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[G] TheCore - Advanced Keyboard Layout - Page 369

Forum Index > StarCraft 2 Strategy
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blaze13
Profile Joined February 2014
United States24 Posts
Last Edited: 2015-01-06 17:46:38
January 06 2015 17:07 GMT
#7361
Hey, does anyone know why ping minimap uses the alt modifier on rrm? Makes it so you can't ping without centering on location.
dayoffrettchen
Profile Joined June 2014
Germany2 Posts
January 07 2015 01:16 GMT
#7362
Sorry cant find it. Has someone already a version of the core for the lotv MOD? THX
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 07 2015 22:01 GMT
#7363
@dayoff

nope, not enough changes to really worry about it. Just add in the new units/abilities and you're set.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
January 08 2015 13:30 GMT
#7364
Is the core+ going full tilt? Any ideas for what its will bring to the table?
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Nikathal
Profile Joined January 2015
Croatia1 Post
January 08 2015 16:04 GMT
#7365
Hi Jakatak, I have few questions. Did u get any feedback by left handed players, cause am not sure how well is made for leftys like myself. Speaking about lefties do you maybe know what kind of setup Naniwa use? As new possible user should i use 1.0 or 2.0?
oh my god! they killed kenny!
ashara
Profile Joined July 2008
France22 Posts
January 08 2015 21:18 GMT
#7366
Just started to use 2.0 RRM. I have a mouse without forward and backward buttons, any suggestion on keys to use instead?
Eladen
Profile Joined October 2011
Slovakia54 Posts
January 09 2015 01:16 GMT
#7367
I am also curios about theCore+. Is it just an upgrade for 2.0, or something completly new?
I searched through last ~20 pages, only saw a video Jak linked, but it doesn't exist anymore
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
Toster256
Profile Joined November 2013
Australia26 Posts
January 09 2015 02:15 GMT
#7368
On January 09 2015 01:04 Nikathal wrote:
Hi Jakatak, I have few questions. Did u get any feedback by left handed players, cause am not sure how well is made for leftys like myself. Speaking about lefties do you maybe know what kind of setup Naniwa use? As new possible user should i use 1.0 or 2.0?


I believe Jakatak is lefty as well as I am. Lefty layout is full rights citizen in The Core.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 09 2015 02:34 GMT
#7369
I do indeed play lefty. TheCore is made with lefty and righty players in mind.
Commentatorhttps://www.youtube.com/JaKaTaKtv
xoti
Profile Joined January 2015
Sweden1 Post
January 10 2015 15:15 GMT
#7370
Hallo! I am new to Starcraft 2 and havn't playd any RTS much. I was Platinum and now I changed to TheCore from my own setup wich was close to the deffault one and I struggle to learn the keys but its allright.

But one thing that bothers me is when I use controll group and I accidentally select some unit that I dont want to be in the group and can't get rid of it. Before I changed to TheCore I just unselected the unit and re-created the group to the same hotkey, but that dosnt work. Oh! and I am playing Wings of Liberty.

Thanks for the hotkeys!

I hope you can understand my enligsh and read my spelling
May the force be with you, always.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 10 2015 16:45 GMT
#7371
Go to Menu>Options>Hotkeys>Global>Control groups. Your create Control Group Key combination is there.
Commentatorhttps://www.youtube.com/JaKaTaKtv
PaterFrog
Profile Joined January 2015
Germany17 Posts
Last Edited: 2015-01-12 19:22:28
January 12 2015 18:57 GMT
#7372
Hey there,

so I used to play with the old Core (0.6.), but quit SC2 for quite a while. I came back today, threw out all the keybinds and installed the new files (2.0 if I'm not wrong) from Dropbox - German ZRM.

First thing I noticed, the control groups weren't the same anymore. No problem, I installed the new keybinds to get better basics and all that good stuff. Then however I noticed that the old images didn't get updated and don't appear to be accurate anymore, so I checked into the spreadsheet instead. When I started with the staircase Step 0 as Zerg (amazing guide btw.) I wanted to bind the Hatchery to P as the spreadsheet said - except P isn't a control group hotkey in the settings themselves. O is, which actually should have been an ability according to the sheet. I am using the ZRM spreadsheet.

Is this a known error, what do I do about it and should I fix the ingame hotkeys or just play them as they are? (Not hot on changing anything if I don't have to, unless you guys intend to release a patch for this anyway.)

I tried using the new visual tool, except the German QWERTY version seems to be kinda broken, it doesn't properly display most control groups, etc. on both Chrome and Firefox. However, from what little I've been able to verify, the tool also has (like the sheet) P as a control group and O as an ability key (again, ingame is exactly the other way around).

Well, simply said, is the spreadsheet wrong or is the hotkey file wrong? Do you intend to update the images for the 2.0 set in order to offer a stable if cheap version of the visual tool?

Thanks for your help

Edit: I just found out that there is another, different set of spreadsheets linked somewhere in the comments and these appear to be the same as ingame, except that these aren't for the German keyboard: https://docs.google.com/spreadsheets/d/140gNhKs_1VCG6JJ9ijvEblKI9UQcpUKDTPap5t_kBeU/edit#gid=474533134
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2015-01-12 19:37:34
January 12 2015 19:37 GMT
#7373
hey hey, technically 2.0 is still in beta. The files are correct! But we haven't updated the media yet. I don't have time personally to get that done.


Anyone want to help out?

edit: typo
Commentatorhttps://www.youtube.com/JaKaTaKtv
PaterFrog
Profile Joined January 2015
Germany17 Posts
January 12 2015 19:44 GMT
#7374
Ooh, okay, thanks. I wouldn't mind helping, except I really only just started and have no clue how to make/edit/fix/etc spreadsheets. That said, if you think there is something I can help with, I wouldn't mind. (1h twice a week at most, I'm in apprenticeship and need to learn and do homework for that, aside from wanting to learn and improve at SCII in tandem with my best friend).
It probably would be best if you set up a frame of sorts and gave me a list of things I'd be allowed to do. Seriously, I have no idea.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 12 2015 19:50 GMT
#7375
If you have no idea, probably best to leave it to the people that do. Or learn how.
Commentatorhttps://www.youtube.com/JaKaTaKtv
PaterFrog
Profile Joined January 2015
Germany17 Posts
January 12 2015 19:56 GMT
#7376
I wouldn't mind learning how to, I suppose it's a useful skill to have and working with those spreadsheets should give me a better understanding on the entire matter. Where do I start? I don't mean the actual working with the spreadsheet, there's google for that, but where do you need help? If you actually want some stranger meddling with your stuff. XD
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2015-01-13 18:57:40
January 13 2015 18:52 GMT
#7377
Hey,
One of the best features of Google Docs is that you can revert every change ever made to it. So there should be no problem, if you mess something up.
I think the main problem we need to solve is the presentation of the hotkey layout.
We started creating a new spreadsheet file for the users to get rid of all the notes and stuff that is necessary for development but not for a user, who wants to start using TheCore. It can be found here.
This sheet pulls the important information form the main sheet (TheCore Master Spreadsheet) and thus is always up to date without anybody needing to edit anything. This is done by the command in cell A1.
The downside is that it is still not as user friendly as I like it to be, because we cannot rearrange the data when pulling the information form the main sheet (at least as far as I know). Only way to improve the usability is by changing the colors of the text or the cells or by changing the master sheet.
Maybe you can think of a different way to present TheCore to new users.

And about the visualizer problem:
I thought we fixed the German visualizer last year with this pull
https://github.com/IvanVolosyuk/thecorevisualizer/pull/1
Apparently it is broken again. No idea why.
(The 2.0 visualizer is found here http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/ )
You can make it work by changing your keyboard language in windows to US QWERTY and use the US version of the visualizer. It should work with most keys.
PaterFrog
Profile Joined January 2015
Germany17 Posts
January 14 2015 14:39 GMT
#7378
Hey, thx, I'll see if I can come up with a way to make turn a spreadsheet into a more accessible medium, but really there isn't that much to be done about that particular part of it. As long as you keep spreadsheets relatively small and lightweight, they aren't a challenge to read. You should color code not just the center fields, but also the modifiers and hotkeys according to their main use, where applicable. Then also split the sheets into Lefties/Righties so people don't have to check closely which key belongs where every time during their first games.

That said, what is ultimately more important is that you add the links you just gave me into the official OP, because that's where people look. Apparently the old visualizer is sorta broken, however the one for 2.0 seems to work just fine, so you might wanna make that available right up there next to the old one with the beta signature. Actually, you should maybe NOT add the beta if you believe that you're mostly done and only the media needs to catch up.

Well, I'll see what I can come up with to make these sheets glance-friendly.

What functionally do you need?
1. Do they need to update automatically?
2. Should it be printable?
3. Should it be interactable, maybe even on a second monitor while playing the game (Having the visualizer react to key presses while you're playing a game might be really, really nice, at least for those with a secondary monitor.)?
4. Maybe be able to hide part of it, so a user can choose exactly what grouping(s) to show at any one time?
5. Make the visualizer an app, tablet owners could use this to train on the bus for example?
jonsmth2015
Profile Joined January 2015
Bahamas2 Posts
Last Edited: 2015-01-15 02:44:26
January 14 2015 19:12 GMT
#7379
jonsmth2015
Profile Joined January 2015
Bahamas2 Posts
Last Edited: 2015-01-14 19:14:56
January 14 2015 19:14 GMT
#7380
Bot edit.

User was banned for this post.
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