[G] TheCore - Advanced Keyboard Layout - Page 370
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robopork
United States511 Posts
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Toster256
Australia26 Posts
On January 14 2015 03:52 YoTcA wrote: And about the visualizer problem: I thought we fixed the German visualizer last year with this pull https://github.com/IvanVolosyuk/thecorevisualizer/pull/1 Apparently it is broken again. No idea why. (The 2.0 visualizer is found here http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/ ) You can make it work by changing your keyboard language in windows to US QWERTY and use the US version of the visualizer. It should work with most keys. What's actually broken in German? Looks good to me. I'm not German though. | ||
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PaterFrog
Germany17 Posts
Essentially, if it isn't what's on the international layout, the visualizer doesn't know it. | ||
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YoTcA
Germany151 Posts
Those new sheets are still WIP. So they are not jet released in the OP. I still want to improve the color coding somehow, but do not know how ^^. And to answer your questions: 1. They do not need to update automatically, but if they do not, there needs to be someone that keeps them up to date. And most of the time, this works for about 1 month until the person is bored or does not have much time anymore. An then the problem start, where people are confused, because the hotkey files do not match the spreadsheet anymore. 2. It would be nice, to have a printable version. But there is so much information, I do not know, if we can fit everything on one A4 paper. Maybe we could concentrate on the most important information like CG, Cam and general ability hotkeys. The in-game command card shows what key to press exactly to cast a storm or inject larva. So this might work nicely. 3. Would be nice, but I do not know if it is worth the effort. If you are willing to create something like this, you are welcome. But keep in mind to create a good documentation so other people than you can keep it up to date, if you someday do not have the time to do it yourself. 4. This is possible if you have right to edit the spread sheet. But I do not know, if it is a good idea to give anybody permission to edit the spreadsheet. You can revert the changes, but again, somebody has to notice it and has to do it. 5. Basically the same as 3. If you want to create an app, it is highly appreciated. But it should keep up to date to the development of 2.0 (Although there is not much going on atm as far as I know) | ||
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xx_grey
Germany8 Posts
Maybe its too late for this questions, and maybe they have been answered months ago, but i couldnt find a post or video for this: 1. What means "Key score" in your ReferenceSpreadsheet? 2. Did you ever tried to implement TheCore on the left side of the keyboard? I mean, its more naturally (for a right handed person) to have the left hand fingers on the left side. There must be a serious reason, but i cannot figure it out. 3. The Tilt: If i put the keyboard in such an angle, how the hell can i type something (GLHF, or chatting while in game)? THX in advance for answers | ||
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YoTcA
Germany151 Posts
2. Yes, http://www.teamliquid.net/forum/sc2-strategy/333891-thecore-lite-advanced-keyboard-layout . The problem is that you cannot press ctrl, shift and alt with your thumb when using the left side of the keyboard with your left hand. 3. It is kind of awkward, but you get used to it. At least the glhf can be done easily. But longer conversations are kind of painful. But most of the time they happen after a game, when you can ‘un-tilt’ the keyboard anyway | ||
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PaterFrog
Germany17 Posts
On January 16 2015 19:36 xx_grey wrote: 2. Did you ever tried to implement TheCore on the left side of the keyboard? I mean, its more naturally (for a right handed person) to have the left hand fingers on the left side. There must be a serious reason, but i cannot figure it out. 3. The Tilt: If i put the keyboard in such an angle, how the hell can i type something (GLHF, or chatting while in game)? Hey, I can't give you an answer for your first question (I think I know what you mean, but I'm not certain, so I'll leave it to the guys who know better), but I can give you an answer for the other two. 2: Your left hand to the right, so you can press shift, ctrl and AltGr/rAlt with the thumb. The positioning reduces the strain on your left hand (or right hand if you have your left on the mouse), because your pinky doesn't have to depress those heavy shift and ctrl keys in unnatural positions, while at the same time enabling your thumb to be useful for more than just hitting space. 3: the tilt is there to give you and ergonomic position and to allow you to easily hit all the buttons you wanna hit. Check the videos for more info. It may interfere with typing, but the tilt is not an exact science, I tend to do my first moves in the game and when I need to wait for like a 100 minerals, I'll move the keyboard, type my story and then regain the tilt. This happens naturally because everybody has their own exact tilt that really is natural. You'll find comfort and have an easy time of getting back into it after typing. | ||
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Beyond Magic
Finland130 Posts
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PaterFrog
Germany17 Posts
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Beyond Magic
Finland130 Posts
On January 17 2015 19:28 PaterFrog wrote: The groups are not in random locations whatsoever, check this out: http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/ I know they are not "random", i understand they are optimized locations and theres logic behind it but when youve played RTS many years using 1-0 groups which are in straight line on your keyboard. It makes theCore feel very random and hard to get used to. | ||
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PaterFrog
Germany17 Posts
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Toster256
Australia26 Posts
On January 16 2015 01:34 PaterFrog wrote: The visualizer doesn't recognize the ÜÖÄ and all other keys that replaced US keys around there. Essentially, if it isn't what's on the international layout, the visualizer doesn't know it. What are the corresponding keys as displayed on visualizer? On visualizer all keys seem to be displayed correctly in German layout. Do you mean when you press real keys they key presses are ignored? | ||
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Oizys
1 Post
i'm quite new to the game, just bought sc2 2 weeks or so ago, i've been trying to learn thr basics and i've looked for good information to help me get by, thecore seems to be a good base to learn from, I'm trying your ZRM profile atm, but there were some things i didn't understand in the spreedshet: what are CCG's 6 and 9 meant for? What kind of troops should i put in on cc 5 and 7. I'm quite newb but i'm trying to learn ![]() another thing my mouse doesn't have any extra mouse keys, where should i bind the "move sub group key" in other to be optimal ![]() Thanks in advance | ||
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xx_grey
Germany8 Posts
(note: sorry for my bad english, hope you wont need the google translator) 1. I love you for the tremendous work that you invest in this project. 2. I HATE you because you're right at so many points. (where i thought i will find the weaknesses in your system) I have read the whole "package" (tutorial, videos, commentaries) of TheCore months ago, installed the hotkey file, but i gived up, after the first 2 hours of trying. The Problem was that it looks soooooo strange, compared to the grid, or other hotkey-setup on the left side from the keyboard (for a righthanded person). Now, I thought, with 2.0 lets give it a new try. Today, I installed the "TheCore PRM" file, started SC2->Arcade->HOTS Hotkey-Trainer, expecting to be pissed off after a few weird click-combinations. But after 10 min of typing (spelling some words/sentences i dont want to repeat here...) it became strange: i had the feeling that I simply press with my fingers the right "places". I really mean "places"! I tried to ignore the characters on each key. Instead, I tried to remember positions. For me it works. After 40 min of relaxed training I came down to following results (hotkey trainer): correct count of command: 324 --- wrong count: 28 --- reaction time: 3,85 It doesnt seem so great, but with my own hotkeys, i reach a reaction time of 1,8! And, as i said, i started with TheCore an hour ago!!! Hope this can encourage more peoples to try it. | ||
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PaterFrog
Germany17 Posts
On January 17 2015 22:24 Toster256 wrote: What are the corresponding keys as displayed on visualizer? On visualizer all keys seem to be displayed correctly in German layout. Do you mean when you press real keys they key presses are ignored? Yes, the keypresses are ignored. The visual keys do exist, but it seems as though they're still the US international keys and not the German, because they do not react to being pressed. Also, the icons aren't placed on those keys. Lemme edit in a screenshot link once I have it. Edit: not bugged: http://i1382.photobucket.com/albums/ah261/PaterFrog/ZRMUSQwerty_zps82d0e88b.png bugged: http://i1382.photobucket.com/albums/ah261/PaterFrog/ZRMGerman_zpscec66cb8.png | ||
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xx_grey
Germany8 Posts
Setting cameras: 1. How can you reach for example "Ctrl + Alt + i" to set camera1? What fingers are you using? No matter how i tilt the keyboard or spread out my fingers, i cannot do this with one hand! 2. How can you combine build+Shift to build more things at a time? (without removing the two caps between Alt an Ctrl)? Has somenbody a better solution? | ||
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varsovie
Canada326 Posts
On January 19 2015 00:56 xx_grey wrote: Okay, yesterday it was fun with the Hotkey-Trainer, but now i tried to do more on a Unit-Test-Map: Setting cameras: How can you reach for example "Ctrl + Alt + i" to set camera1? What fingers are you using? No matter how i tilt the keyboard or spread out my fingers, i cannot do this with one hand! 1st finger on CTRL, 2nd finger bended and the knuckle on ALT, 3rd or 4th finger on i. Little bit trickey but you only have to do it once or twice a game. | ||
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PaterFrog
Germany17 Posts
On January 19 2015 00:56 xx_grey wrote: Okay, yesterday it was fun with the Hotkey-Trainer, but now i tried to do more on a Unit-Test-Map: Setting cameras: 1. How can you reach for example "Ctrl + Alt + i" to set camera1? What fingers are you using? No matter how i tilt the keyboard or spread out my fingers, i cannot do this with one hand! 2. How can you combine build+Shift to build more things at a time? (without removing the two caps between Alt an Ctrl)? Has somenbody a better solution? Check the FAQ, it says that Ctrl+Alt is a single key called AltGr (right Alt basically) on most keyboards. German keyboards for example have this key, as well as many other types. If you do not, you may have to switch the version you're using (not sure if that means The Core version, or if you need to install a different layout for your keyboard). The FAQ should tell you more. | ||
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xx_grey
Germany8 Posts
The only solution i see is to press Ctrl with the index of my right hand, hold Alt pressed with the thumb (left hand) and press the "i" with the ring finger (left hand). But i think there are better solutions out there. | ||
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xx_grey
Germany8 Posts
Thx PaterFrog! now it makes sense! I use a german black widow ultimate. Also Thx to remind me about FAQ. I really didnt realize (in my frustration) that there could be an answer. Will check FAQ next time before writing dumb questions. I promise! What about the problem with the build + Shift (to concatenate build commands or spells)? | ||
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