In my TvPs I was using lot of BFH losing many of them always and was not worth.Then changet to Hellbats, but this now is evenbetter. The bad of this strategy is that it comes in early game and forcé you to make early armory and research the mine upgrade. Its too much for early game and very often will put you in a defensive mode without much stuff and if the Protoss lose 10 workers will almost always immediatly all in and you wont be able to defend at least your natural.The 3rd will be imposible...Early widow mine drop without the upgrade will be enough to make him stay home,wjile you are expanding. Your strategy is too dangerous,but from mid to late game...Its just PERFECT!!!Thanks!!
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Dvriel
607 Posts
In my TvPs I was using lot of BFH losing many of them always and was not worth.Then changet to Hellbats, but this now is evenbetter. The bad of this strategy is that it comes in early game and forcé you to make early armory and research the mine upgrade. Its too much for early game and very often will put you in a defensive mode without much stuff and if the Protoss lose 10 workers will almost always immediatly all in and you wont be able to defend at least your natural.The 3rd will be imposible...Early widow mine drop without the upgrade will be enough to make him stay home,wjile you are expanding. Your strategy is too dangerous,but from mid to late game...Its just PERFECT!!!Thanks!! | ||
HTOMario
United States439 Posts
6.5.213 replay: http://drop.sc/340363 http://drop.sc/340364 | ||
kiLen
Finland97 Posts
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mrdombie
United Kingdom54 Posts
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StrinterN
Denmark531 Posts
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Markwerf
Netherlands3728 Posts
On June 06 2013 05:53 HTOMario wrote: Update: 6.5.213 replay: http://drop.sc/340363 http://drop.sc/340364 o boy those games are so awfully boring, it's terrible. You wait a million years to get aggressive after the drop openings and scan a million times. The ravens in your composition just don't do you much good either, make it severely slower to max out and the hsm is just a bit crap. Delayed damage is so sucky when fights are over so quick not too mention PDD is awful against most P armies, I really don't get why they are part of your 'ultimate' composition. It's a good thing this style doesn't work too well though because damn what is it boring.. Mass planetaries, sensor towers, slow silly armies.. Yet i haven't seen a single game where the P goes a sensible combination against your mech, no carriers anywhere.. User was temp banned for this post. | ||
Qikz
United Kingdom12022 Posts
On June 07 2013 02:34 Markwerf wrote: o boy those games are so awfully boring, it's terrible. You wait a million years to get aggressive after the drop openings and scan a million times. The ravens in your composition just don't do you much good either, make it severely slower to max out and the hsm is just a bit crap. Delayed damage is so sucky when fights are over so quick not too mention PDD is awful against most P armies, I really don't get why they are part of your 'ultimate' composition. It's a good thing this style doesn't work too well though because damn what is it boring.. Mass planetaries, sensor towers, slow silly armies.. Yet i haven't seen a single game where the P goes a sensible combination against your mech, no carriers anywhere.. It's nice that you keep coming back to complain about pretty much everything. Just because it's a slower style doesn't mean it's boring, it's all about playing safe until you can push out and either win or do a ton of damage. Sure you can't push out with like 2 tanks and 5 marines like you could if they were mm, but it doesn't mean it's bad. The style also doesn't work too well as you're forced to mass planataries everywhere due to how weak mech units actually are. It's the mass planataries and incredibly slow style (this isn't counting the 2-2 push style I play) that actually makes mech viable to play currently. Hopefully mech will recieve a buff, but while it doesn't it's going to look like this. Also you claiming ravens are bad shows how little you actually know about the workings of mech vs toss. | ||
Durp
Canada3117 Posts
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larse
1611 Posts
I know you played a lot of mech so you can comprehend when it's the best time to build what, so you can smoothly switch between tank and other mech/air units but to other people this is not so obvious. I think you need to be more specific about tank. | ||
HTOMario
United States439 Posts
On June 07 2013 02:56 larse wrote: I watched some of your replays. I think you need to specify on the usage and timing of tank. You obviously still build a lot of tanks but in the guide you just said "build tho/raven/ghost + (hellbat/viking)". In the replays I watched, you build more tanks than thor/raven/ghost. They obviously play a very important role. But you guide seems to mostly dismiss the tank. I know you played a lot of mech so you can comprehend when it's the best time to build what, so you can smoothly switch between tank and other mech/air units but to other people this is not so obvious. I think you need to be more specific about tank. You're right I don't think I touched up on this a lot. I only get tanks to defend my 3 bases. past the 4th I feel they are too immobile. | ||
Sircoolguy
United States81 Posts
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ImperialFist
790 Posts
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HTOMario
United States439 Posts
On June 07 2013 10:14 Sircoolguy wrote: have you tried/had luck with more aggressive styles on two or three bases, or if they don't work why not? They work with heavy widow mine viking ghost timings. I just favor playing safe over aggressive. Don't get me wrong I can do it but I prefer to get a re assured 1 hour game win over a 15 minute timing push win. I also really really love building my base and just looking at it. xD | ||
Salivanth
Australia1071 Posts
I really hope more Terrans don't pick this up, but I truly admire your generosity, skill, and persistence in making this style work at a GM level and then sharing your results with everyone, as bad as it is for me personally ![]() | ||
frantic.cactus
New Zealand164 Posts
However, against the balled up 3-4 base protoss army thors can tank more damage and are more mobile than tank based armies. Mech players that seek out midgame timings to kill or hinder the protoss player should find themselves in good stead. Hellbat/tank packs a punch. | ||
HTOMario
United States439 Posts
On June 07 2013 21:10 frantic.cactus wrote: After watching some of your games that tank/hellbat is a superior composition in the midgame. It seems to be punish a greedy or over aggressive protoss players with timing pushes while having a 20 supply advantage. However, against the balled up 3-4 base protoss army thors can tank more damage and are more mobile than tank based armies. Mech players that seek out midgame timings to kill or hinder the protoss player should find themselves in good stead. Hellbat/tank packs a punch. hellbat / tank pushes can be really strong yes in the mid game. Once the late game draws near it loses it's luster. | ||
Cayoss
United States2 Posts
i just had a question since English isn't my first language. could you re-explain or elaborate on this part from your tips 27) Use Shift + D to drop widow mines while flying over and burrowing mines when flying right to left or from bottem to top. 28) When flying left to right or top to bottom use Control + E on the first widow mine that drops each time you drop another using the shift D method. This will keep targeting all widow mines in the area and burrowing them. So when you're flying in the dropship with the 4 widow mines,and you press shift-d four times to drop four mines? and what's the difference between using ctrl-d and shift-d? | ||
HTOMario
United States439 Posts
On June 08 2013 08:37 Cayoss wrote: mario, awesome guide. i just had a question since English isn't my first language. could you re-explain or elaborate on this part from your tips 27) Use Shift + D to drop widow mines while flying over and burrowing mines when flying right to left or from bottem to top. 28) When flying left to right or top to bottom use Control + E on the first widow mine that drops each time you drop another using the shift D method. This will keep targeting all widow mines in the area and burrowing them. So when you're flying in the dropship with the 4 widow mines,and you press shift-d four times to drop four mines? and what's the difference between using ctrl-d and shift-d? shift + d 1x to start dropping units while flying control + E 4x on the widow mines to burrow them immediately as they fall. You use this control + E on the first widow mine and it will target every widow mine in the area. This way as you drop it you don't have to keep looking for the others and trying to click or box them at a weird angle. | ||
adeiyo
1 Post
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Magbane
Finland95 Posts
User was warned for this post User was banned for this post. | ||
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