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[G] The MAN Train: Immortal/Zealot PvZ All-In - Page 3

Forum Index > StarCraft 2 Strategy
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xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
May 27 2013 23:57 GMT
#41
i guess this guide is the reason some zergs blind counters my 3 gate robo push ( 2x immortal 6x zealot ) into 7 gate robo allin .wich is somehow the same just i do a timing before allining that sometimes it wins the game or force some zerlings . the hardest counter i found so far was a guy who sit on 2 base with like 15 spines and teched to mutas . ( i'm high master europe ) nice guide btw !
1/4 \pi \epsilon_0
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 28 2013 08:30 GMT
#42
On May 28 2013 07:52 LOLZEY wrote:
I do not see this working at all against muta builds. Zergs can go greedy mutas on 2-base and squeeze out 6 - 8 mutas by 9 minutes, which is roughly when the first warp-in of zealots hit the zerg. If you don't see the mutas and you warp-in all zealots, well tough luck as he can just snipe the prism and then the immortals to clean-up.

I feel this hits only about 1 min earlier than the PartinG 3-immortal all in with a bunch of sentries, which is more powerful and more flexible.



In both of the vods, Naniwa kills 2base muta.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 28 2013 09:48 GMT
#43
Nice and rage inducing!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Douillos
Profile Joined May 2010
France3195 Posts
May 28 2013 09:49 GMT
#44
2 base all ins off of 1 gas are the manliest thing out there. Good job Teoita.
Look a giraffe! Look a fist!!
etherealfall
Profile Joined December 2011
Australia476 Posts
May 28 2013 12:14 GMT
#45
i love being a man. muscle fucking build. this should hopefully boost my 30% win rate in PvZ
Tuczniak
Profile Joined September 2010
1561 Posts
May 28 2013 12:43 GMT
#46
Can someone post some replays of this?
woreyour
Profile Blog Joined December 2010
582 Posts
Last Edited: 2013-05-28 14:02:53
May 28 2013 13:59 GMT
#47
wow I can't believe how hilarious this guide and equally so insightful. You must make more of these, please? Non of those boring stuff.

I read it twice and it still makes me chuckle all by myself here at the office.

Btw with no scouting as scouting are for pussies, how would you deal with delayed 4-6 lings if you cancel the 1st zealot or 2?

What I usually do in 2 player maps is to scout with the gateway probe and see the path if no lings I cancel the 1st manlot. This is just to get a faster nexus @ 23 probably. Do I cut probes on 21? and usually I make 2 manlot guards just in case he makes 6-8 lings while I churn the msc
I am so sexy.. I sometimes romance myself..
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 28 2013 14:13 GMT
#48
Against 10pool you are fucked (learnt this the hard way in a cw lol), especially if he goes speed. Against 14 pool your msc pops in time and you should be fine with some probe micro.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
LOLZEY
Profile Joined December 2011
Canada71 Posts
May 28 2013 14:50 GMT
#49
On May 28 2013 17:30 Teoita wrote:
Show nested quote +
On May 28 2013 07:52 LOLZEY wrote:
I do not see this working at all against muta builds. Zergs can go greedy mutas on 2-base and squeeze out 6 - 8 mutas by 9 minutes, which is roughly when the first warp-in of zealots hit the zerg. If you don't see the mutas and you warp-in all zealots, well tough luck as he can just snipe the prism and then the immortals to clean-up.

I feel this hits only about 1 min earlier than the PartinG 3-immortal all in with a bunch of sentries, which is more powerful and more flexible.



In both of the vods, Naniwa kills 2base muta.

In TLO vs Naniwa, TLO goes for a baneling nest early on which delays his spire significantly. His mutas pop out at 9:30 and he also took a 3rd base, which limited his muta count. If TLO went straight greedy mutas with 3 spines at his natural, he would have at least 5 out by 9 min if not earlier and be able to snipe the prism.
hi
woreyour
Profile Blog Joined December 2010
582 Posts
May 28 2013 19:38 GMT
#50
On May 28 2013 21:43 Tuczniak wrote:
Can someone post some replays of this?


Here is moi being sloppy against a master player (i'm just freaking plat) but still managed to "manhandle" with manlots all over his creep realm. I was fucking horrible with my micro as I was about to pee, i just swarmed him my dudes.

The big mistake was not having to wall off with my 3 buildings and my fucking rally was so bad I rallied 10 probes to my geyser. This is so manly even with my mistakes it still raped.

http://drop.sc/338578
I am so sexy.. I sometimes romance myself..
CuttyVu
Profile Joined January 2013
Czech Republic28 Posts
May 28 2013 19:51 GMT
#51
I scouted it and was like: "meh, spam spines, get some roaches, easy"...nope. Seems like the proper way to stop this is to 6-10pool, lol
ottosec
Profile Joined April 2013
505 Posts
Last Edited: 2013-05-28 21:27:43
May 28 2013 21:26 GMT
#52
Number of times used: 5

Number of times opponent rage quits: 5


Ty sir!
SKT1-PartinG&Rain, MC
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-05-29 05:45:31
May 29 2013 05:03 GMT
#53
So in comparison to Parting's immortal/sentry all-in:
15 second earlier push out
+1 armor not finished
1 less immortal
Fewer probes

How is this build better exactly? PartinG's build could probably match his move out time by simply cutting an immortal while still having everything else be better than Naniwa's build.

I was thinking about this ever since JayPower's +1 warp prism 5gate came out. A gate-core build should be able to give you a faster time, so why are the results from builds like this one so poor? When you go for such an early mothership core, you kill the initiative from the early money boost and faster core. If you want to take advantage of a gate-core expand while doing any build other than a 4-gate follow-up or a pre-warp gate push, you have to get rid of that early mothership core, so you can keep up probe production. Problem is, I think that Mothership Core is critical for defending 13/14 pool pushes that hit before your wall finishes, so it seems like lose-lose. You might be okay by getting a sentry or stalker instead but might not.

And against a 10 pool, you should come out roughly even by switching to a 2/3-gate expand if you either scout it and don't cancel the zealot, or just always make the zealot every time. I think Naniwa only does this build as an alternative to his main when his opponents are expecting his 4-gate.

I've been playing around with gate-core expand a bit, and I really want to like it, but I'm just not sold. I feel like I either have to leave holes in my build for my opponent to exploit or play from behind.
iratelivid
Profile Joined May 2013
2 Posts
Last Edited: 2013-05-30 00:07:54
May 29 2013 06:56 GMT
#54
aaaaaaaaaaaaaaaa
Kim Hyuna
Profile Joined March 2013
Korea (South)264 Posts
May 29 2013 07:12 GMT
#55
Can i ask how many gate in natural? 2?

@24 Pylon at natural to start your wall off with 2 Gate?
김현아 fighting!
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
May 29 2013 07:58 GMT
#56
..lube or no lube
Stop procrastinating
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-29 08:23:49
May 29 2013 08:18 GMT
#57
--- Nuked ---
woreyour
Profile Blog Joined December 2010
582 Posts
May 29 2013 08:43 GMT
#58
if this comes to be patched:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=414801

I wonder how big this would affect this whole strat. How many zergs will start crying for nerf?

The day9 daily 858 also explained the timings very well.

This 1 gate expand is pretty much a good standard opener against zerg which could lead to many strats(4gate / prism zealot / 2base colo).
I am so sexy.. I sometimes romance myself..
xokati
Profile Joined February 2013
Poland33 Posts
May 29 2013 08:50 GMT
#59
Funny that using build from 1st post i won with master level toss while im gold.
Axieoqu
Profile Joined October 2005
Finland204 Posts
May 29 2013 09:13 GMT
#60
How close to the nexus the scouting overlord must get to be 100% sure nexus cannon kills it?
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