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[G] TheCore - Advanced Keyboard Layout - Page 427

Forum Index > StarCraft 2 Strategy
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Flexium
Profile Joined December 2017
1 Post
Last Edited: 2017-12-11 16:21:37
December 11 2017 16:00 GMT
#8521
Edit: answered
MrMarkus
Profile Joined December 2017
2 Posts
December 14 2017 14:32 GMT
#8522
@OlesTM:

At first, I thought that the solution above, posted by MrMarkus will solve the problem - it didn't.


That was a problem with The Core itself at that version. My coop and campaign unbind entries should hopefully not interfere with The Core at all.

Starcraft has many different hotkey configuration dialogs that do varying amounts of damage to The Core 4.0. There is the dialog that you get in the main menu, which is different from the three dialogs when you are actually inside one of the campaigns, and the hotkey dialog in coop is different yet again.

When you install The Core and open the hotkey configuration dialog in the main menu, there are no conflicts. Starcraft messes up The Core only when you load a campaign or coop. By appending my unbind entries, none of Starcraft's dialogs should mess up The Core.

I have only tested it with the german version.
OlesTM
Profile Joined December 2017
4 Posts
Last Edited: 2017-12-21 18:59:33
December 18 2017 23:37 GMT
#8523
Hello again guys.

bobo38 and MrMarkus
Thank you for the answears. You well explained them. It helped to understand how the things work here and how to approach them. I wasn't sitting idle and tried to understand the core myself. And here is what I've come up with.

First and foremost - I'm right handed what implies that I use right handed Core setup. Now let the story begin.
_______________________________________________________________________________________________
The Story

You know what? I've decided to create my own hotkey layout for the campaigns etc.
Well, during my free time I've run some tests and put a lot of thought into the hotkey layout.
I was experimenting a lot with different sections of keyboard. I had to think about number of keys to be used and keep it as minimal and efficient as possible. Also wanted to utilize fingers which are faster. Had to get rid of repetitions etc.

And guess what?
TheCore is just damn amazing. I am really surprised how much effort was put into this. All the keys are almost perfect to me. I was even thinking about other homerows but the tests showed that those presented in the Core are definitely the best.
After numerous tests my hand was much more relaxed with core's homekeys.

Also my extensive tests showed Core's truly perfect selection of fingers for each task.
I've tested response/reaction times for each key - starting from the homerow. Also tested how fast is it possible to press each key - according to the finger map of course.

Obviously, you want the CGs to be on the keys that are easy to double tap.
Obviously, you want most oftenly used Abilities/CGs on the keys that are the most accessible.

And basically after all the work, calculations and spreadsheets full of data I've come the the same conclusion.

Like:
Middle and ring fingers are best for CGs
Index finger is fast but because it has 7 keys in its group - it is clear that common abilities fit perfectly here.
That leaves Pinky with other abilities.
Optimization of those (e.g. fixing repetitions and other conflicts) basically leaves us with TheCore's layout.
Oh and tilted keyboard is crazy in its brilliance! Truly, gets the job done.

I really want to congratulate all the people who were (and still are) involved into this project! Great work.

Basically I wanted to find out which keys are most frequently used and to what groups should they be assigned.
With some minimal adjustments to the Core I think I can get a layout which suits me best.

Now, in light of the above I've got some questions
_______________________________________________________________________________________________
The Questions

Things to note:
- I have no experience with SC2 whatsoever, I will mostly rely on Cores' setups with possible adjustments during my gameplays
- answears for the questions below will help me to better understand and theCore and let to do the adjustments on fly

1. Not really a question but a change I've made. Swapped Alt key with a Menu key.
Alt + Shift + key => Create Cam
Alt + Key => Go to Cam location

Any possible flaws that you can forsee with this setup?
Also got rid of "Y" - all army and "7" - idle worker keys as those could be replaced with Ctrl+Shift + any other key
Also Ctrl+Shift + any key could be used for some additional functions in the future.
What do you think about this?

ANSWERED
2. Are the Abilities/Orders like Patrol, Hold Position, Stop meant to be easy accessible?
it seems that in theCore's setup not all of them are easy and fast to reach. Are those orders frequently used?

ANSWERED
3. Do those orders have different response time (eg like in SC1 - Fastest is Patrol, then Hold Position -> Stop -> A-move)

ANSWERED
4. Do the movement hotkeys have some specific use other than the basic one.
Like examples for SC1
-> Patrol with Vultures
-> Hold position with clustered Mutalisks
-> Stop with Marines


In case those move commands are oftenly used I will move some of them to IMO better locations.
Otherwise I'll leave them alone.


ANSWERED
5. Why Ctrl + Group Key adds/steals from CG instead of creating it?
Basically why not having this (add/steal function) assigned to Shift?
i am using Core 4.0 without +

_________________________________
BUG

Siege Tank is not listed on TheCore Master Spreadsheet - Building Units Spells tab
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 19 2017 03:12 GMT
#8524
OlesTM
we chatted on discord, ya? could you edit your comment so it just has the questions I haven't answered yet?
Commentatorhttps://www.youtube.com/JaKaTaKtv
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-12-19 06:50:16
December 19 2017 06:48 GMT
#8525
@OlesTM:

2.3.4.: here is a good document with many ideas about found out Hold/Stop/Patrol usages from TheCore archives. Fleet keys pushed out Stop and Move to get only Attack/Hold/Patrol

5: about the Ctrl for add/steal you can read that TheCore Lite README: basically Ctrl+click acts as double-click and select all units of a type which couples pretty good with adding to a group. Shift is used for cloning reason, with shift you can deselect a unit that will execute last order, and keep control on the new group, shift for create makes sense for control group cloning: it's "Shift+Alt" for TheCore Lite but you can find useful links from JaKaTaK
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
OlesTM
Profile Joined December 2017
4 Posts
December 21 2017 19:02 GMT
#8526
Thanks JaKaTaK and bobo for all the answears here and on discord. Really helpful.

Edited previous post to mark answered questions.
pedz
Profile Joined January 2012
United States13 Posts
Last Edited: 2017-12-25 16:14:50
December 25 2017 15:33 GMT
#8527
Hi,

I used The Core several years ago back with 1.0 and then 2.0 and then stopped playing. I'm trying to get back into the game and pulled down 4.0 and 4.0+.

While trying to figure out the camera keys and the group keys and comparing normal to plus, it occurred to me:

There are ten keys for group where the key itself acts: X, E, R, D F, 4, 3, 5, T, and C. How many groups do you actually use? Suppose it is only 6. The other 4 could be used as camera locations (without modifiers).

Yes, it would require a little mental gymnastics at first but eventually (my guess), it would work out rather well. In particular, the 3, 4, and 5 keys (without modifiers) for cameras seems like that would be pretty sweet.

There would be a set of groups (e.g. groups 1 through 6) that could be activated with a single key as there is now. And another set of groups (e.g. groups 7 through 10) that would require a modifier plus the key like the camera keys do now. Likewise, a group of cameras (e.g. cameras 1 though 4) that could be activated with a single key and a group of cameras that would be activated like they are now.

Edit: US QWERTY Left
Sm1les
Profile Joined October 2017
7 Posts
December 25 2017 22:36 GMT
#8528
Is there any chance that someone can post the auto hot key script for the core plus unless its somewhere and I'm just blind.
Keeyra
Profile Joined December 2017
1 Post
December 27 2017 11:47 GMT
#8529
Is there a version of TheCore, which incorporates Co-Op hotkeys as well?
SuperPants1
Profile Joined December 2017
1 Post
December 29 2017 04:21 GMT
#8530
How do I download the RRS version?
I cant find anywhere
bela.mervado
Profile Joined December 2008
Hungary402 Posts
December 29 2017 12:10 GMT
#8531
SuperPants1: there's a new version, 4.0 is out.
you should check that.
it is a one size fits all version, there's no small version in this release.
MilExo
Profile Joined September 2011
South Africa139 Posts
December 29 2017 14:14 GMT
#8532
@Keeyra: Unfortunately not. TheCore is concerned about the efficiency of the "versus" mode and thus doesn't make provision for co-op because each commander introduces new mechanics which breaks the hotkeys again.

If you're interested, you can check out TheCore Lite as this has full support for co-op as well.
sagiez
Profile Joined September 2015
7 Posts
Last Edited: 2018-01-04 13:56:09
January 04 2018 13:52 GMT
#8533
Hey any one willing to answer using the core+ right hand, is there still away to creat camera location+hotkey main building, in one action like there used to, if so how, thank you very much, and big thanks to the devs of the core
sagiez
Profile Joined September 2015
7 Posts
January 04 2018 14:00 GMT
#8534
also one other thing, after i put the file in to hotkeys i have no issues, but after a game, or entering missions, it devolpes a heap of unbinds, any idea how to fix that or why it would happen
pedz
Profile Joined January 2012
United States13 Posts
January 06 2018 19:29 GMT
#8535
For left hand US QWERTY, group 0 is on X and Camera 0 is on W. Are those indented to be used first / most often? I get that all groups are created equal (and all cameras) but I'm wondering if the usual practice is to use X (in my case) as the first group. It doesn't feel very natural right now but, of course, that might change over time with use.
omicron_prime
Profile Joined January 2018
4 Posts
Last Edited: 2018-01-08 18:50:39
January 08 2018 18:45 GMT
#8536
Maybe i'm missing something, but when i look at the finger map for right hand Core the green pinky keys (G,H,J, B,N,M) are closest to where my thumbs would naturally rest? Would my hand be sliding to the left far enough that these keys are accessible to my pinky finger? It almost feels as if the pinky keys should be the thumb keys, and actually, same with the index and ring finger keys. I gotta be missing something, or everything, possibly 😂
MilExo
Profile Joined September 2011
South Africa139 Posts
January 08 2018 19:04 GMT
#8537
It seems you're missing the keyboard tilt and the resting position on JIOP.
omicron_prime
Profile Joined January 2018
4 Posts
January 08 2018 20:33 GMT
#8538
The right handed map has to be off. There is no way your right hand resting position for your pinky can be the J key.



[image loading]

bobo38
Profile Joined February 2016
France220 Posts
January 08 2018 22:11 GMT
#8539
You're looking at the version supposed to be used with left hand on the right side of the keyboard. As pointed out by MilExo, TheCore usage relies on thumb on Ctrl/Shift and tilted keyboard. I tried for 4.0 release and found 30° to 35° clockwise is a good resting position for me with relaxed left hand
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
omicron_prime
Profile Joined January 2018
4 Posts
January 09 2018 00:50 GMT
#8540
Gotcha, i was slowly coming to the realization of it being used by the left hand, but wanted confirmation from experienced users. Is there a version for use with the right hand? I'm a righty, but for some reason or another have gamed on the pc all my life with being lefty mouse user. I guess i could try to train my right hand to use the mouse, and it's not that I haven't before, it just feels alien to me to use a righty mouse.
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