• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:01
CET 23:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET
Strategy
Game Theory for Starcraft Current Meta How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 EVE Corporation [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1825 users

[G] TheCore - Advanced Keyboard Layout - Page 366

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 364 365 366 367 368 432 Next
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-12-20 20:18:37
December 20 2014 13:18 GMT
#7301
@drKobalt:
Interesting results. It is good to see that OL, O9 and O0 have the same travel time. With our system of calculating keyscores, L is considered quite a bit better than 0. So I think we might find some other interesting results, when running this on a bigger scale.
Also interesting is the difference between H and M. I thought they would score more equally, because the pinky is not the fastest finger (at least for me). So I thought they would both score kind of bad.
After seeing those results, I have some questions:
First I would like to know, with which finger you press U (aka T in the left handed layout). The key is normally assigned to the ring finger, but some people press it with the pinky.

Also I am interested in why you chose the median instead of a mean value and how much the measured values deviate from this median.

Correct me, if I am wrong (which is likely, because I do not know much about statistics), but I feel like we are not searching for a median value, rather than the lowest value. You can always have a variation in reaction time and thus be slower than usual, but normally you should not be able to press the button faster than your best. And with TheCore we usually assume optimal play, which would also mean we assume you are always pressing the button with the smallest possible reaction time. But just picking the lowest value could also lead to errors. So maybe we could use something like:
Mean={1/n*sum[ (X)^(1/2) ] }^2
This should put more emphasis on the lower values and less on the higher values. Maybe we even have to go to x^(1/4) instead of x^(1/2).

Thanks for putting time into helping this project.

edit: changed ^-2 to ^1/2 in the equation.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
December 20 2014 17:29 GMT
#7302
should I be using core 1.0 or 2.0 ?
fruity.
Profile Joined April 2012
England1711 Posts
December 20 2014 17:50 GMT
#7303
WOW. Some next level shit going on right here. I'm so impressed with how far you're going to try and maximise the layout.

To all involved:
Ex Zerg learning Terran. A bold move.
Centerfold
Profile Joined December 2014
Canada45 Posts
December 20 2014 19:13 GMT
#7304
This is quite interesting, I'll have to take a look into it and perhaps switch over. I feel like my play is slower than it's supposed to be partially due to improper hotkey setup.

Thanks for this thread.
YoTcA
Profile Joined February 2011
Germany151 Posts
December 21 2014 00:17 GMT
#7305
@KDot2: If you never used TheCore, I would advise you to start with 2.0 . AFAIK there are no major changes coming up for 2.0, as those would trigger the beginning of the work at 3.0. And we released 2.0 as an improvement over 1.0, so this is the way to go.
If you are already using 1.0 then you can decide, if you really want to switch. I can tell you from 1st hand experience, that the switch from 1.0 to 2.0 is quicker than the initial learning process, but it still takes some time. I personally enjoyed learning 2.0, but it will not give as much improvement in usability as the swtich from standard to 1.0.
RobotPants
Profile Joined May 2011
6 Posts
December 21 2014 06:31 GMT
#7306
I'm a new player and figured i would try this as i am going to do the staircase method.

About setting camera locations. Intuitively Shift+Ctrol + something feels like such an awkward combo. Is it actually supposed to be pressed like it sounds or is it like with alt + ctrl = alt gr?

If it is supposed to be like that, what fingers do you use for such a combo? Left thumb + index finger + middle finger (i am right handed)?
fruity.
Profile Joined April 2012
England1711 Posts
December 21 2014 06:35 GMT
#7307
[image loading]

It's right there in the OP

Save yourself a headache, and make sure you read every word in the OP and watch all the vids
Ex Zerg learning Terran. A bold move.
RobotPants
Profile Joined May 2011
6 Posts
December 21 2014 06:42 GMT
#7308
By all means but that does have ctrl and shift using 1 finger. So i take it i should press two buttons at once with my poor old thumb?
fruity.
Profile Joined April 2012
England1711 Posts
December 21 2014 06:44 GMT
#7309
Yes. If you wish you can remove the buttons between ALT and CTRL (remove the keycaps) So you can find ALT / CTRL quicker
Ex Zerg learning Terran. A bold move.
fruity.
Profile Joined April 2012
England1711 Posts
December 22 2014 16:55 GMT
#7310
Is there a list of contributors to The Core / The Core Light anywhere per chance?
Ex Zerg learning Terran. A bold move.
drKobalt
Profile Joined March 2014
19 Posts
Last Edited: 2014-12-22 20:24:54
December 22 2014 20:23 GMT
#7311
On December 20 2014 22:18 YoTcA wrote:
First I would like to know, with which finger you press U (aka T in the left handed layout). The key is normally assigned to the ring finger, but some people press it with the pinky.

Also I am interested in why you chose the median instead of a mean value and how much the measured values deviate from this median.

Correct me, if I am wrong (which is likely, because I do not know much about statistics), but I feel like we are not searching for a median value, rather than the lowest value. You can always have a variation in reaction time and thus be slower than usual, but normally you should not be able to press the button faster than your best. And with TheCore we usually assume optimal play, which would also mean we assume you are always pressing the button with the smallest possible reaction time. But just picking the lowest value could also lead to errors. So maybe we could use something like:
Mean={1/n*sum[ (X)^(1/2) ] }^2
This should put more emphasis on the lower values and less on the higher values. Maybe we even have to go to x^(1/4) instead of x^(1/2).

Thanks for putting time into helping this project.

edit: changed ^-2 to ^1/2 in the equation.


I press U (T) with the ring finger.

The median is considered more robust for small sample sizes and data that has the potential for noise spikes (like the subject getting distracted and recording an unusually long response time). The median, unlike the mean (average), is dependent on the ordinal values of the data list and not on the actual values of the data. So an unusually long or short value will only displace the median an ordinal value up or down.

In some respect you are right, we are trying to consider the lowest POSSIBLE time. But in reality we face an important issue. If we assume that the data gathered conforms to a normal distribution (Bell curve), which is very likely true, then the bulk of the data will accumulate around the average value. Lowest and higest values will have increasingly lower incidence along each side of the curve. Because of this, the lowest possible time might not even happen in the curse of the testing session. We would be relying on chance and it might happen within some tests and not within others. It is much safer to look at values that happen often: mean or median.

Regarding your scaling, it is possible to apply any such ad hoc weighting function but this is better done after the data analysis, not during. Just because it is an artificial manipulation of data that would be difficult to interpret statistically.

I want to post another chart with response times for the standard SC2 hotkey configuration just to compare it to TheCore.

Also want to make an experimental protocol for testing out all possible (or at least reasonably possible) key combinations, just to have the scores. Maybe new insights will show up.

Finally, I have a couple of questions:

1. Is there any data of building construction incidence? In other words, how often does a particular building/structure is built within a game.
2. How are you assigning the building keys? It is easy to see that you wanted the fastest or easiest finger combination for a pylon, but what about the rest? Is there a list you use of building/structure priorities?
3. Is there a similar criterion for unit training?
4. And spells?
Kenjin38
Profile Joined December 2014
3 Posts
December 23 2014 00:25 GMT
#7312
Hi, I am a new user of The Core (just downloaded it and tested it 5 minutes)
I would like to Know, How should I Inject with The Core 2.0? I've watched the video from TutorialCentral, but it only works for 1.0 as the camera base doesn't have an alt bind anymore, and I want of course the fastest method.

Thanks for your help guys!
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
December 23 2014 01:59 GMT
#7313
On December 23 2014 09:25 Kenjin38 wrote:
Hi, I am a new user of The Core (just downloaded it and tested it 5 minutes)
I would like to Know, How should I Inject with The Core 2.0? I've watched the video from TutorialCentral, but it only works for 1.0 as the camera base doesn't have an alt bind anymore, and I want of course the fastest method.

Thanks for your help guys!

Find your base cam and find your inject hotkey they will be next to eachother for all zerg core 2.0 profiles. Test if you can press both of them at the same time for me it is - and = go in a text document and press both at the same time -=-=-=-=-=-=-=-=-= is something it will look like. You do not need to use any mouse buttons to inject with this method just have your mouse in the middle of the screen. Lastly this method works best when you have same amount of queens and hatches. Keep all queen on a single control group.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
RobotPants
Profile Joined May 2011
6 Posts
Last Edited: 2014-12-23 05:25:17
December 23 2014 04:16 GMT
#7314
So i can't do the rapid fire inject method due to not having the proper keyboard to press two buttons alternatively at the same time.

Should i use v.1 instead (v.2 seems to be extremely unpleasant for my fingers for camera injects) or does anyone have the same problem and have rebounded some keys? Let me know!


Edit: I am new to sc2 and zerg, so i think the problem may be just horrible mechanics on my part.

Additional questions: Is it advisable to just bind the base key (for the rapid fire inject) to my mouse side button, so i can push that + inject at the same time?
In the 2013 Rapid fire inject video using thecore, it says i should rebind the AI-something button to also work as my inject button. Is this still the case in v.2? My alternative button for that is already bound (P). (ZRM)

I'm trying to get around all of this by using the backspace method of injecting but i get my queens wandering all over the place.
Kenjin38
Profile Joined December 2014
3 Posts
December 23 2014 07:49 GMT
#7315
On December 23 2014 10:59 reps)squishy wrote:
Show nested quote +
On December 23 2014 09:25 Kenjin38 wrote:
Hi, I am a new user of The Core (just downloaded it and tested it 5 minutes)
I would like to Know, How should I Inject with The Core 2.0? I've watched the video from TutorialCentral, but it only works for 1.0 as the camera base doesn't have an alt bind anymore, and I want of course the fastest method.

Thanks for your help guys!

Find your base cam and find your inject hotkey they will be next to eachother for all zerg core 2.0 profiles. Test if you can press both of them at the same time for me it is - and = go in a text document and press both at the same time -=-=-=-=-=-=-=-=-= is something it will look like. You do not need to use any mouse buttons to inject with this method just have your mouse in the middle of the screen. Lastly this method works best when you have same amount of queens and hatches. Keep all queen on a single control group.



Damn, I know about this method, but I have a "-=================" kind of keyboard
I think it's time to buy a new one.
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-12-23 14:36:29
December 23 2014 14:34 GMT
#7316
@drKobalt: I do not think that the results will show a bell curve. I think it will rather look like some kind of saturation, where most values will be close to the ‘minimum key press time’ and some will be higher. And the farther away from the minimum, the less results will show up. But I agree with you that we should wait for the results until we decide how to evaluate them
I think a reasonable first step to take, would be to test all the building hotkeys for all layouts, as those are always a combination of 2 keys (build basic key + building key), which are always pressed in the same order and are relevant for the game. And with all the different layouts we get many different key combinations already.
Now to answer your questions:
1. Yes there is: https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDJUT19PTmR1TVhhTklQWm5aVFl3YUE#gid=10
But I do not know, when this data was collected. I think it is from WOL, as there is no data for the HOTS units.
2. Hm, first of all, we try to put the buildings you need more than 1 on a better key. So a fusion core will not go to the home row, but a supply depot will. Second, we try to create connections from build basic to the advanced structures (like barracks and factory on the same key). Overall we are not looking at data for this process, because there are only a few buildings for each race you are building more than once or twice. So it is kind of easy to order them in priority. (Although I am not sure, why the hatch in ZRM is on the home row)
3. Units are most of the time in the order that they appear in the production building. But here goes the same as for buildings. Most of the time you know which to units of a production facility need to go on the home row and the other units do not have that big a difference. For Zerg we went with the massable units first (drones lings roaches) and then with the higher tech units.
4. Here we have rapid fire to take into consideration. Some spell are good for rapid fire some aren’t. You do not want to rapid fire 10 storms on one location by accident, but rapid fire infested terrans is a must have. So we have some ability keys with rapid fire, some without. And the abilities are assigned accordingly.

@Kenjin38: You can always use another inject method. I bind all my queens to 1 CG and jump to each hatch individually via the camera locations. Works like a charm, when you got used to it.

Kenjin38
Profile Joined December 2014
3 Posts
December 24 2014 15:19 GMT
#7317
Zerg players, how do you use your control groups? I'm still not sure, i'm used to use only 1 for queens, 4 for hatches, 3 for main army and 2 for harass/spells, but now i'm kind of lost.
pedz
Profile Joined January 2012
United States13 Posts
December 26 2014 16:24 GMT
#7318
One quick suggestion: I would make the name of the files have the version in them. Yea... I can add it myself but it might help others.

e.g. instead of "TheCore PLM .SC2Hotkeys", call it "TheCore PLM v2.SC2Hotkeys"
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 26 2014 16:46 GMT
#7319
@pedz the script we use that generates the files reaaally doesn't do well with that unfortunately.
Commentatorhttps://www.youtube.com/JaKaTaKtv
pedz
Profile Joined January 2012
United States13 Posts
December 26 2014 21:29 GMT
#7320
Is there a "visualizer" for The Core v2 ?

I'm starting the adventure of moving from core v1 to core v2.
Prev 1 364 365 366 367 368 432 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16 TieBreaker - Group A
TerrOr vs Aeternum
HBO vs Kyrie
ZZZero.O256
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 325
Nathanias 138
Nina 78
StarCraft: Brood War
Calm 634
ZZZero.O 256
Dewaltoss 107
Rock 52
NaDa 36
Noble 15
Dota 2
PGG 0
Counter-Strike
fl0m1430
adren_tv98
Heroes of the Storm
Liquid`Hasu434
Khaldor243
Other Games
Grubby5697
FrodaN3501
qojqva1117
Mlord630
KnowMe129
mouzStarbuck108
Trikslyr52
Organizations
Other Games
EGCTV1407
gamesdonequick1068
BasetradeTV32
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• printf 92
• Hupsaiya 45
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 10
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 7070
• masondota21299
• WagamamaTV542
• Ler94
• lizZardDota257
Other Games
• imaqtpie1182
• Shiphtur311
Upcoming Events
RSL Revival
9h 29m
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
15h 59m
IPSL
21h 59m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
21h 59m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
1d
OSC
1d 10h
Monday Night Weeklies
1d 18h
OSC
2 days
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Replay Cast
5 days
LAN Event
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.