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The HotS Zerg Help Me Thread - Page 226

Forum Index > StarCraft 2 Strategy
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hypnotoad.410
Profile Joined January 2011
Germany29 Posts
December 10 2014 12:24 GMT
#4501
how do i react to a ebay block at the natural?
Deleted User 261926
Profile Joined April 2012
960 Posts
December 10 2014 20:01 GMT
#4502
On December 10 2014 21:24 hypnotoad.410 wrote:
how do i react to a ebay block at the natural?

You mean when you go hatch first?
Defenestrator
Profile Joined October 2011
400 Posts
December 10 2014 20:24 GMT
#4503
On December 10 2014 21:24 hypnotoad.410 wrote:
how do i react to a ebay block at the natural?


Go something like:

15p
16g
16OL
once pool pops, queen + 4 lings, secure natural and expand. 2nd queen once first finishes.

As far as I know, this doesn't really set you back since he's investing 125 early minerals to block your expo+ an scv not mining, play out the game normally from there. You also get the advantage of slightly quicker speed from the faster pool/gas.
Ultras and banelings go together like peas and carrots
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 10 2014 20:24 GMT
#4504
On December 10 2014 21:24 hypnotoad.410 wrote:
how do i react to a ebay block at the natural?

Hatch first should have an ebay up before the SCV arrives. If he cuts economy, tech and all he has to get an ebay block down, just 16 pool, kill the scv, expand when you can.
Or take your third as a natural and your natural a couple of minutes later.

I'm not sure what the perfect response is, ebay blcoking a hatch first is sooo terrible...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
fethers
Profile Joined November 2012
United States19 Posts
December 12 2014 19:33 GMT
#4505
Gold Zerg, and I always do a gassless opening 15p 15h, 4 queens, dbl gas at 5 minute, get 1/1 and get roaches. This used to work really well until the season. I'm losing a lot to ling floods that hit before I have a wall up. Is is the map pool? Has the meta passed me by?
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 12 2014 19:34 GMT
#4506
On December 13 2014 04:33 fethers wrote:
Gold Zerg, and I always do a gassless opening 15p 15h, 4 queens, dbl gas at 5 minute, get 1/1 and get roaches. This used to work really well until the season. I'm losing a lot to ling floods that hit before I have a wall up. Is is the map pool? Has the meta passed me by?


Almost certainly the map pool. Also, I might steel that build.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
11B
Profile Joined March 2010
United States188 Posts
December 12 2014 23:12 GMT
#4507
Gold Zerg, and I always do a gassless opening 15p 15h, 4 queens, dbl gas at 5 minute, get 1/1 and get roaches. This used to work really well until the season. I'm losing a lot to ling floods that hit before I have a wall up. Is is the map pool? Has the meta passed me by?
The map pool doesn't help but the build you've been using, at least imo, is only "safe" on maps you can quickly wall or vs a 1 base all in. Versus a 1 base all in you can just delay your gas and stop drones around 18-20 and just keep massing queens/spines.

Anyways, safety vs greed is a fine line in Z vs Z. If you keep dying to ling floods I'd suggest a standard 1st 100g into speed followed by baneling nest and a spine (sim city at expand). Alternatively you can flip Bling nest and speed around.
LoL....Pogue
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 13 2014 14:08 GMT
#4508
On December 13 2014 04:33 fethers wrote:
Gold Zerg, and I always do a gassless opening 15p 15h, 4 queens, dbl gas at 5 minute, get 1/1 and get roaches. This used to work really well until the season. I'm losing a lot to ling floods that hit before I have a wall up. Is is the map pool? Has the meta passed me by?


Vs speed all ins before 6 min. (before wall usually)

You much bring down all 4 queens so they are together at the base of your ramp, AND make slow lings to protect them. You will have way more drones then the all-inner. So you will be ahead after the attack, Just counter with the slow lings after to prevent him from droning behind his all in, AND resume your strat.

EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 13 2014 14:10 GMT
#4509
On December 13 2014 08:12 11B wrote:
Show nested quote +
Gold Zerg, and I always do a gassless opening 15p 15h, 4 queens, dbl gas at 5 minute, get 1/1 and get roaches. This used to work really well until the season. I'm losing a lot to ling floods that hit before I have a wall up. Is is the map pool? Has the meta passed me by?
The map pool doesn't help but the build you've been using, at least imo, is only "safe" on maps you can quickly wall or vs a 1 base all in. Versus a 1 base all in you can just delay your gas and stop drones around 18-20 and just keep massing queens/spines.

Anyways, safety vs greed is a fine line in Z vs Z. If you keep dying to ling floods I'd suggest a standard 1st 100g into speed followed by baneling nest and a spine (sim city at expand). Alternatively you can flip Bling nest and speed around.


This is also true. You can skip Ling speed, make defensive bane nest - and then pretend you are "gasless" to do the 1 1 roach timing. Works well even at top lvls
minze
Profile Joined December 2014
1 Post
December 14 2014 17:11 GMT
#4510
Hey guys, I know this has asked before but it's a common problem. How do you correctly approach a turtling mech terran?

Everytime I play vs a mech terran I lose. Every Single Time. He get's 3-4 bases and very strong units and it feels like there is nothing I can do about it. A bio terran I can can harrass with lings or banes or mutas. A mech player I can't harrass. I can't do anything to slow him down.

When he finally moves out, my roach hydra, viper army always get's crushed. I'm not even close the majority of the times. Blinding cloud does something, but it's so damn hard to micro the expensive vipers and keep them alive. It has to be an easier way? Some tricks?

What is the right army composition to deal with thors, tanks and hellbats?

What is the right army composition when he transitions to air?

What can I do to slow the terran down?

It feels so hopeless not having the slightest clue how to beat mech terran. It's such a physically and mentally exhausting style to play against, and I never have the reward of winning. It's so different from all the other match ups and styles, which I do enjoy.
Mephtral
Profile Joined December 2011
Sweden60 Posts
December 14 2014 17:32 GMT
#4511
On December 15 2014 02:11 minze wrote:
Hey guys, I know this has asked before but it's a common problem. How do you correctly approach a turtling mech terran?

Everytime I play vs a mech terran I lose. Every Single Time. He get's 3-4 bases and very strong units and it feels like there is nothing I can do about it. A bio terran I can can harrass with lings or banes or mutas. A mech player I can't harrass. I can't do anything to slow him down.

When he finally moves out, my roach hydra, viper army always get's crushed. I'm not even close the majority of the times. Blinding cloud does something, but it's so damn hard to micro the expensive vipers and keep them alive. It has to be an easier way? Some tricks?

What is the right army composition to deal with thors, tanks and hellbats?

What is the right army composition when he transitions to air?

What can I do to slow the terran down?

It feels so hopeless not having the slightest clue how to beat mech terran. It's such a physically and mentally exhausting style to play against, and I never have the reward of winning. It's so different from all the other match ups and styles, which I do enjoy.


If you cant make roach hydra viper timings work, just go for swarmhosts
The answer to thors tanks and hellbats: Swarmhosts
The answer to a mech player transitioning to air: Swarmhosts + spores + vipers with some hydras(Or corruptors)
How to slow down a meching terran: Swarmhosts

It's boring as hell imo.. but it's best answer to mech, just make a ton of swarmhosts, and then you can either keep going swarmhost until he runs out of money, or double spire upgrades and do a huge muta switch if he doesn't make enough turrets/anti air.
Alchemik
Profile Joined March 2014
Poland7124 Posts
December 14 2014 17:58 GMT
#4512
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 14 2014 19:08 GMT
#4513
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on

I think the recently popular Baneling Roach push hits straight through the build nowadays, on the other hand, I've seen plenty of players still do it.
It's up for grabs, I suppose!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Alchemik
Profile Joined March 2014
Poland7124 Posts
December 14 2014 23:26 GMT
#4514
On December 15 2014 04:08 SC2Toastie wrote:
Show nested quote +
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on

I think the recently popular Baneling Roach push hits straight through the build nowadays, on the other hand, I've seen plenty of players still do it.
It's up for grabs, I suppose!

hm? what is that baneling/roach push?
brickrd
Profile Blog Joined March 2014
United States4894 Posts
December 15 2014 00:03 GMT
#4515
On December 15 2014 02:32 Mephtral wrote:
Show nested quote +
On December 15 2014 02:11 minze wrote:
Hey guys, I know this has asked before but it's a common problem. How do you correctly approach a turtling mech terran?

Everytime I play vs a mech terran I lose. Every Single Time. He get's 3-4 bases and very strong units and it feels like there is nothing I can do about it. A bio terran I can can harrass with lings or banes or mutas. A mech player I can't harrass. I can't do anything to slow him down.

When he finally moves out, my roach hydra, viper army always get's crushed. I'm not even close the majority of the times. Blinding cloud does something, but it's so damn hard to micro the expensive vipers and keep them alive. It has to be an easier way? Some tricks?

What is the right army composition to deal with thors, tanks and hellbats?

What is the right army composition when he transitions to air?

What can I do to slow the terran down?

It feels so hopeless not having the slightest clue how to beat mech terran. It's such a physically and mentally exhausting style to play against, and I never have the reward of winning. It's so different from all the other match ups and styles, which I do enjoy.


If you cant make roach hydra viper timings work, just go for swarmhosts
The answer to thors tanks and hellbats: Swarmhosts
The answer to a mech player transitioning to air: Swarmhosts + spores + vipers with some hydras(Or corruptors)
How to slow down a meching terran: Swarmhosts

It's boring as hell imo.. but it's best answer to mech, just make a ton of swarmhosts, and then you can either keep going swarmhost until he runs out of money, or double spire upgrades and do a huge muta switch if he doesn't make enough turrets/anti air.

i would add to this that infestors are very good if terran successfully stalemates into a mass air army. it depends on your control, but if used correctly fungals and infested terrans can both be great tools for threatening his ravens and not allowing him to just fly over you with 4000 PDD forcing you into an impossible engagement

the two conditions for infestors being any good are basically 1) opponent has large air army and 2) late enough in game that you can spend gas on them without dying to a push
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10721 Posts
December 15 2014 02:20 GMT
#4516
On December 15 2014 04:08 SC2Toastie wrote:
Show nested quote +
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on

I think the recently popular Baneling Roach push hits straight through the build nowadays, on the other hand, I've seen plenty of players still do it.
It's up for grabs, I suppose!



lol, why do people post things like this when it isn't even valid advice or input? There is no recent popular roach / bling timing at the moment, if you can hit a roach / baneling timing, your opponent either A) Has terrible macro, B) playing at a level where build orders don't matter. C) All of the above and some.

If your opponent goes mutalisks, then what, you just curl up in a ball and click surrender?
AKA: TelecoM[WHITE] Protoss fighting
Moosegills
Profile Joined March 2011
United States558 Posts
December 15 2014 05:54 GMT
#4517
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on



Swarm hosts can still work rarely given the right situation and proper use, but generally I would say on most standard maps its not very good. If you like opening muta and it is muta vs roach I recommend going into quick brood lords instead
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
11B
Profile Joined March 2010
United States188 Posts
December 15 2014 06:11 GMT
#4518
There is no recent popular roach / bling timing at the moment, if you can hit a roach / baneling timing, your opponent either A) Has terrible macro, B) playing at a level where build orders don't matter. C) All of the above and some.
Disagree here. I wasn't the person who said a single word about Roach/Bling......and to be honest, I don't know if "timing" is the right word to be fair.

I watch a lot of SC2 and I see players like Snute, TLO, Nerchio, Kane, Patrino, and I'm pretty sure I remember Sacsri too..........all transitioning into a large Roach/Bane unit comp. Now this obviously isn't done "every" game but I've seen it literally dozens of times in the past 1-6 months by a wide variety of players.

I have no idea how or if this is even applicable to the question it was in response too (Z vs Z sh usage) but nonetheless, I've seen it pretty frequently (transition into that composition for most of their units....with some hydra and viper usually added later too).
LoL....Pogue
Alchemik
Profile Joined March 2014
Poland7124 Posts
December 15 2014 07:07 GMT
#4519
On December 15 2014 14:54 Moosegills wrote:
Show nested quote +
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on



Swarm hosts can still work rarely given the right situation and proper use, but generally I would say on most standard maps its not very good. If you like opening muta and it is muta vs roach I recommend going into quick brood lords instead

alright... thanks! and what are the things that this Swarm Host style dies to now? multi-pronged harassment? big pushes before sufficient number of SH?
Moosegills
Profile Joined March 2011
United States558 Posts
December 15 2014 08:08 GMT
#4520
On December 15 2014 16:07 Alchemik wrote:
Show nested quote +
On December 15 2014 14:54 Moosegills wrote:
On December 15 2014 02:58 Alchemik wrote:
hm, was wondering - is it still "okay" to do the SH build from Blade's overview (http://wiki.teamliquid.net/starcraft2/Blade%27s_Overview_of_HotS_ZvZ first one here)

but just go into broodlords right after you have those 15 swarm hosts? it seems decent on paper and I've been having quite a lot of success with it, but I'm just diamond and was wondering if it's also okay later on



Swarm hosts can still work rarely given the right situation and proper use, but generally I would say on most standard maps its not very good. If you like opening muta and it is muta vs roach I recommend going into quick brood lords instead

alright... thanks! and what are the things that this Swarm Host style dies to now? multi-pronged harassment? big pushes before sufficient number of SH?


Just the broodlord change (they can't be pulled). "mass broodlord" will beat "mass sh"
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
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