• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:04
CET 05:04
KST 13:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2420 users

[G] Back to Aiur, A TvP Mech Production. - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
Zavulon
Profile Blog Joined July 2013
United Kingdom10 Posts
Last Edited: 2013-07-26 03:30:17
July 26 2013 03:01 GMT
#101
Hey HTOMario I really like this guide , I think your awesome and I really want to learn Mech but I have no idea how to in tvz .
I have my tvt and tvp now sorted due to this guide (I use forgg's mech style in tvt) But do you think mech in tvz is still as viable in hots as it was in wol and can you also give a good guide for it as I usually do a double factory hellion harass into bio but I think I mey be able to change the bo to do mech so if you could give me a ood guide or basis on what to do as I have my opener sorted just no idea what to do .

Edit:in which matchup do you think mech is least viable ?
also do you think this can be as viable as bio at a pro and high ladder level ?
also what about using hellions siege tanks an vikings in tvz ? (would it be an effective comp as it is insanely fast and bfh hellions destroy if they get a decent surround )
The unit comp would be ALOT of hellion a few siege tanks vikings constantly being pumped out from 1/2 starports and 2/3 ravens.
'Widow Mines are a zerg's best weapon' Ilyes 'stephano' Satouri
Zavulon
Profile Blog Joined July 2013
United Kingdom10 Posts
July 26 2013 03:02 GMT
#102
sorry my english is very bad
'Widow Mines are a zerg's best weapon' Ilyes 'stephano' Satouri
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
October 10 2014 20:40 GMT
#103
Hi Mario, it has been a while since the opening post. Have you made certain alternations to your builds in the meanwhile?
http://www.twitch.tv/pinokotsbeer
NinjaDuckBob
Profile Joined March 2014
183 Posts
Last Edited: 2014-10-18 04:49:02
October 18 2014 04:44 GMT
#104
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?
NinjaDuckBob ~ Fear the fuzzy!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2014-10-19 09:47:29
October 19 2014 09:45 GMT
#105
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.
cmdspinner1
Profile Joined February 2014
140 Posts
Last Edited: 2014-10-19 11:46:14
October 19 2014 11:45 GMT
#106
On October 19 2014 18:45 MockHamill wrote:
Show nested quote +
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2014-10-19 13:23:10
October 19 2014 13:22 GMT
#107
On October 19 2014 20:45 cmdspinner1 wrote:
Show nested quote +
On October 19 2014 18:45 MockHamill wrote:
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.


The key to playing the Mine/Tank style is to understand that Mines are cost efficient but not supply efficient. You need to trade often since Protoss is simply more supply efficient if you let him max out on high gas units.

The immortals can basically be ignored since you cannot use Tanks or Thors against mass Carrier/HT/Immortals. If you can kill the Carriers and HT you will win after remax, if not are dead anyway. So the problem is the Carrier/HT part of the composition.

The best solution is to kill him before he gets there.
The second best solution is to trade often so he can never have more than 4-5 Carriers at a time.
The third best solution is bum rush mass mines under/close to his Carriers, burrow the mines and blow up all the interceptors. Then use hellions to kill his HTs and focus down his Carriers with the Vikings while dodging storm.

cmdspinner1
Profile Joined February 2014
140 Posts
October 19 2014 14:45 GMT
#108
On October 19 2014 22:22 MockHamill wrote:
Show nested quote +
On October 19 2014 20:45 cmdspinner1 wrote:
On October 19 2014 18:45 MockHamill wrote:
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.


The key to playing the Mine/Tank style is to understand that Mines are cost efficient but not supply efficient. You need to trade often since Protoss is simply more supply efficient if you let him max out on high gas units.

The immortals can basically be ignored since you cannot use Tanks or Thors against mass Carrier/HT/Immortals. If you can kill the Carriers and HT you will win after remax, if not are dead anyway. So the problem is the Carrier/HT part of the composition.

The best solution is to kill him before he gets there.
The second best solution is to trade often so he can never have more than 4-5 Carriers at a time.
The third best solution is bum rush mass mines under/close to his Carriers, burrow the mines and blow up all the interceptors. Then use hellions to kill his HTs and focus down his Carriers with the Vikings while dodging storm.


Ok thank you I will try that. Do you build many Ravens against carrier based armies or are HSM useless? Also, do you build ghosts or are they not necessary due to mines?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 19 2014 15:48 GMT
#109
On October 19 2014 23:45 cmdspinner1 wrote:
Show nested quote +
On October 19 2014 22:22 MockHamill wrote:
On October 19 2014 20:45 cmdspinner1 wrote:
On October 19 2014 18:45 MockHamill wrote:
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.


The key to playing the Mine/Tank style is to understand that Mines are cost efficient but not supply efficient. You need to trade often since Protoss is simply more supply efficient if you let him max out on high gas units.

The immortals can basically be ignored since you cannot use Tanks or Thors against mass Carrier/HT/Immortals. If you can kill the Carriers and HT you will win after remax, if not are dead anyway. So the problem is the Carrier/HT part of the composition.

The best solution is to kill him before he gets there.
The second best solution is to trade often so he can never have more than 4-5 Carriers at a time.
The third best solution is bum rush mass mines under/close to his Carriers, burrow the mines and blow up all the interceptors. Then use hellions to kill his HTs and focus down his Carriers with the Vikings while dodging storm.


Ok thank you I will try that. Do you build many Ravens against carrier based armies or are HSM useless? Also, do you build ghosts or are they not necessary due to mines?


Ravens are close to useless against Carrier based armies so I build very few in those situations. Ghosts do not synergize at all win the Mine/Tank play style since you need to be aggressive and trade a lot and Ghosts cost too much and slows down your aggression. Plus mines takes care of shields and Tanks and Hellions take care of HT.
NinjaDuckBob
Profile Joined March 2014
183 Posts
October 19 2014 17:39 GMT
#110
On October 19 2014 18:45 MockHamill wrote:
Show nested quote +
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thank you for the explanation!

However, I did already know that Thors were the better choice against air. My question was directed more at their anti-ground capabilities, if the same logic about Thors being superior applies with a Mine-heavy composition as it applies with Ghost/Raven, or if the synergistic aspects of Tanks and Mines overshadow that.
NinjaDuckBob ~ Fear the fuzzy!
NinjaDuckBob
Profile Joined March 2014
183 Posts
Last Edited: 2014-10-19 22:30:42
October 19 2014 17:44 GMT
#111
On October 19 2014 22:22 MockHamill wrote:
Show nested quote +
On October 19 2014 20:45 cmdspinner1 wrote:
On October 19 2014 18:45 MockHamill wrote:
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.


The key to playing the Mine/Tank style is to understand that Mines are cost efficient but not supply efficient. You need to trade often since Protoss is simply more supply efficient if you let him max out on high gas units.

The immortals can basically be ignored since you cannot use Tanks or Thors against mass Carrier/HT/Immortals. If you can kill the Carriers and HT you will win after remax, if not are dead anyway. So the problem is the Carrier/HT part of the composition.

The best solution is to kill him before he gets there.
The second best solution is to trade often so he can never have more than 4-5 Carriers at a time.
The third best solution is bum rush mass mines under/close to his Carriers, burrow the mines and blow up all the interceptors. Then use hellions to kill his HTs and focus down his Carriers with the Vikings while dodging storm.


I question the statement that Thors cannot be used against that composition, as Mario uses them better than Tanks against Immortals, and I've seen him use Thors to combat Interceptors while Mines run under Carriers and Vikings provide general support and clean-up. Thors are pretty great against Interceptors and laugh at High Templar. I don't doubt that your options work, but I'm not convinced that Thors are a bad choice against the composition, depending on which unit the opponent is heavy on.

I also wouldn't go so far as to say Ravens are useless. If you can get many Seekers off onto the slow Carriers, they can be devastating. If nothing else, it forces them to retreat and allows for more Interceptor kills. I don't know if it's better than other options, though. I say this mostly because it's possible you might already have some Ravens, seeing Stargate play.
NinjaDuckBob ~ Fear the fuzzy!
micjmac
Profile Joined September 2010
42 Posts
Last Edited: 2014-11-01 02:44:24
November 01 2014 02:44 GMT
#112
Is this strat still viable? Any replays of the new maps?
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 227
NeuroSwarm 138
Ketroc 69
Livibee 47
StarCraft: Brood War
GuemChi 2658
ggaemo 269
NaDa 98
Shine 64
Icarus 5
Dota 2
monkeys_forever173
LuMiX1
League of Legends
Reynor14
Super Smash Bros
hungrybox870
Mew2King8
Heroes of the Storm
Khaldor140
Other Games
summit1g8673
JimRising 567
ViBE83
Organizations
Other Games
gamesdonequick784
Counter-Strike
PGL222
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 434
• Sammyuel 18
• practicex 10
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift7031
• Rush691
• Lourlo680
Upcoming Events
PiG Sty Festival
4h 56m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
5h 56m
uThermal 2v2 Circuit
10h 56m
Replay Cast
1d 4h
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
Replay Cast
1d 19h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.