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[G] The MAN Train: Immortal/Zealot PvZ All-In - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
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diLLa
Profile Joined November 2010
Netherlands247 Posts
May 29 2013 10:38 GMT
#61
For fun I tried this against a diamond terran on ladder, and actually won :p. Fun build!
xokati
Profile Joined February 2013
Poland33 Posts
May 29 2013 10:53 GMT
#62
When doing this vs terran isnt better to warpin as many as possible stalers and rest fill with lots? In time put 2nd gas and try to warpin more stalers?
Sated
Profile Blog Joined March 2011
England4983 Posts
May 29 2013 11:11 GMT
#63
--- Nuked ---
xokati
Profile Joined February 2013
Poland33 Posts
May 29 2013 11:27 GMT
#64
Isnt advantage to warp in inside base and skip bunkers? Just asking. You skip all static defense/wall line.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-29 11:42:12
May 29 2013 11:41 GMT
#65
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 29 2013 12:41 GMT
#66
It's not just you, any allin vs Terran except blink does.

Also this is a PvZ build, don't try this in PvT.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SteveNick
Profile Joined November 2008
United States304 Posts
Last Edited: 2013-05-29 22:50:37
May 29 2013 21:02 GMT
#67
I heard Artosis talking about a variation of this build on Meta episode 5(very recent) where you do the standard 21 expo with 1 gas, then you get MSC, warpgate, then wall off your nat with robo/gateway. Add 1 more gateway, then attack with 2 immortals/whatever you can get off your 3 gateways(like 6 zealots when you move out, 9 if you warp in off a proxy pylon when you get to their base).

I just did this build and won pretty easily against a 2 base Zerg trying to defend with speedlings while going muta. I added in more gates while pushing out at 7 minutes. Super early push where you get to their base with 6 zealots and 2 immortals, and I rallied a warp prism to support(already had proxy pylons warping in units also) I rolled over him pretty easy.

Difference of the build is it hits earlier, focusing on getting 2 immortals and moving out asap. You skip the forge and the +1 in favour of using that 250/100 for an earlier push. I'm thinking that the robo wall off could be too obvious of a tell if this build gains popularity though. You have to get it with your first 100 gas after warpgate/MSC so it's super early. So when the Zerg sees you going 1gate with a super fast robo off 1 gas it's a pretty clear all in.
It's all fun and games until somebody gets 4gated.
Henk
Profile Joined March 2012
Netherlands578 Posts
May 29 2013 22:12 GMT
#68
Haven't lost to this once - When I scout protoss has a single gas I throw down my baneling nest and shit banelings all over the zealots. Toss has no way to clean creep either so my banelings will actually be quite fast. Just gotta make sure you don't waste them on the immortals.
TRAvian
Profile Joined December 2012
23 Posts
May 29 2013 23:15 GMT
#69
On May 29 2013 14:03 FlyingBeer wrote:
So in comparison to Parting's immortal/sentry all-in:
15 second earlier push out
Fewer probes


Nani's build pushes out at ~8:10, Parting's pushes out at around 9:30... That's 80 seconds earlier. And you should have 32 probes on minerals (16 per mineral line), which is the same as the soul train, except the soul train has 9 more probes on gas (4 gas, to get sentries).


On May 29 2013 14:03 FlyingBeer wrote:
How is this build better exactly? PartinG's build could probably match his move out time by simply cutting an immortal while still having everything else be better than Naniwa's build.


Because at ~8:30-8:50 when the build hits (depending on map distance), the Zerg really shouldn't have too much to defend.
On May 29 2013 14:03 FlyingBeer wrote:
I was thinking about this ever since JayPower's +1 warp prism 5gate came out. A gate-core build should be able to give you a faster time, so why are the results from builds like this one so poor? When you go for such an early mothership core, you kill the initiative from the early money boost and faster core. If you want to take advantage of a gate-core expand while doing any build other than a 4-gate follow-up or a pre-warp gate push, you have to get rid of that early mothership core, so you can keep up probe production. Problem is, I think that Mothership Core is critical for defending 13/14 pool pushes that hit before your wall finishes, so it seems like lose-lose. You might be okay by getting a sentry or stalker instead but might not.


Early MSC --> photon overcharge
ZerO_0
Profile Joined October 2011
United States137 Posts
May 29 2013 23:56 GMT
#70
Can't wait to try this out and play toss the right way the manly way.
We are what we repeatedly do. Excellence then, is not an act, but a habit. Aristotle
iratelivid
Profile Joined May 2013
2 Posts
May 30 2013 00:11 GMT
#71
ITT: No skill terribad protoss's that refuse to say anything about counters to this scrub build.

Protoss players = bad as fvck at this game and have to resort to playing an ezmode no skill race. Quit life plz.

Zerg > You


User was banned for this post.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
May 30 2013 00:13 GMT
#72
On May 30 2013 09:11 iratelivid wrote:
ITT: No skill terribad protoss's that refuse to say anything about counters to this scrub build.

Protoss players = bad as fvck at this game and have to resort to playing an ezmode no skill race. Quit life plz.

Zerg > You


lel
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-05-30 06:00:44
May 30 2013 05:58 GMT
#73
What is your people's hall of fame for number of immortal kills so far? I've reached over 20 with both immortals in a few games now. It is pretty funny.

The idea behind build is so much fun. I've been having trouble in PvZ so I've been doing this and even if I lose I still have fun. Immortal/warp prism micro is really fun to do.

Also, as seen above, it makes Zergs rage really hard so that is a definite bonus.

Here's a replay from when I was just experimenting with the idea a bit so I didn't follow the build but kept to the idea of ferrying immortals around in a warp prism. I didn't follow the standard build even close (I just did the immortal sentry build but cut more corners. Went nexus first) but the rage quit from the Zerg is well worth it. You will see why he did (hint: immortals kill buildings really fast).

http://drop.sc/339046
"Cliiiiiiiiiiiiiiiiide" -Tastosis
InVerno
Profile Joined May 2011
258 Posts
May 30 2013 07:47 GMT
#74
Teo thank you, this is the perfect answer for the flood of kittens photos in the net, manly protosses are rising.
Nyast
Profile Joined November 2010
Belgium554 Posts
May 30 2013 12:01 GMT
#75
With the free prism speed upgrade, I'm wondering if it'll become possible to swap the order of immortals and prism construction ( prism last, catching up with the army ), and attack 30s earlier ? Just an idea.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 30 2013 12:11 GMT
#76
No, you don't have enough gas when the robo completes to make an immortal instead of a prism.

Also when you move out you have a grand total of one zealot and two immortals. That's not an army that should be walking around the map, you need the prism to carry and protect the immortals.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Estancia
Profile Joined July 2011
Korea (South)335 Posts
May 30 2013 12:55 GMT
#77
Hey do you think its worth it to get out 1-2 stalkers to deny overlord scouting? This build seems kinda easy to defend against (just make more lings and spines than your zealots) and I think it will be worth it to trade 30-50 second delay for denying that overlord.
FLUFFYPenguin
Profile Joined March 2013
Finland25 Posts
May 30 2013 13:26 GMT
#78
Getting any stalkers would delay the push by a great deal, either by having to take a 2nd gas or just outright limiting your gas income too much.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
May 30 2013 14:38 GMT
#79
On May 30 2013 09:11 iratelivid wrote:
ITT: No skill terribad protoss's that refuse to say anything about counters to this scrub build.

Protoss players = bad as fvck at this game and have to resort to playing an ezmode no skill race. Quit life plz.

Zerg > You


User was banned for this post.

Haha, someone was rolled by a man train, I guess.

I also fear that denying overlord scouts is the greatest weakness of this build. Usually, you don't want to use photon overcharges to kill overlords. And as said before: You cannot afford stalkers, they delay the push to hard.
Ben...
Profile Joined January 2011
Canada3485 Posts
May 30 2013 18:57 GMT
#80
So far out of 6 won games doing this, 4 have had the Zerg raging at the end. It's so amazing! The best part is how badly it demolishes Zergs cutting corners or doing risky builds(going for super fast spire or infestation pit).

Haven't had this much fun in PvZ in a long time. It's fun to have a micro-heavy style rather than my usual macro style.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
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