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Active: 2013 users

[G] TheCore - Advanced Keyboard Layout - Page 301

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 13 2013 21:15 GMT
#6001
The reason this is in place is so that you can add your hatchery to the control group, center on the hatchery, and create a camera all with just 3 buttons.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Coffey
Profile Joined November 2013
United States15 Posts
November 13 2013 21:35 GMT
#6002
I knew there would be a reason for everything

Thanks for the help again, I'll have to re-enable this now that I know CG1 is for Hatch's only. I only found out because I was using CG1 initially for lings on egg drills when learning to use this new layout.

It's also surprisingly not that hard to re-learn the new layout after doing drills vs AI on easy. Looking forward to future drills / updates
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-11-13 22:23:17
November 13 2013 21:55 GMT
#6003
Glad its helping you out

EDIT: The answer to your question was in the 5th video. I strongly suggest watching all 5 videos as they cover most questions:




Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 13 2013 22:35 GMT
#6004
Paid Graphics Work Available!

We're looking to spruce up our "Why TheCore?" video so we can release it on Tutorial Central Sc2. Send an email to thejakatak@gmail.com if you have the skills necessary to recreate (or better yet, improve upon) the still images seen in this video:





This is a time sensitive project so please contact me as soon as possible.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Coffey
Profile Joined November 2013
United States15 Posts
November 14 2013 05:06 GMT
#6005
Sent you a couple of emails. hope it helps.
Tivu
Profile Joined February 2012
United States244 Posts
November 14 2013 05:08 GMT
#6006
I'll have to check this out when I get back home.
Capanujan
Profile Joined July 2011
5 Posts
November 14 2013 21:20 GMT
#6007
As a Colemak user, I really appreciate that you have it as one the selectable keyboard layouts.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 14 2013 21:27 GMT
#6008
glad to be of service. I've been considering a switch to colemak for a long time now.
Commentatorhttps://www.youtube.com/JaKaTaKtv
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
November 14 2013 22:11 GMT
#6009
i have a lot of trouble using my controll groups quick enough. with standard layout i used to hit every army control group with a different finger. but here i often need to command two or three groups with the same finger (mostly index), and i need a lot more time, because i need to alternate between the keys. does anyone else have this problem? (i´m using zrs)
excpet for that i´m really happy with the layout.
Apromixately
Profile Joined November 2013
Germany4 Posts
November 14 2013 23:50 GMT
#6010
@JaKaTaK How could I get a little more insight into the choices that led to the way The Core looks right now? I have a Kinesis Advantage and somehow need to adapt it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 15 2013 00:35 GMT
#6011
This will give you a run of the basics:





Commentatorhttps://www.youtube.com/JaKaTaKtv
Lancerx
Profile Joined May 2011
United States39 Posts
Last Edited: 2013-11-16 02:27:28
November 15 2013 08:10 GMT
#6012
Ok so just an update on how the Core is coming along for me, if anyone is interested. I will try to post my thoughts and process of improving back to Masters division play.

I have been looking at the core for while, thought about it a year ago, but decided not to switch, took a break from SC2 and when I came back I decided to give it a try on October 21 2013 .

So here I am about less then a month later and here is what stages I went through and how I felt.

Stage 1. Very skeptical, it made no sense, just a bunch of wierd and random keys, strange control groups which made no sense and the build and advanced build buttongs made no sense at first. I decided to stick with it to give JaKaTak a fair chance to prove himself as well as the others who put so much work into it.

Stage 2. After just an hour or two I started to notice some huge things with this layout that is so so intuitive. For example the rapid fire abilities, rapid fire warp in, rap graviton beam etc.. Just made so much sense.

The building hotkeys was tied in with the unit hotkeys as well as upgrade hotkeys. For example if you want to make Zealots you press enter, if you want to upgrade charge you hit enter. If you want to make a Robo Facility for Colossus you hit 9 , if you want to make a colossos then you hit 9, if you want to upgrade thermal Lance then you hit 9. It is like this with all the units, buildings and upgrades. After a short while you start to see patterns and everything starts making sense after just few hours.

Stage 3. I started to "Deliberate Practice" hotkey trainer, micro trainer, build order tester, warp in trainer. I spent the first week alone playing just the AI and arcade games to improve my knowledge and muscle memory of the hotkeys.

I CANT STATE HOW MUCH I WANTED TO GIVE UP AT THIS POINT. I felt like banging my head on the keyboard, I was never going to get this, but I saw a light at the end of the tunnel. I already saw the benefit of using cameras for bases, pylon for warping in, as well as the control groups for army, support, air, harrass, scout(observer).

Stage 4. I played a ton and ton of games, starting out using the Staircase method just focusing on 1 thing at a time to deliberately practice on. I got to where I could own the ai on max difficulty so I decided to practice on unranked ladder. To my chagrin I found out quickly that I could not last anytime vs the master division players that I was playing against. So I decided to make a account on Europe and ended up in Gold League.

You got it, a former masters player now playing a low gold League, losing a ton of games, but getting that important practice in. As much as I laddered, I got much better much quicker just doing deliberate practice on certain mechanics in the Arcade and vs the AI.

Stage 5. I started to get it, I am now seeing the fruits of the layout, it is all making sense and I am using more cameras and control groups then I ever did before. I can't say my apm is higher, but my play is much better as I am able to use cameras now for bases, pylons, and upgrades. Allowing me to quickly do what needs doing, without a penalty to my macro.

I started to just use the hotkeys without thinking about it, and it all started to feel much natural. I still have hiccups when in game and I get stressed, so I have to make myself slow down at times.

Current Stage. I am now beating again a few master level players and I am doing better Harass and multi-tasking then ever before. I could never go back to a regular layout as I would not be able to us all the cameras and control groups as I do now. I will continue to get faster and grow but now I am having so much fun laddering again.

Yes it took me nearly 3 weeks to get here, I am not quite back to my previous level, but I am close. Yes it was hard, yes I wanted to give up many times. But I am glad I did not. I write this in hopes to encourage others who might be feeling what I felt. Hopeless at times, angry often , lost and positively befuddled some times. It gets better so hang in there, you will be glad you did.

If anyone has any questions about how I use The Core with protoss then I would be more then happy to help. I also use the Razer Orbweaver with it and would be more then happy to help anyone setting one up or just answer any questions about it if you PM me.

Thanks to everyone who has been working so hard on The Core, you all did great job.
Apromixately
Profile Joined November 2013
Germany4 Posts
November 15 2013 10:38 GMT
#6013
Another question: I briefly tried using The Core on my Filco last night (it's a japanese layout in case that matters) but could not figure out how to press Ctrl+Alt+p since Ctrl and Alt are both thumb keys and I only have one thumb... What did I miss?
JDub
Profile Joined December 2010
United States976 Posts
November 15 2013 14:56 GMT
#6014
On November 15 2013 19:38 Apromixately wrote:
Another question: I briefly tried using The Core on my Filco last night (it's a japanese layout in case that matters) but could not figure out how to press Ctrl+Alt+p since Ctrl and Alt are both thumb keys and I only have one thumb... What did I miss?

Some keyboard layouts have an Alt-Gr key on the right side instead of just an Alt key. Alt-Gr registers as Ctrl+Alt in SC2. If you don't have an Alt-Gr key but Ctrl+Alt is used for setting camera locations, then you are using the wrong version of TheCore for your keyboard.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 15 2013 15:39 GMT
#6015
Thanks for sharing your story Lancer Glad to hear you made it to the other side of the mountain.
Commentatorhttps://www.youtube.com/JaKaTaKtv
MouZy
Profile Joined October 2013
South Africa2 Posts
November 15 2013 16:37 GMT
#6016
Hey JaKaTaK Again it is me MouZy. . I use the Right Handed Version of The zerg Medium layout. . . The One thing I found annoying was that the center base camera as alt so the very first day I removed that. . . thats about a month ago. . . I then added the new hot key for my own layout, And made the center Base Hotkey the \ key on my keyboard which given I use the Razer Sc2 keyboard it directly Over my enter key. . .And What that means For my that when I wanna Inject I Simply select Control Group 2 in my case Ctrl+P and then tap \ with my index and inject and repeat till all hatchs have injected. . . It works Great simply cause my keyboard does not support Rapid Fire. . . Other than That. . Apart from A simple tweak I done which is Purely to my own preference I use theCore and at this point in time I have gone from low gold to high Plat on the NA server and It is sue to the simplicity of theCore and the Way it works. . .
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 15 2013 18:35 GMT
#6017
Glad your digging it We have the base camera set up for those types of injects as well in the stock version.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Dreazy
Profile Joined June 2013
5 Posts
November 16 2013 05:30 GMT
#6018
Soooooo i looked around a little bit and didnt find the answer i was looking for. I just downloaded the newest layout for me (TRM) and a couple things changed. The only thing im having issues with is that my "next subgroup" button for cycling through rax/fact/port used to be "/", and now its M4. And thats a problem because i dont have extra mouse buttons. So i tried changing it but it unbinds every other command for the new key. How do i fix this?
slowbacontron
Profile Joined October 2012
United States7722 Posts
November 16 2013 06:58 GMT
#6019
On November 16 2013 14:30 Dreazy wrote:
Soooooo i looked around a little bit and didnt find the answer i was looking for. I just downloaded the newest layout for me (TRM) and a couple things changed. The only thing im having issues with is that my "next subgroup" button for cycling through rax/fact/port used to be "/", and now its M4. And thats a problem because i dont have extra mouse buttons. So i tried changing it but it unbinds every other command for the new key. How do i fix this?

I believe you just bind it to a key that isn't used yet :/ Will wait for JaKaTaK to provide some suggestions.
jjakji fan
Beedebdoo
Profile Joined June 2013
130 Posts
November 16 2013 08:53 GMT
#6020
@Dreazy
I believe you're trying alternative keys that are already bound to other actions. I hope the following video found in the OP can help you rebind next subgroup:
+ Show Spoiler +


On November 09 2013 06:26 emathey wrote:
For TRM Qwerty, is there a specific reason why halt building and build reactor are both H? When I want to build a reactor immediately after a building completes, I want to hold down H but then I cancel building and have to go put the worker back on it.
On November 09 2013 08:25 JaKaTaK wrote:
@emathey
Can't believe we missed that. Will fix in 1.1 :D
The problem with addons are the strict restrictions as to what keys they can actually go on. Addons share Command Card with Stop, Hold Position and Patrol in flying mode, leaving those keys out as long as we want the keys for addons to be consistent in both landed and flying mode.

Either an addon have to be moved far in to F/K, or far out to B/N. Alternatively, Halt can be moved out to B/N. But in that way, the T->H/U->H Select Builder -> Halt combo losses convenience, as T/U generally works better with H/H than with B/N. It's a matter of prioritizing.
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