
[G] The MAN Train: Immortal/Zealot PvZ All-In - Page 3
Forum Index > StarCraft 2 Strategy |
xsnac
Barbados1365 Posts
![]() | ||
![]()
Teoita
Italy12246 Posts
On May 28 2013 07:52 LOLZEY wrote: I do not see this working at all against muta builds. Zergs can go greedy mutas on 2-base and squeeze out 6 - 8 mutas by 9 minutes, which is roughly when the first warp-in of zealots hit the zerg. If you don't see the mutas and you warp-in all zealots, well tough luck as he can just snipe the prism and then the immortals to clean-up. I feel this hits only about 1 min earlier than the PartinG 3-immortal all in with a bunch of sentries, which is more powerful and more flexible. In both of the vods, Naniwa kills 2base muta. | ||
![]()
Olli
Austria24417 Posts
| ||
Douillos
France3195 Posts
| ||
etherealfall
Australia476 Posts
| ||
Tuczniak
1561 Posts
| ||
woreyour
582 Posts
I read it twice and it still makes me chuckle all by myself here at the office. Btw with no scouting as scouting are for pussies, how would you deal with delayed 4-6 lings if you cancel the 1st zealot or 2? What I usually do in 2 player maps is to scout with the gateway probe and see the path if no lings I cancel the 1st manlot. This is just to get a faster nexus @ 23 probably. Do I cut probes on 21? and usually I make 2 manlot guards just in case he makes 6-8 lings while I churn the msc | ||
![]()
Teoita
Italy12246 Posts
| ||
LOLZEY
Canada71 Posts
In TLO vs Naniwa, TLO goes for a baneling nest early on which delays his spire significantly. His mutas pop out at 9:30 and he also took a 3rd base, which limited his muta count. If TLO went straight greedy mutas with 3 spines at his natural, he would have at least 5 out by 9 min if not earlier and be able to snipe the prism. | ||
woreyour
582 Posts
On May 28 2013 21:43 Tuczniak wrote: Can someone post some replays of this? Here is moi being sloppy against a master player (i'm just freaking plat) but still managed to "manhandle" with manlots all over his creep realm. I was fucking horrible with my micro as I was about to pee, i just swarmed him my dudes. The big mistake was not having to wall off with my 3 buildings and my fucking rally was so bad I rallied 10 probes to my geyser. This is so manly even with my mistakes it still raped. http://drop.sc/338578 | ||
CuttyVu
Czech Republic28 Posts
| ||
ottosec
505 Posts
Number of times opponent rage quits: 5 ![]() Ty sir! | ||
FlyingBeer
United States262 Posts
15 second earlier push out +1 armor not finished 1 less immortal Fewer probes How is this build better exactly? PartinG's build could probably match his move out time by simply cutting an immortal while still having everything else be better than Naniwa's build. I was thinking about this ever since JayPower's +1 warp prism 5gate came out. A gate-core build should be able to give you a faster time, so why are the results from builds like this one so poor? When you go for such an early mothership core, you kill the initiative from the early money boost and faster core. If you want to take advantage of a gate-core expand while doing any build other than a 4-gate follow-up or a pre-warp gate push, you have to get rid of that early mothership core, so you can keep up probe production. Problem is, I think that Mothership Core is critical for defending 13/14 pool pushes that hit before your wall finishes, so it seems like lose-lose. You might be okay by getting a sentry or stalker instead but might not. And against a 10 pool, you should come out roughly even by switching to a 2/3-gate expand if you either scout it and don't cancel the zealot, or just always make the zealot every time. I think Naniwa only does this build as an alternative to his main when his opponents are expecting his 4-gate. I've been playing around with gate-core expand a bit, and I really want to like it, but I'm just not sold. I feel like I either have to leave holes in my build for my opponent to exploit or play from behind. | ||
iratelivid
2 Posts
| ||
Kim Hyuna
Korea (South)264 Posts
@24 Pylon at natural to start your wall off with 2 Gate? | ||
padfoota
Taiwan1571 Posts
| ||
Sated
England4983 Posts
| ||
woreyour
582 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=414801 I wonder how big this would affect this whole strat. How many zergs will start crying for nerf? The day9 daily 858 also explained the timings very well. This 1 gate expand is pretty much a good standard opener against zerg which could lead to many strats(4gate / prism zealot / 2base colo). | ||
xokati
Poland33 Posts
| ||
Axieoqu
Finland204 Posts
| ||
| ||