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[G] PvZ +1 zealot warp prism drop allin

Forum Index > StarCraft 2 Strategy
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JayPower
Profile Joined March 2011
Netherlands171 Posts
Last Edited: 2013-05-13 17:20:07
May 12 2013 00:49 GMT
#1
[image loading]

[image loading]

Hello TeamLiquid, I’m JayPower. I’m a grandmaster protoss from team UCAP and this is my first HoTS guide I’m bringing you today. It is a PvZ build I’ve developed over the last couple of weeks and is very similair to naniwa’s 2 immortal +1 zealot drop. The reason I’m making this guide is because I think its very useful to know different builds that look extremely similair but are quite different. The build is pretty straight forward so this guide won’t be very long. If you still have questions, please ask them.

[image loading]

You start with a normal gateway expand (notice the simcity) + Show Spoiler +
[image loading]
. You make the nexus at 21 supply, followed by a mothershipcore and a zealot. (Don’t forget to make a fake zealot before you put down your nexus and see if zerglings are incoming, if there aren’t any incoming, you cancel the zealot+ Show Spoiler +
[image loading]
). After your mothershipcore and zealot are out, you start a sentry and start working on your wall on the low ground.+ Show Spoiler +
[image loading]
Since you aren’t scouting with a probe I recommend keeping a probe on the low ground so that you can make buildings really fast in you see a lot of zerglings incoming. Make sure you keep your mothershipcore a bit upfront of your wall so you can see them coming in time. Your will wall with 2 gateways.

On some maps you have to wall with 3 buildings. For this build you don’t need the 3rd gateway that fast but I recommend putting it down. You can fake 4gate pressure and you really want to have your forge in your main to make the heavily chronoboosted +1 attack not so obvious.

You want to get your forge right after your 2nd/3rd gateway and get +1 attack right away. Your next 100 gas will be going into a robo, make sure you have it located in a place where it’s not likely to be scouted.+ Show Spoiler +
[image loading]


I don’t really want to go over how to defend different zerg all-ins such as baneling busts or roach all-ins. You have 3gates, a mothershipcore and quick forge. You can even use hallucination to scout if you really want.

Please note that you’re still on 1 gas and making probes till you have 16 on both mineral lines. You don’t really need to stop mining gas, it’s always nice to have a warpin of stalkers available or have some gas banked for a immortal attack later. You can warp in a stalker to deny overlords from scouting scouting. + Show Spoiler +
[image loading]


When your robo is done you want to get a warp prism right away. Don’t forget to warp in 4 zealots from your warpgates to transport and add 5 extra gateways after that. + Show Spoiler +
[image loading]
you can follow the warp prism up with a observer to clear any creep the zerg may have. Don’t forget to move your mothershipcore around actively to deny zergling scouts and find a path for your warp prism to fly to your opponent’s base where overlords won't spot it.

Find a good spot for your warp prism to unload and warp in. You absolutely cannot have your warp prism sniped by queens, you can unload a bit away from his base if you must. + Show Spoiler +
[image loading]


The rest is pretty straight forward. You just keep warping in zealots and make sure queens don’t kill you warp prism. Don’t forget to bring your mothershipcore for timewarps, these can be extremely useful against roaches and queens. + Show Spoiler +
[image loading]


[image loading]

13 gate / 14 gas / 16 pylon / 18 cybercore
21 nexus
21 mothershipcore
23 zealot
25 pylon (on the low ground)
27 sentry
30 2x gate in your wall & forge in your main

~40 +1 attack & robo

After this you just make a warp prism when your robo is done, make sure you have 4 zealots warped in to transport and get 5gateways as soon as possible.

[image loading]

VS fast +1/+1 speedlings

Obviously this build is very good against that style. You usually have a timing window of about a minute before +1/+1 of the zerg kicks in so before that your zealots will absolutely shred through the speedlings. Even with the +1/+1 upgrades your zealots will do great.

http://drop.sc/333569 (vs barcode)

In this game I played a bit more safely because we spawned in close positions. My opponent scouted my robo but not my forge so he wasn’t prepared very well.

http://drop.sc/333570 (vs [Ai]HaNfy)

This game is also pretty straight forward. Notice the placement of the forge. This way it’s a bit harder to scout it with the overlord.

http://drop.sc/333575 (vs [FXOpen]LoWeLy)

I played a bit risky since I scouted him last and didn’t complete my full wall very fast. He tried going for banelings, but it didn’t work out.

http://drop.sc/333579 (vs [ENCE]Serral)

He barely held the attack but lost so much that it didn’t matter. Notice how mobile you can be with the warpprism to take out different bases.

VS roach

http://drop.sc/333599 (vs [HDgame]RusZerg)

This zerg actually got a quick overlord speed and scouted the chronoboost on the forge and saw the robo. He was pretty well prepared for the attack. As soon as I see roaches I use the warp prism to harass his bases and start working on an immortal attack.
[image loading]

http://www.twitch.tv/jaypower/b/401660522?t=67m

[image loading]

I’m JayPower. 19 years old and from the Netherlands. I play Protoss at a grandmaster level. Sometimes I make guides and strategy videos but I haven’t made a lot of these with since the release of HoTS. I plan to pick this up again. I stream as well with commentary on http://www.twitch.tv/jaypower/. I’m part of team UCAP.

Please give me feedback on the guide. I really do appreciate any feedback, so please give me suggestions on how I can improve. Any questions about the guide are welcome too, I will try to answer them as soon as possible. It has been a while since I've made a guide so sorry if the quality isn't as high as usual. I know this is a very cheesy and gimmicky build, but since I've had a very high winrate with it (I think I'm 20-2 with it) I wanted to share it with you.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
JayPower
Profile Joined March 2011
Netherlands171 Posts
Last Edited: 2013-05-12 00:52:57
May 12 2013 00:50 GMT
#2
Edit: nvm, it's fixed
Jaypowersc2.com for Guides, Videos, Replays and Coaching
skorched
Profile Joined October 2010
United States81 Posts
May 12 2013 01:00 GMT
#3
Thx a millions, can't wait to try this on ladder tonight!
I love the sound of Medivacs getting feedbacked.
zelkia
Profile Joined January 2011
United Kingdom13 Posts
May 12 2013 01:05 GMT
#4
awesome guide and great replays! no zerg is safe now!
you can't see it at all, unless your flying by.
Equinox497
Profile Joined May 2013
Germany1 Post
May 12 2013 07:54 GMT
#5
this would be more awesome with 1-2 sentrys to forcefield the ramp or warping in zealots in main and ff the ramp and do dmg at all places
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
May 12 2013 07:57 GMT
#6
Thanks, will try this out
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
igay
Profile Blog Joined November 2011
Australia1178 Posts
May 12 2013 08:00 GMT
#7
pretty cool just used it about 5 times on ladder haven't lost yet
MVP <3 MKP <3 DRG <3
Rickyvalle21
Profile Joined July 2012
United States320 Posts
May 12 2013 09:14 GMT
#8
Wow thanks for the guides. I see you are a big Nani fan for copying his builds. You did that guide of his 1 gate expand into phoenix in which he STILL does. Thanks a ton. Hope you make many more guides soon. TL should make Jaypower blue.
people say practice is perfect but if nothing is perfect whats the point in practicing?
JayIsImbA
Profile Joined October 2011
Germany54 Posts
Last Edited: 2013-05-12 09:58:52
May 12 2013 09:28 GMT
#9
I'm using a selfdeveloped warpprism-style myself. Even variations with two warpprism, which is pretty strong and rage-inducing on the zerg part too I do this off of an FEE though. However, yours hit around the 10minute mark, and I feel that is kinda late.

Do you use this on two player maps as well, or just on four player maps? Because fast mutas could be up in time. (Im just high diamond toss, playing masters too though). I didn't watch the replays (too lazy), just the twitch VOD.

Anyway, really nice to see a GM using a build that I've crafted myself too :-) GG!
"More gg, more skill!" WhiteRa
Krallman
Profile Joined February 2011
Sweden713 Posts
May 12 2013 10:37 GMT
#10
first JP guide for hots, looking forward for more! keep em comming
Im better than Stefan
iLevitate
Profile Joined April 2012
United States225 Posts
May 12 2013 17:29 GMT
#11
what zerg can do to counter this build?
You lose, You learn
ianjamesbarnett
Profile Joined May 2013
United States13 Posts
May 12 2013 18:06 GMT
#12
On May 13 2013 02:29 iLevitate wrote:
what zerg can do to counter this build?


earlier roach warren.
JayPower
Profile Joined March 2011
Netherlands171 Posts
May 12 2013 19:31 GMT
#13
On May 12 2013 18:28 JayIsImbA wrote:
I'm using a selfdeveloped warpprism-style myself. Even variations with two warpprism, which is pretty strong and rage-inducing on the zerg part too I do this off of an FEE though. However, yours hit around the 10minute mark, and I feel that is kinda late.

Do you use this on two player maps as well, or just on four player maps? Because fast mutas could be up in time. (Im just high diamond toss, playing masters too though). I didn't watch the replays (too lazy), just the twitch VOD.

Anyway, really nice to see a GM using a build that I've crafted myself too :-) GG!


Mine doesn't hit around the 10 minute mark. I don't know where you got that from. All the games I provided (replays and FPVODs) the first warpin happens at 8:30 - 8:50 so that's well before any lair tech off 2 base.

On May 13 2013 02:29 iLevitate wrote:
what zerg can do to counter this build?


Roaches to hold the initial drop, then hydras for the immortal follow up.
Jaypowersc2.com for Guides, Videos, Replays and Coaching
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 12 2013 19:57 GMT
#14
Not your best, but still a great guide.

With such a late wall-off, what's your recommendation against unusual pool timings (10-14 pool with immediate 6+ ling pressure)?

Why gate-core expand instead of nexus first? The primary constraint on attack timing is the warp prism, and your robo is so late that going gate-core doesn't seem to confer any advantage.

I believe JayIsImbA was referring to the FPVOD where your attack was late because you were in cross-position on Whirlwind, and your warp prism move-out seemed slightly delayed for some reason.
iLevitate
Profile Joined April 2012
United States225 Posts
May 12 2013 21:58 GMT
#15
to the guy above me.
I held 14/14 with only 2 probes lost with 2 zealots and ms. then later on I held 50 speedlings attack.
You lose, You learn
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2013-05-12 22:38:39
May 12 2013 22:37 GMT
#16
On May 13 2013 06:58 iLevitate wrote:
to the guy above me.
I held 14/14 with only 2 probes lost with 2 zealots and ms. then later on I held 50 speedlings attack.


can you link a replay to that game ?

and by meaning 14/14 is 14 gas 14 pool ? cuz thats pretty hard to hold since you wont have your wall @ natural completed when first lings come in .

@ OP great guide is the build that naniwa used on neo planet S . you can sum it up as 8 gate +1 attack warp prism allin with only 1 gas and summoning only zealots of off 2 bases
1/4 \pi \epsilon_0
FinaleSC2
Profile Joined May 2013
Norway1 Post
May 12 2013 23:23 GMT
#17
Isn't this basically just a 7-gate all-inn with a warp prism and gate opening? Would'nt a regular FFE be stronger?
Home is where the cat is
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
May 12 2013 23:37 GMT
#18
On May 13 2013 08:23 FinaleSC2 wrote:
Isn't this basically just a 7-gate all-inn with a warp prism and gate opening? Would'nt a regular FFE be stronger?


zerg defends easier if you forge fast expand and he take fast 3'd
1/4 \pi \epsilon_0
Abihlai
Profile Joined May 2013
1 Post
May 13 2013 00:04 GMT
#19
Very strong build indeed :D
aldochillbro
Profile Joined July 2012
187 Posts
May 13 2013 00:54 GMT
#20
if zerg played as greedy as they did against the ffe it would make sense to do it off ffe but they don't because that's stupid. as a matter of fact i see no reason not to fake agression with 1 probe 1 zealot 1 msc and recall out and sacrificing 1 pylon. i even think the msc would have it's energy back but idk
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