[G] TheCore - Advanced Keyboard Layout - Page 279
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Bulgogi
United States60 Posts
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Eladen
Slovakia54 Posts
![]() Firstly, i am mostly switching because after 1000s of games, i still cant press many keys in standard without looking at keybord, wich is really frustrating. Can i somewhat reliably expect this to get better with thecore? What is the reason to bind robo/stargate to the same control group as gateways(I use PRM)? Even with tabing subgroups, i cant see what unit i am currently producing, or what is its progress. Like i dont know if a unit is just seconds away from finishing, or maybe it has just started. And as i am just starting to learn, i often missclick a wrong unit, and have no way of knowing. Somewhat related question is, what is the best way to tab between subgroups without using mouse buttons? (mine have only one, awkwardly positioned button). Thanks in advance for answering ![]() | ||
PZ31k0nauT
13 Posts
The only problem I have so far with K as RF, is that I have to move Chronoboost away from "K" (RRM) and I´m so used to the chrono on "K". At the moment I like Shift+K as semi-RF (e.g. for non-Zealot-Warp-Ins). I suggest testing out the corruption ability in the unit tester. It does not really work with rapidfire. Scenario: 8 Corruptor against 8 Collossi With rapidfire (press the key and hover with the mouse over the collossi): 2-3 out of 8 Collossi get corrupted. The first Collossus got corrupted 3-4 times. Without rapidfire; shift+abilitykey: 8 out of 8 get corrupted. It´s slower but much more precise. I just tested it twice. But I prefer the non-rapidfire method. Maybe the shift+rapidfire works better. I will test it. Maybe I do it this evening. Also I want to test the "go to mine" with rapidfire on the workers. But thats just a very small thing. I let you know. Have a good time. | ||
JaKaTaKSc2
United States2787 Posts
Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities. Siege Consistency I think that the function of an ability is much more important than its name. Swarmhost's burrow serves a completely different, and in some ways opposite, function than burrow for any other unit. The Swarmhost burrows to attack, and unburrows to move, where as other units burrow to hide, and unburrow to attack and move. We'll be trying out the siege consistency for 1.0. After the test if there's enough feedback, we'll consider changing it. why bind robo/stargate and gatways together? The reason why we chose to suggest this (2 macro CGs) is because the most frequent action for protoss players is to check their production. This can be done much faster with 2 macro CGs than 3 or more. Once there are 2 or more of a production facility in a CG the player will not be able to see the progress of the unit just by pressing the CG, so while a 2 macro CG setup will take the player to this point a little faster, its worth it in our opinion to be able to see which structures are producing very quickly and having more CGs for army control, rather than having more macro CGs and gaining a slight advantage in the very early stages of the game. That being said, it is only our suggestion. It is very easy to use many CGs for macro if that is your preference. @eladen Yes, you will be able to hit all of the keys necessary without looking once you've trained in TheCore. Watch the video on customization in the OP for easy ways to rebind the next/previous subgroup functions. | ||
JoropoRoll
Venezuela3 Posts
On September 02 2013 07:58 SpoogeCoffer wrote: Halt construction and stop are two entirely separate things. Your problem is that you're attempting to use stop instead of Halt Construction. This has nothing to do with TheCore. Yeah! you are so right! Thanks! I havent tested yet, but I had been playing for long with my previous hotkey set, and I pressed the halt button without thinking and when I made the change to The Core I thought they was the same buttons. Thanks again and sorry for de dumb question bro Best Regards | ||
JaKaTaKSc2
United States2787 Posts
On September 02 2013 20:43 JoropoRoll wrote: Yeah! you are so right! Thanks! I havent tested yet, but I had been playing for long with my previous hotkey set, and I pressed the halt button without thinking and when I made the change to The Core I thought they was the same buttons. Thanks again and sorry for de dumb question bro Best Regards No such thing as a dumb question. | ||
graNite
Germany4434 Posts
On September 02 2013 20:26 JaKaTaK wrote: Shift Rapid Fire Having rapid fire on shift+a key is interesting, I'll have to test to understand it better, but i think it would slow down zealot warp-ins and probably some other rapid fire abilities. maybe my way of thinking is wrong, but couldnt you then put feedback on a key and then have shif+KEY for rapid fire feedback in case you need it? same with HSM. | ||
JaKaTaKSc2
United States2787 Posts
On September 02 2013 20:56 graNite wrote: maybe my way of thinking is wrong, but couldnt you then put feedback on a key and then have shif+KEY for rapid fire feedback in case you need it? same with HSM. Just tested, if you change rapid fire to shift+key you cannot rapid fire warp in all units. | ||
graNite
Germany4434 Posts
On September 02 2013 21:16 JaKaTaK wrote: Just tested, if you change rapid fire to shift+key you cannot rapid fire warp in all units. is this really a problem? i thought you wanted to only "rapid warp in" zealots anyway | ||
JaKaTaKSc2
United States2787 Posts
Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire. EDIT: On September 02 2013 00:22 sil0r wrote: I remember there was a problem with holding Ctrl+I+Click to burrow all widow mines on screen e.g. when dropping. If you do so the camera would jump to your 8th Screenlocation. I think this is still an issue. We have put in an alternate for this camera. For people that have an issue with the widow mine drop, they can unbind the primary recall key and use only the alternate. | ||
JaKaTaKSc2
United States2787 Posts
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Becuula
Germany65 Posts
On September 02 2013 21:42 JaKaTaK wrote: Rapid fire on all units is very useful. The zealot is just extra fast because it is the same key as rapid fire. I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire. | ||
FPyro
Germany47 Posts
I just started using the Core a few days ago! Learning it is really hard ![]() So far I've tried to remember all the new combinations for cameras and CGs, but I'm soo slow playing now.. hope that will improve. I've noticed there was an update a few hours ago, is there a change log? Do I have to update everytime? Thank you for making such a nice thing ![]() | ||
Antylamon
United States1981 Posts
On September 02 2013 23:57 Becuula wrote: I agree that rapid fire on all units would be very useful. Can I use it now with the Core? I understood I can only warpin zealots with rapid fire. That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers. | ||
Becuula
Germany65 Posts
On September 03 2013 01:13 Antylamon wrote: That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers. Nice! Never noticed that. Now the newer versions than 0.7.x make more sense to me for protoss. | ||
JaKaTaKSc2
United States2787 Posts
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PZ31k0nauT
13 Posts
On September 03 2013 01:13 Antylamon wrote: That's not the case. For example, J+Shift+Apostrophe in that order allows you to rapidfire Stalkers. For RapidFireWarpIns I have the following configuration (K is my rapidfirekey(RRM)): Zealots: K being pressed while moving mouse over the energygrid Stalker: J (after selection I let go of J) -> shift (hold it down) -> shift+K -> move the mouse over the energygrid ... you don´t have to press three keys at the same time. Just choose a unit and press that key. Then press shift and then your rapidfirekey. I choosed K because its not on the homerow and I can press shift+k (for semi-rapidfire) more comfortably than shift+apostrophe. Maybe just try it out. I still have no problems with any race. I can send you my modifications so you can try it out. Feedback and Rapidfire: I think that it is better to have feedback not on an rapidfire key, especially for those who are new to TheCore. For me, I like feedback on rapidfire. You have to be carefull yes, but it´s so much faster. And speed is most important in lategame PvT scenarios, in the battle of ghosts and templars. Does anybody knows which abilities pro´s use with rapidfire? RapidFire and Corruption: I tested a bit more (8 Collossi and 8 Corruptor). With rapidfire it depends how fast you move your mouse over multiple targets. The faster you are the more targets getting corrupted. My best was 6 out of 8 Collossi. CONSISTENCY: Jak I fully agree with your statement that the functionality of an ability is more important then its name. For me it´s most important that you can activate an ability comfortably (like storm on templars L -> I). I think that this huge advantage of TheCore, the functionality in conjunction with control groups and so on, is more important than consistency. GLHF | ||
FPyro
Germany47 Posts
Wasn't it supposed to be like this? On August 29 2013 04:25 VerdeCreed wrote: Ok, so here is my proposed changed to the Zerg Creep spread using ZRM Changed Hotkeys: The Creep Spread Process: Can you check it? Perhaps I'm wrong..., creating creep used to be on I and injecting on O, but now it's suddenly the other way around ?! thanks <3 | ||
Antylamon
United States1981 Posts
On September 03 2013 02:27 PZ31k0nauT wrote: For RapidFireWarpIns I have the following configuration (K is my rapidfirekey(RRM)): Zealots: K being pressed while moving mouse over the energygrid Stalker: J (after selection I let go of J) -> shift (hold it down) -> shift+K -> move the mouse over the energygrid ... you don´t have to press three keys at the same time. Just choose a unit and press that key. Then press shift and then your rapidfirekey. Oh right, I do that. Brain fart. On September 03 2013 02:27 PZ31k0nauT wrote: Does anybody knows which abilities pro´s use with rapidfire? Maybe one uses creep spread. I heard Nony uses rapidfire too, probably with warpins. | ||
sil0r
Germany43 Posts
Do you see any downsides of this? | ||
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