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[G] Patrol Splitting: Zerglings vs Mines and more - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 08 2013 01:45 GMT
#21
On June 08 2013 10:29 hearters wrote:
Show nested quote +
On June 08 2013 08:09 Lobotomist wrote:
so the sequence is:

patrol click (to nearby)
hold shift
attack move past target

correct?


Yup

For lings vs biomine, you want to
patrol click (to nearby)
hold shift
move behind bio

to drag the mines


I loaded up a custom game to play around with this and found that patrol wasn't working correctly beyond ~20 units. Instead of patrolling in formation in a straight line, they began to all patrol to the same point. Did I do something wrong or is this just a weird thing SC2 does? If it is, I suppose you just solve the problem by splitting groups with patrol and then attacking?

Other than that, this is insanely cool, I've never really done patrol splitting. Seems like it would make MMM a thing of beauty in TvZ.
StrategyAllyssa Grey <3<3
Gaizokubanou
Profile Joined April 2013
United States61 Posts
June 08 2013 01:48 GMT
#22
Superb trick/guide, much appreciated! <3
Havik_
Profile Joined November 2011
United States5585 Posts
June 08 2013 01:49 GMT
#23
What exactly makes this work?
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
June 08 2013 01:51 GMT
#24
Thats actually super cool and helpful, thanks!
kill619
Profile Joined December 2011
United States212 Posts
June 08 2013 02:37 GMT
#25
Wasn't there a reason people stopped patrol splitting marines? Something along the lines of it working fine in practice, but not being practical to use in an actual game?
ColtCommando
Profile Joined May 2011
United States51 Posts
June 08 2013 02:45 GMT
#26
If you start patrol splitting too late, which can easily happen if your looking away macroing, alot of marines will be in range to shoot and not split at all.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 08 2013 07:57 GMT
#27
amazing video
I just showed to DRG and he loves it!

[12:49:24 AM] neo: zergling patrol split against widow mines
[12:49:25 AM] neo:

[12:50:13 AM] DRG: wow
[12:50:16 AM] DRG: i think its useful
moo...for DRG
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
June 08 2013 09:03 GMT
#28
On June 08 2013 16:57 neoghaleon55 wrote:
amazing video
I just showed to DRG and he loves it!

[12:49:24 AM] neo: zergling patrol split against widow mines
[12:49:25 AM] neo: http://www.youtube.com/watch?feature=player_embedded&v=7yBtYMj4zQc
[12:50:13 AM] DRG: wow
[12:50:16 AM] DRG: i think its useful



what is DRG streaming? why isnt he featured on TL?
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
June 08 2013 09:23 GMT
#29
Those embedded videos(I think since I can't see them) does not appear in my browsers. I don't know why. Anyone have an idea?
Age of Mythology forever!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 08 2013 09:34 GMT
#30
On June 08 2013 18:03 NEEDZMOAR wrote:
Show nested quote +
On June 08 2013 16:57 neoghaleon55 wrote:
amazing video
I just showed to DRG and he loves it!

[12:49:24 AM] neo: zergling patrol split against widow mines
[12:49:25 AM] neo: http://www.youtube.com/watch?feature=player_embedded&v=7yBtYMj4zQc
[12:50:13 AM] DRG: wow
[12:50:16 AM] DRG: i think its useful



what is DRG streaming? why isnt he featured on TL?


skype
moo...for DRG
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2013-06-08 10:26:38
June 08 2013 09:50 GMT
#31
actually
after some unit testing
I think the best way to deal with widow mines is to set a bunch of zerglings on patrol from two small distance locations

then manually select groups of zerglings at a time to go attack.
This method is much more reliable than shift+ attackmove.

The patrol split find is still pretty brilliant though.

Edit: Although I guess you can patrol +shift attackmove then manually split, that works too.

Also this is amazing vs tanks
lol
moo...for DRG
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 08 2013 14:42 GMT
#32
On June 08 2013 11:37 kill619 wrote:
Wasn't there a reason people stopped patrol splitting marines? Something along the lines of it working fine in practice, but not being practical to use in an actual game?


It doesn't actually split in a scenario when zerg is already attacking into you. However, for pre-splitting, using patrol is super easy and does an incredible job.
StrategyAllyssa Grey <3<3
hearters
Profile Joined May 2013
Singapore224 Posts
June 08 2013 14:50 GMT
#33
On June 08 2013 10:45 SC2John wrote:
Show nested quote +
On June 08 2013 10:29 hearters wrote:
On June 08 2013 08:09 Lobotomist wrote:
so the sequence is:

patrol click (to nearby)
hold shift
attack move past target

correct?


Yup

For lings vs biomine, you want to
patrol click (to nearby)
hold shift
move behind bio

to drag the mines


I loaded up a custom game to play around with this and found that patrol wasn't working correctly beyond ~20 units. Instead of patrolling in formation in a straight line, they began to all patrol to the same point. Did I do something wrong or is this just a weird thing SC2 does? If it is, I suppose you just solve the problem by splitting groups with patrol and then attacking?

Other than that, this is insanely cool, I've never really done patrol splitting. Seems like it would make MMM a thing of beauty in TvZ.


Not too sure about what you're referring to here. Sometimes I've noticed it seems that there is not much splitting if you shift-attackmove too fast. Usually works fine though.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Zailemaos
Profile Joined May 2013
United States3 Posts
June 10 2013 01:45 GMT
#34
Thanks OP! you probably saved some of my unhatched zerglings :D
Havik_
Profile Joined November 2011
United States5585 Posts
June 10 2013 05:26 GMT
#35
What about this makes it that the units split themselves? Why don't they just patrol as one large group like you'd expect them to?
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
zarzobnz
Profile Joined October 2011
New Zealand35 Posts
June 10 2013 06:07 GMT
#36
This video is nice. I didn't think of doing it this way!

What about this makes it that the units split themselves? Why don't they just patrol as one large group like you'd expect them to?


When you get them to move to a certain location, the lings try to get to the certain square before moving to the second area. Because of unit collision they can't all go to the same square at the same time hence they split up. Another example is the blink-stalker challenge on the starcraft master stage. You have to move command, shift click blink, shift click move. The stalkers will only blink when they get to the square you told them to go to.
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2013-06-10 08:12:23
June 10 2013 08:11 GMT
#37
Does it work similarly if I queue a move instead of a patrol command? Of course, that would be more dangerous, but it may have its uses if I am near enemy units and a patrol command would just make them attack instead of move.
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-06-10 15:47:08
June 10 2013 15:46 GMT
#38
On June 10 2013 17:11 Malhavoc wrote:
Does it work similarly if I queue a move instead of a patrol command? Of course, that would be more dangerous, but it may have its uses if I am near enemy units and a patrol command would just make them attack instead of move.


The first command has to be patrol. It's the patrol that makes them exhibit this splitting behavior. The second command can be anything, move, patrol or a-move.

On June 10 2013 14:26 Havik_ wrote:
What about this makes it that the units split themselves? Why don't they just patrol as one large group like you'd expect them to?


I have no idea. Something about the collision. I just noticed the odd behavior and wanted to take advantage of it.

On June 10 2013 10:45 Zailemaos wrote:
Thanks OP! you probably saved some of my unhatched zerglings :D


^__^
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 10 2013 22:49 GMT
#39
Brilliant! Thanks a ton, vT and vZ just got so much easier for me.
I root for CJ because their fb posts are hilarious
theonlyshaft
Profile Blog Joined December 2010
United States581 Posts
June 10 2013 23:02 GMT
#40
Really nice techniques, thanks for the video!
Nullius addictus iurare in verba magistri, — quo me cumque rapit tempestas, deferor hospes
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