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[G] TheCore - Advanced Keyboard Layout - Page 300

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2013 05:25 GMT
#5981
Yea, getting the tilt right is definitely key. Also you're getting used to a new home position so it will likely take a bit to sink in. Glad to have you on board fellow Ja(c)K.
Commentatorhttps://www.youtube.com/JaKaTaKtv
gusmanas
Profile Joined May 2011
Lithuania1 Post
November 12 2013 10:34 GMT
#5982
I have a problem with removing unit from already created group.
For example I have group from 5 hatcheries and accidently put queen to it. How to remove the queen quickly as it takes to much time to reasign all the hatches.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2013 15:45 GMT
#5983
Luckily I just made a video that explains this: (just substitute banes for queens and lings for hatches and you're good :D)




Commentatorhttps://www.youtube.com/JaKaTaKtv
Eladen
Profile Joined October 2011
Slovakia54 Posts
Last Edited: 2013-11-12 17:16:39
November 12 2013 17:14 GMT
#5984
hello,
before I say anything, i want to say thanks to makers of theCore - it really did help with all the problems I had with standard layout. Great job guys
Now to my question - I was wondering why is camera hotkeys for free cams are so different to centered ones. To be more precise, the two ramp/chrono cameras (I use PRM) are created with shift+ctrl as opposed to just alt (this I would assume is just because you dont want to use ALT to center camera to one of the buildings in the area? I personally disabled ALT centering altogether, I just use ALT+key for the "centered" cameras anyways).
And what is more important to me, why is jumping to this locations done with different shortcuts? I dont see a reason why I cant do that with SHIFT+key also, so if someone would enlighten me I would be grateful
To conclude, is it possible to change hotkeys for chrono cameras to resemble the centered ones, without doing something that would cause problems/break the layout? I dont use chrono cams yet solely because I am unsure of the hotkeys, but would love to practice the warpin drill etc.
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2013 17:45 GMT
#5985
If you aren't using alt to center cameras then you can use alt to set all of your cameras and shift to recall all of them (the newest version of TheCore will have these as alternates). HOWEVER! You cannot use shift to recall on the ability side of the layout (the side with attack stop patrol psi-storm etc) because when you try to shift queue one of these commands you will be taken to the camera instead!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Eladen
Profile Joined October 2011
Slovakia54 Posts
Last Edited: 2013-11-12 18:19:28
November 12 2013 18:16 GMT
#5986
Thanks for the reply!
so, if I understand it well, I can jump to location by SHIFT+I, but i cant for SHIFT+J? (As J is my attack move command).
But still, 1 chrono camera better than none, thanks
EDIT or probably not even SHIFT+I, so I guess i ll use CTRL instead.
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
anilusion
Profile Joined July 2010
Sweden247 Posts
November 12 2013 21:56 GMT
#5987
I'm probably going to try this out, but I have one question before I download. Is there any difference at all between the terran and the random layout? I've checked them both out in the visualizer and I've yet to find a single difference between them.
slowbacontron
Profile Joined October 2012
United States7722 Posts
November 12 2013 22:07 GMT
#5988
Protoss Terran and Random should all be the same. Zerg has its own unique optimizations that a P/T/R player would not need to learn.
jjakji fan
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2013 22:33 GMT
#5989
On November 13 2013 03:16 Eladen wrote:
Thanks for the reply!
so, if I understand it well, I can jump to location by SHIFT+I, but i cant for SHIFT+J? (As J is my attack move command).
But still, 1 chrono camera better than none, thanks
EDIT or probably not even SHIFT+I, so I guess i ll use CTRL instead.


You can't use shift+ability for a camera. An ability is pretty much anything that isn't a control group, camera, or other global command.
Commentatorhttps://www.youtube.com/JaKaTaKtv
anilusion
Profile Joined July 2010
Sweden247 Posts
November 12 2013 23:08 GMT
#5990
So I downloaded the TRM and TRL presets and I really liked TRL, but is there any reason the control groups are:

5 6 7 9
2 1 8
4 3
0

instead of

7 8 9 0
1 2 3
4 5
6

the latter makes more sense to me since they are in order that way, but if there's any reason behind it being this way I'd like to hear it before I change.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2013 23:10 GMT
#5991
The control groups are in order from fastest to slowest to press.
Commentatorhttps://www.youtube.com/JaKaTaKtv
anilusion
Profile Joined July 2010
Sweden247 Posts
Last Edited: 2013-11-12 23:24:29
November 12 2013 23:18 GMT
#5992
I see. Makes a lot more sense now

edit: Oh, and you are probably aware of this already, but the new combined Vehicle/Ship Weapon Upgrades for terran is not in the latest version (bound to E by default, easy to change yourself so not a big deal), and the hotkey practice map is broken since it wants you to use upgrades that are no longer in the game (Not sure if it's your map, but might as well post it here).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2013 23:32 GMT
#5993
Thanks for the heads up anilusion
I don't have contact with that map maker. TheCore 1.1 should be released in December with this change.
Commentatorhttps://www.youtube.com/JaKaTaKtv
anilusion
Profile Joined July 2010
Sweden247 Posts
Last Edited: 2013-11-12 23:41:57
November 12 2013 23:41 GMT
#5994
Alright, that's cool. I haven't played starcraft since early WoL but I am going to start playing again, using these hotkeys feels pretty good already even after 30 minutes, and I can't wait to see how good they will feel in a few days/weeks. I'll be using your "staircase" method as well since my mechanics have gone to hell since I was playing last time.

I'd just like to thank you for everything you are doing for the community with all this, and it will help me a lot to get better faster!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 13 2013 03:06 GMT
#5995
You're very welcome anilusion. I'm glad that I could help
Commentatorhttps://www.youtube.com/JaKaTaKtv
Coffey
Profile Joined November 2013
United States15 Posts
November 13 2013 18:11 GMT
#5996
I was looking at some previous questions obviously in reference to older versions, but the hotkey variance has seemed to slowly but surely be updated over time for zerg (ZRM here).

So here's the question.

What key is optimal for Hatcheries? is it still Control Group 1? and Queens for Control group 2?

I started off learning and added it to control group 8 so that there was a slight space, but then I started to notice as I made more advanced units, my fingers didn't conform to the layout as well than if it were set to Control Group 1.

Also, I noticed that Select control group 1, add to control group 1 and Set control group 1 are not common to each other, all different keys and fairly spread out.
P = select CG1
alt+J = add to CG1
ctrl+shift+H = Set CG1

Would it make more sense to make "Add to CG1" and "Set CG1" both to J or H? or is there another reason it's laid out like this?

I browsed through a few pages and just couldn't find the answer, I tried to find it before asking as I'm sure it's already been asked before. But maybe in reference to a previous version.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 13 2013 19:27 GMT
#5997
TheCore is setup for Hatches on CG1 and Injecting Queens on CG2.

I can't remember why we did that exactly, but I'm pretty sure Beedebdoo figured it out. I'll see if I can find him (or he may just respond to your post).
Commentatorhttps://www.youtube.com/JaKaTaKtv
Coffey
Profile Joined November 2013
United States15 Posts
November 13 2013 19:39 GMT
#5998
Ok, thanks a ton

Also had to remove the "Center camera on current selection" from alt in order to do the egg drill, otherwise it will focus back in on your eggs when you add them to your control group with Alt.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 13 2013 19:40 GMT
#5999
@Coffey
Wait what? You shouldn't have alt as add to CG unless its your hatchery CG.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Coffey
Profile Joined November 2013
United States15 Posts
November 13 2013 20:21 GMT
#6000
The ZRM I downloaded had the right alt key as "Camera Center". So if I target anything, and hit right alt key, it would center in on that selection wherever it is on the map. This was a bit confusing at first for me, because for example... In order to add to Control group 1, you need to press "Right alt + J". It would add them to CG1, but then center on the selection of what I was adding. It even says it on the visualizer under ZRM without hitting any keys, right alt button says "Camera Center". So any time you have something selected and hit alt, it goes to that unit / building.

I simply disabled that in the global hotkeys, under camera options. So now Alt+J allows me to add to ctrl group 1 without centering me on the selection. This now allows me to perform egg drills without having it center back in on the eggs I have selected while adding them to ctrl group1. As you said, ctrl group 1 is made for hatcheries (I was using it for lings at the time prior to asking here). But if you add a hatchery to CG1 instead, it will center in on that hatch.

I'm pretty sure this was done with the intent of course because Hatches go on CG1 with this layout, but... under the false assumption that you will always be centered in on the hatch you're adding to CG1 anyway. I sometimes add in hatches to the CG as I have the drone selected and wait for it to morph, but I don't necessarily want to see the hatch I'm adding as I know where I just built it. If it helps further, I can just show you a replay and you can see it first person. I downloaded mine from the Skydrive link just in case you want to try it out "out of the box" as it's being presented to new users.

Hope this helps,

Jon.
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