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[G] TheCore - Advanced Keyboard Layout - Page 279

Forum Index > StarCraft 2 Strategy
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Bulgogi
Profile Joined March 2010
United States60 Posts
September 02 2013 03:25 GMT
#5561
Actually, that isn't a bad idea. Most of my rapid fire abilities I use in conjunction with shift+ anyways and it would remove unnecessary rapidfiring.
Eladen
Profile Joined October 2011
Slovakia54 Posts
September 02 2013 09:37 GMT
#5562
Hi, i am trying to learn thCore layout, and i have som questions hopefully someone will be able to answer

Firstly, i am mostly switching because after 1000s of games, i still cant press many keys in standard without looking at keybord, wich is really frustrating. Can i somewhat reliably expect this to get better with thecore?

What is the reason to bind robo/stargate to the same control group as gateways(I use PRM)? Even with tabing subgroups, i cant see what unit i am currently producing, or what is its progress.
Like i dont know if a unit is just seconds away from finishing, or maybe it has just started. And as i am just starting to learn, i often missclick a wrong unit, and have no way of knowing.

Somewhat related question is, what is the best way to tab between subgroups without using mouse buttons? (mine have only one, awkwardly positioned button).

Thanks in advance for answering
E[ max(0, S-K) | S<K]*P(S<K) + E[ max(0, S-K)| S>K]*P(S>K) = E[0 | S<K]*P(S<K) + E[S-K | S>K]*P(S>K)
PZ31k0nauT
Profile Joined December 2012
13 Posts
Last Edited: 2013-09-02 17:08:00
September 02 2013 10:12 GMT
#5563
I don´t know about the "shift+K" as Rapidfire. It might be too slow. I will test it, because you have valid points.

The only problem I have so far with K as RF, is that I have to move Chronoboost away from "K" (RRM) and I´m so used to the chrono on "K". At the moment I like Shift+K as semi-RF (e.g. for non-Zealot-Warp-Ins).

I suggest testing out the corruption ability in the unit tester. It does not really work with rapidfire.
Scenario: 8 Corruptor against 8 Collossi
With rapidfire (press the key and hover with the mouse over the collossi): 2-3 out of 8 Collossi get corrupted. The first Collossus got corrupted 3-4 times.
Without rapidfire; shift+abilitykey: 8 out of 8 get corrupted. It´s slower but much more precise.
I just tested it twice. But I prefer the non-rapidfire method.
Maybe the shift+rapidfire works better. I will test it. Maybe I do it this evening.
Also I want to test the "go to mine" with rapidfire on the workers. But thats just a very small thing. I let you know.

Have a good time.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 11:26 GMT
#5564
Shift Rapid Fire
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities.

Siege Consistency
I think that the function of an ability is much more important than its name. Swarmhost's burrow serves a completely different, and in some ways opposite, function than burrow for any other unit. The Swarmhost burrows to attack, and unburrows to move, where as other units burrow to hide, and unburrow to attack and move. We'll be trying out the siege consistency for 1.0. After the test if there's enough feedback, we'll consider changing it.

why bind robo/stargate and gatways together?
The reason why we chose to suggest this (2 macro CGs) is because the most frequent action for protoss players is to check their production. This can be done much faster with 2 macro CGs than 3 or more. Once there are 2 or more of a production facility in a CG the player will not be able to see the progress of the unit just by pressing the CG, so while a 2 macro CG setup will take the player to this point a little faster, its worth it in our opinion to be able to see which structures are producing very quickly and having more CGs for army control, rather than having more macro CGs and gaining a slight advantage in the very early stages of the game. That being said, it is only our suggestion. It is very easy to use many CGs for macro if that is your preference.

@eladen
Yes, you will be able to hit all of the keys necessary without looking once you've trained in TheCore.
Watch the video on customization in the OP for easy ways to rebind the next/previous subgroup functions.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JoropoRoll
Profile Joined August 2012
Venezuela3 Posts
September 02 2013 11:43 GMT
#5565
On September 02 2013 07:58 SpoogeCoffer wrote:
Show nested quote +
On September 02 2013 02:54 JoropoRoll wrote:
Hello

I'm trying to get into The Core Is very good hotkey set, thanks for give it to the community.

But, for being short, I have a problem, since I changed to The Core I don't know why I can't make my scvs been stoped while they are doing a building. Is rare because they stop if they are moving or are attacking, but not if they are constructing, not

For being more specific no matter how many time I press the Stop (X) button, with the hotkey assigned it or even if I do with the mouse the SCV just continue with the build until is finished

Best Regards


Halt construction and stop are two entirely separate things. Your problem is that you're attempting to use stop instead of Halt Construction. This has nothing to do with TheCore.


Yeah! you are so right! Thanks!

I havent tested yet, but I had been playing for long with my previous hotkey set, and I pressed the halt button without thinking and when I made the change to The Core I thought they was the same buttons.

Thanks again and sorry for de dumb question bro

Best Regards
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 11:54 GMT
#5566
On September 02 2013 20:43 JoropoRoll wrote:
Show nested quote +
On September 02 2013 07:58 SpoogeCoffer wrote:
On September 02 2013 02:54 JoropoRoll wrote:
Hello

I'm trying to get into The Core Is very good hotkey set, thanks for give it to the community.

But, for being short, I have a problem, since I changed to The Core I don't know why I can't make my scvs been stoped while they are doing a building. Is rare because they stop if they are moving or are attacking, but not if they are constructing, not

For being more specific no matter how many time I press the Stop (X) button, with the hotkey assigned it or even if I do with the mouse the SCV just continue with the build until is finished

Best Regards


Halt construction and stop are two entirely separate things. Your problem is that you're attempting to use stop instead of Halt Construction. This has nothing to do with TheCore.


Yeah! you are so right! Thanks!

I havent tested yet, but I had been playing for long with my previous hotkey set, and I pressed the halt button without thinking and when I made the change to The Core I thought they was the same buttons.

Thanks again and sorry for de dumb question bro

Best Regards


No such thing as a dumb question.
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 02 2013 11:56 GMT
#5567
On September 02 2013 20:26 JaKaTaK wrote:
Shift Rapid Fire
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities.


maybe my way of thinking is wrong, but couldnt you then put feedback on a key and then have shif+KEY for rapid fire feedback in case you need it? same with HSM.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 12:16 GMT
#5568
On September 02 2013 20:56 graNite wrote:
Show nested quote +
On September 02 2013 20:26 JaKaTaK wrote:
Shift Rapid Fire
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities.


maybe my way of thinking is wrong, but couldnt you then put feedback on a key and then have shif+KEY for rapid fire feedback in case you need it? same with HSM.


Just tested, if you change rapid fire to shift+key you cannot rapid fire warp in all units.
Commentatorhttps://www.youtube.com/JaKaTaKtv
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 02 2013 12:36 GMT
#5569
On September 02 2013 21:16 JaKaTaK wrote:
Show nested quote +
On September 02 2013 20:56 graNite wrote:
On September 02 2013 20:26 JaKaTaK wrote:
Shift Rapid Fire
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities.


maybe my way of thinking is wrong, but couldnt you then put feedback on a key and then have shif+KEY for rapid fire feedback in case you need it? same with HSM.


Just tested, if you change rapid fire to shift+key you cannot rapid fire warp in all units.


is this really a problem? i thought you wanted to only "rapid warp in" zealots anyway
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-09-02 12:48:45
September 02 2013 12:42 GMT
#5570
nooo!

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.

EDIT:
On September 02 2013 00:22 sil0r wrote:
I remember there was a problem with holding Ctrl+I+Click to burrow all widow mines on screen e.g. when dropping. If you do so the camera would jump to your 8th Screenlocation. I think this is still an issue.


We have put in an alternate for this camera. For people that have an issue with the widow mine drop, they can unbind the primary recall key and use only the alternate.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 13:29 GMT
#5571
TheCore has been updated with the latest bug fixes and is available for download on github and skydrive please redownload and continue to test for bugs and issues
Commentatorhttps://www.youtube.com/JaKaTaKtv
Becuula
Profile Joined April 2011
Germany65 Posts
September 02 2013 14:57 GMT
#5572
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.
It is difficulties which give birth to miracles.
FPyro
Profile Joined September 2013
Germany47 Posts
September 02 2013 15:11 GMT
#5573
Hi!
I just started using the Core a few days ago! Learning it is really hard
So far I've tried to remember all the new combinations for cameras and CGs, but I'm soo slow playing now.. hope that will improve.
I've noticed there was an update a few hours ago, is there a change log? Do I have to update everytime?
Thank you for making such a nice thing
Antylamon
Profile Joined March 2011
United States1981 Posts
September 02 2013 16:13 GMT
#5574
On September 02 2013 23:57 Becuula wrote:
Show nested quote +
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.

That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers.
Becuula
Profile Joined April 2011
Germany65 Posts
September 02 2013 16:31 GMT
#5575
On September 03 2013 01:13 Antylamon wrote:
Show nested quote +
On September 02 2013 23:57 Becuula wrote:
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.

That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers.


Nice! Never noticed that. Now the newer versions than 0.7.x make more sense to me for protoss.
It is difficulties which give birth to miracles.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 02 2013 16:48 GMT
#5576
There are a shit ton of ways to use rapid fire with TheCore:





Commentatorhttps://www.youtube.com/JaKaTaKtv
PZ31k0nauT
Profile Joined December 2012
13 Posts
Last Edited: 2013-09-02 17:32:03
September 02 2013 17:27 GMT
#5577
On September 03 2013 01:13 Antylamon wrote:
Show nested quote +
On September 02 2013 23:57 Becuula wrote:
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.

That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers.


For RapidFireWarpIns I have the following configuration (K is my rapidfirekey(RRM)):
Zealots: K being pressed while moving mouse over the energygrid
Stalker: J (after selection I let go of J) -> shift (hold it down) -> shift+K -> move the mouse over the energygrid
...
you don´t have to press three keys at the same time. Just choose a unit and press that key. Then press shift and then your rapidfirekey.

I choosed K because its not on the homerow and I can press shift+k (for semi-rapidfire) more comfortably than shift+apostrophe. Maybe just try it out. I still have no problems with any race. I can send you my modifications so you can try it out.

Feedback and Rapidfire:
I think that it is better to have feedback not on an rapidfire key, especially for those who are new to TheCore. For me, I like feedback on rapidfire. You have to be carefull yes, but it´s so much faster. And speed is most important in lategame PvT scenarios, in the battle of ghosts and templars. Does anybody knows which abilities pro´s use with rapidfire?

RapidFire and Corruption:
I tested a bit more (8 Collossi and 8 Corruptor). With rapidfire it depends how fast you move your mouse over multiple targets. The faster you are the more targets getting corrupted. My best was 6 out of 8 Collossi.

CONSISTENCY:
Jak I fully agree with your statement that the functionality of an ability is more important then its name. For me it´s most important that you can activate an ability comfortably (like storm on templars L -> I). I think that this huge advantage of TheCore, the functionality in conjunction with control groups and so on, is more important than consistency.

GLHF
FPyro
Profile Joined September 2013
Germany47 Posts
September 02 2013 17:27 GMT
#5578
Uhm, I think there is a problem with the queen inject/creep spreading and cameras, it's super confusing for me.
Wasn't it supposed to be like this?

On August 29 2013 04:25 VerdeCreed wrote:
Ok, so here is my proposed changed to the Zerg Creep spread using ZRM

Changed Hotkeys:

Show nested quote +
Jump to Location 7 is Ctrl + J
Jump to Location 8 is Ctrl + Shift + J
Create Location 7 is Ctrl + O
Create Location 8 is Ctrl + Shift + O
Create Control Group 1 is Ctrl + Shift + H


The Creep Spread Process:

Show nested quote +
**Hold Ctrl

Step 1 Recall camera: Press J (FreeCamera1)
Step 2 Select tumor: Click on creep tumor
Step 3 Activate rapidfire: Hold I
Step 4 Save Camera: Press O

*Hold Ctrl + Shift

Step 5 Recall camera: Press J (FreeCamera2)
Step 6 Select tumor: Click on creep tumor
Step 7 Activate rapidfire: Hold I
Step 8 Save Camera: Press O

**Release Ctrl + Shift


Can you check it? Perhaps I'm wrong..., creating creep used to be on I and injecting on O, but now it's suddenly the other way around ?!
thanks <3
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-02 19:20:27
September 02 2013 19:14 GMT
#5579
On September 03 2013 02:27 PZ31k0nauT wrote:
Show nested quote +
On September 03 2013 01:13 Antylamon wrote:
On September 02 2013 23:57 Becuula wrote:
On September 02 2013 21:42 JaKaTaK wrote:

Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire.


I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire.

That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers.


For RapidFireWarpIns I have the following configuration (K is my rapidfirekey(RRM)):
Zealots: K being pressed while moving mouse over the energygrid
Stalker: J (after selection I let go of J) -> shift (hold it down) -> shift+K -> move the mouse over the energygrid
...
you don´t have to press three keys at the same time. Just choose a unit and press that key. Then press shift and then your rapidfirekey.

Oh right, I do that. Brain fart.

On September 03 2013 02:27 PZ31k0nauT wrote:
Does anybody knows which abilities pro´s use with rapidfire?

Maybe one uses creep spread. I heard Nony uses rapidfire too, probably with warpins.
sil0r
Profile Joined March 2013
Germany43 Posts
September 02 2013 21:58 GMT
#5580
For my German TRM Layout I put my 10th Controlgrouphotkey to "+" from "." and put Spawn Ultralisk on ".".
Do you see any downsides of this?
The early third hatches the drone
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