• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:04
CET 05:04
KST 13:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2420 users

[G] Back to Aiur, A TvP Mech Production. - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Sircoolguy
Profile Joined May 2012
United States81 Posts
June 10 2013 22:50 GMT
#81
HTO, what are your thoughts on meching on the new ladder maps. I lost a game on red city in the late game due to bad engagements which might be expected when figuring out new maps. Also sky island seems pretty impossible to mech on given that it lends it self to lots of 1 or 2 base play. Granted I'm a diamond player (currently plat with the new season, but consistently diamond last few seasons should be back up to diamond in week or so) so it could just be bad mechanics etc or or a lack of understanding how to mech properly.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2013-06-10 23:10:50
June 10 2013 23:10 GMT
#82
On June 11 2013 06:49 HTOMario wrote:
Show nested quote +
On June 11 2013 06:07 larse wrote:


Mario, can your build address this fast tempest build? It's a SPL game today. And Terran went Mech


sure

http://www.twitch.tv/htomario/b/415177196?t=171m38s
http://www.twitch.tv/htomario/b/415177196?t=270m38s
http://www.twitch.tv/htomario/b/415177196?t=239m38s

Never underestimate the widow mine in early game stages really.


That is just beautiful - never though you could use widow mines like that vs Protoss. Great music as well, I had to pause all the time to add new songs to my playlist.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 10 2013 23:42 GMT
#83
On June 11 2013 07:50 Sircoolguy wrote:
HTO, what are your thoughts on meching on the new ladder maps. I lost a game on red city in the late game due to bad engagements which might be expected when figuring out new maps. Also sky island seems pretty impossible to mech on given that it lends it self to lots of 1 or 2 base play. Granted I'm a diamond player (currently plat with the new season, but consistently diamond last few seasons should be back up to diamond in week or so) so it could just be bad mechanics etc or or a lack of understanding how to mech properly.



They aren't that bad, I like the new dynamic. it's just another loop to overcome really. In general I think it's not mech positive but not mech impossible.
GM Mech T
Sircoolguy
Profile Joined May 2012
United States81 Posts
June 11 2013 03:43 GMT
#84
How many tanks do you recommend for holding a third before transitioning to Thors and should I get a PF or OC I have had a lot of trouble holding my third, though this could be due to other reasons such as not enough hellbats, etc. I understand this is usually map dependent, but any general tips on this?
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 11 2013 04:06 GMT
#85
On June 11 2013 12:43 Sircoolguy wrote:
How many tanks do you recommend for holding a third before transitioning to Thors and should I get a PF or OC I have had a lot of trouble holding my third, though this could be due to other reasons such as not enough hellbats, etc. I understand this is usually map dependent, but any general tips on this?


5-10 is a decent number, OC preferred and bunkers for marines.
GM Mech T
Sircoolguy
Profile Joined May 2012
United States81 Posts
June 11 2013 04:23 GMT
#86
Thanks, I have had maybe 4-5 and lost quite a few hellbats when dropping then.
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 11 2013 14:48 GMT
#87
I tried this mech style. It is awesome. It is probably one of the most powerful army you can ever make in TvP. Awesome guide, hopefully one day we see this in the GSL! :D

VBBandit
Profile Joined February 2012
Australia20 Posts
June 12 2013 03:19 GMT
#88
Wow, amazing guide!
Vipermagi
Profile Joined October 2012
47 Posts
Last Edited: 2013-06-12 12:24:57
June 12 2013 12:23 GMT
#89
How to handle 2 base blink stalker allins?

And what is the proper factory usage?
mine --> techlab --> 3x mines (go drop) --> 4-5 tanks and then start making thors?

How to play vs immortal / archon / high templar? which units to make?
And how to handle zealot warpins when facing this ^ composition above?

How to handle one base blink stalker ---> archon / void ray / tempest ?
HTOMario
Profile Blog Joined March 2012
United States439 Posts
Last Edited: 2013-06-12 14:12:55
June 12 2013 14:12 GMT
#90
On June 12 2013 21:23 Vipermagi wrote:
How to handle 2 base blink stalker allins?

And what is the proper factory usage?
mine --> techlab --> 3x mines (go drop) --> 4-5 tanks and then start making thors?

How to play vs immortal / archon / high templar? which units to make?
And how to handle zealot warpins when facing this ^ composition above?

How to handle one base blink stalker ---> archon / void ray / tempest ?


Well positioned bunkers + tanks

mine - tech lab - mine - mine - mine - tank (1-3) go from there

EMP thor hellbat, just land emps on the immortals and archons over storm, but if you can get the templar too.
You should stomp his army so warp ins aren't a problem as you will have your main army.

Proper bunker placement > ghost raven thor viking mines do ok here too.
GM Mech T
Sircoolguy
Profile Joined May 2012
United States81 Posts
June 12 2013 20:21 GMT
#91
So one problem I have is dealing with HT late game where the P has mass zealot archon HT and usually a few colosi and observers. What has happened to me a few times is I have had the ghost stormed or picked off when trying to get emps preemptively. This has resulted in my ravens getting feedbacked and dying, and then leaving me with hellbat thor which just dies without ghost and raven support. How do you engage against HT's safely since feedback can destroy the necessary support units?
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 12 2013 20:23 GMT
#92
On June 13 2013 05:21 Sircoolguy wrote:
So one problem I have is dealing with HT late game where the P has mass zealot archon HT and usually a few colosi and observers. What has happened to me a few times is I have had the ghost stormed or picked off when trying to get emps preemptively. This has resulted in my ravens getting feedbacked and dying, and then leaving me with hellbat thor which just dies without ghost and raven support. How do you engage against HT's safely since feedback can destroy the necessary support units?



keep the ravens in the back and snipe / emp the templar, it comes down to a micro battle.
GM Mech T
meksp
Profile Joined December 2011
Czech Republic4 Posts
June 12 2013 23:05 GMT
#93
i have a question for ya Mario Dont u think 12rax-12gas is better opening cuz u can have reaper to scout opponent s base and its basically something like 12rax 15gas i guess but this is just my thought nad great thread by the way and ill try it becasue i always want to try mech in TvP
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 13 2013 00:12 GMT
#94
On June 13 2013 08:05 meksp wrote:
i have a question for ya Mario Dont u think 12rax-12gas is better opening cuz u can have reaper to scout opponent s base and its basically something like 12rax 15gas i guess but this is just my thought nad great thread by the way and ill try it becasue i always want to try mech in TvP


I was never really a fan of the reaper opener, sure it's handy but I never really felt it necessary.
GM Mech T
Sircoolguy
Profile Joined May 2012
United States81 Posts
June 15 2013 04:24 GMT
#95
So I don't think the nerfs/buffs proposed by blizz will change much late game but any ideas on how openers will have to change?
Rhuubarb
Profile Joined September 2010
Australia102 Posts
June 15 2013 04:42 GMT
#96
The build in this guide is one of least hellbat reliant mech vP builds I've seen and used, especially early game, so in regards to this build, it probably won't have that much of an impact.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 15 2013 09:17 GMT
#97
On June 10 2013 08:02 HTOMario wrote:
Show nested quote +
On June 10 2013 08:01 Muggs wrote:
Your mines in that game vs Brownra are completely ridiculous. I think regardless of how people feel about mech, your opening with quick drilling claws and mine drops is pretty damn effective.



Yeah I'm trying to develop a whole other style of tanks + mines at the moment too. I feel I have perfected this strategy and it's time to move on with some ideas and tinker.


This is what i've been thinking for a while now. If mech is to be a solid style (where you don't have to play tower defense for 2 hours) it needs to do a lot better against some of the late game Protoss comps of Immortal Archon and potential for hidden air. The mine looks like the obvious choice.

In general terms, i'm thinking of something like a Hellbat heavy early and early-mid game with Tanks and upgrades and some harass (Banshees might be great with the new patch). As you get more gas and position on the map, replace some Hellbats with Mines for a mass Tank and a 50/50 Hellbat/Mine army.

I think the key will be in how you position the Mines and Hellbats. You want the Hellbats to fight the Zealots but you don't want the mines to go of on them. So maybe Hellbats in front and the mines close to the Tanks. Once the Zealots are dead, retreat the remaining Hellbats and have the mines go of on Immortals Archons etc.
Head Coach Park: "They should buff tanks!"
Sircoolguy
Profile Joined May 2012
United States81 Posts
June 15 2013 15:10 GMT
#98
Just tried mine tank on sky island and it worked really well, I ended up going 13 gas fact expo into a 2 base 4 factory 1 port push. You need 2 ravens and some vikings to prevent colosi from killing all of your mines before they shoot. Expand as necessary after that and also transition to bats is a good idea once there are lots of chargelots.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
June 18 2013 21:06 GMT
#99
On June 15 2013 13:42 Rhuubarb wrote:
The build in this guide is one of least hellbat reliant mech vP builds I've seen and used, especially early game, so in regards to this build, it probably won't have that much of an impact.


That's right, besides I like to get blue flame as well.
GM Mech T
Sissors
Profile Joined March 2012
1395 Posts
July 22 2013 08:59 GMT
#100
So bit of a bump:
I follow an opening that is pretty much the same as shown here. The issue I then have are all-ins. I generally scout fine an all-in is coming. But which all-in? For example my last TvP, initial SCV scout saw a pylon was missing in the main. I did run a bit around to find a proxy, but on some maps it is just too large to reliably find the proxy, especially without reaper. (Even with reaper on some maps it is just unlikely you find it, also if they for example are just hiding it in their base).

So then I just prepare on the majority of all-ins: widow mine in mineral line against oracles (later missile turret). Missile turret at entrance to natural. Another bunker there, etc. Blink stalkers come, I die. Apparantly it was blink that was being proxied. And that is pretty much my defense vs toss all-ins, pray it isn't a blink all-in, and prepare for the others.

I know how I should defend vs a blink all-in, but how do I figure out a blink-all in is coming? Should I stick to main and not go into my natural until after he takes his natural? That keeps my forces a bit more together, but still leaves the main issue of finding out it is a blink all-in. And I like placing defence at the entrance of my natural, because that way I can wall my main with 2 depots + rax against proxy gate shennanigans, and then place a bunker at entrance to my natural to prevent him from sniping my supply depots with stalker(s)/MsC. Or should I just start adding reaper(s) to my opening? Although they also can't scout hidden tech in his main on many maps.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 227
NeuroSwarm 138
Ketroc 69
Livibee 47
StarCraft: Brood War
GuemChi 2658
ggaemo 269
NaDa 98
Shine 64
Icarus 5
Dota 2
monkeys_forever173
LuMiX1
League of Legends
Reynor14
Super Smash Bros
hungrybox870
Mew2King8
Heroes of the Storm
Khaldor140
Other Games
summit1g8673
JimRising 567
ViBE83
Organizations
Other Games
gamesdonequick784
Counter-Strike
PGL222
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 434
• Sammyuel 18
• practicex 10
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift7031
• Rush691
• Lourlo680
Upcoming Events
PiG Sty Festival
4h 56m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
5h 56m
uThermal 2v2 Circuit
10h 56m
Replay Cast
1d 4h
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
Replay Cast
1d 19h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.