On June 08 2013 08:09 Lobotomist wrote: so the sequence is:
patrol click (to nearby) hold shift attack move past target
correct?
Yup
For lings vs biomine, you want to patrol click (to nearby) hold shift move behind bio
to drag the mines
I loaded up a custom game to play around with this and found that patrol wasn't working correctly beyond ~20 units. Instead of patrolling in formation in a straight line, they began to all patrol to the same point. Did I do something wrong or is this just a weird thing SC2 does? If it is, I suppose you just solve the problem by splitting groups with patrol and then attacking?
Other than that, this is insanely cool, I've never really done patrol splitting. Seems like it would make MMM a thing of beauty in TvZ.
Wasn't there a reason people stopped patrol splitting marines? Something along the lines of it working fine in practice, but not being practical to use in an actual game?
If you start patrol splitting too late, which can easily happen if your looking away macroing, alot of marines will be in range to shoot and not split at all.
actually after some unit testing I think the best way to deal with widow mines is to set a bunch of zerglings on patrol from two small distance locations
then manually select groups of zerglings at a time to go attack. This method is much more reliable than shift+ attackmove.
The patrol split find is still pretty brilliant though.
Edit: Although I guess you can patrol +shift attackmove then manually split, that works too.
On June 08 2013 11:37 kill619 wrote: Wasn't there a reason people stopped patrol splitting marines? Something along the lines of it working fine in practice, but not being practical to use in an actual game?
It doesn't actually split in a scenario when zerg is already attacking into you. However, for pre-splitting, using patrol is super easy and does an incredible job.
On June 08 2013 08:09 Lobotomist wrote: so the sequence is:
patrol click (to nearby) hold shift attack move past target
correct?
Yup
For lings vs biomine, you want to patrol click (to nearby) hold shift move behind bio
to drag the mines
I loaded up a custom game to play around with this and found that patrol wasn't working correctly beyond ~20 units. Instead of patrolling in formation in a straight line, they began to all patrol to the same point. Did I do something wrong or is this just a weird thing SC2 does? If it is, I suppose you just solve the problem by splitting groups with patrol and then attacking?
Other than that, this is insanely cool, I've never really done patrol splitting. Seems like it would make MMM a thing of beauty in TvZ.
Not too sure about what you're referring to here. Sometimes I've noticed it seems that there is not much splitting if you shift-attackmove too fast. Usually works fine though.
This video is nice. I didn't think of doing it this way!
What about this makes it that the units split themselves? Why don't they just patrol as one large group like you'd expect them to?
When you get them to move to a certain location, the lings try to get to the certain square before moving to the second area. Because of unit collision they can't all go to the same square at the same time hence they split up. Another example is the blink-stalker challenge on the starcraft master stage. You have to move command, shift click blink, shift click move. The stalkers will only blink when they get to the square you told them to go to.
Does it work similarly if I queue a move instead of a patrol command? Of course, that would be more dangerous, but it may have its uses if I am near enemy units and a patrol command would just make them attack instead of move.
On June 10 2013 17:11 Malhavoc wrote: Does it work similarly if I queue a move instead of a patrol command? Of course, that would be more dangerous, but it may have its uses if I am near enemy units and a patrol command would just make them attack instead of move.
The first command has to be patrol. It's the patrol that makes them exhibit this splitting behavior. The second command can be anything, move, patrol or a-move.
On June 10 2013 14:26 Havik_ wrote: What about this makes it that the units split themselves? Why don't they just patrol as one large group like you'd expect them to?
I have no idea. Something about the collision. I just noticed the odd behavior and wanted to take advantage of it.
On June 10 2013 10:45 Zailemaos wrote: Thanks OP! you probably saved some of my unhatched zerglings :D