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The HotS Zerg Help Me Thread - Page 227

Forum Index > StarCraft 2 Strategy
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Alchemik
Profile Joined March 2014
Poland7124 Posts
December 15 2014 08:13 GMT
#4521
On December 15 2014 17:08 Moosegills wrote:
Show nested quote +
On December 15 2014 16:07 Alchemik wrote:
On December 15 2014 14:54 Moosegills wrote:
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on



Swarm hosts can still work rarely given the right situation and proper use, but generally I would say on most standard maps its not very good. If you like opening muta and it is muta vs roach I recommend going into quick brood lords instead

alright... thanks! and what are the things that this Swarm Host style dies to now? multi-pronged harassment? big pushes before sufficient number of SH?


Just the broodlord change (they can't be pulled). "mass broodlord" will beat "mass sh"

ah, yes, I know this one, but I don't want to go "mass sh", just enough to hold various pushes and then transition into broodlords

I thought it'd be safer this way, I'm guessing I was wrong?
Moosegills
Profile Joined March 2011
United States558 Posts
December 15 2014 09:21 GMT
#4522
On December 15 2014 17:13 Alchemik wrote:
Show nested quote +
On December 15 2014 17:08 Moosegills wrote:
On December 15 2014 16:07 Alchemik wrote:
On December 15 2014 14:54 Moosegills wrote:
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on



Swarm hosts can still work rarely given the right situation and proper use, but generally I would say on most standard maps its not very good. If you like opening muta and it is muta vs roach I recommend going into quick brood lords instead

alright... thanks! and what are the things that this Swarm Host style dies to now? multi-pronged harassment? big pushes before sufficient number of SH?


Just the broodlord change (they can't be pulled). "mass broodlord" will beat "mass sh"

ah, yes, I know this one, but I don't want to go "mass sh", just enough to hold various pushes and then transition into broodlords

I thought it'd be safer this way, I'm guessing I was wrong?


You can get baneling speed to be safe from roach/hydra pushes otherwise you will have broodlords in time for roach/hydra/infestor pushes
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
BrutalPotato
Profile Joined December 2014
6 Posts
December 15 2014 09:54 GMT
#4523
How do you tell if a Protoss is going forge fast expand or nex first? I always see the pylon at the nat but then I don't really know which he's going to build after that.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 15 2014 10:19 GMT
#4524
On December 15 2014 08:26 Alchemik wrote:
Show nested quote +
On December 15 2014 04:08 SC2Toastie wrote:
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on

I think the recently popular Baneling Roach push hits straight through the build nowadays, on the other hand, I've seen plenty of players still do it.
It's up for grabs, I suppose!

hm? what is that baneling/roach push?

I'm not talking about a timing, like GGzerG assumed.

There's a mid-lategame style in ZvZ where you add baneling speed and a good number of banelings to have an advantage in the maxed vs maxed army (Banelings are very supply efficient and deal extremely high burst damage). It's usually used vs Roaches, but as Banelings 2-shot Locust, the banelings can be used to essentially remove a wave of Locust, leaving one Zerg without about 20 supply of Banelings, but the other with a TON of useless Swarmhost for a 50 second window.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 15 2014 10:22 GMT
#4525
On December 15 2014 18:54 BrutalPotato wrote:
How do you tell if a Protoss is going forge fast expand or nex first? I always see the pylon at the nat but then I don't really know which he's going to build after that.

You keep your drone or overlord over his natural. He cannot do anything without you seeing it.
If the Forge isn't down when he is at 13 supply, you can get the hatch first off. If he goes Nexus first, add the third hatch. If he adds a forge, add a Spawning pool. If he delays the forge too long, you can easily get away with the hatchery first. His cannon rush will be too late and you'll have plenty of time to defeat it, as you are aware the second the forge goes down.

At least, that is how I usually solve this. I don't know if there are better Zerg around that'll prove me wrong. In lower masters, this works
Mura Ma Man, Dark Da Dude, Super Shot Sos!
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 15 2014 12:48 GMT
#4526
On December 15 2014 19:22 SC2Toastie wrote:
Show nested quote +
On December 15 2014 18:54 BrutalPotato wrote:
How do you tell if a Protoss is going forge fast expand or nex first? I always see the pylon at the nat but then I don't really know which he's going to build after that.

You keep your drone or overlord over his natural. He cannot do anything without you seeing it.
If the Forge isn't down when he is at 13 supply, you can get the hatch first off. If he goes Nexus first, add the third hatch. If he adds a forge, add a Spawning pool. If he delays the forge too long, you can easily get away with the hatchery first. His cannon rush will be too late and you'll have plenty of time to defeat it, as you are aware the second the forge goes down.

At least, that is how I usually solve this. I don't know if there are better Zerg around that'll prove me wrong. In lower masters, this works



This works just fine bro.

I have played around with Pool vs Hatch first a lot. You can hit the same bench marks going pool first. This is because you will be limited by larve production.

So I just goo pool first every game vs protoss now.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
Last Edited: 2014-12-15 13:02:23
December 15 2014 12:54 GMT
#4527
On December 15 2014 02:11 minze wrote:
Hey guys, I know this has asked before but it's a common problem. How do you correctly approach a turtling mech terran?

Everytime I play vs a mech terran I lose. Every Single Time. He get's 3-4 bases and very strong units and it feels like there is nothing I can do about it. A bio terran I can can harrass with lings or banes or mutas. A mech player I can't harrass. I can't do anything to slow him down.

When he finally moves out, my roach hydra, viper army always get's crushed. I'm not even close the majority of the times. Blinding cloud does something, but it's so damn hard to micro the expensive vipers and keep them alive. It has to be an easier way? Some tricks?

What is the right army composition to deal with thors, tanks and hellbats?

What is the right army composition when he transitions to air?

What can I do to slow the terran down?

It feels so hopeless not having the slightest clue how to beat mech terran. It's such a physically and mentally exhausting style to play against, and I never have the reward of winning. It's so different from all the other match ups and styles, which I do enjoy.



I like doing a 1 1 speed roach timing, with burrow, to delay the terran's third. Maybe even kill them if they were greedy. This will also counter the Banshee hell bat timing, assuming you grab all of your queens, and make an overseer asap.

Then I will transition into muta ling bling roach. Which will force them to stay on 3 bases for a long time. I will use muta to find holes in their defense. Forcing them to spend money on static defences. Meanwhile, your whole goal is to prevent the terran from getting a 4th base. Only fully engage them if they try to do a 2-3 base timing vs you, OR if they try to take a 4th. Also, I like to delay my hive tech a bit. Instead, I will take Every base on the map, while banking my money/maxing. Then Ill tech to hive, and just wait. Vs mech, it is all about starving the terran out. You can not force the terran to enage with you, like bio. Get some popcorn, and a drink, and relax.


After you trade with the terran. with your roach, muta ling bane army. You have several choices when remaxing. stay with the same comp. Go BL roach ling bling. BL infestor ling bling. BL viper, ultra tech.

You need to see what the terran is making, and make their counters. At this stage, Terran is usually not full air yet. They will have some Vikings, maybe a raven or 2. Unless you are playing avilo or ruff.

I like to go BL into ultra. and keep switching
Wildbuddha
Profile Joined June 2014
37 Posts
December 15 2014 12:58 GMT
#4528
On December 13 2014 04:33 fethers wrote:
Gold Zerg, and I always do a gassless opening 15p 15h, 4 queens, dbl gas at 5 minute, get 1/1 and get roaches. This used to work really well until the season. I'm losing a lot to ling floods that hit before I have a wall up. Is is the map pool? Has the meta passed me by?

The mappool is bad for this build, because on most maps, the nat is hard to wall off. I still do it though. I go for the usual build and make are partial wall off. on most maps, you can build a wall between the hatch and the ramp, forcing lings to run around. 1 or 2 spines and 2 queens (on the ramp and on hold!) plus a few lings hold off most early pushes.

The key is scouting. does his nat go down? how much later than yours? does he drone it up? Have OVs in every path he could take from his base, so you see it coming.
A defensive bane nest is never a bad idea, I throw it down, when I see, he is not droning up his nat.

I used to do this with my first 2 gas on the nat, but I changed it up, I get them at the main now because the nat it is often under pressure.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 15 2014 21:58 GMT
#4529
On December 15 2014 21:58 Wildbuddha wrote:
Show nested quote +
On December 13 2014 04:33 fethers wrote:
Gold Zerg, and I always do a gassless opening 15p 15h, 4 queens, dbl gas at 5 minute, get 1/1 and get roaches. This used to work really well until the season. I'm losing a lot to ling floods that hit before I have a wall up. Is is the map pool? Has the meta passed me by?

The mappool is bad for this build, because on most maps, the nat is hard to wall off. I still do it though. I go for the usual build and make are partial wall off. on most maps, you can build a wall between the hatch and the ramp, forcing lings to run around. 1 or 2 spines and 2 queens (on the ramp and on hold!) plus a few lings hold off most early pushes.

The key is scouting. does his nat go down? how much later than yours? does he drone it up? Have OVs in every path he could take from his base, so you see it coming.
A defensive bane nest is never a bad idea, I throw it down, when I see, he is not droning up his nat.

I used to do this with my first 2 gas on the nat, but I changed it up, I get them at the main now because the nat it is often under pressure.


Not quite. . . You can do gasless 4 queen on any map, besides xel naga. Akalon, and metal are a bit tougher, but do-able
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 15 2014 22:00 GMT
#4530
On December 15 2014 18:54 BrutalPotato wrote:
How do you tell if a Protoss is going forge fast expand or nex first? I always see the pylon at the nat but then I don't really know which he's going to build after that.


The protoss will choice to do one or the other depending on what they scout on your side. Their opening allows them to do either.
Lobotomist
Profile Joined May 2010
United States1541 Posts
December 16 2014 18:27 GMT
#4531
Are muta openers viable in zvz? Judging by the last couple pages of conversation I'd say yes, but i haven't seen one at anything resembling a high level for a long time. Anyone got a good high level muta zvz game video?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Thefan
Profile Joined December 2012
France20 Posts
December 16 2014 20:41 GMT
#4532
Well, I'd say mutas are definitely viable these days, but most of the time they rely more on the opponent not scouting/not reacting accordingly than on the muta player outplaying the other.
I might have some replays of mutas plays, if top diamond is "ressembling a high level" to you ! Just ask for it !
Moosegills
Profile Joined March 2011
United States558 Posts
December 17 2014 02:26 GMT
#4533
On December 17 2014 03:27 Lobotomist wrote:
Are muta openers viable in zvz? Judging by the last couple pages of conversation I'd say yes, but i haven't seen one at anything resembling a high level for a long time. Anyone got a good high level muta zvz game video?


In my opinion they are not very good, with that being said in a roach/muta scenario it can be quite difficult to establish your third safely vs mutas and in general is "harder" than being the muta player in this scenario.

If you are evidence of high level players going muta
g2 features both scarlett and violet going mutas. Scarlett is a player in particular that always loves going mutas in zvz so if you are interested in playing a style like that keep on eye on her zvz games
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 17 2014 05:02 GMT
#4534
On December 17 2014 11:26 Moosegills wrote:
Show nested quote +
On December 17 2014 03:27 Lobotomist wrote:
Are muta openers viable in zvz? Judging by the last couple pages of conversation I'd say yes, but i haven't seen one at anything resembling a high level for a long time. Anyone got a good high level muta zvz game video?


In my opinion they are not very good, with that being said in a roach/muta scenario it can be quite difficult to establish your third safely vs mutas and in general is "harder" than being the muta player in this scenario.

If you are evidence of high level players going muta https://www.youtube.com/watch?v=altuUMlqRUY g2 features both scarlett and violet going mutas. Scarlett is a player in particular that always loves going mutas in zvz so if you are interested in playing a style like that keep on eye on her zvz games


Just don't watch her ZvZ games again you
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Moosegills
Profile Joined March 2011
United States558 Posts
December 17 2014 07:03 GMT
#4535
On December 17 2014 14:02 SetGuitarsToKill wrote:
Show nested quote +
On December 17 2014 11:26 Moosegills wrote:
On December 17 2014 03:27 Lobotomist wrote:
Are muta openers viable in zvz? Judging by the last couple pages of conversation I'd say yes, but i haven't seen one at anything resembling a high level for a long time. Anyone got a good high level muta zvz game video?


In my opinion they are not very good, with that being said in a roach/muta scenario it can be quite difficult to establish your third safely vs mutas and in general is "harder" than being the muta player in this scenario.

If you are evidence of high level players going muta https://www.youtube.com/watch?v=altuUMlqRUY g2 features both scarlett and violet going mutas. Scarlett is a player in particular that always loves going mutas in zvz so if you are interested in playing a style like that keep on eye on her zvz games


Just don't watch her ZvZ games again you


Don't??? You mean do!!!
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 17 2014 07:08 GMT
#4536
On December 17 2014 16:03 Moosegills wrote:
Show nested quote +
On December 17 2014 14:02 SetGuitarsToKill wrote:
On December 17 2014 11:26 Moosegills wrote:
On December 17 2014 03:27 Lobotomist wrote:
Are muta openers viable in zvz? Judging by the last couple pages of conversation I'd say yes, but i haven't seen one at anything resembling a high level for a long time. Anyone got a good high level muta zvz game video?


In my opinion they are not very good, with that being said in a roach/muta scenario it can be quite difficult to establish your third safely vs mutas and in general is "harder" than being the muta player in this scenario.

If you are evidence of high level players going muta https://www.youtube.com/watch?v=altuUMlqRUY g2 features both scarlett and violet going mutas. Scarlett is a player in particular that always loves going mutas in zvz so if you are interested in playing a style like that keep on eye on her zvz games


Just don't watch her ZvZ games again you


Don't??? You mean do!!!



haha, she just does her own thing in zvz and zvp. Its like trying to copy MC. only MC can do mc
Psychonian
Profile Joined March 2012
United States2322 Posts
Last Edited: 2014-12-18 03:34:22
December 18 2014 03:34 GMT
#4537
So I just played a game against this protoss that went for an army of voidrays supported with GW units. While I'm aware that I played like shit, I want to know how exactly I butchered this last engagement so very badly. If someone could take a look that would be much appreciated

edit: of course, i forgot to include the replay

http://drop.sc/390409
Trans Rights
velvex
Profile Joined March 2012
Germany226 Posts
December 18 2014 16:26 GMT
#4538
On December 18 2014 12:34 Psychonian wrote:
So I just played a game against this protoss that went for an army of voidrays supported with GW units. While I'm aware that I played like shit, I want to know how exactly I butchered this last engagement so very badly. If someone could take a look that would be much appreciated

edit: of course, i forgot to include the replay

http://drop.sc/390409

If we really only look at that final engagement, it comes down to your units not attacking during the battle (you ordered a move command that allowed the void rays to shoot down your hydras) and to the lack of a concave (your units beelined into the battle).
Defenestrator
Profile Joined October 2011
400 Posts
December 18 2014 16:41 GMT
#4539
I just started laddering again in S4 after a long break, so I'm not too familiar with the newer maps. Are there any overall differences in the newer maps? From a glance, they seem a lot larger (every map seems like Tal'darim Altar-sized), and it looks easier to secure 3rd/4th/5th bases (usually no rocks separating nat and 3rd).
Ultras and banelings go together like peas and carrots
Psychonian
Profile Joined March 2012
United States2322 Posts
December 18 2014 21:12 GMT
#4540
On December 19 2014 01:26 velvex wrote:
Show nested quote +
On December 18 2014 12:34 Psychonian wrote:
So I just played a game against this protoss that went for an army of voidrays supported with GW units. While I'm aware that I played like shit, I want to know how exactly I butchered this last engagement so very badly. If someone could take a look that would be much appreciated

edit: of course, i forgot to include the replay

http://drop.sc/390409

If we really only look at that final engagement, it comes down to your units not attacking during the battle (you ordered a move command that allowed the void rays to shoot down your hydras) and to the lack of a concave (your units beelined into the battle).


Thanks for the advice. I was trying to get my hydras and roaches in dso that I could getmore units firing but I guess that didn't work out well.
Trans Rights
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