On June 09 2013 22:15 Magbane wrote: Please explain how sky terran is not "mech". Mech is short term from the word "mechanical". All terran air units are mechanical, thus being mech.
On June 09 2013 22:15 Magbane wrote: Please explain how sky terran is not "mech". Mech is short term from the word "mechanical". All terran air units are mechanical, thus being mech.
So Sentries/Stalkers/Colossi is mech?
Well, you can try to make it sound silly. But from what I understand, people say that term "mech" was originated from BW where it was characterized by tank play. Well, even in that case, the word "mech" comes straight from the affix "mechanical". Also it happened to be tank centric in BW by neccesity. In SC2, mech needs alot more. Also, its not like in bw you could only build tanks, you needed lots of goliaths.
Also, we call marine marauder "bio", because its "biological".
As we are going down this path, i will clear up your confusion without any necessary pain that would go with it.
When throwing out the definitions of things, it would probably be best to make sure you understood what you were saying.
Mech is short for mechanical, because that is the defining feature for it, as is Bio the defining feature fo Bio Compositions.
Sky Terran by its very definition, is short for a sky based/air army where that army is defined by being able to fly.
As such and I am going out on a limb here of common sense, when these terms were coined, it was because, they all 3 had completely different DEFINING attributes, and thus the names came into existence!
On June 10 2013 00:17 Magbane wrote: This is very simple concept.
Mech = mechanical All air units are mechanical Mech can be either ground or air or both
Sky terran is mech, you can call full air army "sky terran" but it is still mech
False. Although the name "mech" comes from the base word "mechanical" it effectively means "factory units".
Next you're going to argue that every starcraft unit is a "worker" because it does a job/function instead of being interchangeable with the term "harvester."
Edit: you have ~90 posts in the last day instead of enjoying what is possibly the best Finnish summer ever! (this is my first post all weekend.)
On topic: @HTOMario, I've always enjoyed your mech style tvp and if when summer gets rainy I'll give them some practice :D
On June 09 2013 22:15 Magbane wrote: Please explain how sky terran is not "mech". Mech is short term from the word "mechanical". All terran air units are mechanical, thus being mech.
So Sentries/Stalkers/Colossi is mech?
Sky terran was still used in brood war under the classification of mech. For example the fantasy build involved a lot of valkyrie and was still considered mech.
Your core army still involves factory units however just like in brood war where you used ghosts and science vessels, here you use ravens and ghosts.
This isn't a bio build because we only use ghosts, this isn't a sky terran build because we mostly use thor, hellbat, widow mine and siege tank. We only use raven and viking and in much smaller numbers. They are our support units.
Blizzard stated that they don't want mech working pure out of the factory. In fact one of the reasons ravens were so buffed was because it was really hard to deal with broodlord / corrupter, especially as mech.
On June 09 2013 22:15 Magbane wrote: Please explain how sky terran is not "mech". Mech is short term from the word "mechanical". All terran air units are mechanical, thus being mech.
Mech is about factory units not sky Terran, it stems from the mech play that was used in Brood War predominantly versus Protoss, mech is the nickname the style received due to the units used (Tank, Vulture Goliath) being all mechanical, what that nickname doesn't mean is that all mechanical units are part of a mech style.
This style uses ravens as support casters and vikings as an air counter when needed however it's basis is the factory units.
On June 10 2013 00:43 Magbane wrote: "mech = factory unit" is nonsense
You're being to literal with the term mech, it's just a nickname that was given.
It doesnt make sense, and it wasnt called mech because it had tanks, it was called mech because it was mechanical. It just happened to bw mech was based on tanks. But its not like that it was only tanks, there were lots of goliaths for anti air.
On June 10 2013 01:31 Magbane wrote: It doesnt make sense, and it wasnt called mech because it had tanks, it was called mech because it was mechanical. It just happened to bw mech was based on tanks. But its not like that it was only tanks, there were lots of goliaths for anti air.
On June 10 2013 00:43 Magbane wrote: "mech = factory unit" is nonsense
It's short terms for unit compositions, you don't have to be an ass about it. You can say mech and know it's going to be factory units, you don't have to question if it was air units. It makes things easier for everyone.
Anyways, fantastic guide. It's reassuring that you're still honing your mech style and that you're finding success with it. I've been reallllly tempted to learning how to use it, I think it has a lot of potential.
Your mines in that game vs Brownra are completely ridiculous. I think regardless of how people feel about mech, your opening with quick drilling claws and mine drops is pretty damn effective.
On June 10 2013 08:01 Muggs wrote: Your mines in that game vs Brownra are completely ridiculous. I think regardless of how people feel about mech, your opening with quick drilling claws and mine drops is pretty damn effective.
Yeah I'm trying to develop a whole other style of tanks + mines at the moment too. I feel I have perfected this strategy and it's time to move on with some ideas and tinker.
On June 10 2013 08:01 Muggs wrote: Your mines in that game vs Brownra are completely ridiculous. I think regardless of how people feel about mech, your opening with quick drilling claws and mine drops is pretty damn effective.
Yeah I'm trying to develop a whole other style of tanks + mines at the moment too. I feel I have perfected this strategy and it's time to move on with some ideas and tinker.
Would your goal be to play mech more aggressive and hit a timing with a style like that or what?
On June 10 2013 08:01 Muggs wrote: Your mines in that game vs Brownra are completely ridiculous. I think regardless of how people feel about mech, your opening with quick drilling claws and mine drops is pretty damn effective.
Yeah I'm trying to develop a whole other style of tanks + mines at the moment too. I feel I have perfected this strategy and it's time to move on with some ideas and tinker.
Would your goal be to play mech more aggressive and hit a timing with a style like that or what?