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[G] PvZ +1 zealot warp prism drop allin - Page 4

Forum Index > StarCraft 2 Strategy
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JayPower
Profile Joined March 2011
Netherlands171 Posts
June 04 2013 01:07 GMT
#61
On June 04 2013 09:21 FlyingBeer wrote:
Show nested quote +
On June 04 2013 08:21 JayPower wrote:
About your build order.

- Chronoboost on the nexus at 11 and 12 supply? how does that work?
- I don't think you have thought about early pools. You go 15 gate (with a gas first on 15 but only put 2 on it (wtf?)) then make a zealot at 20.
- Where's the mothership core? You go zealot at 20, sentry at 26 and you don't wall off until 31. (unless you're going to put both forge and robo in your wall which makes it easy to see whats going on). No shit you'll die to a baneling bust. You will quite litteraly die to any push.
- You're missing 3 gateways.

Please stop posting things like this. This is a strategy forum, not a make-a-build-order forum. Where are the moderators?


One of my replays is of a speedling into baneling bust defense. I still beat your time even with all the pressure I'm facing.
I'm assuming a cybernetics core + forge wall-off. The wall-off is completed before yours is. Wide ramps will require an extra gateway to wall-off, but this only slightly changes the build order timings.
The gateway can be built on 14 with zero consequences. The 15 timing is because it's direct from SCFusion, which has a few flaws. It can also be built on the standard 13, if you're willing to delay the chrono by like a second, which will delay the build by a second.
I don't use a mothership core, it only slightly increases the strength of the attack and significantly delays all your timings.
There are 5 gateways there, count them again.
Against hatch first, the earliest speedlings can come is at 5:00. The zealot and sentry will both be out by then, and a zealot plus sentry with a free forcefield can defend a ton of lings.

Replay of a 14 pool defense with Warp Prism and 5 Gates finishing at 7:45:
http://drop.sc/340066
My execution is quite poor. This was my first time executing the build. My gas timings are wrong and I get supply blocked at 44. Still, I'm beating you by 45 seconds despite all the pressure.


1. Your opener (scout after 2nd pylon) auto loses vs any early pool.
2. ofc you're going to hold pure speedling pressure while getting a blind cannon. I'm talking about all-in as in baneling busts or roach allins. your warpgate is done at 7:15 with only 1 gate, 1 sentry and 2 zealots. Your opponent's baneling bust hits at 8 minutes....... I really can't tell if you're being serious.
3. There are 8 gateways with my build. Try actually reading my guide and count the gateways. You're still missing 3 gateways
4. mothership core is not just give your attack strenght. Do you even realise you people make a mothershipcore in the early game against zerg?

Man you really gotta stop replying its getting annoying. Are there seriously no mods on this forum?

Jaypowersc2.com for Guides, Videos, Replays and Coaching
JayPower
Profile Joined March 2011
Netherlands171 Posts
June 04 2013 01:09 GMT
#62
On June 04 2013 10:05 FlyingBeer wrote:
JayPower vs. JayPower

Show nested quote +
On September 18 2012 06:04 JayPower wrote:
On September 05 2012 11:08 Ea wrote:
1. Since gateway builds have been recently appearing back in style, how do zergs approach these builds in terms of expanding? In other words, when is the 3rd hatch supposed to go down as opposed to the timing of the 3rd vs. FFE?

1. As soon as you have your gas going for ling speed or roaches (preferably ling speed). This however is if you're sure your opponent is expanding. If you suspect your opponent might be 4gating or doing another all-in/heavy pressure build, you really want to wait a bit with that 3rd hatch and scout more. For example send in the overlord scout to scout your opponents base or use zerlings to grab the watchtowers and look around your base checking for pylons to be placed. On a lot of maps you have a nice spot for your overlord to sit safe and check for the natural nexus.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=361740&currentpage=3#51

Show nested quote +
On June 04 2013 08:21 JayPower wrote:
But it does force zerg to do a bunch of different things before they can take a 3rd. It seems you have no idea how much gateway expands lets you customize timings to the second and make it harder for the zerg to scout. Zerg would have to send the 2nd overlord on a different path to avoid getting killed by a stalker. With the mothership core, just being on the highground with your overlord won't save it anymore. This means a delayed 2nd overlord. I want to go into more detail on how much more protoss can do with gateway expand but I would be typing all night. It seems like you just play the meta-game and don't think beyong that. From your build order below I wouldn't even think you're a protoss or zerg player.


The first quote is from your excellent guide on Naniwa's gate-core expand into stargate. In that comment, which I agree with, you're saying that the only thing a Zerg has to do different against a gate-core expand before they can take a third is get an earlier gas for ling speed. Now you're saying that the Zerg has to do a bunch of different unspecified things before they can take a third.

I also don't know what you mean about using stalkers to deny overlord scouting. Your build doesn't include a stalker, just one sentry.


Ok, you win, you broke my patience.

That guide was in WoL and almost a year old. We're playing HoTS now if you haven't noticed. Now please go waste someone else's time.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2013-06-04 01:39:03
June 04 2013 01:16 GMT
#63
[+ Show Spoiler +
QUOTE]On June 04 2013 02:49 Markwerf wrote:
This build seems pretty much better off a FFE than this. FFE let's it hit harder and faster, it's a bit of a misconception that gateway first builds tech faster, they only get warpgate tech faster everything else is much later because your second gas is late and you have to get msc+warpgate tech going before getting tech.
Off a FFE this can hit as early as 7:30, the problem is just that zergs are way more used to play against FFE and hiding your strat is harder to do with FFE. The build is much more streamlined doing it off FFE but it's not too hard for Z to see the forge being chronoboosted and have the appropiate roach response of a decent 3 base, 45ish drone economy.


Not true.

On June 04 2013 02:49 Markwerf wrote:

The wins i saw here though were just zergs playing a bit weird against gateway expands which many still have to figure out. Granted, gateway expands are much harder to read and react to still. Many players seem to make large amount of speedlings preemptively against gateway expands, perhaps because they think they can do a runby or need them to hold their third but that is what's killing themselves against you.
It will take a while but zergs will figure out the gateway expands more, I think they already do in PL and protoss mostly return to FFE or standard stargate after gateway first. Basically zerg just needs to get speed a bit faster to deal with the naniwa 4 gate pressure on the third (you only need speedlings against that) and scout for a forge to see they need roaches.


You can't hold your 3rd vs naniwa 4gate with speedlings only. Unless you're plan to snipe the probe that will make the proxy pylon, which is not always possible and unsafe to rely on.

On June 04 2013 02:49 Markwerf wrote:

There are basically 2 openings for P which differ in the potential all-ins that can follow:
- FFE all-ins pretty much never hit before 7:40 because warpgate just finishes that late. They can however hit much harder at that time because they can easily drop tech the moment the cybercore finishes and thus actually have tech ready the moment WG finishes. So an all-in of FFE is 7:40 at the earliest (some +1 zealot timing) but can be as late as 9:30 (soultrain and other funky all-ins) which can fairly easily be spotted by checking forge, gas timings and the tech building itself since it takes time before P has a stalker out.
- Gateway first all-ins can hit earlier because wg finishes faster, you can pretty much 4 gate at 6:30 (naniwa style) but tech all-ins like +1 timings or stuff involving robo/stargate/twilight hit later because the tech itself or the forge is actually quite late because the wall has to be completed first. Any timing including +1 hits at 8:30 at the earliest I think and timings involving lot's of sentries are pretty much nonexistant.


You are very wrong here. I'll prove it with my next guide, don't feel like explaining it to you now.

On June 04 2013 02:49 Markwerf wrote:
The variance on aggressive gateway openings is just a bit bigger meaning zergs need to differ their timings a bit. Get gas and lingspeed earlier but there is no need for such a fast roach warren (7:20 is fine really). The early aggressive timings don't include +1 anyway and can be beaten with pure speedling easily, for the later timings you have roaches in time. Basically instead of 6 minute double gas you want something like early single gas and very late second+third gas, for the rest you can play pretty much the same getting your third slightly later than the classic 3 hatch play against FFE.
However most zergs don't really do that yet and take very late thirds now when seeing gateway or try some weird busts or produce large amount of lings for apparently no reason. I guess it's mostly the result of 1) many protoss not knowing the gateway opening well yet and thus dieing to these strange attacks making zergs think that's a good way to play and 2) zergs being afraid you can't hold the third if you get it early. You can and you should get it fast really, getting it late only makes it harder to hold these delayed pushes like in this guide.


You underestimate the power of gateway pressure. I recommend watching vods of naniwa. Even 0/0 zealots are extremely good vs lings, especially with timewarp.

I apreciate you trying to find better timings for strategies. But please don't post unless you have replays/vods or build orders if you're going to claim other build orders aree better.

On June 04 2013 07:18 FlyingBeer wrote:
Lots of great information in this post. I get so annoyed by people who claim that gate-core expand forces Zerg to do a million things before they can take a third. 7:40 seems kind of early for a FFE. Are you sure that's accurate? I remember BabyKnight used to do a +1 4gate off of FFE, and that hit at 7:30, but that's with 1 less gateway, and no robo or warp prism, and his build always struck me as pretty close to optimal.


But it does force zerg to do a bunch of different things before they can take a 3rd. It seems you have no idea how much gateway expands lets you customize timings to the second and make it harder for the zerg to scout. Zerg would have to send the 2nd overlord on a different path to avoid getting killed by a stalker. With the mothership core, just being on the highground with your overlord won't save it anymore. This means a delayed 2nd overlord. I want to go into more detail on how much more protoss can do with gateway expand but I would be typing all night. It seems like you just play the meta-game and don't think beyong that. From your build order below I wouldn't even think you're a protoss or zerg player.

On June 04 2013 07:18 FlyingBeer wrote:
The fastest time for this build is executed off a 1 gate, 1 gas expand. You can beat JayPower's time by more than a minute using that. Here's what SCFusion gave me:

9 Build Pylon
11 Chrono Boost Nexus
12 Chrono Boost Nexus
15 Build Assimilator
15 Chrono Boost Nexus
15 Build Gateway
15 (Scouting worker sent)
17 Build Nexus
18 2 * Move Probe To Gas
18 Build Pylon
18 Build Cybernetics Core
19 Chrono Boost Nexus
19 Move Probe To Gas
20 Build Zealot
22 Build Assimilator
23 Chrono Boost Cybernetics Core
24 Build Forge
24 3 * Move Probe To Gas
24 Research Warp Gate Transformation
26 Build Sentry
28 Chrono Boost Cybernetics Core
30 Research Ground Weapons 1
31 Move Probe To Minerals
31 (Scouting worker returns)
31 Build Robotics Facility
31 5 * Move Probe To Minerals
31 2 * Chrono Boost Forge
31 4 * Build Gateway
33 2 * Build Pylon
33 Chrono Boost Forge
37 Chrono Boost Robotics Facility
37 Build Warp Prism
40 Convert Gateway To Warp Gate
41 Chrono Boost Forge
41 3 * Convert Gateway To Warp Gate
41 Chrono Boost Robotics Facility
41 Convert Gateway To Warp Gate
41 4 * Build Zealot

Waypoint 3 satisfied:
6:56.08: 341M 0G 49/ 52S
Income: 1412M 0G
Buildings: 2 Nexus 4 Pylon 2 Assimilator 5 Warp Gate 1 Forge 1 Cybernetics Core 1 Robotics Facility
Units: 35 Probe 5 Zealot 1 Sentry 1 Warp Prism
Research: Ground Weapons 1 Warp Gate Transformation

You won't get below 7:00 since you'll never be able to hit your timings as perfectly as SCFusion, but it's certainly possible to get the attack going well before 7:30. If against a 2-basing player, you may need to squeeze in a 2nd sentry somewhere if you suspect a baneling bust to give yourself enough forcefields until warp gate research finishes. I'll upload a replay or two later.


About your build order.

- Chronoboost on the nexus at 11 and 12 supply? how does that work?
- I don't think you have thought about early pools. You go 15 gate (with a gas first on 15 but only put 2 on it (wtf?)) then make a zealot at 20.
- Where's the mothership core? You go zealot at 20, sentry at 26 and you don't wall off until 31. (unless you're going to put both forge and robo in your wall which makes it easy to see whats going on). No shit you'll die to a baneling bust. You will quite litteraly die to any push.
- You're missing 3 gateways.

Please stop posting things like this. This is a strategy forum, not a make-a-build-order forum. Where are the moderators?
[/QUOTE][/QUOTE]

no need to be a dick...

Anyway it's very much up for debate if fast 3rd is holdable against naniwa 4 gate, from what i've seen and played it easily is. Most vods of naniwa i've seen where when this build was rather new and the responses to it were awful, now that it's quite known it's really not too hard for zerg to hold. 0/0 lings vs 0/0 zealots is a very even fight and speedlings can hold just fine especially since finding the pylon with speedlings is not gimmicky at all, you got basically unlimited scouting potential.

I do admit gateway first is very sweet and probably better overall on maps where it's easy to wall off with pylon-gate-gate at the natural especially because you can do so much varied all-ins. Just for this specific +1 zealot timing a FFE is just slightly faster though, it's not much but in general i'd say +1 timings are a bit smoother off FFE, other timings off gateway first which makes perfect sense given how FFE has the forge and +1 a fair bit faster.
If that weighs up to the fact that a +1 timing is much harder to scout from a gateway first play is hard to say, gateway first play is not figured out well from the zerg end from what I've seen mostly. Lots of overreactions and stupid aggression still going on all the time even in pro games.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-06-04 01:48:20
June 04 2013 01:40 GMT
#64
On June 04 2013 10:07 JayPower wrote:
Show nested quote +
On June 04 2013 09:21 FlyingBeer wrote:
On June 04 2013 08:21 JayPower wrote:
About your build order.

- Chronoboost on the nexus at 11 and 12 supply? how does that work?
- I don't think you have thought about early pools. You go 15 gate (with a gas first on 15 but only put 2 on it (wtf?)) then make a zealot at 20.
- Where's the mothership core? You go zealot at 20, sentry at 26 and you don't wall off until 31. (unless you're going to put both forge and robo in your wall which makes it easy to see whats going on). No shit you'll die to a baneling bust. You will quite litteraly die to any push.
- You're missing 3 gateways.

Please stop posting things like this. This is a strategy forum, not a make-a-build-order forum. Where are the moderators?


One of my replays is of a speedling into baneling bust defense. I still beat your time even with all the pressure I'm facing.
I'm assuming a cybernetics core + forge wall-off. The wall-off is completed before yours is. Wide ramps will require an extra gateway to wall-off, but this only slightly changes the build order timings.
The gateway can be built on 14 with zero consequences. The 15 timing is because it's direct from SCFusion, which has a few flaws. It can also be built on the standard 13, if you're willing to delay the chrono by like a second, which will delay the build by a second.
I don't use a mothership core, it only slightly increases the strength of the attack and significantly delays all your timings.
There are 5 gateways there, count them again.
Against hatch first, the earliest speedlings can come is at 5:00. The zealot and sentry will both be out by then, and a zealot plus sentry with a free forcefield can defend a ton of lings.

Replay of a 14 pool defense with Warp Prism and 5 Gates finishing at 7:45:
http://drop.sc/340066
My execution is quite poor. This was my first time executing the build. My gas timings are wrong and I get supply blocked at 44. Still, I'm beating you by 45 seconds despite all the pressure.


1. Your opener (scout after 2nd pylon) auto loses vs any early pool.
2. ofc you're going to hold pure speedling pressure while getting a blind cannon. I'm talking about all-in as in baneling busts or roach allins. your warpgate is done at 7:15 with only 1 gate, 1 sentry and 2 zealots. Your opponent's baneling bust hits at 8 minutes....... I really can't tell if you're being serious.
3. There are 8 gateways with my build. Try actually reading my guide and count the gateways. You're still missing 3 gateways
4. mothership core is not just give your attack strenght. Do you even realise you people make a mothershipcore in the early game against zerg?

Man you really gotta stop replying its getting annoying. Are there seriously no mods on this forum?



1. That opener with a scout after the 2nd pylon is the standard way Naniwa does a gate expand with no core. MC will do a 16 scout after the 2nd pylon. Hero goes for an early 15 scout.
2. The cannon wasn't blind. It was started well after his ling pressure had begun. My earliest reaction to the 14 pool was chronoing my zealot and starting a 2nd zealot. Both my build and my opponent's baneling bust were delayed by the initial ling pressure, so not having any gateways done at that time is not really an issue. A straight baneling bust with no early ling pressure would require a different response.
3. I have no idea why I thought you had 5 gates in your build. That's no matter. I could easily get 3 more gates well before 8:30.
4. Since when is mothership core required vs. zerg?
5. The mothership core hasn't changed the opening meta that much between WoL and HotS. If it's not safe to take an early third now, then it probably wasn't safe before. And if gate-expands pretty much force zerg to play 2-base, which I don't think they do at all, then Protoss is OP.
TRAvian
Profile Joined December 2012
23 Posts
June 04 2013 02:29 GMT
#65
On June 04 2013 10:40 FlyingBeer wrote:

2. The cannon wasn't blind. It was started well after his ling pressure had begun. My earliest reaction to the 14 pool was chronoing my zealot and starting a 2nd zealot. Both my build and my opponent's baneling bust were delayed by the initial ling pressure, so not having any gateways done at that time is not really an issue. A straight baneling bust with no early ling pressure would require a different response.

4. Since when is mothership core required vs. zerg?
5. The mothership core hasn't changed the opening meta that much between WoL and HotS. If it's not safe to take an early third now, then it probably wasn't safe before. And if gate-expands pretty much force zerg to play 2-base, which I don't think they do at all, then Protoss is OP.


2. 6 lings from a 14p should be able to be held by a MSC...?
4. It helps a lot against random all ins and counterattacks during your push. Also, you can float it outside your natural for a couple of extra seconds headsup before attacks come
5. MSC allows you to play a lot more greedy . . .
Raptor_Jesus
Profile Joined February 2011
9 Posts
Last Edited: 2013-06-06 02:57:31
June 06 2013 02:57 GMT
#66
I've been struggling a lot with PvZ lately. This strategy has turned that around. I'm really starting to love the mobility Warp Prisms offer, even in normal engagements. Thanks for this
Vynlenn
Profile Joined June 2013
United States2 Posts
June 06 2013 04:47 GMT
#67
On May 13 2013 04:57 FlyingBeer wrote:
Not your best, but still a great guide.

With such a late wall-off, what's your recommendation against unusual pool timings (10-14 pool with immediate 6+ ling pressure)?

Why gate-core expand instead of nexus first? The primary constraint on attack timing is the warp prism, and your robo is so late that going gate-core doesn't seem to confer any advantage.

I believe JayIsImbA was referring to the FPVOD where your attack was late because you were in cross-position on Whirlwind, and your warp prism move-out seemed slightly delayed for some reason.



I too, am interested on the early pool timings. In my experience (high gold league) most of the time I go gateway first I get zergling spammed and get behind. All of the strategies I see wall of your first expansion which doesn't work with the way you recommend setting up our base in the guide.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
June 06 2013 13:17 GMT
#68
On June 06 2013 13:47 Vynlenn wrote:
Show nested quote +
On May 13 2013 04:57 FlyingBeer wrote:
Not your best, but still a great guide.

With such a late wall-off, what's your recommendation against unusual pool timings (10-14 pool with immediate 6+ ling pressure)?

Why gate-core expand instead of nexus first? The primary constraint on attack timing is the warp prism, and your robo is so late that going gate-core doesn't seem to confer any advantage.

I believe JayIsImbA was referring to the FPVOD where your attack was late because you were in cross-position on Whirlwind, and your warp prism move-out seemed slightly delayed for some reason.



I too, am interested on the early pool timings. In my experience (high gold league) most of the time I go gateway first I get zergling spammed and get behind. All of the strategies I see wall of your first expansion which doesn't work with the way you recommend setting up our base in the guide.


Basically dealing with pool timings between 10-14 is about walling off with the zealot and pylon-gates while your msc defends the main. The ideal wall off at the natural is so there is a 1 hex path next to the pylon for your zealot to stand, this way the zealot can easily defend the weakest part of the wall and block out further lings. The lings that got in your base can be defended with the MsC and probes then, losing a few probes isn't too bad considering how much damage zerg is doing to himself. It helps to have your initial 2 pylons and gate-core in a position that makes it harder for the lings to circle around in your base preferrably walling off a section. Of course the pylon powering your gate should also be somewhat protected or your gate be double powered.
If they really keep piling lings on you you need to wall off completely obviously and use the nexus cannon + sentries you'll be having by that time.

In general I don't think gate first is really good for maps where the choke is too wide and too far away from the nexus like akilon waste. FFE also suffers on those maps but slightly less I feel
Littlesheep
Profile Joined August 2012
Canada217 Posts
June 20 2013 20:10 GMT
#69
Im having more and more trouble with this strategy lately, It seems that I never run into zergling defence anymore which this hard counters. I run into zerg maxing on roaches pretty much every time now. I feel slightly behind when this happens.
pro toez
aldochillbro
Profile Joined July 2012
187 Posts
June 20 2013 23:33 GMT
#70
On June 21 2013 05:10 Littlesheep wrote:
Im having more and more trouble with this strategy lately, It seems that I never run into zergling defence anymore which this hard counters. I run into zerg maxing on roaches pretty much every time now. I feel slightly behind when this happens.

I know what you mean. I felt when I first started using it the build was an auto win but now you have to earn it because they never go pure ling. That's a good thing in the sense that zergs don't play as greedy so you can go into a macro game with less of a disadvantage.

that being said, it's not impossible to win with the build, you have to transition out of it or get fancy with good micro, get all your gases, add immortals, get a 2nd prism, try to deny/destroy the third(or any base), and force them to stay at home to defend while you scout the opponent's tech. Remember that although this build is decently popular, it probably isn't as popular as the man train, which is similar in defending as a zerg so they're ready for it.
Littlesheep
Profile Joined August 2012
Canada217 Posts
June 20 2013 23:44 GMT
#71
On June 21 2013 08:33 aldochillbro wrote:
Show nested quote +
On June 21 2013 05:10 Littlesheep wrote:
Im having more and more trouble with this strategy lately, It seems that I never run into zergling defence anymore which this hard counters. I run into zerg maxing on roaches pretty much every time now. I feel slightly behind when this happens.

I know what you mean. I felt when I first started using it the build was an auto win but now you have to earn it because they never go pure ling. That's a good thing in the sense that zergs don't play as greedy so you can go into a macro game with less of a disadvantage.

that being said, it's not impossible to win with the build, you have to transition out of it or get fancy with good micro, get all your gases, add immortals, get a 2nd prism, try to deny/destroy the third(or any base), and force them to stay at home to defend while you scout the opponent's tech. Remember that although this build is decently popular, it probably isn't as popular as the man train, which is similar in defending as a zerg so they're ready for it.


I was thinking the same thing, theyre all preparing for the MAN train when they see this build. Their confusion would be great if it weren't for the fact that the defence for that build is even more effective vs this one.

FML
pro toez
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