[G] TheCore - Advanced Keyboard Layout - Page 427
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Flexium
1 Post
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MrMarkus
2 Posts
At first, I thought that the solution above, posted by MrMarkus will solve the problem - it didn't. That was a problem with The Core itself at that version. My coop and campaign unbind entries should hopefully not interfere with The Core at all. Starcraft has many different hotkey configuration dialogs that do varying amounts of damage to The Core 4.0. There is the dialog that you get in the main menu, which is different from the three dialogs when you are actually inside one of the campaigns, and the hotkey dialog in coop is different yet again. When you install The Core and open the hotkey configuration dialog in the main menu, there are no conflicts. Starcraft messes up The Core only when you load a campaign or coop. By appending my unbind entries, none of Starcraft's dialogs should mess up The Core. I have only tested it with the german version. | ||
OlesTM
4 Posts
bobo38 and MrMarkus Thank you for the answears. You well explained them. It helped to understand how the things work here and how to approach them. I wasn't sitting idle and tried to understand the core myself. And here is what I've come up with. First and foremost - I'm right handed what implies that I use right handed Core setup. Now let the story begin. _______________________________________________________________________________________________ The Story You know what? I've decided to create my own hotkey layout for the campaigns etc. Well, during my free time I've run some tests and put a lot of thought into the hotkey layout. I was experimenting a lot with different sections of keyboard. I had to think about number of keys to be used and keep it as minimal and efficient as possible. Also wanted to utilize fingers which are faster. Had to get rid of repetitions etc. And guess what? TheCore is just damn amazing. I am really surprised how much effort was put into this. All the keys are almost perfect to me. I was even thinking about other homerows but the tests showed that those presented in the Core are definitely the best. After numerous tests my hand was much more relaxed with core's homekeys. Also my extensive tests showed Core's truly perfect selection of fingers for each task. I've tested response/reaction times for each key - starting from the homerow. Also tested how fast is it possible to press each key - according to the finger map of course. Obviously, you want the CGs to be on the keys that are easy to double tap. Obviously, you want most oftenly used Abilities/CGs on the keys that are the most accessible. And basically after all the work, calculations and spreadsheets full of data I've come the the same conclusion. Like: Middle and ring fingers are best for CGs Index finger is fast but because it has 7 keys in its group - it is clear that common abilities fit perfectly here. That leaves Pinky with other abilities. Optimization of those (e.g. fixing repetitions and other conflicts) basically leaves us with TheCore's layout. Oh and tilted keyboard is crazy in its brilliance! Truly, gets the job done. I really want to congratulate all the people who were (and still are) involved into this project! Great work. Basically I wanted to find out which keys are most frequently used and to what groups should they be assigned. With some minimal adjustments to the Core I think I can get a layout which suits me best. Now, in light of the above I've got some questions ![]() _______________________________________________________________________________________________ The Questions Things to note: - I have no experience with SC2 whatsoever, I will mostly rely on Cores' setups with possible adjustments during my gameplays - answears for the questions below will help me to better understand and theCore and let to do the adjustments on fly 1. Not really a question but a change I've made. Swapped Alt key with a Menu key. Alt + Shift + key => Create Cam Alt + Key => Go to Cam location Any possible flaws that you can forsee with this setup? Also got rid of "Y" - all army and "7" - idle worker keys as those could be replaced with Ctrl+Shift + any other key Also Ctrl+Shift + any key could be used for some additional functions in the future. What do you think about this? ANSWERED 2. Are the Abilities/Orders like Patrol, Hold Position, Stop meant to be easy accessible? it seems that in theCore's setup not all of them are easy and fast to reach. Are those orders frequently used? ANSWERED 3. Do those orders have different response time (eg like in SC1 - Fastest is Patrol, then Hold Position -> Stop -> A-move) ANSWERED 4. Do the movement hotkeys have some specific use other than the basic one. Like examples for SC1 -> Patrol with Vultures -> Hold position with clustered Mutalisks -> Stop with Marines In case those move commands are oftenly used I will move some of them to IMO better locations. Otherwise I'll leave them alone. ANSWERED 5. Why Ctrl + Group Key adds/steals from CG instead of creating it? Basically why not having this (add/steal function) assigned to Shift? i am using Core 4.0 without + _________________________________ BUG Siege Tank is not listed on TheCore Master Spreadsheet - Building Units Spells tab | ||
JaKaTaKSc2
United States2787 Posts
we chatted on discord, ya? could you edit your comment so it just has the questions I haven't answered yet? | ||
bobo38
France220 Posts
2.3.4.: here is a good document with many ideas about found out Hold/Stop/Patrol usages from TheCore archives. Fleet keys pushed out Stop and Move to get only Attack/Hold/Patrol 5: about the Ctrl for add/steal you can read that TheCore Lite README: basically Ctrl+click acts as double-click and select all units of a type which couples pretty good with adding to a group. Shift is used for cloning reason, with shift you can deselect a unit that will execute last order, and keep control on the new group, shift for create makes sense for control group cloning: it's "Shift+Alt" for TheCore Lite but you can find useful links from JaKaTaK | ||
OlesTM
4 Posts
Edited previous post to mark answered questions. | ||
pedz
United States13 Posts
I used The Core several years ago back with 1.0 and then 2.0 and then stopped playing. I'm trying to get back into the game and pulled down 4.0 and 4.0+. While trying to figure out the camera keys and the group keys and comparing normal to plus, it occurred to me: There are ten keys for group where the key itself acts: X, E, R, D F, 4, 3, 5, T, and C. How many groups do you actually use? Suppose it is only 6. The other 4 could be used as camera locations (without modifiers). Yes, it would require a little mental gymnastics at first but eventually (my guess), it would work out rather well. In particular, the 3, 4, and 5 keys (without modifiers) for cameras seems like that would be pretty sweet. There would be a set of groups (e.g. groups 1 through 6) that could be activated with a single key as there is now. And another set of groups (e.g. groups 7 through 10) that would require a modifier plus the key like the camera keys do now. Likewise, a group of cameras (e.g. cameras 1 though 4) that could be activated with a single key and a group of cameras that would be activated like they are now. Edit: US QWERTY Left | ||
Sm1les
7 Posts
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Keeyra
1 Post
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SuperPants1
1 Post
I cant find anywhere ![]() | ||
bela.mervado
Hungary367 Posts
you should check that. it is a one size fits all version, there's no small version in this release. | ||
MilExo
South Africa139 Posts
If you're interested, you can check out TheCore Lite as this has full support for co-op as well. | ||
sagiez
7 Posts
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sagiez
7 Posts
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pedz
United States13 Posts
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omicron_prime
4 Posts
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MilExo
South Africa139 Posts
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omicron_prime
4 Posts
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bobo38
France220 Posts
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omicron_prime
4 Posts
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