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[G] TheCore - Advanced Keyboard Layout - Page 8

Forum Index > StarCraft 2 Strategy
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Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 05 2012 19:48 GMT
#141
A quick question: Why isn't 8 being used for something but 7 is?
This is my signature. There are many like it, but this one is mine.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-06-05 20:04:12
June 05 2012 19:53 GMT
#142
On June 06 2012 02:42 bgalang92 wrote:
Just got back from my physics final, I seem to have mistyped... Alt-Shift for create sounds hilariously uncomfortable. xD I meant CTRL+SHIFT for create and Alt for recall. I'm used to using Alt with the old Darkgrid/Jakatak cameras so that's what I meant.


Ctrl+shift for create, alt for recall is fine for terran and protoss, but it doesn't work with the layered camera inject method of darkgrid, which is key. Since this layout is for random, we have to keep that in mind, but perhaps this will be a good solution for the terran and protoss race specific layouts.

On June 06 2012 04:48 Fencer710 wrote:
A quick question: Why isn't 8 being used for something but 7 is?


TheCore RRM and TheCore RRM Mouse Use:
Universal - halt
SCV - build engineering bay
universal - unload all
probe - warp in forge
probe - warp in fleet beacon
drone - mutate into roach warren
larva - morph to ultralisk
universal - unburrow
ghost - tac nuke strike
overlord - stop generate creep
sentry - summon 2 stalker hallucinations.

You did download the file, correct? Or are you playing lefty?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Tzuborg
Profile Joined April 2011
Norway171 Posts
June 05 2012 19:59 GMT
#143
On June 04 2012 07:36 Sickan wrote:
I've adjusted the hotkeys for a Swedish/Nordic keyboard; theCore RRM Mouse Nordic.SC2Hotkeys

(I changed Cancel from F5 to our ' aswell, the key the US-International keyboard doesn't have)

My notes I made while adjusting:
+ Show Spoiler +
Nordic http://upload.wikimedia.org/wikipedia/commons/thumb/e/e0/KB_Sweden.svg/800px-KB_Sweden.svg.png
+ = Equals
´ = BracketOpen
å = BracketClose
¨ = SemiColon
ö = Grave
ä = Apostrophe
' = Slash
, = Comma
. = Period
- = Minus

US http://upload.wikimedia.org/wikipedia/commons/thumb/2/22/KB_US-International.svg/800px-KB_US-International.svg.png
+ = Minus
´ = Equals
å = BracketOpen
¨ = BracketClose
ö = SemiColon
ä = Apostrophe
' = N/A
, = Comma
. = Period
- = Slash

Changes in .SC2Hotkeys
Minus = Equals
Equals = BracketOpen
BracketOpen = BracketClose
BracketClose = SemiColon
SemiColon = Grave
Apostrophe = Apostrophe
N/A = N/A
Comma = Comma
Period = Period
Slash = Minus


Thank you so much! Haven't had time to do it myself yet.
VanGarde
Profile Joined July 2010
Sweden755 Posts
June 05 2012 20:34 GMT
#144
On June 06 2012 04:48 Fencer710 wrote:
A quick question: Why isn't 8 being used for something but 7 is?


Wait what, for me 8 builds engineering bay. Do I have something set incorrectly in my hotkey setup then?
War does not determine who is right - only who is left.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-06-05 21:41:51
June 05 2012 21:40 GMT
#145
On June 06 2012 04:53 JaKaTaK wrote:
Show nested quote +
On June 06 2012 02:42 bgalang92 wrote:
Just got back from my physics final, I seem to have mistyped... Alt-Shift for create sounds hilariously uncomfortable. xD I meant CTRL+SHIFT for create and Alt for recall. I'm used to using Alt with the old Darkgrid/Jakatak cameras so that's what I meant.


Ctrl+shift for create, alt for recall is fine for terran and protoss, but it doesn't work with the layered camera inject method of darkgrid, which is key. Since this layout is for random, we have to keep that in mind, but perhaps this will be a good solution for the terran and protoss race specific layouts.

Show nested quote +
On June 06 2012 04:48 Fencer710 wrote:
A quick question: Why isn't 8 being used for something but 7 is?


TheCore RRM and TheCore RRM Mouse Use:
Universal - halt
SCV - build engineering bay
universal - unload all
probe - warp in forge
probe - warp in fleet beacon
drone - mutate into roach warren
larva - morph to ultralisk
universal - unburrow
ghost - tac nuke strike
overlord - stop generate creep
sentry - summon 2 stalker hallucinations.

You did download the file, correct? Or are you playing lefty?

Oops, I didn't see anything on the key when I looked at the layout.

Make it blue, maybe? All previous layout pictures I've seen have the grey keys un-used. Confuses me unfortunately.
This is my signature. There are many like it, but this one is mine.
bgalang92
Profile Joined February 2011
United States155 Posts
Last Edited: 2012-06-05 22:11:51
June 05 2012 22:09 GMT
#146
Ctrl+shift for create, alt for recall is fine for terran and protoss, but it doesn't work with the layered camera inject method of darkgrid, which is key. Since this layout is for random, we have to keep that in mind, but perhaps this will be a good solution for the terran and protoss race specific layouts.


Ah I see how that can be problematic.

I have a bit more input now that I've been practicing for the past few days (I can almost execute my normal PvT build order :DDDD) I've remapped cancel to backspace, I personally find it comfortable since I can anchor my pinky in "j" and reach over with my index. I've found the SALT Custom Game Maps perfect for practice so you can save and reload at a particular point in the replay (I restart the game to right after I build my first gateway, restart it after I hold the AIs 7ish minute push). I've removed all the keys at the edge of the layout to help minimize missing keys, but it also has a side benefit. The removal of the "b" and "g" key make the spacebar very easy to hit with my pinky as there is space for your pinky to "sink" into, so I use it for a camera save, creating it with Shift+Space.

What it looks like with extra keys taken out.
http://imgur.com/freHE,wkFCY#1

How I've been using space as a camera hotkey.
http://imgur.com/freHE,wkFCY#0

Pinky knuckle hits spacebar. I find it comfortable, but its not for everyone. Hope some people find it useful!

Thanks again Jak and Foxy, this layout is awesome. =D

JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 05 2012 22:10 GMT
#147
On June 06 2012 06:40 Fencer710 wrote:
Show nested quote +
On June 06 2012 04:53 JaKaTaK wrote:
On June 06 2012 02:42 bgalang92 wrote:
Just got back from my physics final, I seem to have mistyped... Alt-Shift for create sounds hilariously uncomfortable. xD I meant CTRL+SHIFT for create and Alt for recall. I'm used to using Alt with the old Darkgrid/Jakatak cameras so that's what I meant.


Ctrl+shift for create, alt for recall is fine for terran and protoss, but it doesn't work with the layered camera inject method of darkgrid, which is key. Since this layout is for random, we have to keep that in mind, but perhaps this will be a good solution for the terran and protoss race specific layouts.

On June 06 2012 04:48 Fencer710 wrote:
A quick question: Why isn't 8 being used for something but 7 is?


TheCore RRM and TheCore RRM Mouse Use:
Universal - halt
SCV - build engineering bay
universal - unload all
probe - warp in forge
probe - warp in fleet beacon
drone - mutate into roach warren
larva - morph to ultralisk
universal - unburrow
ghost - tac nuke strike
overlord - stop generate creep
sentry - summon 2 stalker hallucinations.

You did download the file, correct? Or are you playing lefty?

Oops, I didn't see anything on the key when I looked at the layout.

Make it blue, maybe? All previous layout pictures I've seen have the grey keys un-used. Confuses me unfortunately.


Artwork is hella time consuming and I don't have the skills to do it myself. For now, I would suggest downloading the file and playing with it a bit to really get the feel for how it works.
Commentatorhttps://www.youtube.com/JaKaTaKtv
marble-house
Profile Joined April 2010
Canada15 Posts
June 06 2012 00:58 GMT
#148
This is quite interesting, I'm going to give it a go. It reminds me of changing jump in quake games from space to mouse2, qwerty to dvorak, etc. All of which I've done and felt are massive improvements to my comfortability and ease of use. I definitely see an advantage to using thumb for shift/control. Will report back in a few days when I'm use to it.
VanGarde
Profile Joined July 2010
Sweden755 Posts
June 06 2012 01:07 GMT
#149
I am curious, is there any specific reason why you don't use the same key for siege and unsiege, land and lift viking, cloak and decloak etc? I have always had them on the same key previously.
War does not determine who is right - only who is left.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 06 2012 02:06 GMT
#150
On June 06 2012 10:07 VanGarde wrote:
I am curious, is there any specific reason why you don't use the same key for siege and unsiege, land and lift viking, cloak and decloak etc? I have always had them on the same key previously.

It's because of when you have both landed and flying vikings or sieged and unsieged tanks selected that you would have to choose one, or waste time transforming twice, or have to tab between those two. It's just better.
This is my signature. There are many like it, but this one is mine.
uoeahtns
Profile Joined February 2012
52 Posts
June 06 2012 03:03 GMT
#151
If there were 1 or 2 keys on the right side of the setup that were for unit abilities, then this would solve the problem people are having with the thumb operating both the build key and the shift key. Build and advanced build could be on these keys, which could also be used for location hotkeys.

My opinion on the moment is that the hotkey setup is too ordered. Control groups on the right, Abilities on the left. While control groups are probably the more pressed of the two, that doesn't mean you can't put a few ability keys on the right that you can use with your strongest fingers. It would make more sense to put the most used abilities on easier-to-reach keys than the least used control groups.
xavra41
Profile Joined January 2012
United States220 Posts
June 06 2012 03:56 GMT
#152
On June 06 2012 01:19 JaKaTaK wrote:

I totally miscounted when I said 8-9. Sorry about that, I meant to say 7-8. In any case, I'll assume your question still stands with 7-8. I would like to see those replays too. If anyone (especially you dark grid users) would send some first person VODs my way demonstrating this, I would really appreciate it. (PM me). There will be a video detailing how using this many CGs is useful in the future, for now I'll try to rustle up the Darkgrid one for you :D

Ctrl and shift are easier to press in TheCore than in standard. I don't see how you could think that shift could be in an easier position than right under your thumb, I think we're having a mis-communication somewhere. As for the spacebar. We moved the thumb from having 1-2keys to press, to 5. I don't see how this is a move that makes TheCore less efficient, but one that makes it more efficient.

As far as cameras go, its faster to hit ctrl+shift+J in TheCore than it is to reach up to 1,2,3 on JaKaTaK Righty. We are looking at making the non-base locations (set with shift) A little closer. At least one of them. The issue is, that replay files do not contain the information about how many times a location key is set or recalled, they are all "Camera Movement Events" so we can't know the numbers on that. This makes it incredibly difficult to place the camera keys in their most efficient positions. I'm pretty sure we will be moving at least one camera to a closer location in place of an ability.

After hitting a camera key, you will be either clicking, or pressing a control group (force fielding a ramp, setting a rally point, chronoboosting, spreading creep, etc...) To avoid repetitive finger use, which is inefficient, the camera keys are best hit with the pinky and ring fingers, meaning that they would have to take precedence over an ability, or over multiple abilities. (looking at Patrol right now). I absolutely hate going by feel, but in this case, I see no other option, unless of course we can find a way to analyze, en mass, how many times, on average, in a professional match, the location keys are set and recalled.


Videos will be coming regarding shift-queuing construction. For now, refer to my previous post about how to do it. I am having a hard time understanding what many of you mean by your criticisms of this issue. It is possible to shift-queue building construction with this layout you just have to switch up the order of your button combinations.

The issue is that the build keys must be hit in combination, and can't be put on the ability side of the layout because it will create many inefficient and uncomfortable button combinations. Any solutions to this problem would be greatly appreciated.

There are 8 control groups for units in non mouse and 9 with mouse. That, in my opinion, is way too many. I just tuned in to 3 different pro streams right now and 2-4 is normal for lategame and that is not mentioning that the vast majority of your players wont even be in grandmasters let alone pro. I tried out both hotkey setups for a while and i strongly disagree that this is easier to press ctrl, tab/spacebar, alt and shift than any other hotkey setup. For example, if you use standard you have fingers resting on something like 1-3. With this position your finger is on top of ALL of those keys are the same time which is simply faster than moving your finger no matter how close. With the one i use where i rest on asdf i rest on everything except alt (which is a key only TheCore uses). Now with yours i have to use the thumb to switch between alt, ctrl, and shift AND i have to reach to ( - ) for tab which i use a lot in tab production. Each over these very important keys is less efficient and for what.
As for the camera keys try out 7 - 0 as location keys and shift 7 - 0 as create location. you are going to clicking 95% of the time after hit a location key and you also dont move your hand (except for 7) so your pinky and ring are still in position.
OneBaseKing
Profile Blog Joined April 2012
Afghanistan412 Posts
June 06 2012 05:30 GMT
#153
can't do this cuz my right ctrl won't work T_T. anyone else have similar problems?
bgalang92
Profile Joined February 2011
United States155 Posts
June 06 2012 06:10 GMT
#154
On June 06 2012 12:56 xavra41 wrote:
There are 8 control groups for units in non mouse and 9 with mouse. That, in my opinion, is way too many. I just tuned in to 3 different pro streams right now and 2-4 is normal for lategame and that is not mentioning that the vast majority of your players wont even be in grandmasters let alone pro. I tried out both hotkey setups for a while and i strongly disagree that this is easier to press ctrl, tab/spacebar, alt and shift than any other hotkey setup. For example, if you use standard you have fingers resting on something like 1-3. With this position your finger is on top of ALL of those keys are the same time which is simply faster than moving your finger no matter how close. With the one i use where i rest on asdf i rest on everything except alt (which is a key only TheCore uses). Now with yours i have to use the thumb to switch between alt, ctrl, and shift AND i have to reach to ( - ) for tab which i use a lot in tab production. Each over these very important keys is less efficient and for what.
As for the camera keys try out 7 - 0 as location keys and shift 7 - 0 as create location. you are going to clicking 95% of the time after hit a location key and you also dont move your hand (except for 7) so your pinky and ring are still in position.


These questions have been addressed over and over again... Just because pros don't do it doesn't mean it's not good. They just don't have the time to switch over to something like this. Just because Axslav plays with sub 100 apm and doesn't mean its the right way to do it. You're arguing that having MORE control is bad. That just doesn't make sense.

Using the thumb instead of contorting your pinky to hit ctrl and shift is more ergonomic no matter how you try to argue it. Just watch your thumb hit shift and your pinky hit shift. It's obvious.

I have to move my finger half an inch to hit "-" instead of tab, so minimal difference there.

I don't really understand what you're saying about 7-0 camera locations. Doing that would require Jak and Foxy to rework entire layout and replace their already great camera system. It's also much less efficient then using keys your fingers already rest over.
Fogetaboudit
Profile Joined July 2010
United States232 Posts
June 06 2012 12:02 GMT
#155
any Brotoss made the switch and feeling really good about it?

I'm just getting too frustrated but I'm trying to push through.

Thanks for the Hotkey Settings, guys!
Dirichlet
Profile Joined April 2011
21 Posts
Last Edited: 2012-06-06 13:37:55
June 06 2012 13:13 GMT
#156
So I've looked through this thread and I couldn't find an answer to this question, unless I missed it. Is anyone else having problems with alt bound as center on selection? I'm finding it impossible to set camera locations when alt is set like this since pressing alt + I, for example, will center on your selection before creating the camera location. Currently I have taken off that binding, but I was wondering about the reasoning behind it or if I am missing something.

Edit: saw the other post regarding this. I'm still wondering about the logic behind this

SirPsychoMantis
Profile Joined December 2011
United States180 Posts
June 06 2012 13:52 GMT
#157
On June 06 2012 22:13 Dirichlet wrote:
So I've looked through this thread and I couldn't find an answer to this question, unless I missed it. Is anyone else having problems with alt bound as center on selection? I'm finding it impossible to set camera locations when alt is set like this since pressing alt + I, for example, will center on your selection before creating the camera location. Currently I have taken off that binding, but I was wondering about the reasoning behind it or if I am missing something.

Edit: saw the other post regarding this. I'm still wondering about the logic behind this



It is very helpful for Zerg when setting your base cameras, you want to have the hatch right in the middle of the screen so you can quickly go through your bases to inject without any misclicks.
Zerg #1
asdir
Profile Joined June 2011
Germany39 Posts
Last Edited: 2012-06-06 14:00:28
June 06 2012 13:52 GMT
#158
On June 06 2012 22:13 Dirichlet wrote:
So I've looked through this thread and I couldn't find an answer to this question, unless I missed it. Is anyone else having problems with alt bound as center on selection? I'm finding it impossible to set camera locations when alt is set like this since pressing alt + I, for example, will center on your selection before creating the camera location. Currently I have taken off that binding, but I was wondering about the reasoning behind it or if I am missing something.

Edit: saw the other post regarding this. I'm still wondering about the logic behind this



If I understood it correctly the reasoning works like this:
The camera selections that are set with the alt-key are for hatches/nexi/CCs or other buildings. So after putting down the building, select it via mouse. Alt+[camera key] let's you now easily position the camera such that the building is in the exact middle of the screen. This is very important for the layered-camera-inject-method.

If you want to set camera locations independent of buildings, like for the ramp or XN-towers, you are supposed to use the other three camera-keys: "7", "=" or " ' " (for right-handed mouse-button users; see picture in OP).
VanGarde
Profile Joined July 2010
Sweden755 Posts
Last Edited: 2012-06-06 13:58:24
June 06 2012 13:54 GMT
#159
One conclusion so far is that M for scan is really damn inconvenient.

How about moving it to K which is not used by the cc anymore once it is transformed into an orbital
War does not determine who is right - only who is left.
KuBa
Profile Blog Joined October 2010
Poland98 Posts
June 06 2012 14:09 GMT
#160
I have a question, and I am really sorry if it has been asked before:
I transitioned half a year ago to the darkgrid layout and after quite some time of constant practice and adjustment, I learned how to use it properly and I had quite a lot of fun and success with it, I love it! My question now is, is it really worth to transition to theCore from Darkgrid, as I know that FoxyMayhem and u joined forces, so to speak?
Check out my stream: http://www.justin.tv/kubathebear
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