• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:35
CET 07:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA13
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
2v2 maps which are SC2 style with teams together? Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1877 users

[G] TheCore - Advanced Keyboard Layout - Page 372

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 370 371 372 373 374 432 Next
YoTcA
Profile Joined February 2011
Germany151 Posts
January 23 2015 18:00 GMT
#7421
@Toster256:
Somehow for me, both versions (new 1.0 and 2.0) are not working with a german keyboard. The normal keys (P,O,I....) are working fine. But the special german keys (ü,ö,ä,ß) and the keys with a different position (+,',´,-) are not woring properly. They are displayed correctly, but the key presses are not recognized. If I click the key they work.

@bradman99: As 2.0 was developed as an improvement to 1.0, I woulds suggest learning 2.0.
bradman99
Profile Joined March 2012
9 Posts
January 23 2015 18:28 GMT
#7422
Thanks! TheCore 2.0 doesn't seem to have a layout for a US QWERTY keyboard, though. Only the UK (which has an extra key). Which should I download, then?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 23 2015 19:11 GMT
#7423
Fixed it. The ones not in a folder was US QWERTY because that's how we do it in the remapper. Made it more clear by putting them in a US QWERTY folder
Commentatorhttps://www.youtube.com/JaKaTaKtv
bradman99
Profile Joined March 2012
9 Posts
January 23 2015 19:25 GMT
#7424
On January 24 2015 04:11 JaKaTaKSc2 wrote:
Fixed it. The ones not in a folder was US QWERTY because that's how we do it in the remapper. Made it more clear by putting them in a US QWERTY folder



Wow, awesome! Thank you, and everyone for your incredible effort!
Shucks!
Profile Joined November 2010
United States118 Posts
January 23 2015 19:39 GMT
#7425
Just wanted to pop in and say that I adopted the core about a month ago, and now I use a similar layout for other games as well, and my keyboard is perpetually angled. Thanks. However this has caused me to rapidly decrease the amount of shit I am able to talk during games. Huge problem. I have been considering setting up keyboard macros to type commonly used phrases like. "Nice try scrub." or "Thank you come again." Any insight ofc appreciated.
"Do not look into the eyes of a horse, for the void there will swallow your soul" - LiquidTyler on SotG 12.14.10
kzyto
Profile Joined January 2015
Netherlands1 Post
Last Edited: 2015-01-23 20:20:59
January 23 2015 20:04 GMT
#7426
So i read some stuff and installed TRM for my US keyboard ( iam dutch and as far as i know we use that) but i have issues with my hotkey setup. Do i need to change the hotkeys myself in game options ? I.E when i use the TRM and want to add a reactor it is set on 'o' but my marine production is also set on 'o' so it is producing a marine instead of adding the reactor.

This is with many hotkeys now so have i done something wrong and missed a change i have to make ?

ooooh never mind i see what i do wrong hahaha its ''0'' not 'o' :D :D :D
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 24 2015 16:35 GMT
#7427
On January 24 2015 04:39 Shucks! wrote:
Just wanted to pop in and say that I adopted the core about a month ago, and now I use a similar layout for other games as well, and my keyboard is perpetually angled. Thanks. However this has caused me to rapidly decrease the amount of shit I am able to talk during games. Huge problem. I have been considering setting up keyboard macros to type commonly used phrases like. "Nice try scrub." or "Thank you come again." Any insight ofc appreciated.


hahahahahaha. that's some efficient BM
Commentatorhttps://www.youtube.com/JaKaTaKtv
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2015-01-25 03:41:57
January 25 2015 03:41 GMT
#7428
Oddball question, but I'm just starting to play Eve Online, which seems to have a terrible default hotkey layout.
I remember some discussion for how some players in this thread had adopted a Core (ie, JIOP for rightys) sort of layout for other games like MOBAs. Has anyone done this with Eve?
varsovie
Profile Joined December 2013
Canada326 Posts
January 25 2015 04:02 GMT
#7429
On January 25 2015 01:35 JaKaTaKSc2 wrote:
Show nested quote +
On January 24 2015 04:39 Shucks! wrote:
Just wanted to pop in and say that I adopted the core about a month ago, and now I use a similar layout for other games as well, and my keyboard is perpetually angled. Thanks. However this has caused me to rapidly decrease the amount of shit I am able to talk during games. Huge problem. I have been considering setting up keyboard macros to type commonly used phrases like. "Nice try scrub." or "Thank you come again." Any insight ofc appreciated.


hahahahahaha. that's some efficient BM


Isn't it against Blizzard's TOS, 1 key = 1 action/BM.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 25 2015 13:58 GMT
#7430
@varsovie It very much is, and we shall hunt down all said efficient BM players in order to make example of them!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Estevez
Profile Joined July 2014
Spain12 Posts
Last Edited: 2015-01-25 21:15:44
January 25 2015 19:51 GMT
#7431
On January 22 2015 00:47 Estevez wrote:
Thanks YoTcA, I'm trying the Portugues versión. I'll report tonight.

EDIT: In general ZRS portugues is ok. Some changes in builds comands (Vespeno gas and spore are exchanged, and infestation pit is in ], next to ç). I'll try more tomorrow.


Hello again,

I'm not sure layout is ok in a spanish keyboard. Cameras and CG seem dificult to create and must push 2 keys at once (Shift+Ctrl p. ex). Alt Gr is Ctrl+Alt when I push it.
Here is a capture of global keys. Are they right?

[image loading][image loading]
Oleum
Profile Joined January 2015
Canada11 Posts
January 26 2015 22:54 GMT
#7432
New Core user here. TRM. Terran plat league. It took me 1 week to get use to this new layout. It was a bit painful at first but after 50 games i was as fast as i was with the standard layout. 100+ games later my apm is 70% higher (85 to 145 apm).

Overall the layout is wonderful in comparaison with the standard one. There is some things that bother me though that I decided to change.
The cancel button place on U is the first thing I changed, which I moved to 7. It was extremely frustrating to accidently cancel a Building in construction and it even costs me the game one or two time (ex. To cancel a barrack at 14 supply or an OC nearly done...).
Also, IMO, F8 (idles workers) was too far and I moved it to delete. It is easier that way to press ctrl+del and select all my idle worker at once. I didnt replace the mass army button.

Now, Im asking myself if I should move the barrack/gateway button on / instead of 9 which is way faster hotkey combinaison (i + /) and easier to press with the thumb.

There is also 2 things I found annoying but that I have no idea how to make them better:
It seems that I use the 5th finger for CG too much which is not very fluid...
I Always at least one time in the game misclick camera selection (ex. Only the ctrl or shift is really pressed) and it acidently make me create a CG with whatever unit I had selected at the moment..

Anyway, despite all i just said, Im extremely happy with the layout and I want to thank you guys to freely share such great work.
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2015-01-26 23:25:47
January 26 2015 23:24 GMT
#7433
Hey Estevez,
I have hard time to check, if those keys are correct, because I do not know your keyboard layout and how those keys are named (like AGUDO). I think the best thing I can do, is providing a general guid line where those keys should be.
[image loading]
So, your Control Groups should be the orange and purple keys in the picture above. And your camera keys should be your home row ( something,P,O,K) and the keys below your index, middle and ring finger (something, something, L) and the one above P.
In your pictures some keys are unbound. This is definatly not correct. But you should be able to add the missing keys, following the guid lines above.

@Oleum:
Nice, thanks for the feedback. Those changes sound reasonable. Problem with cancle is, that you do want it close, when you need it, and far away, when everything is fine. So we went with U as a medium key. But 7 sounds also good.
And the combination of idle worker and control, sounds like a good reason to maybe change it to a closer key.

Concerning your thoughts about the / key. The problem is that you cannot queue multiple barracks with shift, if your thumb is pressing /. And the thumb is a slow finger, so you want to avoid finger repetition.
Maybe swap the barracks with the CC or the missile turret. Maybe those keys feel better.
I think your other problems might solve themselve over time (at least I hope so). But the ctrl+shift thing sounds serious. Are you using a mechanical keyboard without tactile feedback? Or why are you sometimes not pressing both keys?
Estevez
Profile Joined July 2014
Spain12 Posts
January 27 2015 10:55 GMT
#7434
On January 27 2015 08:24 YoTcA wrote:
Hey Estevez,
I have hard time to check, if those keys are correct, because I do not know your keyboard layout and how those keys are named (like AGUDO). I think the best thing I can do, is providing a general guid line where those keys should be.
http://i.imgur.com/bVKBaUw.gif
So, your Control Groups should be the orange and purple keys in the picture above. And your camera keys should be your home row ( something,P,O,K) and the keys below your index, middle and ring finger (something, something, L) and the one above P.
In your pictures some keys are unbound. This is definatly not correct. But you should be able to add the missing keys, following the guid lines above.


Thank you very much. I have tried to do what you say, but I have not just still had it well. It'd possible that you were sending a capture of your controls to be able to do an as exact as possible configuration to the original TheCore in 2.0? Thank you again.
Toster256
Profile Joined November 2013
Australia26 Posts
January 27 2015 12:29 GMT
#7435
Why the core "move" command so far away? It is used for warp prisms and medivacs to follow the units instead of picking them up...
YoTcA
Profile Joined February 2011
Germany151 Posts
January 27 2015 15:57 GMT
#7436
@Toster256: You can use attack move to command medivacs and warp prisms to follow units without picking them up. You just have to take care that they are in a CG without any units with an auto attack.

@Estevez: I am not using the newest version of TheCore 2.0, so my camera hotkeys are different, and I am not sure if the CGs are still the same. But here you go:
[image loading]
[image loading]
mindwind
Profile Joined January 2015
United States4 Posts
January 27 2015 17:19 GMT
#7437
fresh zerg here...

I've only just started with TheCore 2.0 ZRM and I can already feel it's potential for a zerg player. I've been told that, to be a good zerg, my macro must be strong. So I've been looking for a good hotkey system to learn before I develop any bad habits; I believe TheCore will do nicely.

I'm having trouble, though...the hotkeys for the Hatchery rally points-- why are they are so far away from the other keys? (Worker Rally is D, Army Rally is V) I'll have to remap these to the pipe key I guess. Surely zerg players use these keys, right?

Any suggestions?
"Strategy requires thought, tactics require observation”
YoTcA
Profile Joined February 2011
Germany151 Posts
January 27 2015 18:07 GMT
#7438
Hey mindwind and welcome.
There is no use of the rally keys for Zerg I know of. The rally points are set, depending what you click on.
The rally points for drones is set by clicking a mineral patch/Extractor and the unit rally key is set by clicking the ground.
Unless you want to drone rush your opponent and want to rally the drones to the middle of nowhere, you will not need these keys.
You might also want to watch this video, which makes Zerg rally points mostly obsolete.
mindwind
Profile Joined January 2015
United States4 Posts
January 27 2015 18:49 GMT
#7439
Great video! You're absolutely right...the hatchery rally hotkeys are not needed! Thanks for your help!

Now, time to practice...
"Strategy requires thought, tactics require observation”
Shucks!
Profile Joined November 2010
United States118 Posts
January 27 2015 22:50 GMT
#7440
Oh man, so I can't use macros for BM. This is bad news indeed.
"Do not look into the eyes of a horse, for the void there will swallow your soul" - LiquidTyler on SotG 12.14.10
Prev 1 370 371 372 373 374 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 94
StarCraft: Brood War
Britney 4217
PianO 203
Noble 111
ToSsGirL 66
soO 55
Sharp 38
yabsab 34
ajuk12(nOOB) 28
Bale 25
Hm[arnc] 12
[ Show more ]
Larva 5
Sacsri 3
Dota 2
monkeys_forever568
NeuroSwarm131
League of Legends
Reynor43
Heroes of the Storm
Khaldor150
Other Games
summit1g12433
WinterStarcraft425
fl0m359
ViBE159
Organizations
Other Games
gamesdonequick620
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1297
• Stunt538
Upcoming Events
RSL Revival
55m
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
7h 25m
IPSL
13h 25m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
13h 25m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
16h 25m
OSC
1d 2h
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
OSC
1d 16h
Wardi Open
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
Replay Cast
4 days
LAN Event
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.