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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On May 29 2013 18:12 gingerfluffmuff wrote:Show nested quote +On May 29 2013 18:06 Ruined Gamer wrote: how do you beat cannon rush tvp?
I'm this close to map hacking full time vs protoss because this is bullshit 1 marauder in a bunker stops the cannons advancing. Maybe get in the habit to scout your main for 2gate / cannons on 2p maps before opening 14 cc.
yeah a Maurader inside a bunker matches the cannon range and will completely stop any advancing cannons. From there you can take the rest of your bio force and hit their main.
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Recently I've been facing some Protoss players who like to go for an early chargelot/archon attack, with hardly any stalkers at all, but sometimes a couple immortals. Is there anything particular to note about facing this composition, such as what my own army composition should be, or how I should engage?
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On May 30 2013 05:42 snaga90 wrote: I've been pretty lost with TvP, so I randomly logged onto KR server and checked out the highest ranked Terran's build orders, and he opened 12 rax 12 gas reactor double reaper literally every TvP.
I was skeptical, but said what the hell and tried it out... and damn, I think it's very strong. I had no idea's that 2 reapers would beat a stalker, or how much damage a reaper does to a zealot when it's not microing away the entire time.
After the 2 reapers, he expands, drops a factory, and does either a 4 helion drop or widow mine marine drop. But you can also simply just drop 1-2 more rax and proceed to play standard. It just seems that 2 much reapers is so much better than one and opens up a lot more doors.
Anyone have any thoughts on this? Problem I see with such a build is that while two Reapers are good, you'll automatically lose the game if they go for quick Oracles. All they'd have to do is build one Oracle to roll over you because you have nothing that can shoot up.
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United States4883 Posts
I've recently been playing around with terran and meching....
My question is: When playing mech, how do you deal with a swarm host contain? The best solution I can come up with is to immediately build 2 starports upon scouting the contain and go for 3-4 medivacs and starting viking/raven production while de-emphasizing tank production and prioritizing more hellbats (ex: 1 reactor fact + 4 TL fact, making 4 hellbats, 2 tanks at a time). The idea is to continually do hellbat/tank drops while slowly building up a raven fleet on 3-4 bases.
Thoughts? Is this a good response or is there a better one?
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United Kingdom12022 Posts
On May 30 2013 17:53 SC2John wrote: I've recently been playing around with terran and meching....
My question is: When playing mech, how do you deal with a swarm host contain? The best solution I can come up with is to immediately build 2 starports upon scouting the contain and go for 3-4 medivacs and starting viking/raven production while de-emphasizing tank production and prioritizing more hellbats (ex: 1 reactor fact + 4 TL fact, making 4 hellbats, 2 tanks at a time). The idea is to continually do hellbat/tank drops while slowly building up a raven fleet on 3-4 bases.
Thoughts? Is this a good response or is there a better one?
I personally think from experience when they go swarmhosts the worst thing you can do is de-emphasize tank production. You need to make sure you've got enough tanks to battle back his locust waves and you really do want to be going for ravens against zerg anyways.
The drop idea is definately the right one, but I think against swarmhosts hellbats outside of a few for drops completely lose their utility and it's better to be dropping thors/tanks to snipe buildings rather than bothering with drones. If he's got you in a swarm host contain he's most likely already going to have a big bank so although killing drones is important, it's much, much more important to be destroying any tech structures which tank/thor drops are better at.
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Alllllrighttttt.
I have been away form SC2 for a while now , but thinking about coming back.
Any brief info on each match up? TvT, TvZ and TvP?
Also, is there any new things I should know?
Thanks TL!
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When i go 5 raxx pressure before third base in tvp, when should i add fourth and fifth raxx? at what time
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On May 30 2013 20:59 TsGBruzze wrote:When i go 5 raxx pressure before third base in tvp, when should i add fourth and fifth raxx? at what time 
just after you start building your starport + raxx #2/3 addons
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Hi i'm teaching a guy how to play SC2, and i was looking for some good standardish, bio based TvZ opening that we can find pro player replays for. Any suggestions?
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On May 30 2013 19:38 dynwar7 wrote: Alllllrighttttt.
I have been away form SC2 for a while now , but thinking about coming back.
Any brief info on each match up? TvT, TvZ and TvP?
Also, is there any new things I should know?
Thanks TL!
On May 30 2013 22:16 Surili wrote: Hi i'm teaching a guy how to play SC2, and i was looking for some good standardish, bio based TvZ opening that we can find pro player replays for. Any suggestions?
Check the OP! Lazylazy
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On May 31 2013 00:19 Marathi wrote:Show nested quote +On May 30 2013 19:38 dynwar7 wrote: Alllllrighttttt.
I have been away form SC2 for a while now , but thinking about coming back.
Any brief info on each match up? TvT, TvZ and TvP?
Also, is there any new things I should know?
Thanks TL! Show nested quote +On May 30 2013 22:16 Surili wrote: Hi i'm teaching a guy how to play SC2, and i was looking for some good standardish, bio based TvZ opening that we can find pro player replays for. Any suggestions? Check the OP! Lazylazy 
Thank you and I am really sorry. Like I said, been away for ages, I havent even looked at the OP lol, just went to post my question. My mistake
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On May 30 2013 14:33 geokilla wrote:Show nested quote +On May 30 2013 05:42 snaga90 wrote: I've been pretty lost with TvP, so I randomly logged onto KR server and checked out the highest ranked Terran's build orders, and he opened 12 rax 12 gas reactor double reaper literally every TvP.
I was skeptical, but said what the hell and tried it out... and damn, I think it's very strong. I had no idea's that 2 reapers would beat a stalker, or how much damage a reaper does to a zealot when it's not microing away the entire time.
After the 2 reapers, he expands, drops a factory, and does either a 4 helion drop or widow mine marine drop. But you can also simply just drop 1-2 more rax and proceed to play standard. It just seems that 2 much reapers is so much better than one and opens up a lot more doors.
Anyone have any thoughts on this? Problem I see with such a build is that while two Reapers are good, you'll automatically lose the game if they go for quick Oracles. All they'd have to do is build one Oracle to roll over you because you have nothing that can shoot up. I'm interested in thedwf's take on this. I saw Maru do this build in the U&Ds and had some good success, though he got kinda lucky with one of his mines during the drop. You still have to SCV scout since the 2x reapers will be late so I would guess if you have reason to suspect stargate play you can adjust accordingly?
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On May 30 2013 07:11 Jardel wrote: How do i beat mass queens into ultras if i play mech ? If i push out when taking my 3:e i get crushed by the upgraded queens. When he gets static defence at his bases its really hard to drop as well because the queens just kills everything everywhere, when the ultras gets out its game over with that many queens + the creep spread he got. Last game a remaxed about 4 times because of all the bases i got up . I just cant kill anything even in a defensive position.
You lose to... Mass queen...? Really? Any half-decent push before their ultras pop will kill them. Queens suck, your standard hellbat-tank will beat this EASILY.
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This is a general question that isn't race specific--but when is the right time to pull workers during a defense?
Do it too late and its just prolonging the inevitable. Do it too early and you lose too many workers. How do you judge when you "can't hold" a push and hence need to pull workers?
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Question: after a long, awsome and drawn out game after me Meching vs P, after several hard battles, wiping out each others army, and denying bases, it came down to a low eco game, with no mining bases for the toss, who had nothing but a couple of zealots + archons, and me on 3 still / reastablishomh mining bases. oll of a sudden, the toss had 10 carriers. i had a hellbat / thor / mine army, and was on 5 or 6 starports, pumping out vikings like mad. i even landed a nuke on the carriers, but they didnt seem to care. His ground army was completely annihilated by the nuke, + a part of my ground army, i went on for a tank ranby-basetrade. the carriers only got shields dmgd from the nuke. , and some emps. So i thougt okey go in with my 12 or so vikings. But oh man, those interceptors rape vikings faster as u can say "help". I made some emergancy widowmines, but those stupid things fired on interceptors , and suddenly he was over my production with his carriers. My tank /hellbat runbay killed his 6. and 5. , he was trying to reastablish, but soon the encountered reeinforcing carriers, and got wiped out.
The result was interceptors owned my starports and everything else, while he had no mining for the last 10 or so minutes of the game. The qestion is now: What units to build against carriers, if u have a full mech army of 150 food?
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On May 31 2013 02:44 Thieving Magpie wrote: This is a general question that isn't race specific--but when is the right time to pull workers during a defense?
Do it too late and its just prolonging the inevitable. Do it too early and you lose too many workers. How do you judge when you "can't hold" a push and hence need to pull workers? I pull them immediately. Sometimes they only have to tank one shot and i can mineralwalk them back. Depends on the allin. Make sure to micro your workers well.
I am a ~1200 Terran recently struggling with Slingallins (30-40 lings @6:30) on maps like Whirlwind or Akilon where i don't go for Reaper Expand but rather for CC first or 1 Rax Fe. I scout Standard 17p 17g or 16/16. They build 4 lings to scout and denie my scouting. Any Chance to hold with CC on lowground?
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On May 31 2013 07:14 CCAA wrote: I am a ~1200 Terran recently struggling with Slingallins (30-40 lings @6:30) on maps like Whirlwind or Akilon where i don't go for Reaper Expand but rather for CC first or 1 Rax Fe. I scout Standard 17p 17g or 16/16. They build 4 lings to scout and denie my scouting. Any Chance to hold with CC on lowground? It's possible to fully wall off at around 6:00 while cutting other production a little bit. A lot of pros do this to be safe.
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Hi all, high diamond here, Previous season my TVZ used to be my best matchup. Zerg seem to have figured out hots a bit better right now and its currently a rather weird mu for me, mutalisks either keep me in base or roach hydra kills my usual midgame advantage. If I dont kill his 3rd with some kind of 12ish push, I feel outright helpless. I like dropping a lot, but good overlord spread and a couple of spines keep countering my drops. Cam some1 recommend me a strong mid game transition/composition opting for a macro advantage in the next five minutes so I kill him off? thanx in advance
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On May 31 2013 08:14 policymaker wrote: Hi all, high diamond here, Previous season my TVZ used to be my best matchup. Zerg seem to have figured out hots a bit better right now and its currently a rather weird mu for me, mutalisks either keep me in base or roach hydra kills my usual midgame advantage. If I dont kill his 3rd with some kind of 12ish push, I feel outright helpless. I like dropping a lot, but good overlord spread and a couple of spines keep countering my drops. Cam some1 recommend me a strong mid game transition/composition opting for a macro advantage in the next five minutes so I kill him off? thanx in advance
After the reactor is done on the starport.. 1st: viking and medivac. 1 viking is enough to scare overlords away and kill some. dropping will be easier.
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United States4883 Posts
On May 31 2013 06:49 Holo82 wrote:Question: after a long, awsome and drawn out game after me Meching vs P, after several hard battles, wiping out each others army, and denying bases, it came down to a low eco game, with no mining bases for the toss, who had nothing but a couple of zealots + archons, and me on 3 still / reastablishomh mining bases. oll of a sudden, the toss had 10 carriers. i had a hellbat / thor / mine army, and was on 5 or 6 starports, pumping out vikings like mad. i even landed a nuke on the carriers, but they didnt seem to care. His ground army was completely annihilated by the nuke, + a part of my ground army, i went on for a tank ranby-basetrade. the carriers only got shields dmgd from the nuke. , and some emps. So i thougt okey go in with my 12 or so vikings. But oh man, those interceptors rape vikings faster as u can say "help". I made some emergancy widowmines, but those stupid things fired on interceptors  , and suddenly he was over my production with his carriers. My tank /hellbat runbay killed his 6. and 5. , he was trying to reastablish, but soon the encountered reeinforcing carriers, and got wiped out. The result was interceptors owned my starports and everything else, while he had no mining for the last 10 or so minutes of the game. The qestion is now: What units to build against carriers, if u have a full mech army of 150 food?
This is kind of an odd question, mostly because you don't seem to have ravens in this scenario and you probably should. Also because you somehow manage to not scout 10 carriers which takes like a minimum of 4-6 minutes to make.
The best anti-carrier composition I've come across is raven/viking with a handful of thors + mines. If there are more carriers than tempests in the composition, just lay down carpet seeker missiles while running ~10 mines underneath the carriers. The mines are low attack priority so if your vikings are engaging the carriers, the carriers will not fire at the mines unless they manually target. Mine/hellbat/ghost is the best remax army to deal with mass gateway units.
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