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[G] Back to Aiur, A TvP Mech Production. - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Dvriel
Profile Joined November 2011
607 Posts
June 05 2013 20:35 GMT
#41
Well, I must say that you may have discovered the best way to harass in SC2! There are marines drops, mixed bio drops,roach,zealots,collosus,HTs...Till today I thought the Hellbat drop was the best way to kill workers and the quickest posible because of the splash,but now watching you drop 4!!! 1sec burrow Widow mines...Its just GREAT! As one of your enemys said: "there is nothing I can do". He was waitng for the medivac with one cannon,1 obs,3 stalkers and sentry and not even all this stuff make posible to stop the mines kill almost 10 workers. In other games you were killim +15 each drop. Its not cheap(400 minerals+200 gas vs possibly 500 minerals), but its very effective and very difficult to stop. Hellbats usually go and try to focus the cannons or the units defending but Widow Mines ignore the cannon and go straight for the workers.
In my TvPs I was using lot of BFH losing many of them always and was not worth.Then changet to Hellbats, but this now is evenbetter. The bad of this strategy is that it comes in early game and forcé you to make early armory and research the mine upgrade. Its too much for early game and very often will put you in a defensive mode without much stuff and if the Protoss lose 10 workers will almost always immediatly all in and you wont be able to defend at least your natural.The 3rd will be imposible...Early widow mine drop without the upgrade will be enough to make him stay home,wjile you are expanding. Your strategy is too dangerous,but from mid to late game...Its just PERFECT!!!Thanks!!
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 05 2013 20:53 GMT
#42
Update:

6.5.213 replay:
http://drop.sc/340363
http://drop.sc/340364
GM Mech T
kiLen
Profile Joined April 2011
Finland97 Posts
June 06 2013 14:19 GMT
#43
Thanks mario! Keep up the awsome work!
LotV HyPe
mrdombie
Profile Joined September 2011
United Kingdom54 Posts
June 06 2013 14:20 GMT
#44
Amazing guide, i learnt so much
Manager of Team Poisoned Heart
StrinterN
Profile Joined April 2010
Denmark531 Posts
June 06 2013 14:20 GMT
#45
Marios mech play is so well thought out, any Terran who feels like venturing into mech should look at this!
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 06 2013 17:34 GMT
#46
On June 06 2013 05:53 HTOMario wrote:
Update:

6.5.213 replay:
http://drop.sc/340363
http://drop.sc/340364


o boy those games are so awfully boring, it's terrible. You wait a million years to get aggressive after the drop openings and scan a million times.
The ravens in your composition just don't do you much good either, make it severely slower to max out and the hsm is just a bit crap. Delayed damage is so sucky when fights are over so quick not too mention PDD is awful against most P armies, I really don't get why they are part of your 'ultimate' composition.

It's a good thing this style doesn't work too well though because damn what is it boring.. Mass planetaries, sensor towers, slow silly armies.. Yet i haven't seen a single game where the P goes a sensible combination against your mech, no carriers anywhere..

User was temp banned for this post.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2013-06-06 17:51:47
June 06 2013 17:50 GMT
#47
On June 07 2013 02:34 Markwerf wrote:
Show nested quote +
On June 06 2013 05:53 HTOMario wrote:
Update:

6.5.213 replay:
http://drop.sc/340363
http://drop.sc/340364


o boy those games are so awfully boring, it's terrible. You wait a million years to get aggressive after the drop openings and scan a million times.
The ravens in your composition just don't do you much good either, make it severely slower to max out and the hsm is just a bit crap. Delayed damage is so sucky when fights are over so quick not too mention PDD is awful against most P armies, I really don't get why they are part of your 'ultimate' composition.

It's a good thing this style doesn't work too well though because damn what is it boring.. Mass planetaries, sensor towers, slow silly armies.. Yet i haven't seen a single game where the P goes a sensible combination against your mech, no carriers anywhere..


It's nice that you keep coming back to complain about pretty much everything.

Just because it's a slower style doesn't mean it's boring, it's all about playing safe until you can push out and either win or do a ton of damage. Sure you can't push out with like 2 tanks and 5 marines like you could if they were mm, but it doesn't mean it's bad.

The style also doesn't work too well as you're forced to mass planataries everywhere due to how weak mech units actually are. It's the mass planataries and incredibly slow style (this isn't counting the 2-2 push style I play) that actually makes mech viable to play currently. Hopefully mech will recieve a buff, but while it doesn't it's going to look like this.

Also you claiming ravens are bad shows how little you actually know about the workings of mech vs toss.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Durp
Profile Blog Joined September 2010
Canada3117 Posts
June 06 2013 17:50 GMT
#48
At what bank/game state do you usually start to sacrifice SCV's?
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
larse
Profile Blog Joined March 2012
1611 Posts
June 06 2013 17:56 GMT
#49
I watched some of your replays. I think you need to specify on the usage and timing of tank. You obviously still build a lot of tanks but in the guide you just said "build tho/raven/ghost + (hellbat/viking)". In the replays I watched, you build more tanks than thor/raven/ghost. They obviously play a very important role. But you guide seems to mostly dismiss the tank.

I know you played a lot of mech so you can comprehend when it's the best time to build what, so you can smoothly switch between tank and other mech/air units but to other people this is not so obvious. I think you need to be more specific about tank.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 06 2013 20:02 GMT
#50
On June 07 2013 02:56 larse wrote:
I watched some of your replays. I think you need to specify on the usage and timing of tank. You obviously still build a lot of tanks but in the guide you just said "build tho/raven/ghost + (hellbat/viking)". In the replays I watched, you build more tanks than thor/raven/ghost. They obviously play a very important role. But you guide seems to mostly dismiss the tank.

I know you played a lot of mech so you can comprehend when it's the best time to build what, so you can smoothly switch between tank and other mech/air units but to other people this is not so obvious. I think you need to be more specific about tank.



You're right I don't think I touched up on this a lot. I only get tanks to defend my 3 bases. past the 4th I feel they are too immobile.
GM Mech T
Sircoolguy
Profile Joined May 2012
United States81 Posts
June 07 2013 01:14 GMT
#51
have you tried/had luck with more aggressive styles on two or three bases, or if they don't work why not?
ImperialFist
Profile Joined April 2013
790 Posts
June 07 2013 02:21 GMT
#52
I've been playing around with this for a week now, I feel like Mass Ghost - Viking with Thor-Raven-Hellbat support with a silly amount of Turrets and Pfs is pretty damn strong on some maps. Massing tanks on the other hand seems incredibly bad. It all comes down to the mass ghost-viking still in my opinion. I want to see how mech-ghost fare vs mass carrier. Anyone got replays.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 07 2013 05:23 GMT
#53
On June 07 2013 10:14 Sircoolguy wrote:
have you tried/had luck with more aggressive styles on two or three bases, or if they don't work why not?



They work with heavy widow mine viking ghost timings. I just favor playing safe over aggressive. Don't get me wrong I can do it but I prefer to get a re assured 1 hour game win over a 15 minute timing push win. I also really really love building my base and just looking at it. xD
GM Mech T
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-06-07 05:48:32
June 07 2013 05:48 GMT
#54
This is the only Mech play I've ever seen that I've looked at as a Protoss and thought "Okay, now I'm scared."

I really hope more Terrans don't pick this up, but I truly admire your generosity, skill, and persistence in making this style work at a GM level and then sharing your results with everyone, as bad as it is for me personally
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
frantic.cactus
Profile Joined April 2010
New Zealand164 Posts
June 07 2013 12:10 GMT
#55
After watching some of your games that tank/hellbat is a superior composition in the midgame. It seems to be punish a greedy or over aggressive protoss players with timing pushes while having a 20 supply advantage.

However, against the balled up 3-4 base protoss army thors can tank more damage and are more mobile than tank based armies.

Mech players that seek out midgame timings to kill or hinder the protoss player should find themselves in good stead. Hellbat/tank packs a punch.

Terran it up since 2007
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 07 2013 16:36 GMT
#56
On June 07 2013 21:10 frantic.cactus wrote:
After watching some of your games that tank/hellbat is a superior composition in the midgame. It seems to be punish a greedy or over aggressive protoss players with timing pushes while having a 20 supply advantage.

However, against the balled up 3-4 base protoss army thors can tank more damage and are more mobile than tank based armies.

Mech players that seek out midgame timings to kill or hinder the protoss player should find themselves in good stead. Hellbat/tank packs a punch.




hellbat / tank pushes can be really strong yes in the mid game. Once the late game draws near it loses it's luster.
GM Mech T
Cayoss
Profile Joined May 2013
United States2 Posts
June 07 2013 23:37 GMT
#57
mario, awesome guide.

i just had a question since English isn't my first language.

could you re-explain or elaborate on this part from your tips

27) Use Shift + D to drop widow mines while flying over and burrowing mines when flying right to left or from bottem to top.
28) When flying left to right or top to bottom use Control + E on the first widow mine that drops each time you drop another using the shift D method. This will keep targeting all widow mines in the area and burrowing them.

So when you're flying in the dropship with the 4 widow mines,and you press shift-d four times to drop four mines?

and what's the difference between using ctrl-d and shift-d?
Hello.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 08 2013 05:26 GMT
#58
On June 08 2013 08:37 Cayoss wrote:
mario, awesome guide.

i just had a question since English isn't my first language.

could you re-explain or elaborate on this part from your tips

27) Use Shift + D to drop widow mines while flying over and burrowing mines when flying right to left or from bottem to top.
28) When flying left to right or top to bottom use Control + E on the first widow mine that drops each time you drop another using the shift D method. This will keep targeting all widow mines in the area and burrowing them.

So when you're flying in the dropship with the 4 widow mines,and you press shift-d four times to drop four mines?

and what's the difference between using ctrl-d and shift-d?



shift + d 1x to start dropping units while flying

control + E 4x on the widow mines to burrow them immediately as they fall. You use this control + E on the first widow mine and it will target every widow mine in the area. This way as you drop it you don't have to keep looking for the others and trying to click or box them at a weird angle.
GM Mech T
adeiyo
Profile Joined September 2011
1 Post
June 08 2013 20:49 GMT
#59
Thank you very much for taking the time to write this. Working quite well for me.
Magbane
Profile Joined June 2013
Finland95 Posts
June 09 2013 13:15 GMT
#60
Please explain how sky terran is not "mech". Mech is short term from the word "mechanical". All terran air units are mechanical, thus being mech.

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