[G] PvZ +1 zealot warp prism drop allin - Page 2
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Pachacutec
Peru53 Posts
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sUgArMaNiAc
Australia110 Posts
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igay
Australia1178 Posts
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JayIsImbA
Germany54 Posts
On May 13 2013 04:31 JayPower wrote: Mine doesn't hit around the 10 minute mark. I don't know where you got that from. All the games I provided (replays and FPVODs) the first warpin happens at 8:30 - 8:50 so that's well before any lair tech off 2 base. Roaches to hold the initial drop, then hydras for the immortal follow up. Dude. In the VOD you linked yourself (vs. hAnfy) your first warp in (not the 4 initial zalots in the WP) happens at 8:52 in game time in the middle of the map. The first ling that dies to that warp-in happens at 9:35. Just look at your own VOD and verify the numbers. Apart from that: he didn't scout you at all, not even with an ovi. he didn't build any roaches considering he may had that RW up when you hit. I think this only works if completely unscouted, that's why abandonned it for now, as it's almost impossible to deny the scouting with just a sentry. | ||
JayPower
Netherlands171 Posts
On May 13 2013 04:57 FlyingBeer wrote: Not your best, but still a great guide. With such a late wall-off, what's your recommendation against unusual pool timings (10-14 pool with immediate 6+ ling pressure)? Why gate-core expand instead of nexus first? The primary constraint on attack timing is the warp prism, and your robo is so late that going gate-core doesn't seem to confer any advantage. I've had some games where I cancel my fake zealot, put down the nexus and then a bit later 6 lings run in. This would have to be 14-15 pool though, any earlier pool hits before that. Usually they will focus down your pylon at the bottom of your ramp. You have to make a new pylon in your main base right away to not get supply blocked. After that you want to rebuild your wall at your natural as soon as possible. there may be more lings coming. Your priority here is to keep your natural. So having your zealot in your new wall to prevent more lings from comiming in is more imporant than killing the 6 lings in your main. You can just send your msc to chase them and micro your probes properly. Usually I deal with this quite easily since the zerg cuts more econ than you would think to make 6lings that early. Your tech is faster with a gate-core expand. On May 13 2013 09:54 aldochillbro wrote: if zerg played as greedy as they did against the ffe it would make sense to do it off ffe but they don't because that's stupid. as a matter of fact i see no reason not to fake agression with 1 probe 1 zealot 1 msc and recall out and sacrificing 1 pylon. i even think the msc would have it's energy back but idk This is a good idea and definitely something I would recommend as well. On May 13 2013 18:21 JayIsImbA wrote: Dude. In the VOD you linked yourself (vs. hAnfy) your first warp in (not the 4 initial zalots in the WP) happens at 8:52 in game time in the middle of the map. The first ling that dies to that warp-in happens at 9:35. Just look at your own VOD and verify the numbers. Apart from that: he didn't scout you at all, not even with an ovi. he didn't build any roaches considering he may had that RW up when you hit. I think this only works if completely unscouted, that's why abandonned it for now, as it's almost impossible to deny the scouting with just a sentry. So according to you, an attack hits as soon as you kill a unit with it? That would mean the attack would never hit if your opponent would go for a counter attack. I have looked at my own VOD and the replays I provided. The game in the VOD was slightly off, that is true. If you take a look at the replay vs lowely, I do my first warp in at 8:35 in his natural. Just take a look at this screenshot and verify the numbers. ![]() Please take some time to actually read my guide before you comment on it. I've provided a replay where my opponent scouted and got roaches prepared in time. I explain what to do there. | ||
McHawk
6 Posts
![]() but how do you react vs swarm host? | ||
zelkia
United Kingdom13 Posts
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Rickyvalle21
United States320 Posts
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Spec
Taiwan931 Posts
I can confirm Zerg rage meter is about 6 to 7/10 for this one. | ||
JayPower
Netherlands171 Posts
On May 13 2013 20:32 McHawk wrote: ehi thanks for the guide ![]() but how do you react vs swarm host? Zelkia is right. Zerg can't get lair tech out. If they do they cut corners and they will die to the attack. Here's replay I played in the DSCL against a guy that tried to go 2base swarmhost nydus extremely greedily (he would insta lose to 4gate pressure and he didn't scout). If i would've gotten my observer faster, he would've died to the attack right away. http://drop.sc/334187 Here's the game casted, although the commentary is pretty bad. | ||
JayPower
Netherlands171 Posts
On May 13 2013 20:47 Rickyvalle21 wrote: It seems Naniwa only executes this build on Neo Planet S vs Quantic Hyun, Liquid TLO and Leenock. Do you know the reasoning beind that Jaypower? I get that gateway expands excel on 4 player maps because the current meta being gasless 3 hatch but he only does it on Neo planet S. I wonder why he doesnt do it on another 4 player map such as belshair vestige or Akilon Waste. The only reason I can think of is that a 3rd would be hard to take and it encourages 2base play. Another reason could be that there aren't watchtowers on the map and the air distance to your opponent's main is pretty close. The mothershipcore can easily scout if they have overlords in position to scout the warpprism and also force your opponent to scout more actively with his speedlings. | ||
Lokter
United Kingdom13 Posts
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Extenz
Italy822 Posts
On May 13 2013 20:47 Rickyvalle21 wrote: It seems Naniwa only executes this build on Neo Planet S vs Quantic Hyun, Liquid TLO and Leenock. Do you know the reasoning beind that Jaypower? I get that gateway expands excel on 4 player maps because the current meta being gasless 3 hatch but he only does it on Neo planet S. I wonder why he doesnt do it on another 4 player map such as belshair vestige or Akilon Waste. I think because he can wall off really easily and be safe, i do it on other maps too and I use the robo in the wall. | ||
GleaM
United States207 Posts
Sorry to be grim, pissy, ect... but if you don't include reps of losses, people will use this build 2 or 3 times until their opponent holds it, they won't understand WHY it was held, and just stop doing it. | ||
aznheat80
United States186 Posts
On May 14 2013 22:48 GleaM wrote: Ah, an all-in build, with no replays, explanations about deviations, or really anything... Sorry to be grim, pissy, ect... but if you don't include reps of losses, people will use this build 2 or 3 times until their opponent holds it, they won't understand WHY it was held, and just stop doing it. He clearly explains the build and he provides replays. Are you retarded? He even says that if the opponent is well fortified, then just go for an immortal timing. | ||
Sated
England4983 Posts
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Littlesheep
Canada217 Posts
http://drop.sc/334730 http://drop.sc/334729 I actually wrote out the exact build order from one of the replays, if anyone wants it I will post. Thanks JayPower | ||
McHawk
6 Posts
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Demicore
France503 Posts
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ARze
Australia45 Posts
I've been experimenting a lot with Gate-expands lately (as I'm sure most Protosses have been). Really like this build, I've hed tremendous success with it following your style. Just a couple of questions, if you see some roach would you warp in some stalkers to help, then pick some of them up with warp prism if a retreat is necessary? Also what is the best response if you scout an ultralisk cavern (he had 1/1 lings trying to get 2/2 ling ultra leenock style), better to go Immortal archon or colossus gateway? | ||
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