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[G] TheCore - Advanced Keyboard Layout - Page 367

Forum Index > StarCraft 2 Strategy
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pedz
Profile Joined January 2012
United States13 Posts
December 27 2014 01:50 GMT
#7321
The Core v2 seems better to me in a number of ways. Perhaps its not important but it appears you put Replay controls pretty much like the original. I never go use to the layout in Core v1.

I'm using Protoss Left Medium. It makes use of the V key (US QWERTY keyboard). That's a bit hard for me. I guess I'm going to use my pinky to hit it.

I'm also rethinking how I do control groups and trying to follow the "How to use 10 Control Groups for Protoss" you tube video. I was already doing the two Macro groups but I never really had a game plan for the micro groups. The video gave me a good place to start.

Thank you for doing all this work.
Alexandros_IT
Profile Joined December 2014
1 Post
December 27 2014 01:55 GMT
#7322
Hi there!

I've just bought SC2 Heart of the Swarm. Even though I used to play to SC1 (long long time ago), I'm a beginner in this game. I want to start playing seriously, and I want to start doing it well, so I decided to learn TheCore 2.0

But I have no idea of what to do regarding logistics. I've read something about downloading the file (PLM) from something called "github", but I've not been able to. Also, after that, it seems that I would have to put that file (or files? with some particular extension?) in the hotkeys folder of the SC2 in my PC, but I'm not really sure how it goes.

Could anyone give a hand to a helpless Protoss here?

Thank you very much in advance!

BTW this site is awesome!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 27 2014 16:19 GMT
#7323
should already be updated.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Sufi-1989
Profile Joined November 2014
Russian Federation23 Posts
Last Edited: 2014-12-28 12:13:41
December 28 2014 09:59 GMT
#7324
Hi guys! Respect to all of you for an amazing work here!

The Core 1.0 spreadshit was more friendly (for me) to remember and look up to, although The Core 2.0 Master spreadshit is more convenient to consider all info and work with it.

So I've made for myself a more friendly to use The Core 2.0 TRM Spreadshit.
And I'm happy to share it with you - maybe to some of you it'll also be good.
Here it is (google docs).

Good luck and happy New Year!

... Update. Here is a PDF for The Core TRM 2.0 that I made for print. Enjoy! )
https://db.tt/OBUcxcbZ
Great minds discuss ideas; average minds discuss events; small minds discuss people.
Haighstrom
Profile Joined March 2011
United Kingdom200 Posts
Last Edited: 2014-12-28 13:45:31
December 28 2014 13:42 GMT
#7325
Sorry if this has already been asked.

I've been using TheCore ZRM 1.0 for some time and love it, and just saw that 2.0 has been released.

I'm liking the look of 2.0 and keen to get started learning it, but with LOTV on the horizon, I'm worried that I'll spend a lot of time learning another new setup, and suddenly 3.0 will come out just after LOTV. I don't want to learn a whole new set twice more.

Is 2.0 intended to be the final version, with additional integration and some minor tweaks once LOTV arrives, or is there likely to be a complete revamp again?

Also I see in the Master 2.0 spreadsheet some of the Zerg control group weightings are not yet "finalised". Does this mean 2.0 could be subject to some significant changes for Zerg still?

Thanks for the huge amount of work and dedication going into this project, it really is a great hotkey layout.
Sufi-1989
Profile Joined November 2014
Russian Federation23 Posts
December 28 2014 19:52 GMT
#7326
On November 27 2014 21:40 Sufi-1989 wrote:

It seems that Ctrl+Shift+Key isn't that ergonomic for CameraJump hotkey. )
Shift+Key as in TheCore 1.0 is Ok probably. But this setup...
I would like to jump on camera locations more easily - even f7-f11 would be better than this.


Actually I have finally tried out some games with 2.0 and now the idea seems just perfect.

The setup with ctrl+shift camera-jump is much better than shift+key - just because the thumb is suppose to be "flat" and after some practice it's almost natural to press ctrl+shift+key. And also all CG and Camera Set-Up is really smart.

The Core 2.0 is so good and "natural" that the learning process is pretty easy... So for those who think wich version to pick - just pick 2.0. Thanks again.
Great minds discuss ideas; average minds discuss events; small minds discuss people.
Omicron Austin
Profile Joined December 2014
United States1 Post
Last Edited: 2014-12-28 21:35:53
December 28 2014 21:11 GMT
#7327
Greetings! I'm relatively new to Starcraft (only played for a week or so over a year ago) and have decided to start from scratch with some good habits and learn TheCore. I've been using PRM, and have a few preliminary questions.

1) Before, with my base cameras, I always had the camera centered on the nexus. Now that I set up all the cameras beforehand, they end up off-center, and it's a bit unusual. Is this good? Should I reset the camera later, or is that a bad habit to get into?

2) I notice that cameras 6 and 7 are set with ctrl +J and ctrl + O (with additional alt key options). It's tough on the muscle memory to use alt for all of the other cameras and use ctrl for these specifically. Should I force myself into getting used to these unique cameras (I assume they're like this due to ease of use) or is it just preference?

3) Space is set to base camera. This is an easy button to press for me (using my pinky), but am I supposed to be using it if I have camera hotkeys? If not, would you suggest I set it to something else convenient?

4) I can rapidly warp in units simply by holding the key down. However, for Sentry, while I can do this with the H key, the O key will not rapid-fire for whatever reason. Does anybody know why this might be? (I haven't tested every unit yet, so it may be the case for other units as well).
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-12-29 01:39:26
December 29 2014 01:32 GMT
#7328
@Haighstorm:
I cannot look into the future. But at the moment there are no major changes on the horizon. But as we do not know, what unit will be added to LOTV and what other changes might be incoming it is hard to predict what is going to happen. But when I look back on the changes that were made so far, they have not been that revolutionary. Most changes improve the current hotkey setup and do net completely change it. So it is likely that the changes keeps the hotkey layout similar to the current layout and do not change that much.

@Omicron:
1) I would adivise to set the camera for each new base. So create all cams in the beginning of the game, but recreate them once you build your nexus at the location to have it centred. Well, this is me talking as a Zerg, I do not know if there is any point in having your Nexus centered as Protoss. With Zerg it is necessary to inject properly.
2) Those cams are used for rally points and base cams or something like that. That is the reason they are not set with Alt which would center on selection.
3) Camera hotkeys are superior, because you can decide where to go. I do not know, why it is set to space. It is most likely that you can set space to another hotkey if you want.
4) If I recall correctly, the sentry has 2 hotkey, 1 with rapid fire and 1 without. Sometime sou want to warp in only 1 sentry and sometimes you want to spent all your gas. So now you have the choise on what key to use
Haighstrom
Profile Joined March 2011
United Kingdom200 Posts
Last Edited: 2014-12-29 14:28:18
December 29 2014 14:22 GMT
#7329
Have played around with 2.0 and started to learn it. Liking it so far but have a few questions on intended use of alternate binds.

1) Build Basic has two buttons, J and ;. Is the idea that I use the J key when I'm building things which require a second button press using index finger on the right, and ; if the second hotkey is using pinky on the left, e.g. extactor = J -> [, baneling nest = J -> ', but hatchery = ; -> J, roach warren = ; -> H

2) Spawn larva alternative is bound for most of the unit keys, so I'm assuming that I'm meant to double tap to make units, e..g build drone = J -> J, build roach = ; -> ;, etc. However some units (infestor, ultra, viper) do not have the spawn larva button the same as the unit. Which larva key should I use for these (since I have the option of several)?

3) A few units have alternates for some spells and I'm not sure why. Is it situational, or just for my preference?
-Corruption: J, -
-Abduct: J, -
-Fungal: J, N
-Spawn Locusts: B, ;
-Transfuse: J, N

4) Add to hotgroup 1 is bound alternate to Right Alt + J. I don't really understand why, now that Set Camera 1 isn't right next to it (moved to Alt + 0). Why not just make the player use Ctrl + O since it's a pretty rare task to hotgroup a hatch? Or even have the alternate for Add to Hotgroup 1 as Right Alt + 0, and Set Camera 1 as Right Alt + J so you could make all cameras and all hotgroups consistent in setup, with the only exception that Hotgroup 1 has a bonus "add" command using the Alt key. I'll probably customise this, but I wanted to understand the rationale for current design before I did.
Sufi-1989
Profile Joined November 2014
Russian Federation23 Posts
Last Edited: 2014-12-30 10:21:48
December 30 2014 10:21 GMT
#7330
I've changed my camera set-up and maybe someone would like it too.
1-6 hotkey (1-6 base - it's just logic) P O I ; L K
7 hotkey (rally point - also an association with J - Rax CG) J
8 hotkey (utility) 9
Great minds discuss ideas; average minds discuss events; small minds discuss people.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
December 30 2014 10:43 GMT
#7331
On December 29 2014 23:22 Haighstrom wrote:
Have played around with 2.0 and started to learn it. Liking it so far but have a few questions on intended use of alternate binds.

1) Build Basic has two buttons, J and ;. Is the idea that I use the J key when I'm building things which require a second button press using index finger on the right, and ; if the second hotkey is using pinky on the left, e.g. extactor = J -> [, baneling nest = J -> ', but hatchery = ; -> J, roach warren = ; -> H

2) Spawn larva alternative is bound for most of the unit keys, so I'm assuming that I'm meant to double tap to make units, e..g build drone = J -> J, build roach = ; -> ;, etc. However some units (infestor, ultra, viper) do not have the spawn larva button the same as the unit. Which larva key should I use for these (since I have the option of several)?

3) A few units have alternates for some spells and I'm not sure why. Is it situational, or just for my preference?
-Corruption: J, -
-Abduct: J, -
-Fungal: J, N
-Spawn Locusts: B, ;
-Transfuse: J, N

4) Add to hotgroup 1 is bound alternate to Right Alt + J. I don't really understand why, now that Set Camera 1 isn't right next to it (moved to Alt + 0). Why not just make the player use Ctrl + O since it's a pretty rare task to hotgroup a hatch? Or even have the alternate for Add to Hotgroup 1 as Right Alt + 0, and Set Camera 1 as Right Alt + J so you could make all cameras and all hotgroups consistent in setup, with the only exception that Hotgroup 1 has a bonus "add" command using the Alt key. I'll probably customise this, but I wanted to understand the rationale for current design before I did.

#1 Use J with pinky to build buildings on the right side. And use ; to build thinks to the left side making index to pinky combo and vice versa never Pinky Pinky or Index Index.

#2 I think you are talking about Select larva is J and drone is also J same thing with roaches being ; the goal is not to double tap its when you are making mass on one unit you don't need to worry about using select larva so if you want to make a lot of drones you just hold jjjjjjjjjj if you want lings just hold pppppppp other units that don't have that feature use a select larva key with a different finger making ultras should be like J->] then making vipers should be P -> Y to prevent finger repetition.

For 3 its because one is regular and one is rapid fire the alternate will active the spell by just holding the key.

For 4 you will use alt to center on selection then J to add to your O hotkey which is a real advantage setting up centered screen hotkeys for your bases allowing easy layered injects. Setting up camera keys should be like alt + 0,P,O,I,;. You want to have J and P for main and third while keeping middle and ring on your control groups.

I may of not explained it the best feel more than free to criticize or question anything above ^_^.

"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
Last Edited: 2014-12-30 10:51:09
December 30 2014 10:47 GMT
#7332
On December 30 2014 19:21 Sufi-1989 wrote:
I've changed my camera set-up and maybe someone would like it too.
1-6 hotkey (1-6 base - it's just logic) P O I ; L K
7 hotkey (rally point - also an association with J - Rax CG) J
8 hotkey (utility) 9


That might help you remember the screen hotkeys faster using geography. But Your main and Natural screen hotkeys should probably be different than your control groups. For example zerg's home row control groups are I and O so the screen hotkeys are J and P to prevent finger repetition and faster ability to select army after jumping to a base. As the Core crew have figured out that pressing the same key twice is with the same finger is lesser than using two different keys with different fingers.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
kaprikawn
Profile Joined December 2014
United Kingdom2 Posts
Last Edited: 2014-12-30 11:14:26
December 30 2014 11:02 GMT
#7333
Hi, I'm relatively new to Starcraft. I started a while after getting into watching a few pro games on Youtube (mainly Scarlett whose games I find particularly entertaining). Before I started playing I did a bit of research into best practices so that I wouldn't get into bad habits and came across The Core and it's helped me immensely so thanks for that. I signed up for JaKs Patreon yesterday to offer the support that I can afford because I think it's such a worthwhile endeavour.

A couple of questions, mostly around cameras, I really hope haven't been answered in the OP (I've watched them but a few weeks ago now and I'm at work now so I can't watch them at the minute).

FYI, gold level ZRM ver 1.0 UK Qwerty.

With regards to creep spread, what would you recommend about getting the camera to the part of the map that requires creep spread? My current favoured method is to put my creep spread queens (I usually have 2) into their own control group (I've gone with the minus key, next to zero on my keyboard). And I double tap that key and it goes to where my creep spread queens are. Is this the best method, or are there better methods?

Also, what about armies in the same context, how is the best method of jumping to where my army is? Again, currently, say I have my zerg army in the : control group (which is to the right of L on my keyboard), I tend to just double tap that and hope that my zergs aren't too split up and it goes to the right place.

While I'm here, as a new user on the EU server, I just thought I'd raise the point that it was somewhat difficult to find some of the Arcade maps that I've seen mentioned. It was a few weeks ago now, but, from memory, when I tried to get into I think it was either Creep or Die or the Hotkey trainer, I followed the instructions about pasting the URL into a chat window, and when I did the URL was dead. It took me a while before I figured out that I had to search and there were new versions of these Arcade maps. I can't remember where I saw these instructions, but I think it was in the OP.

JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 30 2014 20:06 GMT
#7334
Thanks so much Kaprikawn also nice ID!

as far as centering goes, I'm working on something really cool that will allow you to check injects and get back to your army quick. Here's the premise:

We use the same modifier for an alternate of center on current selection that we use for camera recall. For example if shift is your camera recall we use shift H or smth (w/e is closest and unused and a CG). and let's say that shift+POI are your cameras.

You have your army selected because you're moving it.

You press SHIFT+POIH to check all 3 bases

or SHIFT+PH to check one if your injects are all lined up.

Benefits:
You check your injects quickly.
You don't ever deselect your army.
No double tapping (finger repetition is bad mmk)

Still working on TheCore+ but it should be pretty easy to implement in 2.0
Commentatorhttps://www.youtube.com/JaKaTaKtv
Haighstrom
Profile Joined March 2011
United Kingdom200 Posts
Last Edited: 2014-12-30 20:18:02
December 30 2014 20:10 GMT
#7335
On December 30 2014 19:43 reps)squishy wrote:
#1 Use J with pinky to build buildings on the right side. And use ; to build thinks to the left side making index to pinky combo and vice versa never Pinky Pinky or Index Index.

#2 I think you are talking about Select larva is J and drone is also J same thing with roaches being ; the goal is not to double tap its when you are making mass on one unit you don't need to worry about using select larva so if you want to make a lot of drones you just hold jjjjjjjjjj if you want lings just hold pppppppp other units that don't have that feature use a select larva key with a different finger making ultras should be like J->] then making vipers should be P -> Y to prevent finger repetition.

For 3 its because one is regular and one is rapid fire the alternate will active the spell by just holding the key.

For 4 you will use alt to center on selection then J to add to your O hotkey which is a real advantage setting up centered screen hotkeys for your bases allowing easy layered injects. Setting up camera keys should be like alt + 0,P,O,I,;. You want to have J and P for main and third while keeping middle and ring on your control groups.

I may of not explained it the best feel more than free to criticize or question anything above ^_^.



Thanks for taking time to respond.

#1, #2 make sense.

#3 does too, except I'm not sure why you'd want rapid fire for fungal, abduct or spawn locusts. But I get it now, thanks.

#4 I still don't really get. You have to hit Alt to set a camera anyway (therefore centring), so why require Alt to add the hotgroup? E.g. when making your fourth, click the hatch once it starts building, hit Ctrl-O, Alt-I, and you reset your fourth camera except now perfectly centred (where before it was estimated).

Even if the idea is to put both on Alt for efficiency, why not Alt-0 -> Alt-I (for fourth base as example), and put Set Camera 1 back on Alt-J so you get consistency with cameras? (i.e. Alt+Button sets, Ctrl+Shift+Button Recalls). I just don't get what benefit is being gotten from removing Set Camera 1 from Alt-J (which wouldn't be gotten by Alt-0).

Is it just that "add hatch to hotgroup 1" is decided to be a common enough task to upgrade it to "J", at the cost of bumping Camera 1 somewhere weird?
CrushingShadows
Profile Blog Joined November 2010
Canada39 Posts
December 31 2014 10:47 GMT
#7336
Hi Jak, great stuff you got here! I want to get back into SC2, and have been looking at adopting the Core, because if you want to do it right, you have to do it the hard way. Anyways, I've been toying around with ZRM for both 1.0 and 2.0

1.0 feels more natural to me for some reason, maybe because I tinkered with it about a year or two ago, but 2.0 seems to have the advantage of rapid fire and possible better support for future updates. My end goal is to get into diamond and stay there for LotV release, would it be better to just tough it out and go for 2.0 or stay with what I already have at least a slight grasp on? Don't know what the real-world benefits of 2.0 could be in the long run over 1.0
zerg fanboy to the core Dark | soO | Hydra
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 31 2014 16:49 GMT
#7337
2.0 is a better setup. The main reason is the finger split. having abilities on the left and control groups on the right does not work out as well as every other or inside/outside.

Concerning rapid fire, you can add it on to 1.0 yourself (and should) if you decide to go that route.

Concerning support, you are correct, 1.0 is not a layout that is being supported by the team anymore. Updates are up to the players still using 1.0. However I think there are quite a few players still using 1.0 so you should be able to organize on here and work together to find solutions to your problems.
Commentatorhttps://www.youtube.com/JaKaTaKtv
CrushingShadows
Profile Blog Joined November 2010
Canada39 Posts
January 01 2015 05:12 GMT
#7338
I've decided to go with 2.0, from what you said it will probably be worth an extra day of learning to gain the benefits of continued support and plainly more ergonomic setup.

Played a few staircase level 1 games with my brother today, only thing that is really bothering me right now is having cancel on "/". My thumb has pressed it multiple times while having currently building hatcheries selected, resulting in some rather frustrating situations. Sooo, probably going to rebind that one. I might switch it with base cam, since i would have infinitely more use out of that button being under my thumb. Even just one day in I am impressed at what I can do in step one when I focus. Very slick.

As a side question is the deliberate practice group still running? I might be interested in joining it.
zerg fanboy to the core Dark | soO | Hydra
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 01 2015 06:48 GMT
#7339
Yes, TheSandbox is still going strong

Cancel is one of those really annoying keys to change. Remember that the key to learning fast is going so slow its impossible to make a mistake.
Commentatorhttps://www.youtube.com/JaKaTaKtv
CrushingShadows
Profile Blog Joined November 2010
Canada39 Posts
January 01 2015 08:29 GMT
#7340
On January 01 2015 15:48 JaKaTaKSc2 wrote:
Yes, TheSandbox is still going strong

Cancel is one of those really annoying keys to change. Remember that the key to learning fast is going so slow its impossible to make a mistake.

Could you explain why it's annoying? I don't really know what you mean.
zerg fanboy to the core Dark | soO | Hydra
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