I'm this close to map hacking full time vs protoss because this is bullshit
The HotS Terran Help Me Thread - Page 87
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Ruined Gamer
United States36 Posts
I'm this close to map hacking full time vs protoss because this is bullshit | ||
Ruined Gamer
United States36 Posts
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Ruined Gamer
United States36 Posts
Cannon rush | ||
Ruined Gamer
United States36 Posts
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Ruined Gamer
United States36 Posts
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Ruined Gamer
United States36 Posts
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Ruined Gamer
United States36 Posts
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Ruined Gamer
United States36 Posts
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Ruined Gamer
United States36 Posts
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gingerfluffmuff
Austria4570 Posts
On May 29 2013 18:06 Ruined Gamer wrote: how do you beat cannon rush tvp? I'm this close to map hacking full time vs protoss because this is bullshit 1 marauder in a bunker stops the cannons advancing. Maybe get in the habit to scout your main for 2gate / cannons on 2p maps before opening 14 cc. | ||
Ruined Gamer
United States36 Posts
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Chaggi
Korea (South)1936 Posts
This is a TvP on Bel'Shir, I open Reaper -> Reactor, and I scout that there's 1 less Pylon, guess it's probably proxy stargate,I get to the pylon just about as early as I can but I'm not sure how to hold this. Is this just a build order loss or was there something I could've done? Maybe pulled SCVs? | ||
govie
9334 Posts
On May 29 2013 16:01 Ruined Gamer wrote: Are there any good all-ins for TvP? I'm playing all three races recently (woo level 90!) but TvP is by far my worst match-up, worse than my ZvZ actually. I just can't beat protoss late game. I used to do siege tanks - widow mine pressure but it was just too weak. Should I go 11/11 rax pull all SCVs or try for the late game? This has been asked more then once in this thread, maybe put the answer in OP. No, in general there isnt. MKP does a 11/11 with bunkers against nexus cannon and wins in a gsl match. But i dont think amateurs can pull that off with a high winrate. I think macro game is better option, just build more stuff and keep trading. | ||
halpimcat
215 Posts
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AKomrade
United States582 Posts
On May 29 2013 19:17 Chaggi wrote: http://drop.sc/338795 This is a TvP on Bel'Shir, I open Reaper -> Reactor, and I scout that there's 1 less Pylon, guess it's probably proxy stargate,I get to the pylon just about as early as I can but I'm not sure how to hold this. Is this just a build order loss or was there something I could've done? Maybe pulled SCVs? You need bunkers and turrets. One of TheDwf's posts covers oracle defense specifically somewhere in this thread. In this specific situation however, you need to have a bunker at the top of your ramp at least. Your reaction should be to immediately set defense up to hold his push. He was also going to all in you, but because you never reacted to the proxy you scouted, he killed you before he needed the gates. | ||
snaga90
United States29 Posts
I was skeptical, but said what the hell and tried it out... and damn, I think it's very strong. I had no idea's that 2 reapers would beat a stalker, or how much damage a reaper does to a zealot when it's not microing away the entire time. After the 2 reapers, he expands, drops a factory, and does either a 4 helion drop or widow mine marine drop. But you can also simply just drop 1-2 more rax and proceed to play standard. It just seems that 2 much reapers is so much better than one and opens up a lot more doors. Anyone have any thoughts on this? | ||
Jardel
Sweden13 Posts
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ProAndrii
United Kingdom17 Posts
Cheer Andrii | ||
Tannex
United States196 Posts
Anyway, I was wondering if, at the very least, the concept is valid or if these few games were flukes? Woud love to post these replays, but I currently do not have access to my computer and will not for at least the next two weeks. | ||
Tannex
United States196 Posts
On May 30 2013 00:33 halpimcat wrote: I feel I need some help with my decision-making in TvP. I get really antsy when I allow them to sit on three bases so I attack often. But this leads me to indecision when I can't find an opening to attack. Example, Protoss has secured his third on Whirlwind and his army (smaller than mine and deaddeaddead if I can disable his templar) is defending it with high templar and cannons to spot ghosts. Is there any way for me to attack into it? What's the next step if not? Dropping becomes difficult because they have cannons near their bases with ht to feedback medivacs. I actually have no huge problems with big army engagements in the middle, but it always feels like the mid-lategame decision to finally attack is 100% up to the protoss, and it's difficult to force engagements from something I did. When it starts getting to this spot, I would recommend throwing down a lot more ccs and building up a ghost viking bio army, using the ccs to slowly sac scvs and gain a huge army value. Be sure to use a medivac or two to poke around his bases still, delay his fourth, and scout out hus unit composition. Once you get the army it comes down to engaging. Also add hellbats if the toss is heavy on chargelots. | ||
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