• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:41
CET 19:41
KST 03:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 963 users

[G] Back to Aiur, A TvP Mech Production. - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
Zavulon
Profile Blog Joined July 2013
United Kingdom10 Posts
Last Edited: 2013-07-26 03:30:17
July 26 2013 03:01 GMT
#101
Hey HTOMario I really like this guide , I think your awesome and I really want to learn Mech but I have no idea how to in tvz .
I have my tvt and tvp now sorted due to this guide (I use forgg's mech style in tvt) But do you think mech in tvz is still as viable in hots as it was in wol and can you also give a good guide for it as I usually do a double factory hellion harass into bio but I think I mey be able to change the bo to do mech so if you could give me a ood guide or basis on what to do as I have my opener sorted just no idea what to do .

Edit:in which matchup do you think mech is least viable ?
also do you think this can be as viable as bio at a pro and high ladder level ?
also what about using hellions siege tanks an vikings in tvz ? (would it be an effective comp as it is insanely fast and bfh hellions destroy if they get a decent surround )
The unit comp would be ALOT of hellion a few siege tanks vikings constantly being pumped out from 1/2 starports and 2/3 ravens.
'Widow Mines are a zerg's best weapon' Ilyes 'stephano' Satouri
Zavulon
Profile Blog Joined July 2013
United Kingdom10 Posts
July 26 2013 03:02 GMT
#102
sorry my english is very bad
'Widow Mines are a zerg's best weapon' Ilyes 'stephano' Satouri
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
October 10 2014 20:40 GMT
#103
Hi Mario, it has been a while since the opening post. Have you made certain alternations to your builds in the meanwhile?
http://www.twitch.tv/pinokotsbeer
NinjaDuckBob
Profile Joined March 2014
183 Posts
Last Edited: 2014-10-18 04:49:02
October 18 2014 04:44 GMT
#104
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?
NinjaDuckBob ~ Fear the fuzzy!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2014-10-19 09:47:29
October 19 2014 09:45 GMT
#105
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.
cmdspinner1
Profile Joined February 2014
140 Posts
Last Edited: 2014-10-19 11:46:14
October 19 2014 11:45 GMT
#106
On October 19 2014 18:45 MockHamill wrote:
Show nested quote +
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2014-10-19 13:23:10
October 19 2014 13:22 GMT
#107
On October 19 2014 20:45 cmdspinner1 wrote:
Show nested quote +
On October 19 2014 18:45 MockHamill wrote:
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.


The key to playing the Mine/Tank style is to understand that Mines are cost efficient but not supply efficient. You need to trade often since Protoss is simply more supply efficient if you let him max out on high gas units.

The immortals can basically be ignored since you cannot use Tanks or Thors against mass Carrier/HT/Immortals. If you can kill the Carriers and HT you will win after remax, if not are dead anyway. So the problem is the Carrier/HT part of the composition.

The best solution is to kill him before he gets there.
The second best solution is to trade often so he can never have more than 4-5 Carriers at a time.
The third best solution is bum rush mass mines under/close to his Carriers, burrow the mines and blow up all the interceptors. Then use hellions to kill his HTs and focus down his Carriers with the Vikings while dodging storm.

cmdspinner1
Profile Joined February 2014
140 Posts
October 19 2014 14:45 GMT
#108
On October 19 2014 22:22 MockHamill wrote:
Show nested quote +
On October 19 2014 20:45 cmdspinner1 wrote:
On October 19 2014 18:45 MockHamill wrote:
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.


The key to playing the Mine/Tank style is to understand that Mines are cost efficient but not supply efficient. You need to trade often since Protoss is simply more supply efficient if you let him max out on high gas units.

The immortals can basically be ignored since you cannot use Tanks or Thors against mass Carrier/HT/Immortals. If you can kill the Carriers and HT you will win after remax, if not are dead anyway. So the problem is the Carrier/HT part of the composition.

The best solution is to kill him before he gets there.
The second best solution is to trade often so he can never have more than 4-5 Carriers at a time.
The third best solution is bum rush mass mines under/close to his Carriers, burrow the mines and blow up all the interceptors. Then use hellions to kill his HTs and focus down his Carriers with the Vikings while dodging storm.


Ok thank you I will try that. Do you build many Ravens against carrier based armies or are HSM useless? Also, do you build ghosts or are they not necessary due to mines?
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 19 2014 15:48 GMT
#109
On October 19 2014 23:45 cmdspinner1 wrote:
Show nested quote +
On October 19 2014 22:22 MockHamill wrote:
On October 19 2014 20:45 cmdspinner1 wrote:
On October 19 2014 18:45 MockHamill wrote:
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.


The key to playing the Mine/Tank style is to understand that Mines are cost efficient but not supply efficient. You need to trade often since Protoss is simply more supply efficient if you let him max out on high gas units.

The immortals can basically be ignored since you cannot use Tanks or Thors against mass Carrier/HT/Immortals. If you can kill the Carriers and HT you will win after remax, if not are dead anyway. So the problem is the Carrier/HT part of the composition.

The best solution is to kill him before he gets there.
The second best solution is to trade often so he can never have more than 4-5 Carriers at a time.
The third best solution is bum rush mass mines under/close to his Carriers, burrow the mines and blow up all the interceptors. Then use hellions to kill his HTs and focus down his Carriers with the Vikings while dodging storm.


Ok thank you I will try that. Do you build many Ravens against carrier based armies or are HSM useless? Also, do you build ghosts or are they not necessary due to mines?


Ravens are close to useless against Carrier based armies so I build very few in those situations. Ghosts do not synergize at all win the Mine/Tank play style since you need to be aggressive and trade a lot and Ghosts cost too much and slows down your aggression. Plus mines takes care of shields and Tanks and Hellions take care of HT.
NinjaDuckBob
Profile Joined March 2014
183 Posts
October 19 2014 17:39 GMT
#110
On October 19 2014 18:45 MockHamill wrote:
Show nested quote +
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thank you for the explanation!

However, I did already know that Thors were the better choice against air. My question was directed more at their anti-ground capabilities, if the same logic about Thors being superior applies with a Mine-heavy composition as it applies with Ghost/Raven, or if the synergistic aspects of Tanks and Mines overshadow that.
NinjaDuckBob ~ Fear the fuzzy!
NinjaDuckBob
Profile Joined March 2014
183 Posts
Last Edited: 2014-10-19 22:30:42
October 19 2014 17:44 GMT
#111
On October 19 2014 22:22 MockHamill wrote:
Show nested quote +
On October 19 2014 20:45 cmdspinner1 wrote:
On October 19 2014 18:45 MockHamill wrote:
On October 18 2014 13:44 NinjaDuckBob wrote:
Hey, Mario, awesome guide! Still relevant I believe to the current game :-)

One question. Using the same logic you use for Thors > Tanks with this, would a Thor/Mine style possibly be more effective than the Tank/Mine style you've recently been doing more of lately? Or does the splash and burst of Tanks, plus the range of them combined with the lightning shield aspect of Widow Mines make still make Tank/Mine superior if you're going for a composition with lots of Mines?


I am not Mario but since I play the Mine/Tank style in every TvP this is my take on it.

In my experience it best not to be dogmatic about the composition. Initially I always go for Mine/Tank plus a few Vikings and Hellions since those synergize well. Mine/Tank are also really good against Colossus/Stalker based compositions.

However if you do not manage to cripple Protoss in early or midgame they often transition into air. In those cases there are two possible outcomes:
1. You manage to hit them right when they transition to air and can kill them with mines alone. A few Carriers or Tempest with some ground support does nothing against mass mine so you win the game.
2. They manage to get a large Tempest count with some ground support. In that case Tanks becomes almost obsolete and you need Raven/Thor/Viking/Hellion/Mine to fight them. You need the Ravens for pdd, Hellions to kill HTs and soak up shots while you run your Mines forward and Thor/Viking to kill the Tempest. Vikings are better vs Tempest but since they are vulnerable to storm it is better to have Thors as well.

These are my personal rules for when to go Mine/Tank and when to go Mine/Thor deepening on my opponents composition. I always use some Vikings to snipe Observers and Hellions to soak up some damage or scout ahead as well.

Mine/Tank
Colossus/Stalker
HT/Zealot
Mass immortals
Mass stalkers

Mine/Thor
Large Protoss air fleet
Mass Archon
Few Stalkers

As always it is better to kill Protoss before late game.

Thanks for that guide. How do you deal with ultra late game mass carrier/immortal/HT compositions? Mario didnt give a good answer I think and I cannot seem to beat a Protoss at that stage. The answer for mass tempest is obviously mass raven but mass carrier is much harder to deal with i find.


The key to playing the Mine/Tank style is to understand that Mines are cost efficient but not supply efficient. You need to trade often since Protoss is simply more supply efficient if you let him max out on high gas units.

The immortals can basically be ignored since you cannot use Tanks or Thors against mass Carrier/HT/Immortals. If you can kill the Carriers and HT you will win after remax, if not are dead anyway. So the problem is the Carrier/HT part of the composition.

The best solution is to kill him before he gets there.
The second best solution is to trade often so he can never have more than 4-5 Carriers at a time.
The third best solution is bum rush mass mines under/close to his Carriers, burrow the mines and blow up all the interceptors. Then use hellions to kill his HTs and focus down his Carriers with the Vikings while dodging storm.


I question the statement that Thors cannot be used against that composition, as Mario uses them better than Tanks against Immortals, and I've seen him use Thors to combat Interceptors while Mines run under Carriers and Vikings provide general support and clean-up. Thors are pretty great against Interceptors and laugh at High Templar. I don't doubt that your options work, but I'm not convinced that Thors are a bad choice against the composition, depending on which unit the opponent is heavy on.

I also wouldn't go so far as to say Ravens are useless. If you can get many Seekers off onto the slow Carriers, they can be devastating. If nothing else, it forces them to retreat and allows for more Interceptor kills. I don't know if it's better than other options, though. I say this mostly because it's possible you might already have some Ravens, seeing Stargate play.
NinjaDuckBob ~ Fear the fuzzy!
micjmac
Profile Joined September 2010
42 Posts
Last Edited: 2014-11-01 02:44:24
November 01 2014 02:44 GMT
#112
Is this strat still viable? Any replays of the new maps?
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 277
IndyStarCraft 208
BRAT_OK 116
MindelVK 27
ForJumy 12
StarCraft: Brood War
EffOrt 434
actioN 161
Dewaltoss 88
ggaemo 68
Hyun 68
Mind 45
yabsab 37
910 28
soO 19
Yoon 19
[ Show more ]
HiyA 14
ivOry 11
Dota 2
syndereN1417
Counter-Strike
byalli418
allub270
Heroes of the Storm
Trikslyr74
Other Games
FrodaN1898
fl0m863
Beastyqt773
Lowko333
DeMusliM297
Fuzer 247
C9.Mang0126
XaKoH 119
mouzStarbuck100
Mew2King71
RushiSC20
minikerr20
Chillindude13
Organizations
Other Games
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 60
• HeavenSC 34
• Reevou 12
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki27
• Michael_bg 2
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota263
League of Legends
• Nemesis3436
Other Games
• imaqtpie883
• Shiphtur147
Upcoming Events
WardiTV Invitational
17h 19m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 14h
WardiTV Invitational
1d 17h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.