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[G] TheCore - Advanced Keyboard Layout - Page 277

Forum Index > StarCraft 2 Strategy
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xenchris
Profile Joined April 2010
Germany68 Posts
August 30 2013 18:26 GMT
#5521
Well yeah, i know but i dont really understand the reasoning to make it so different from the zerg layout, as the zerg layout is extremely nice in that sense.
yay
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-30 18:29:10
August 30 2013 18:28 GMT
#5522
I just edited again, you seem to have missed it.

On August 31 2013 03:24 Antylamon wrote:
Show nested quote +
On August 31 2013 03:22 xenchris wrote:
Hi,

one question: why dont the protoss and terran layouts use o and i for the build menus. It seems so comfortable in the zerg layout.

Bye,

Chris

According to the reference sheet, they are used. :|
Antylamon
Profile Joined March 2011
United States1981 Posts
August 30 2013 18:35 GMT
#5523
The latest couple of versions have had a lot of troubles, and afaik we don't have many Germans who are active on this thread, so it would be no surprise to hear of a bug for the German version.
xenchris
Profile Joined April 2010
Germany68 Posts
August 30 2013 18:44 GMT
#5524
Hm, yeah there seem to be some bugs. There are a lot of discrepancies between the reference sheet and whats actually bound.

for example warp in zealot is on ä (') instead of j and graviton beam (pheonix) is on ä (') instead of i
yay
Antylamon
Profile Joined March 2011
United States1981 Posts
August 30 2013 19:14 GMT
#5525
Actually, the Zealot change is intended, since rapidfire is on that key. The reference sheet just doesn't seem to be updated for that yet.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 30 2013 19:19 GMT
#5526
If you want to know the most updated stuff, always go to TheCore Archive. We're working on catching the reference spreadsheets asap. The reason why the zerg layout is different from P, T, and R, is because terran and protoss do "the tap" between their 2 (or more macro CGs) where with zerg this is not the case, zergs more often are checking their larva and have one main macro CG. Also Zerg have the most abilities (11 on larva) so trading a home row CG for an ability makes sense.
Commentatorhttps://www.youtube.com/JaKaTaKtv
xenchris
Profile Joined April 2010
Germany68 Posts
Last Edited: 2013-08-30 20:13:12
August 30 2013 19:58 GMT
#5527
Hmm in the archive, zealot is on j as well
Also deactivate pulsar beam should be on h according to the archive but is on ä

Edit: Nevermind. I got confused as i thought the first spreadsheet that you see in the archive (PTR) would be the current one. Instead it is PTR 0.8.2
yay
xenchris
Profile Joined April 2010
Germany68 Posts
Last Edited: 2013-08-30 20:22:30
August 30 2013 20:21 GMT
#5528
On August 31 2013 03:15 Beedebdoo wrote:
+ on TRM German Layout should be Morph to Ultralisk.


According to the archive cancel should be on ] which would be + on a german keyboard... But indeed it is on 7...
yay
MadKiwi
Profile Joined August 2013
New Zealand6 Posts
August 30 2013 21:43 GMT
#5529
Just redownloaded 0.8.2 which is mostly good now, just the social menu is unbound (should be F2 I believe) and Morph to Ultralisk is unbound on the PTR version (was 7 but now you've moved cancel to 7). I'm using US Qwerty.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 30 2013 22:00 GMT
#5530
this is the buggiest release ever! Hooray
I'll be checking this out shortly.
Commentatorhttps://www.youtube.com/JaKaTaKtv
VerdeCreed
Profile Joined October 2010
United States27 Posts
Last Edited: 2013-08-31 08:36:17
August 31 2013 08:14 GMT
#5531
Even on theCore Archive I'm seeing camera locations for ZRM as:

+ Show Spoiler +
P
O
;
L
9
0


I don't think that is correct, but I'm familiar with ZRM. I really don't want to go through the trouble of making these images, only to have them need to be redone. Let me know once there's a 100% TheCore 1.0 version of a reference sheet or archive page to follow. ;-D

EDIT: Are the tabs, "PTR 0.7.2" and "Zerg 0.7.2" the correct ones? Why do they look more up to date than 0.8.2? It's all so overwhelming...
bovyz
Profile Joined August 2013
Cuba1 Post
August 31 2013 09:37 GMT
#5532
Hey, I noticed when i was adding control groups that if I press ctrl+shift in some sequence it will change the hotkey keys. Terran Basic Structures changes to " / " key, and Advance Structures to " é " key. Sometimes if i press shift it will cycle through to another diffrent set of hotkeys changed. How to fix?

Using a Steel Series 6gv2 keyboard, downloaded RRM Beta
yeah whats with this shift key?
Denoginizzer
Profile Joined July 2013
Netherlands13 Posts
Last Edited: 2013-08-31 10:34:41
August 31 2013 10:21 GMT
#5533
ow same question as above of bovyz

i got a question about the keys, sometimes i press a key combination wich will change my building/advanced buildings to * and a other weird sign.

is there a solution to change this back ingame ? i use the prl beta.


thanks in advance !
Beedebdoo
Profile Joined June 2013
130 Posts
August 31 2013 11:09 GMT
#5534
@VerdeCreed
The Archive should be fine now, I've fixed the cameras for Zerg 0.8.2.

@bovyz & Denoginizzer
That sounds very strange, could you elaborate?
Denoginizzer
Profile Joined July 2013
Netherlands13 Posts
Last Edited: 2013-08-31 11:36:34
August 31 2013 11:35 GMT
#5535
Beedebdoo

if i press only ctrl and shift the main structures and adv stuctures switches to * and a small zero (donno the name of it) if i press again only ctrl and shift it switches back to default so: ; and / and thats good.

is this design...... or a bug ? its really confusing when you play.

(sorry for my bad english)
Beedebdoo
Profile Joined June 2013
130 Posts
August 31 2013 12:21 GMT
#5536
Hmm, I think I know what it is now. Ctrl+Shift is a shortcut for changing keyboard language. The resolution to remove that shortcut is in the following link: http://support.microsoft.com/kb/967893
Denoginizzer
Profile Joined July 2013
Netherlands13 Posts
August 31 2013 13:37 GMT
#5537
Awesome ! problem solved !

Thanks for the support !
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-31 17:04:49
August 31 2013 16:16 GMT
#5538
@Verde
The tabs 0.8.2 are the most up to date. What do you mean that 0.7.2 look more up to date?

EDIT: this is in TheCore Archive, not the reference spreadsheets.

EDIT2: Todays batch of bugs have been squashed! Please redownload for the fixes:

Ultralisk Unbound issue resolved.
Social Menu Unbound issue resolved.
Spine/Spore Rapid Fire issue resolved.
Alternates for Center on Current selection and jump to location 7 and 8 now unbound. (they were not functioning as we expected.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Antylamon
Profile Joined March 2011
United States1981 Posts
August 31 2013 17:31 GMT
#5539
Could rapidfire be on Slash? Warp-In Zealot on such a high key score as Apostrophe seems really sub-optimal to me. Snipe and Creep Tumor as well.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-08-31 22:38:25
August 31 2013 17:35 GMT
#5540
@Ant
Technically we'd be holding it down, and not doing anything with shift, so it is eligible for Slash. For now we're not going to be making any changes like this though. Just bug fixes (or we'll never get 1.0 released). In the meantime, it would be helpful if you used this in your own personal version and came back with feedback after a month or so of use.

EDIT: To use rapid fire warp in for non-zealot units you have to use shift, making Z/ not as efficient as A' despite the lower key score.

EDIT: Missed a bug where cancel was incorrect on zerg layouts. Redownload as of the time stamp on the version in the OP.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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