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A Second Overview of HotS Zerg - Page 5

Forum Index > StarCraft 2 Strategy
281 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 13 14 15 Next All
Lisitsa
Profile Joined August 2011
Korea (South)29 Posts
September 07 2013 14:53 GMT
#81
Somebody do this for Protoss please.

REALLY good guide.
BW Zerg / SC2 Protoss
DenTenker
Profile Blog Joined March 2013
United States606 Posts
September 07 2013 15:02 GMT
#82
On September 07 2013 23:53 Lisitsa wrote:
Somebody do this for Protoss please.

REALLY good guide.

TL did a PvZ guide a couple months ago. Here it is.

Really excellent write up!! Can't wait to read the whole thing. Great job!!!! :D
If your all in didn't work, you didn't pull the workers.
Lisitsa
Profile Joined August 2011
Korea (South)29 Posts
September 07 2013 15:08 GMT
#83
On September 08 2013 00:02 DenTenker wrote:
Show nested quote +
On September 07 2013 23:53 Lisitsa wrote:
Somebody do this for Protoss please.

REALLY good guide.

TL did a PvZ guide a couple months ago. Here it is.

Really excellent write up!! Can't wait to read the whole thing. Great job!!!! :D


Thank you. I'm struggling more in PvT though :/
BW Zerg / SC2 Protoss
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-09-07 16:05:57
September 07 2013 15:31 GMT
#84
On September 07 2013 18:44 -Kaiser- wrote:
The replay pack only has like 3 pro games in it...


I'll add more replays and try to get it in the OP later, it'll probably be mine though as I am to lazy to look for a bunch of pro replays .

On September 08 2013 00:38 monk wrote:
Show nested quote +
On September 07 2013 18:44 -Kaiser- wrote:
The replay pack only has like 3 pro games in it...

Ooops, that'd my bad. I uploaded the wrong replay pack. Should be fixed now.


Or not it's monks fault

On September 07 2013 23:53 Lisitsa wrote:
Somebody do this for Protoss please.

REALLY good guide.


Thanks, I don't think an all pvz guide going over all 3 match ups will be made for a long time (if ever). It really is a ton of work and if it were to start even today it wouldn't release for 2 months at least. But I am pretty sure a PvT guide will come out eventually
When I think of something else, something will go here
monk
Profile Blog Joined May 2009
United States8477 Posts
September 07 2013 15:38 GMT
#85
On September 07 2013 18:44 -Kaiser- wrote:
The replay pack only has like 3 pro games in it...

Ooops, that'd my bad. I uploaded the wrong replay pack. Should be fixed now.
Moderator
RifterSC2
Profile Joined June 2012
Canada5 Posts
Last Edited: 2013-09-07 16:47:32
September 07 2013 16:46 GMT
#86
Thanks very much for the guide! I've been working from your previous one for a while already. My question is in regards to being in gold league. Would you say it is effective for me to practice these builds and strategies while still working on my mechanics? Or should I postpone learning at this level and just work on macro/injects/mineral spending and use more simple builds until I get to diamond?

I suppose this question could be answered by anyone in diamond or masters.

Thanks!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 07 2013 17:43 GMT
#87
On September 08 2013 01:46 RifterSC2 wrote:
Thanks very much for the guide! I've been working from your previous one for a while already. My question is in regards to being in gold league. Would you say it is effective for me to practice these builds and strategies while still working on my mechanics? Or should I postpone learning at this level and just work on macro/injects/mineral spending and use more simple builds until I get to diamond?

I suppose this question could be answered by anyone in diamond or masters.

Thanks!


Using any of these builds are fine, but your priority should be to work on mineral/macro/etc. Just do 1 build until you can keep that money low and stuff before doing many builds is what I would recommend.
When I think of something else, something will go here
Kit-Bar
Profile Joined January 2013
Canada8 Posts
Last Edited: 2013-09-07 17:53:41
September 07 2013 17:53 GMT
#88
Haha sorry im pumping questions. Im in masters and I sometimes have trouble holding the toss death balls. Do you suggest vipers for blinding cloud or abduct? I am not sure what is better and I wouldnt mind advice to which is a better choice. Usually I base race and win, but I cant kill his comp straight up
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 07 2013 18:26 GMT
#89
You want to utilize both abduct and blinding cloud. Trying to abduct colossi is more important if possible, if not throw down blinding clouds. It really depends on his HT positioning and stuff on whether to abduct or blinding cloud, but I would definitely throw down both if possible.
When I think of something else, something will go here
Kit-Bar
Profile Joined January 2013
Canada8 Posts
September 07 2013 18:27 GMT
#90
ok sweet thanks. How many is optimal? i usually make 5.
vienna_k
Profile Joined October 2011
Austria12 Posts
September 07 2013 19:02 GMT
#91
Cheers! Thanks! Been searching wishing waiting for this :D
dankh
Profile Blog Joined March 2011
France15 Posts
September 07 2013 19:57 GMT
#92
Great guide gj !
BlakeKustard
Profile Joined September 2012
United States11 Posts
September 07 2013 20:12 GMT
#93
Yay Blade, you rock! I love this guide!
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
September 07 2013 21:45 GMT
#94
How come there is no mention of 7/9/10pool or any direct rush pressure/aggressive builds?
I've found that 9 and 10 pool speed builds work very well vs 1 rax or cc first builds on any just about every map. They don't win outright usually, but they chink the armor of the terran and fuck up all their plans. They usually end up making a bunch of hellions or widow mines to secure their expand. If you keep tabs on what they are doing you can make drones or lings and keep the pressure on their door. The moment they decide to move out you just surround everything with lings.

Also, 7pool works pretty well versus zerg and protoss on most maps. Its not really a cheese build. It's more of a responsive rush/econ build. Same concept as the above, only you are usually directly stopping the expand and they revert to 1 base play. From here, you expand and prepare to defend the 4 gate or ling/bane all in. If they continue to try and expand you get ahead economically.
RIP SPOR 11/24/11 NEVAR FORGET
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 07 2013 21:57 GMT
#95
7/9/10 pool there isn't much to talk about, also it is cheese. You are relying on your opponent being really greedy or not responding correctly once they get early pooled.

Most terrans I play that 14CC for example do it on the high ground, going 7/9/10 pool and you will just be super behind economically all game (you won't bust the wall). It can mess up players sure, but you are relying on them not responding correctly, it's probably fine at lower levels of play, but I don't want to teach bad habits anyway which is another reason I didn't put this in the guide.

Also yes it is cheese, I know you say it isn't because it's not a responsive rush/econ build, there is nothing responsive about 7 pool that is blind and hoping your opponent is playing really greedy. A responsive build would be this: "I drone scout CC first in response I go 3 hatch before pool."

7 pooling blindly isn't being responsive.

As for zvp/zvz, early pooling again there isn't much for me to discuss about you make a pool at 7, you kill expo and try to kill opponent. If opponent 15 pools you are super far behind, protoss will make cannon in main or have a zealot if doing gate expand and from there play into a normal game.

Not really much to write about in that department.
When I think of something else, something will go here
schwza
Profile Joined September 2011
67 Posts
September 07 2013 22:20 GMT
#96
You said you were looking for a mass upgraded long build. There's one on imbabuilds.com that I think is leenock's. When is your standard timings for 3rd - 6th gasses against a 3 cc Terran (assuming you opened gasless 4 queen fast third)?
Deleted User 261926
Profile Joined April 2012
960 Posts
September 07 2013 23:17 GMT
#97
15 pool
16 Hatch
15 Overlord
16 Queen
18 Ling *2
21 Gas
20 Queen
22 Overlord
*55% 2nd queen=3rd*
34 Overlord
100 gas - Speed
42 Overlord
44 Gas (2nd)
46 Double Evo (at around 150 gas)
~56 1-1 (melee)
~56 Expo
*When 1-1 is half finished he begins Lair*
*When Lair is half finished he begins gasses 3 and 4*
~75 Macro Hatch
*100%lair:infpit,2-2,hive*
*1%hive gas5,6*
*100%hive ultras,adrenal,3-3*

I do not remember where I found this at but if it can help.....
DeathSpore
Profile Joined June 2012
United States5 Posts
September 08 2013 02:06 GMT
#98
Thanks so much Blade! This helps me with so much basic stuff. It's hard to know if I am correct about an assumption until I see a post like this that confirms some of my thoughts. I would love it if you put up a build or build idea on how to go roach hydra ling into muta switch ZvP vs a 1 gate SG.
Hayl_Storm
Profile Joined April 2011
The Shire633 Posts
September 08 2013 04:10 GMT
#99
I'd make some hint but I have to get back to work.
Editor@TL_Hayl // Return of the (Marine)King
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
September 08 2013 06:33 GMT
#100
The last common reaction to the muta/swarm host players composition is for the other Zerg to tech to mutalisks himself. Their goal is to kill the swarm hosts and regain map control. This shouldn’t ever really work because the muta/swarm host player will have +1 attack and he can add more mutalisks to supplement his count. This strategy is more of a desperate gamble from an opponent and shouldn’t work, even if un-scouted.


I didn't understand this, because if the other player skips swarm hosts and continuously makes mutalisks, they can also have +1 attack as well as more mutalisks.
"Expand or die." —Ferengi Rule of Acquisition #45
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