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On July 09 2013 02:23 JaKaTaK wrote: If we could measure oversaturation (16-24 as well as 24+) that would be really fucking cool, but I haven't come up with anything yet.
Can you look for disparities between worker count and total (gas + mineral) income, averaged over a minute? Some leniency would be required for workers that had just been built, and it might take some tuning but I think it would at least make it obvious if someone mines a base out and doesn't move their workers, etc.
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worker efficiency is something we already tried. It turns out that Masters players aren't very much better at making their workers efficient than silver league players. It might be useful for seeing how long it takes players to transfer like you were talking about.
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GGTracker is fantastic, I can not beleive I have not used this until now.
One question though: Does the tool take into consideration if you que up your units or not? Ie if I que up 5 tanks in one factory is that calculated as having spent all those resources immediatley or not?
It is a bit weird that the tool says that my Spending skill is on Grand Master level even though I am only Diamond. Maybe the tool overestimate the spending skill of Terran players since it easier to accidently que up units compared to Zerg and Protoss?
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Hi Mock!
Spending is just one of many elements that lead to victory or defeat in a game of Sc2. Your strategy and decision making, Saturation Speed, and Micro also play huge roles in determining what league you end up in. If your Spending Skill is consistently GM, start looking at your Saturation Speed. If you consistenly have GM/M for those metrics then its likely a lack of multitasking and good decision making/strategy that are keeping you from promotion.
Queing up units does count towards Spending (as we can't know if you are queuing units or not at this stage of GGTracker's development). That is something you will have to police yourself. You should try to keep the queue to 2 or less, 3 at the absolute max and only in special situations.
Hope that helps, let me know if you need anything 
JaK
EDIT: It's ma birf-day yo!
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I checked my replays carefully and I actually que very little (except for SCVs). My spending skill is at Grandmaster level but my saturation speed is only Gold. I guess I should take expansions faster? But then again I play Mech which means that you have to be very carefull about expanding compared to bio.
It would be cool if the tool could keep track of playstyles and figure out which playstyles are the most succefull, both in general and on the personal level. If you can parse which units you build it would be possible to classify players as Mech or Bio players based on the proportion between different units.
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@JakaTak
Thanks for the link! If I interpret this correclty you can game the system so that you get GM Saturation Speed by expanding as late as possible so have already pre-built the SCVs to immediatly sature the expansions?
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that is correct. But for your own benefit, I suggest not gaming the system We're working on improving the metric.
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HAPPY BIRFDAY JaKaTaK!
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Hi JaK, I just wanted to say thank you for the amazing tools you've given the community. I had gotten frustrated with ladder, and I'd quit for a few months. I came back, got placed in bronze (I was in silver before I stopped) and got even more discouraged. I then decided to give TheStaircase a try. I got into gold within the week. Thank you for helping me to have much more fun with ladder than I ever have in the past.
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Russian Federation25 Posts
Staircase makes theCore learning so much easier. I started both of them at the same time, and i have very good experience. Thanks JakaTaK
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Edit: Derrrrp I'm silly. Ignore this post.
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Thanks so much! Releasing a new video shortly! Hopefully we can get this whole tutorial for TheStaircase streamlined soon
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A thought just came to me, is it possible to create a kind of SQ over time graph in games so that we know when we slipped in macro?
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Oooooo, that sounds awesome. I'll ask dsj.
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On July 19 2013 23:14 jcr2001 wrote: A thought just came to me, is it possible to create a kind of SQ over time graph in games so that we know when we slipped in macro?
This would be cool for GGtracker in general, as I find games where you get all-in'd or that go on super long cause your SQ to plummet. So it'd be nice to see if you ever had good SQ in the course of a normal game (not even staircase necessarily).
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mmm That's definitely something we'll be working on in the future. Currently we're working on fixing Saturation Speed and getting the GUI / Subscription Service working for TheStaircase on GGTracker.
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Hi !
It seems to be a great way of improvement and I want to try it out myself, but I have a question about step 1, does it mean that you can only build worker ? Or can we build given units too ?
Thanks
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