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Chargelot Archon Void Ray PvZ - Page 3

Forum Index > StarCraft 2 Strategy
77 CommentsPost a Reply
Prev 1 2 3 4 Next All
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 23 2014 13:53 GMT
#41
These guides are amazing. Definitely going to try this out if and when I ever get over the damn MMR decay which is giving me a 90% winrate whatever I do.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Rorschach
Profile Joined May 2010
United States623 Posts
January 23 2014 15:49 GMT
#42
Really enjoying this style and I find it very challenging to execute. Lair timings on some maps give me the most trouble.

If your scouting is good I think it does OK vs swarmhost/queen/spore if you are able to harass and keep the zerg off that 5th
base gas income.

Anyone wanting to watch a streamer play this style a lot should check out Minigun's who uses it quite a bit vs zerg.
En Taro Adun, Executor!
HYRULE15
Profile Joined September 2013
Germany72 Posts
January 23 2014 21:35 GMT
#43
Dat zealot looks absolutely insane.
KillSwitch81
Profile Joined October 2012
United States4 Posts
Last Edited: 2014-01-24 05:43:28
January 23 2014 23:06 GMT
#44
Hello i could be wrong but i believe the game your getting naniwa's phoenix opener off of could be a poor example of the normal build as i think he usually goes into double stargate and void rays very early but this game was just simply one of many reactions as the phoenix saw double evo and mass queen build from vortix leading into ultras and an archon timing can devastate this if you hit the proper timings i think it would be good to view many of his games opening this way and seeing the way he plays out each reaction as im sure there are many little variations. i could be horribly wrong though i only wish i knew why naniwa does what he does but i hope my input can help a little <3

thank you for taking the time to make well written guides your awesome for helping the community

ya i wasnt sure either but i think i've seen the same opener into fast double voids idk what the switch is for him to choose one tech route or another but as i said i could be totally wrong, to bad pro gamers dont make guides of their builds after using them. that would be beyond amazing, and at that thanks State :D i wish more people did stuff like him and for those of you that dont know State writes amazing guides on builds http://www.gamefront.com/author/rvisbeck/
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
January 23 2014 23:12 GMT
#45
I thought the same initially, but i've seen him do the same exact build against roach hydra (vs Jaedong on Derelict Watcher i believe), so i decided to include it because it's a pretty cool builds and tbh it's hilarious how hard he bops Vortix in that game xD
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Metak
Profile Joined August 2011
296 Posts
January 23 2014 23:24 GMT
#46
This is amazing, thanks.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 24 2014 00:04 GMT
#47
25 gas hydras are going to put an end to this build. Or at least the effectiveness of it.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
January 24 2014 00:43 GMT
#48
On January 24 2014 09:04 ElMeanYo wrote:
25 gas hydras are going to put an end to this build. Or at least the effectiveness of it.

That isn't even on a test map yet. Don't act like this is going to get rolled out.
"How are you?" "I am fine, because it is not normal to scream in pain."
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
January 24 2014 08:22 GMT
#49
It would put an end to the effectiveness of every protoss build in pvz so it wont go live anyway
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-24 09:00:12
January 24 2014 08:43 GMT
#50
Can you elaborate, Teo? I'm against it too (that gas!; those timings!) but that seems to me to be extreme from you.
KT best KT ~ 2014
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-01-24 09:01:41
January 24 2014 08:59 GMT
#51
They could max out on hydras at the same exact time they roach maxed us in WoL, which is just ridicolous. I don't think anything protoss can hold 200/200 roach/hydra pushing at their third at 12 minutes, while also being stable against things like muta, sh, ultra/ling, etc. Stargate openers for example will be dead, but since twilight council and robo openers were killed by the muta buff and 2base allins aren't nearly as viable as they used to be (at least not at the highest level), that leaves us with what builds exactly?

Not only that, but the gas it would save up makes the current ling/hydra>muta builds much, much stronger because the Zerg would be able to get up an additional 5-6 mutas with their first wave. This is also completely ridicolous. TLO himself said that this change would break PvZ; i haven't seen a single progamer in favour of the change.

Blizzard is touching a unit that is the core of a matchup, when that core has absolutely no issues. Hydras are a midgame unit that allows safety and flexibility for the zerg, with a high number of transitions out of them already (as opposed to wol when there were hardly any viable transitions). Changing its cost so fundamentally is unecessary, and incredibly extreme.

edit: anyway, this thread isn't to discuss patch notes so let's leave it at that.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EnSky
Profile Joined June 2011
Philippines1003 Posts
January 24 2014 09:57 GMT
#52
Nice! Nice! more strats plzzzz.
Grixx
Profile Joined March 2013
Belgium26 Posts
January 24 2014 13:11 GMT
#53
Love this guide! Had a lot of succes on ladder and easy to adapt to
The early bird gets the worm, but the second mouse gets the cheese.
Xanatoss
Profile Joined May 2010
Germany539 Posts
January 25 2014 14:51 GMT
#54
Great Guide! After 3 years, this is the first PvZ Build for me that appears flexible and strong enough at the same time. Maybe my worst MU finally gets a boost.

The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2014-01-26 12:30:52
January 26 2014 12:29 GMT
#55
Sry for doublepost.

Some Questions:

1. Is there a reason some builds go for a single phoenix first while others get the oracle? I feel the oracle is superior in almost all aspects (harassment, forcing spores, scouting, detection, pre-lair-bust-defense).

2. If the Zerg goes 3 Hatch before Gas, I adapt by getting my third base earlier (off of 1 Zealot and MSC around 6 Minutes, before Stargate) and wall the cannone there with my Stargate and possibly Twilight later on.
I feel this is the correct response without droping the whole build but would like to hear other oppinions on that matter.

3. Is there a "ratio" for the initial HT/Void/Chargelot - Composition? I feel that Zealots become less effective the more I get. Same goes with HT for Storm. This statement feels especially strong when my opponent leans towards hydras almost exclusively.

4. Is there a better trigger to start Robo/ Immortal-Production than "After I started my 4th Base"? Whats the reason against double Robo?

5. If I went for the variant with single Stargate and my opponent intends to rush Mutas with lots of Speedlings for Mapcontrol (especially on Habitation Station), how likely is it to break him with pure Zealot/Archon (and the initial 2 Voids) before his Mutas pop?
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-01-26 12:56:03
January 26 2014 12:55 GMT
#56
1) Personal preference; oracles got really popular after their last buff. The main advantage of the single phoenix is that it makes your build harder to read.

2) Dunno 3hatch before gas is really standard with FFE (which is the opening i prefer to use when doing this). I'm not sure about gateway FE, you can definitely go fast third into this but it feels so greedy i wouldn't recommend it for ladder play. If it works for you, keep doing it ofc

3) Probably 4-6 templar with storm, then you can go into archon production. Make zealots as you can afford them really. They definitely scale poorly later on in the game, which is why you have to trade them away with runbys.

4) When you need to start trading your zealots because supply counts get high would be a better trigger. Double robo is definitely viable, there is no particular reason against it other than "you need more units asap". It's another of those things that comes down to personal preference; single robo leaves you with marginally more resources for zealot harassment.

5) If he's rushing straight up to mutas i highly doubt you can punish him assuming you take your own third (two basing is a whole different beast but it's not related to this guide for the most part); you will be ready to move out around 12:00 when your storm is done and by then the mutas are already out. I feel like going with 2/3 archons and the voids isn't enough to break him; additionally, he can always make emergency roaches and crush your 130ish supply worth of zealot/archon. Muta rushes off no other tech are fairly easy to read though (compared to the crazy ass tech switches at least) so you should be able to get phoenixes and cannons up in time.
Against any other kind of tech switch, as i wrote it really depends on when you identify he's going mutas; sometimes you can hit a timing and kill the mutas and/or end up in an extremely base race situation when only a few zerg units make it to your base, other times it's harder to tell who's ahead.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
NRGsc2
Profile Joined January 2014
Hungary1 Post
January 26 2014 17:19 GMT
#57
I just switched P because of TvP and this guide helps me a lot. thanks !
"Don't stop when you get old, you get old when you stop"
The_Darkness
Profile Joined December 2011
United States910 Posts
Last Edited: 2014-01-27 04:37:23
January 27 2014 04:35 GMT
#58
I do a variant of this all of the time. It's very easy and effective against just about everything except for queen-infestor-ultra-upgraded ling -- oh man does that steam roll this. If you see that build you need to get out some Collossi or you will die exceedingly horribly.
To be is to be the value of a bound variable.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 27 2014 05:47 GMT
#59
On January 27 2014 13:35 The_Darkness wrote:
I do a variant of this all of the time. It's very easy and effective against just about everything except for queen-infestor-ultra-upgraded ling -- oh man does that steam roll this. If you see that build you need to get out some Collossi or you will die exceedingly horribly.


Keep in mind that this is a mid game composition. The purpose of void ray/chargelot/templar is to allow you to stabilize on three bases, take a fourth comfortably, and get out additional tech. If your opponent is rushing for hive tech, it's quite easy to simply hit a pre-hive timing and outright kill your opponent. If your opponent is taking it a little more slowly, then yeah, you add on tech as necessary to deal with the various Zerg threats.

The main thing to remember is that you're shooting for 3 bases and a void ray/chargelot/templar composition in the mid game. After that, anything is possible; just make sure you're scouting, making good reads, and attacking/defending when necessary .
StrategyAllyssa Grey <3<3
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-01-27 08:16:04
January 27 2014 08:15 GMT
#60
I think colossi are a wasted investment vs queen/ultra/ling, at least before you have a solid immortal count. You need one immortal for each ultra vs that, and making colossi just makes it impossible to get the immortals in time. Having storm and zealots (instead of stalkers which are just as useless) already up helps a TON in dealing with the lings, a whole lot more than the few colossi you can get out.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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