• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:30
CET 20:30
KST 04:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 552 Secret Storm The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift
Brood War
General
Korean players' earnings Hit New All-Time High! BW General Discussion List of top players active on ShieldBattery SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11092 users

[G] TheCore - Advanced Keyboard Layout - Page 279

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 277 278 279 280 281 432 Next
Bulgogi
Profile Joined March 2010
United States60 Posts
September 02 2013 03:25 GMT
#5561
Actually, that isn't a bad idea. Most of my rapid fire abilities I use in conjunction with shift+ anyways and it would remove unnecessary rapidfiring.
Eladen
Profile Joined October 2011
Slovakia54 Posts
September 02 2013 09:37 GMT
#5562
Hi, i am trying to learn thCore layout, and i have som questions hopefully someone will be able to answer

Firstly, i am mostly switching because after 1000s of games, i still cant press many keys in standard without looking at keybord, wich is really frustrating. Can i somewhat reliably expect this to get better with thecore?

What is the reason to bind robo/stargate to the same control group as gateways(I use PRM)? Even with tabing subgroups, i cant see what unit i am currently producing, or what is its progress.
Like i dont know if a unit is just seconds away from finishing, or maybe it has just started. And as i am just starting to learn, i often missclick a wrong unit, and have no way of knowing.

Somewhat related question is, what is the best way to tab between subgroups without using mouse buttons? (mine have only one, awkwardly positioned button).

Thanks in advance for answering
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
PZ31k0nauT
Profile Joined December 2012
13 Posts
Last Edited: 2013-09-02 17:08:00
September 02 2013 10:12 GMT
#5563
I don´t know about the "shift+K" as Rapidfire. It might be too slow. I will test it, because you have valid points.

The only problem I have so far with K as RF, is that I have to move Chronoboost away from "K" (RRM) and I´m so used to the chrono on "K". At the moment I like Shift+K as semi-RF (e.g. for non-Zealot-Warp-Ins).

I suggest testing out the corruption ability in the unit tester. It does not really work with rapidfire.
Scenario: 8 Corruptor against 8 Collossi
With rapidfire (press the key and hover with the mouse over the collossi): 2-3 out of 8 Collossi get corrupted. The first Collossus got corrupted 3-4 times.
Without rapidfire; shift+abilitykey: 8 out of 8 get corrupted. It´s slower but much more precise.
I just tested it twice. But I prefer the non-rapidfire method.
Maybe the shift+rapidfire works better. I will test it. Maybe I do it this evening.
Also I want to test the "go to mine" with rapidfire on the workers. But thats just a very small thing. I let you know.

Have a good time.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 11:26 GMT
#5564
Shift Rapid Fire
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities.

Siege Consistency
I think that the function of an ability is much more important than its name. Swarmhost's burrow serves a completely different, and in some ways opposite, function than burrow for any other unit. The Swarmhost burrows to attack, and unburrows to move, where as other units burrow to hide, and unburrow to attack and move. We'll be trying out the siege consistency for 1.0. After the test if there's enough feedback, we'll consider changing it.

why bind robo/stargate and gatways together?
The reason why we chose to suggest this (2 macro CGs) is because the most frequent action for protoss players is to check their production. This can be done much faster with 2 macro CGs than 3 or more. Once there are 2 or more of a production facility in a CG the player will not be able to see the progress of the unit just by pressing the CG, so while a 2 macro CG setup will take the player to this point a little faster, its worth it in our opinion to be able to see which structures are producing very quickly and having more CGs for army control, rather than having more macro CGs and gaining a slight advantage in the very early stages of the game. That being said, it is only our suggestion. It is very easy to use many CGs for macro if that is your preference.

@eladen
Yes, you will be able to hit all of the keys necessary without looking once you've trained in TheCore.
Watch the video on customization in the OP for easy ways to rebind the next/previous subgroup functions.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JoropoRoll
Profile Joined August 2012
Venezuela3 Posts
September 02 2013 11:43 GMT
#5565
On September 02 2013 07:58 SpoogeCoffer wrote:
Show nested quote +
On September 02 2013 02:54 JoropoRoll wrote:
Hello

I'm trying to get into The Core Is very good hotkey set, thanks for give it to the community.

But, for being short, I have a problem, since I changed to The Core I don't know why I can't make my scvs been stoped while they are doing a building. Is rare because they stop if they are moving or are attacking, but not if they are constructing, not

For being more specific no matter how many time I press the Stop (X) button, with the hotkey assigned it or even if I do with the mouse the SCV just continue with the build until is finished

Best Regards


Halt construction and stop are two entirely separate things. Your problem is that you're attempting to use stop instead of Halt Construction. This has nothing to do with TheCore.


Yeah! you are so right! Thanks!

I havent tested yet, but I had been playing for long with my previous hotkey set, and I pressed the halt button without thinking and when I made the change to The Core I thought they was the same buttons.

Thanks again and sorry for de dumb question bro

Best Regards
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 11:54 GMT
#5566
On September 02 2013 20:43 JoropoRoll wrote:
Show nested quote +
On September 02 2013 07:58 SpoogeCoffer wrote:
On September 02 2013 02:54 JoropoRoll wrote:
Hello

I'm trying to get into The Core Is very good hotkey set, thanks for give it to the community.

But, for being short, I have a problem, since I changed to The Core I don't know why I can't make my scvs been stoped while they are doing a building. Is rare because they stop if they are moving or are attacking, but not if they are constructing, not

For being more specific no matter how many time I press the Stop (X) button, with the hotkey assigned it or even if I do with the mouse the SCV just continue with the build until is finished

Best Regards


Halt construction and stop are two entirely separate things. Your problem is that you're attempting to use stop instead of Halt Construction. This has nothing to do with TheCore.


Yeah! you are so right! Thanks!

I havent tested yet, but I had been playing for long with my previous hotkey set, and I pressed the halt button without thinking and when I made the change to The Core I thought they was the same buttons.

Thanks again and sorry for de dumb question bro

Best Regards


No such thing as a dumb question.
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 02 2013 11:56 GMT
#5567
On September 02 2013 20:26 JaKaTaK wrote:
Shift Rapid Fire
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities.


maybe my way of thinking is wrong, but couldnt you then put feedback on a key and then have shif+KEY for rapid fire feedback in case you need it? same with HSM.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 12:16 GMT
#5568
On September 02 2013 20:56 graNite wrote:
Show nested quote +
On September 02 2013 20:26 JaKaTaK wrote:
Shift Rapid Fire
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities.


maybe my way of thinking is wrong, but couldnt you then put feedback on a key and then have shif+KEY for rapid fire feedback in case you need it? same with HSM.


Just tested, if you change rapid fire to shift+key you cannot rapid fire warp in all units.
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 02 2013 12:36 GMT
#5569
On September 02 2013 21:16 JaKaTaK wrote:
Show nested quote +
On September 02 2013 20:56 graNite wrote:
On September 02 2013 20:26 JaKaTaK wrote:
Shift Rapid Fire
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities.


maybe my way of thinking is wrong, but couldnt you then put feedback on a key and then have shif+KEY for rapid fire feedback in case you need it? same with HSM.


Just tested, if you change rapid fire to shift+key you cannot rapid fire warp in all units.


is this really a problem? i thought you wanted to only "rapid warp in" zealots anyway
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-09-02 12:48:45
September 02 2013 12:42 GMT
#5570
nooo!

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.

EDIT:
On September 02 2013 00:22 sil0r wrote:
I remember there was a problem with holding Ctrl+I+Click to burrow all widow mines on screen e.g. when dropping. If you do so the camera would jump to your 8th Screenlocation. I think this is still an issue.


We have put in an alternate for this camera. For people that have an issue with the widow mine drop, they can unbind the primary recall key and use only the alternate.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 13:29 GMT
#5571
TheCore has been updated with the latest bug fixes and is available for download on github and skydrive please redownload and continue to test for bugs and issues
Commentatorhttps://www.youtube.com/JaKaTaKtv
Becuula
Profile Joined April 2011
Germany65 Posts
September 02 2013 14:57 GMT
#5572
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.
It is difficulties which give birth to miracles.
FPyro
Profile Joined September 2013
Germany47 Posts
September 02 2013 15:11 GMT
#5573
Hi!
I just started using the Core a few days ago! Learning it is really hard
So far I've tried to remember all the new combinations for cameras and CGs, but I'm soo slow playing now.. hope that will improve.
I've noticed there was an update a few hours ago, is there a change log? Do I have to update everytime?
Thank you for making such a nice thing
Antylamon
Profile Joined March 2011
United States1981 Posts
September 02 2013 16:13 GMT
#5574
On September 02 2013 23:57 Becuula wrote:
Show nested quote +
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.

That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers.
Becuula
Profile Joined April 2011
Germany65 Posts
September 02 2013 16:31 GMT
#5575
On September 03 2013 01:13 Antylamon wrote:
Show nested quote +
On September 02 2013 23:57 Becuula wrote:
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.

That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers.


Nice! Never noticed that. Now the newer versions than 0.7.x make more sense to me for protoss.
It is difficulties which give birth to miracles.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 16:48 GMT
#5576
There are a shit ton of ways to use rapid fire with TheCore:





Commentatorhttps://www.youtube.com/JaKaTaKtv
PZ31k0nauT
Profile Joined December 2012
13 Posts
Last Edited: 2013-09-02 17:32:03
September 02 2013 17:27 GMT
#5577
On September 03 2013 01:13 Antylamon wrote:
Show nested quote +
On September 02 2013 23:57 Becuula wrote:
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.

That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers.


For RapidFireWarpIns I have the following configuration (K is my rapidfirekey(RRM)):
Zealots: K being pressed while moving mouse over the energygrid
Stalker: J (after selection I let go of J) -> shift (hold it down) -> shift+K -> move the mouse over the energygrid
...
you don´t have to press three keys at the same time. Just choose a unit and press that key. Then press shift and then your rapidfirekey.

I choosed K because its not on the homerow and I can press shift+k (for semi-rapidfire) more comfortably than shift+apostrophe. Maybe just try it out. I still have no problems with any race. I can send you my modifications so you can try it out.

Feedback and Rapidfire:
I think that it is better to have feedback not on an rapidfire key, especially for those who are new to TheCore. For me, I like feedback on rapidfire. You have to be carefull yes, but it´s so much faster. And speed is most important in lategame PvT scenarios, in the battle of ghosts and templars. Does anybody knows which abilities pro´s use with rapidfire?

RapidFire and Corruption:
I tested a bit more (8 Collossi and 8 Corruptor). With rapidfire it depends how fast you move your mouse over multiple targets. The faster you are the more targets getting corrupted. My best was 6 out of 8 Collossi.

CONSISTENCY:
Jak I fully agree with your statement that the functionality of an ability is more important then its name. For me it´s most important that you can activate an ability comfortably (like storm on templars L -> I). I think that this huge advantage of TheCore, the functionality in conjunction with control groups and so on, is more important than consistency.

GLHF
FPyro
Profile Joined September 2013
Germany47 Posts
September 02 2013 17:27 GMT
#5578
Uhm, I think there is a problem with the queen inject/creep spreading and cameras, it's super confusing for me.
Wasn't it supposed to be like this?

On August 29 2013 04:25 VerdeCreed wrote:
Ok, so here is my proposed changed to the Zerg Creep spread using ZRM

Changed Hotkeys:

Show nested quote +
Jump to Location 7 is Ctrl + J
Jump to Location 8 is Ctrl + Shift + J
Create Location 7 is Ctrl + O
Create Location 8 is Ctrl + Shift + O
Create Control Group 1 is Ctrl + Shift + H


The Creep Spread Process:

Show nested quote +
**Hold Ctrl

Step 1 Recall camera: Press J (FreeCamera1)
Step 2 Select tumor: Click on creep tumor
Step 3 Activate rapidfire: Hold I
Step 4 Save Camera: Press O

*Hold Ctrl + Shift

Step 5 Recall camera: Press J (FreeCamera2)
Step 6 Select tumor: Click on creep tumor
Step 7 Activate rapidfire: Hold I
Step 8 Save Camera: Press O

**Release Ctrl + Shift


Can you check it? Perhaps I'm wrong..., creating creep used to be on I and injecting on O, but now it's suddenly the other way around ?!
thanks <3
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-02 19:20:27
September 02 2013 19:14 GMT
#5579
On September 03 2013 02:27 PZ31k0nauT wrote:
Show nested quote +
On September 03 2013 01:13 Antylamon wrote:
On September 02 2013 23:57 Becuula wrote:
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.

That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers.


For RapidFireWarpIns I have the following configuration (K is my rapidfirekey(RRM)):
Zealots: K being pressed while moving mouse over the energygrid
Stalker: J (after selection I let go of J) -> shift (hold it down) -> shift+K -> move the mouse over the energygrid
...
you don´t have to press three keys at the same time. Just choose a unit and press that key. Then press shift and then your rapidfirekey.

Oh right, I do that. Brain fart.

On September 03 2013 02:27 PZ31k0nauT wrote:
Does anybody knows which abilities pro´s use with rapidfire?

Maybe one uses creep spread. I heard Nony uses rapidfire too, probably with warpins.
sil0r
Profile Joined March 2013
Germany43 Posts
September 02 2013 21:58 GMT
#5580
For my German TRM Layout I put my 10th Controlgrouphotkey to "+" from "." and put Spawn Ultralisk on ".".
Do you see any downsides of this?
The early third hatches the drone
Prev 1 277 278 279 280 281 432 Next
Please log in or register to reply.
Live Events Refresh
IPSL
02:00
Ro24 Group F
Art_Of_Turtle vs KameZerg
Radley vs George
Airneanach113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech130
BRAT_OK 45
MindelVK 25
SpeCial 17
StarCraft: Brood War
Rain 1309
firebathero 88
Zeus 71
soO 15
Dota 2
Gorgc7255
qojqva2269
Counter-Strike
pashabiceps2604
zeus1076
allub243
gobbtv162
Super Smash Bros
Mew2King52
Heroes of the Storm
Khaldor415
Other Games
Grubby2614
Liquid`RaSZi2065
syndereN219
UpATreeSC19
Railgan18
Organizations
Other Games
gamesdonequick3630
EGCTV1052
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 40
• Reevou 16
• maralekos11
• Hinosc 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1223
• Shiphtur443
Upcoming Events
BSL
31m
Artosis vs Dewalt
Ret vs Tech
SOOP
14h 31m
soO vs FanTaSy
WardiTV Weekly
16h 31m
Replay Cast
1d 3h
Monday Night Weeklies
1d 21h
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
[ Show More ]
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.