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[G] Patrol Splitting: Zerglings vs Mines and more

Forum Index > StarCraft 2 Strategy
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hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-06-11 17:53:56
May 27 2013 09:50 GMT
#1
Zerglings vs Widow Mines again(12 June 2013)

Zerglings vs Widow Mines in ZvT

Banelings vs Ling/Bane in ZvZ


Splitting is a micro technique that requires attention and lots of precise mouse control, especially for smaller units like zerglings, banelings and marines. It is useful when combating units with splash damage.

Patrol splitting is the simple technique of using the patrol command to split your units without using as much mouse control or attention.

For zerglings or banelings, you will issue a shift+attackmove command after the patrol command. This creates somewhat of a splitting effect. It may be safer for ling/baneling to always travel around the map in this way, as it significantly reduces the losses when encountering widow mines. When marines are behind the widow marines, your lings will clump up around the marines and can still suffer major splash damage. To avoid this, box the first 10 lings or so and move command them behind the enemy marines. It will be much easier to box the first bunch of lings compared to without the split.

For marines, you should select the marines, shift+patrol a few times nearby(each time about 3 range away), then hold position when you're satisfied with the spacing. Then you are pre-split against ling/baneling and can magic box your marines forward. You can also leave them to patrol if you have tanks sieging the zerg.




Next tip/guide will probably be on mutalisks vs widow mines, because I really hate widow mines.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Mahtasooma
Profile Joined November 2010
Germany475 Posts
May 27 2013 10:50 GMT
#2
This is awesome and super easy. Thanks!
http://twitch.tv/mahtasooma
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 27 2013 10:59 GMT
#3
I thought most people new about patrol splitting but I guess not!
11/5/14 CATACLYSM | The South West's worst Falco main
playerboy345
Profile Joined May 2013
Netherlands194 Posts
May 27 2013 11:05 GMT
#4
I didn't know about this, thanks!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
May 27 2013 11:06 GMT
#5
I always wondered why almost no zerg at high master level uses this
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
May 27 2013 11:09 GMT
#6
nice
IcemanAsi
Profile Joined March 2011
Israel681 Posts
May 27 2013 11:20 GMT
#7
Cool, thanks, I wonder if this is good to use when defending ling/bane all-ins ( with your own banes ) cause that's a problem I'm having.
vol_
Profile Joined May 2010
Australia1608 Posts
May 27 2013 11:38 GMT
#8
Awesome trick, thanks!
hmm, now to find an easier key than 'P' to bind patrol to, been meaning to do it for a while :\
Jaedong gives me a deep resonance.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 27 2013 11:49 GMT
#9
That's a really nifty trick right there, nice stuff!

On May 27 2013 18:50 hearters wrote:
Next tip/guide will probably be on mutalisks vs widow mines, because I really hate widow mines.


This made me laugh.
maru lover forever
KuKKi
Profile Joined April 2011
Germany73 Posts
May 27 2013 12:29 GMT
#10
On May 27 2013 20:38 vol_ wrote:
Awesome trick, thanks!
hmm, now to find an easier key than 'P' to bind patrol to, been meaning to do it for a while :\


i did rebind patrol to 'N'. Very convenient location i think, at least way better than 'P'
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
May 27 2013 12:38 GMT
#11
Its about time I moved the patrol to Q. This seems like a good enough reason it works really well
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
BronzeKnee
Profile Joined March 2011
United States5224 Posts
May 27 2013 12:40 GMT
#12
Now we just need a guide on how to split full Medivacs when under Widow Mines.
playerboy345
Profile Joined May 2013
Netherlands194 Posts
May 27 2013 12:41 GMT
#13
On May 27 2013 21:40 BronzeKnee wrote:
Now we just need a guide on how to split full Medivacs when under Widow Mines.


Don't make widow mines, problem solved!
anatase
Profile Joined May 2010
France532 Posts
May 27 2013 12:44 GMT
#14
oh my shit this is awesome
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 27 2013 12:48 GMT
#15
Here's another way. It's basically the same thing except that after issuing the first patrol command you box smaller groups and patrol them in different directions for greater spread then shift patrol in the direction you want to head. This makes me wish starcraft had formation movements. I think that would add some more depth to the game.

hearters
Profile Joined May 2013
Singapore224 Posts
May 27 2013 12:58 GMT
#16
On May 27 2013 21:48 ManiacTheZealot wrote:
This makes me wish starcraft had formation movements. I think that would add some more depth to the game.


On a smaller scale, magic box is formation movement.

When your selection is larger than the magic box, you can attackmove on the minimap as far as possible in the direction you want to move. The further the target, the more 'in formation' your units will move, just like how the sun's rays appear parallel because it's kinda far away from us.

I haven't really used that yet, but it seems like it could be practical if practised.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
moskonia
Profile Joined January 2011
Israel1448 Posts
May 27 2013 13:07 GMT
#17
Maniac the whole point is to lower the actions needed, you can just manually split 5 lings and only lose them, but in a game you want it to be as simple as possible.

Anyways I really like the videos, patrol splitting was known for splitting versus Banelings, but I guess there is no reason to use it in other matchups as well I am sure there a lot more things that can be carried over from race to race, just need to think out side the box.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 27 2013 13:25 GMT
#18
On May 27 2013 22:07 moskonia wrote:
Maniac the whole point is to lower the actions needed, you can just manually split 5 lings and only lose them, but in a game you want it to be as simple as possible.

Anyways I really like the videos, patrol splitting was known for splitting versus Banelings, but I guess there is no reason to use it in other matchups as well I am sure there a lot more things that can be carried over from race to race, just need to think out side the box.


Well if you're moving a large group not just 5 and you don't know where the mines are or there's marines with the mines to kill your lings if you only send a couple this would be less effort.
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 07 2013 23:09 GMT
#19
so the sequence is:

patrol click (to nearby)
hold shift
attack move past target

correct?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-06-08 01:31:01
June 08 2013 01:29 GMT
#20
On June 08 2013 08:09 Lobotomist wrote:
so the sequence is:

patrol click (to nearby)
hold shift
attack move past target

correct?


Yup

For lings vs biomine, you want to
patrol click (to nearby)
hold shift
move behind bio

to drag the mines
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 08 2013 01:45 GMT
#21
On June 08 2013 10:29 hearters wrote:
Show nested quote +
On June 08 2013 08:09 Lobotomist wrote:
so the sequence is:

patrol click (to nearby)
hold shift
attack move past target

correct?


Yup

For lings vs biomine, you want to
patrol click (to nearby)
hold shift
move behind bio

to drag the mines


I loaded up a custom game to play around with this and found that patrol wasn't working correctly beyond ~20 units. Instead of patrolling in formation in a straight line, they began to all patrol to the same point. Did I do something wrong or is this just a weird thing SC2 does? If it is, I suppose you just solve the problem by splitting groups with patrol and then attacking?

Other than that, this is insanely cool, I've never really done patrol splitting. Seems like it would make MMM a thing of beauty in TvZ.
StrategyAllyssa Grey <3<3
Gaizokubanou
Profile Joined April 2013
United States61 Posts
June 08 2013 01:48 GMT
#22
Superb trick/guide, much appreciated! <3
Havik_
Profile Joined November 2011
United States5585 Posts
June 08 2013 01:49 GMT
#23
What exactly makes this work?
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
June 08 2013 01:51 GMT
#24
Thats actually super cool and helpful, thanks!
kill619
Profile Joined December 2011
United States212 Posts
June 08 2013 02:37 GMT
#25
Wasn't there a reason people stopped patrol splitting marines? Something along the lines of it working fine in practice, but not being practical to use in an actual game?
ColtCommando
Profile Joined May 2011
United States51 Posts
June 08 2013 02:45 GMT
#26
If you start patrol splitting too late, which can easily happen if your looking away macroing, alot of marines will be in range to shoot and not split at all.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 08 2013 07:57 GMT
#27
amazing video
I just showed to DRG and he loves it!

[12:49:24 AM] neo: zergling patrol split against widow mines
[12:49:25 AM] neo: http://www.youtube.com/watch?feature=player_embedded&v=7yBtYMj4zQc
[12:50:13 AM] DRG: wow
[12:50:16 AM] DRG: i think its useful
moo...for DRG
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
June 08 2013 09:03 GMT
#28
On June 08 2013 16:57 neoghaleon55 wrote:
amazing video
I just showed to DRG and he loves it!

[12:49:24 AM] neo: zergling patrol split against widow mines
[12:49:25 AM] neo: http://www.youtube.com/watch?feature=player_embedded&v=7yBtYMj4zQc
[12:50:13 AM] DRG: wow
[12:50:16 AM] DRG: i think its useful



what is DRG streaming? why isnt he featured on TL?
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
June 08 2013 09:23 GMT
#29
Those embedded videos(I think since I can't see them) does not appear in my browsers. I don't know why. Anyone have an idea?
Age of Mythology forever!
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 08 2013 09:34 GMT
#30
On June 08 2013 18:03 NEEDZMOAR wrote:
Show nested quote +
On June 08 2013 16:57 neoghaleon55 wrote:
amazing video
I just showed to DRG and he loves it!

[12:49:24 AM] neo: zergling patrol split against widow mines
[12:49:25 AM] neo: http://www.youtube.com/watch?feature=player_embedded&v=7yBtYMj4zQc
[12:50:13 AM] DRG: wow
[12:50:16 AM] DRG: i think its useful



what is DRG streaming? why isnt he featured on TL?


skype
moo...for DRG
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2013-06-08 10:26:38
June 08 2013 09:50 GMT
#31
actually
after some unit testing
I think the best way to deal with widow mines is to set a bunch of zerglings on patrol from two small distance locations

then manually select groups of zerglings at a time to go attack.
This method is much more reliable than shift+ attackmove.

The patrol split find is still pretty brilliant though.

Edit: Although I guess you can patrol +shift attackmove then manually split, that works too.

Also this is amazing vs tanks
lol
moo...for DRG
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 08 2013 14:42 GMT
#32
On June 08 2013 11:37 kill619 wrote:
Wasn't there a reason people stopped patrol splitting marines? Something along the lines of it working fine in practice, but not being practical to use in an actual game?


It doesn't actually split in a scenario when zerg is already attacking into you. However, for pre-splitting, using patrol is super easy and does an incredible job.
StrategyAllyssa Grey <3<3
hearters
Profile Joined May 2013
Singapore224 Posts
June 08 2013 14:50 GMT
#33
On June 08 2013 10:45 SC2John wrote:
Show nested quote +
On June 08 2013 10:29 hearters wrote:
On June 08 2013 08:09 Lobotomist wrote:
so the sequence is:

patrol click (to nearby)
hold shift
attack move past target

correct?


Yup

For lings vs biomine, you want to
patrol click (to nearby)
hold shift
move behind bio

to drag the mines


I loaded up a custom game to play around with this and found that patrol wasn't working correctly beyond ~20 units. Instead of patrolling in formation in a straight line, they began to all patrol to the same point. Did I do something wrong or is this just a weird thing SC2 does? If it is, I suppose you just solve the problem by splitting groups with patrol and then attacking?

Other than that, this is insanely cool, I've never really done patrol splitting. Seems like it would make MMM a thing of beauty in TvZ.


Not too sure about what you're referring to here. Sometimes I've noticed it seems that there is not much splitting if you shift-attackmove too fast. Usually works fine though.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Zailemaos
Profile Joined May 2013
United States3 Posts
June 10 2013 01:45 GMT
#34
Thanks OP! you probably saved some of my unhatched zerglings :D
Havik_
Profile Joined November 2011
United States5585 Posts
June 10 2013 05:26 GMT
#35
What about this makes it that the units split themselves? Why don't they just patrol as one large group like you'd expect them to?
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
zarzobnz
Profile Joined October 2011
New Zealand35 Posts
June 10 2013 06:07 GMT
#36
This video is nice. I didn't think of doing it this way!

What about this makes it that the units split themselves? Why don't they just patrol as one large group like you'd expect them to?


When you get them to move to a certain location, the lings try to get to the certain square before moving to the second area. Because of unit collision they can't all go to the same square at the same time hence they split up. Another example is the blink-stalker challenge on the starcraft master stage. You have to move command, shift click blink, shift click move. The stalkers will only blink when they get to the square you told them to go to.
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2013-06-10 08:12:23
June 10 2013 08:11 GMT
#37
Does it work similarly if I queue a move instead of a patrol command? Of course, that would be more dangerous, but it may have its uses if I am near enemy units and a patrol command would just make them attack instead of move.
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-06-10 15:47:08
June 10 2013 15:46 GMT
#38
On June 10 2013 17:11 Malhavoc wrote:
Does it work similarly if I queue a move instead of a patrol command? Of course, that would be more dangerous, but it may have its uses if I am near enemy units and a patrol command would just make them attack instead of move.


The first command has to be patrol. It's the patrol that makes them exhibit this splitting behavior. The second command can be anything, move, patrol or a-move.

On June 10 2013 14:26 Havik_ wrote:
What about this makes it that the units split themselves? Why don't they just patrol as one large group like you'd expect them to?


I have no idea. Something about the collision. I just noticed the odd behavior and wanted to take advantage of it.

On June 10 2013 10:45 Zailemaos wrote:
Thanks OP! you probably saved some of my unhatched zerglings :D


^__^
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 10 2013 22:49 GMT
#39
Brilliant! Thanks a ton, vT and vZ just got so much easier for me.
I root for CJ because their fb posts are hilarious
theonlyshaft
Profile Blog Joined December 2010
United States581 Posts
June 10 2013 23:02 GMT
#40
Really nice techniques, thanks for the video!
Nullius addictus iurare in verba magistri, — quo me cumque rapit tempestas, deferor hospes
HDRhineland
Profile Joined August 2012
Germany20 Posts
June 11 2013 15:03 GMT
#41
Though I still prefer manual splitting, this is awesome!
DenTenker
Profile Blog Joined March 2013
United States606 Posts
June 11 2013 16:01 GMT
#42
This is great advice. Looks like I will be using it basically in every game now.

Thanks!
If your all in didn't work, you didn't pull the workers.
FOREIGN735
Profile Joined May 2013
Germany11 Posts
June 11 2013 16:12 GMT
#43
awesome videos big thx
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-06-11 18:06:16
June 11 2013 18:01 GMT
#44
Uploading another video of lings vs widow mines and going to sleep. (It should be ready in a couple of minutes if you can't yet see it)

After more testing, I think that the best uses of this is ling/bling:
1. counterattacking light mine-centric base defense
2. attacking sieged up tanks in base without bio
3. roaming the map with zerglings

The video shows scenario 1. Note the bend in pathing caused by approaching the ramp at an angle. The results are even more pronounced when approaching the wall choke straight on.

Note that it is still more efficient to split manually by sending a few lings in front, drawing the mines and checking for any still active mines, then sending a few more lings to activate those remaining mines, before sending the rest. This method trades cost efficiency for requiring less attention and micro, but is still clearly superior to sending in all the lings directly.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
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