• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:19
CEST 23:19
KST 06:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12467 users

[G] TheCore - Advanced Keyboard Layout - Page 278

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 276 277 278 279 280 432 Next
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-31 17:46:19
August 31 2013 17:46 GMT
#5541
On September 01 2013 02:35 JaKaTaK wrote:
@Ant
Technically we'd be holding it down, and not doing anything with shift, so it is eligible for Slash. For now we're not going to be making any changes like this though. Just bug fixes (or we'll never get 1.0 released). In the meantime, it would be helpful if you used this in your own personal version and came back with feedback after a month or so of use.

EDIT: Missed a bug where cancel was incorrect on zerg layouts. Redownload as of the time stamp on the version in the OP.

Welp, I made a huge oversight. Unless we find a different method for non-Zealot warp-ins, it's not going to work. :|

That said, I would love to find a new way to do that. It feels relatively awkward to use Shift and Apostrophe.
mohanico
Profile Joined May 2013
7 Posts
Last Edited: 2013-08-31 18:57:09
August 31 2013 18:40 GMT
#5542
I think I've got another bug for ya.

In RRL Create Camera 5 is on Alt + 0 and it should be Alt + 9.
Same for Jump to Camera 5
PZ31k0nauT
Profile Joined December 2012
13 Posts
August 31 2013 22:33 GMT
#5543
Hi folks.

At first I want to thank you Jak and all of you who contributed to TheCore. I´m looking forward to the 1.0 version, but I think TheCore in its current version is already a really big gift for my starcraft experience.

I know that right now it´s the time to get those little bugs out of the way. I just want to state that I have the same opinion as Antylamon regarding the non-Zealot warp-ins. I´m using the RRM layout (my main is toss) and I altered the rapid fire key to "k". For me it works fine to press "k" and shift at the same time. I had to make small adjustments (e.g. move chronoboost). No problems so far with zerg and protoss. I will test it out and after a few weeks I will again give you my feedback.
Btw I also use "k"(rapid fire) for "feedback" of the templars. But you have to be careful with this because feedback is also triggered when the target has no energy left.

I wish the best to all of you
GLHF
Slashiepie
Profile Joined May 2013
107 Posts
September 01 2013 10:56 GMT
#5544
Terran Layout: sharing the build key with the "Tell the workers to GTFI" is not a good idea.

Bulgogi
Profile Joined March 2010
United States60 Posts
September 01 2013 11:41 GMT
#5545
Encountered weird bug when making hatcheries. Sometimes it would make the hatchery without the second button press to plant it. Also it would sometimes go into advanced buildings and make a hydra den. I think this might be related to the rapid fire key and possible an addition of lag, but it seems to pop up occasionally enough. Good thing I haven't lost any games because of it yet, but it seems to be doing things I don't want it to do.
sil0r
Profile Joined March 2013
Germany43 Posts
September 01 2013 15:22 GMT
#5546
I remember there was a problem with holding Ctrl+I+Click to burrow all widow mines on screen e.g. when dropping. If you do so the camera would jump to your 8th Screenlocation. I think this is still an issue.
The early third hatches the drone
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-01 16:42:57
September 01 2013 16:28 GMT
#5547
On September 01 2013 07:33 PZ31k0nauT wrote:
Hi folks.

At first I want to thank you Jak and all of you who contributed to TheCore. I´m looking forward to the 1.0 version, but I think TheCore in its current version is already a really big gift for my starcraft experience.

I know that right now it´s the time to get those little bugs out of the way. I just want to state that I have the same opinion as Antylamon regarding the non-Zealot warp-ins. I´m using the RRM layout (my main is toss) and I altered the rapid fire key to "k". For me it works fine to press "k" and shift at the same time. I had to make small adjustments (e.g. move chronoboost). No problems so far with zerg and protoss. I will test it out and after a few weeks I will again give you my feedback.
Btw I also use "k"(rapid fire) for "feedback" of the templars. But you have to be careful with this because feedback is also triggered when the target has no energy left.

I wish the best to all of you
GLHF

If you have to be careful with Feedback anyways, then there's no point in using rapidfire. Especially when you have your keyboard repeat delay set to minimum and can't be careful.

K is a pretty good backup plan if I can't figure out any new hotkey tricks, though. Unfortunately Sentries wouldn't be usable with rapidfire, but it's not really a big deal. You don't usually want to be rapidfiring Sentries. I can't imagine the pain I would feel to see 1k gas being wasted on Sentries. On the bright side, I liked having Zealots on K for some reason.

@Jak: You could probably use the newly released WCS replays to update the racial ability use data.
1conoclast
Profile Joined September 2013
Poland4 Posts
September 01 2013 16:52 GMT
#5548
Hi! I have been messing with my hotkeys for a while and recently decided to give The Core a shot. It seems superior to what I came up with on my own. I have been looking for a keyboard best suited for The Core and found this one:

http://www.techpowerup.com/reviews/Tt_eSPORTS/Meka/images/the_keyboard.jpg

Notice that Alt, Ctrl and Shift keys are all nicely clumped together so there is no need for removing any keys. There even is a possibility to use the arrow keys with your thumb. The forward slash button is moved but I don't think that it will cause any problems though. What do you guys think?

I also wanted to ask whether The Core 1.0 will differ a lot from the beta or if it is a consolidating and bug-fixing work.

Thank you for your work and good luck.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-01 17:06:10
September 01 2013 17:01 GMT
#5549
On September 02 2013 01:52 1conoclast wrote:
Hi! I have been messing with my hotkeys for a while and recently decided to give The Core a shot. It seems superior to what I came up with on my own. I have been looking for a keyboard best suited for The Core and found this one:

http://www.techpowerup.com/reviews/Tt_eSPORTS/Meka/images/the_keyboard.jpg

Notice that Alt, Ctrl and Shift keys are all nicely clumped together so there is no need for removing any keys. There even is a possibility to use the arrow keys with your thumb. The forward slash button is moved but I don't think that it will cause any problems though. What do you guys think?

I also wanted to ask whether The Core 1.0 will differ a lot from the beta or if it is a consolidating and bug-fixing work.

Thank you for your work and good luck.

Well, you would have to use Large with Slash moved to Period, because the Ctrl and Shift keys are moved to the left.

At second glance, you would probably have to make an XL size.

It wouldn't really make a difference, though. Sure the arrow keys are closer, but that potential is kind of counterracted by the fact that you would have to remove the Left Arrow key for Ctrl+Shift.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-09-01 17:49:33
September 01 2013 17:49 GMT
#5550
On September 02 2013 00:22 sil0r wrote:
I remember there was a problem with holding Ctrl+I+Click to burrow all widow mines on screen e.g. when dropping. If you do so the camera would jump to your 8th Screenlocation. I think this is still an issue.

Thanks for the heads up.


PEOPLE OF THECORE
the change to 1.0 will be issue solving and bug fixing only. Once we're bug free (or at least real damn close) and the videos/spreadsheets are updated we'll be good. That being said there's a couple of issues we're working on and will have out soon.

PTR hatches, ccs, and nexi are not built with the same key. We'll be fixing this.
Adding back in alternates for cameras, base camera, and center camera for some cool tricks.
Changing build advanced for zerg layouts back to the homerow.

and various other small bug fixes.

I have no time today to work on it, so you can expect progress on monday.

GLHF,
JaK
Commentatorhttps://www.youtube.com/JaKaTaKtv
JoropoRoll
Profile Joined August 2012
Venezuela3 Posts
September 01 2013 17:54 GMT
#5551
Hello

I'm trying to get into The Core Is very good hotkey set, thanks for give it to the community.

But, for being short, I have a problem, since I changed to The Core I don't know why I can't make my scvs been stoped while they are doing a building. Is rare because they stop if they are moving or are attacking, but not if they are constructing, not

For being more specific no matter how many time I press the Stop (X) button, with the hotkey assigned it or even if I do with the mouse the SCV just continue with the build until is finished

Best Regards
PZ31k0nauT
Profile Joined December 2012
13 Posts
September 01 2013 21:40 GMT
#5552
On September 02 2013 01:28 Antylamon wrote:
Show nested quote +
On September 01 2013 07:33 PZ31k0nauT wrote:
Hi folks.

At first I want to thank you Jak and all of you who contributed to TheCore. I´m looking forward to the 1.0 version, but I think TheCore in its current version is already a really big gift for my starcraft experience.

I know that right now it´s the time to get those little bugs out of the way. I just want to state that I have the same opinion as Antylamon regarding the non-Zealot warp-ins. I´m using the RRM layout (my main is toss) and I altered the rapid fire key to "k". For me it works fine to press "k" and shift at the same time. I had to make small adjustments (e.g. move chronoboost). No problems so far with zerg and protoss. I will test it out and after a few weeks I will again give you my feedback.
Btw I also use "k"(rapid fire) for "feedback" of the templars. But you have to be careful with this because feedback is also triggered when the target has no energy left.

I wish the best to all of you
GLHF

If you have to be careful with Feedback anyways, then there's no point in using rapidfire. Especially when you have your keyboard repeat delay set to minimum and can't be careful.

K is a pretty good backup plan if I can't figure out any new hotkey tricks, though. Unfortunately Sentries wouldn't be usable with rapidfire, but it's not really a big deal. You don't usually want to be rapidfiring Sentries. I can't imagine the pain I would feel to see 1k gas being wasted on Sentries. On the bright side, I liked having Zealots on K for some reason.

@Jak: You could probably use the newly released WCS replays to update the racial ability use data.


Actually I swapped the production of sentries and zealots. And I have no problem with it so far. I just have to get used to it.
I still have to test if the rapidfire-feedback makes sense for me. The only scenarios where a rapidfire-feedback "RFF" makes sense are eg. a bioball with a lot of ghosts/medivac and a ton of infestor or a ton of pheonix (tested in the unit tester, makes a lot of fun trust me). For single targeting (like a drop with two medivacs) I would use shift and left click.
Maybe you try the RFF in the unit tester. I would love to hear your thoughts on that after you tried this.

Today I played a lot zerg and did not have any problems with rapidfire being on "k" (Infested Terrans, Creep, Mass abduct ).

Btw I love TheCore
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-01 22:33:39
September 01 2013 22:22 GMT
#5553
You mean you moved Feedback off of K?

Regardless, just tried it out. It works a lot better than I thought, even with minimum repeat delay.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 01 2013 22:58 GMT
#5554
On September 02 2013 02:54 JoropoRoll wrote:
Hello

I'm trying to get into The Core Is very good hotkey set, thanks for give it to the community.

But, for being short, I have a problem, since I changed to The Core I don't know why I can't make my scvs been stoped while they are doing a building. Is rare because they stop if they are moving or are attacking, but not if they are constructing, not

For being more specific no matter how many time I press the Stop (X) button, with the hotkey assigned it or even if I do with the mouse the SCV just continue with the build until is finished

Best Regards


Halt construction and stop are two entirely separate things. Your problem is that you're attempting to use stop instead of Halt Construction. This has nothing to do with TheCore.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 01 2013 23:10 GMT
#5555
On August 29 2013 00:46 JaKaTaK wrote:
@Spooge
In the most recent version of TheCore for Protoss, Random, and Terran, all siege units have be synchronized. So Spines, Spores, Warp Prisms, Widow Mines, Siege Tanks, and Swarm hosts all function in the same basic manner and have the same keys for "siege" and "unsiege".


Hmm I see the idea, I'm just not too sure if I like it or not. I think burrow consistency (where burrow is an actual thing in the game) is perhaps more important than some 'siege' consistency (where siege is some semi-arbitrary definition of yours that does not inherently have an association in the game).

I'm a zerg player that has used the random layout up until now, but I think there's enough reason to swap to the Zerg layout for the 1.0 release. So this specific thing won't bug me personally any more; and perhaps this form of consistency is better for the true random players (and offracing protoss / terrans), but it's food for thought.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-01 23:16:46
September 01 2013 23:15 GMT
#5556
On September 02 2013 08:10 SpoogeCoffer wrote:
Show nested quote +
On August 29 2013 00:46 JaKaTaK wrote:
@Spooge
In the most recent version of TheCore for Protoss, Random, and Terran, all siege units have be synchronized. So Spines, Spores, Warp Prisms, Widow Mines, Siege Tanks, and Swarm hosts all function in the same basic manner and have the same keys for "siege" and "unsiege".


Hmm I see the idea, I'm just not too sure if I like it or not. I think burrow consistency (where burrow is an actual thing in the game) is perhaps more important than some 'siege' consistency (where siege is some semi-arbitrary definition of yours that does not inherently have an association in the game).

Well, I'd say siege consistency is more important in the case of the Widow Mine since Terran doesn't otherwise have Burrow. Well, actually, I guess it's called Activate Mine.

But other than that, I agree with you.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
Last Edited: 2013-09-01 23:27:23
September 01 2013 23:23 GMT
#5557
On September 02 2013 01:52 1conoclast wrote:
Hi! I have been messing with my hotkeys for a while and recently decided to give The Core a shot. It seems superior to what I came up with on my own. I have been looking for a keyboard best suited for The Core and found this one:

http://www.techpowerup.com/reviews/Tt_eSPORTS/Meka/images/the_keyboard.jpg

Notice that Alt, Ctrl and Shift keys are all nicely clumped together so there is no need for removing any keys. There even is a possibility to use the arrow keys with your thumb. The forward slash button is moved but I don't think that it will cause any problems though. What do you guys think?

I also wanted to ask whether The Core 1.0 will differ a lot from the beta or if it is a consolidating and bug-fixing work.

Thank you for your work and good luck.


This keyboard is much better imo. http://www.kinesis-ergo.com/images/kb_adv-pro_met720x471.jpg

Of course you'd have to map the keys over yourself from the right side to the left and adjust the functions of the thumb keys to shift+ctrl but the keyboard is entirely configurable. The advantages being that when you wanted to type one of your hands is already on it's homerow, only need to bring the mouse hand to the right side of the keyboard. There would be no need to tilt your keyboard either as it's all already on a grid (and has vertical offsets for each finger). And it comes in dvorak.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 01 2013 23:25 GMT
#5558
On September 02 2013 08:15 Antylamon wrote:
Show nested quote +
On September 02 2013 08:10 SpoogeCoffer wrote:
On August 29 2013 00:46 JaKaTaK wrote:
@Spooge
In the most recent version of TheCore for Protoss, Random, and Terran, all siege units have be synchronized. So Spines, Spores, Warp Prisms, Widow Mines, Siege Tanks, and Swarm hosts all function in the same basic manner and have the same keys for "siege" and "unsiege".


Hmm I see the idea, I'm just not too sure if I like it or not. I think burrow consistency (where burrow is an actual thing in the game) is perhaps more important than some 'siege' consistency (where siege is some semi-arbitrary definition of yours that does not inherently have an association in the game).

Well, I'd say siege consistency is more important in the case of the Widow Mine since Terran doesn't otherwise have Burrow. Well, actually, I guess it's called Activate Mine.

But other than that, I agree with you.

Yeah I see no reason to tie terran burrow in with zerg burrow, thus the mine should be the same as the tank. But I think it's fairly important for zerg burrow to be consistent.
PZ31k0nauT
Profile Joined December 2012
13 Posts
September 02 2013 00:14 GMT
#5559
I tested the rapidfire a little bit more.

The Corruption ability on the corruptor can also cause problems with rapid fire. So its possible to cast multiple corruption on one target (same problem as feedback). But it feels much worse than feedback. So I moved corruption away from my rapidfire key.
Btw you can shift-rapidfire with abilities too. Let´s say you want to cast a ton of auto-turrets with the raven. The rapidfire key is used for auto-turret. So you press the key for auto-turrets+shift and spam with your rapidfire key. Works pretty good. I have not found any other example for when this method could be useful. Maybe I try this for the feedback of templars.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-02 01:00:27
September 02 2013 01:00 GMT
#5560
On September 02 2013 09:14 PZ31k0nauT wrote:
I tested the rapidfire a little bit more.

The Corruption ability on the corruptor can also cause problems with rapid fire. So its possible to cast multiple corruption on one target (same problem as feedback). But it feels much worse than feedback. So I moved corruption away from my rapidfire key.
Btw you can shift-rapidfire with abilities too. Let´s say you want to cast a ton of auto-turrets with the raven. The rapidfire key is used for auto-turret. So you press the key for auto-turrets+shift and spam with your rapidfire key. Works pretty good. I have not found any other example for when this method could be useful. Maybe I try this for the feedback of templars.

Oh, I have an idea. Maybe Shift+K should be used for rapidfire. It would allow rapidfire abilities to be much easier to use without sacrificing the position of any non-rapidfire abilities on K. Also, Corruption and Feedback rapidfire would then be preference-based.

The only downside is that you have to hold Shift, but that's not a big deal since you have time while moving your ring finger anyways. In fact, it actually makes non-Zealot rapidfire warp-ins and the AutoTurret trick consistent with all other rapidfire.
Prev 1 276 277 278 279 280 432 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM984
IndyStarCraft 267
TKL 248
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 984
ByuN 560
IndyStarCraft 267
TKL 248
EmSc Tv 21
EnDerr 3
StarCraft: Brood War
Britney 15947
Trap 30
Dota 2
monkeys_forever249
League of Legends
Doublelift3840
Counter-Strike
pashabiceps1317
minikerr17
Heroes of the Storm
Grubby3310
Liquid`Hasu497
Other Games
summit1g6978
FrodaN2382
hiko1057
Coldzera 839
fl0m693
KnowMe324
B2W.Neo315
C9.Mang0166
ArmadaUGS118
Livibee87
QueenE65
Trikslyr62
ZombieGrub58
PPMD16
CosmosSc2 10
Organizations
Other Games
gamesdonequick1497
StarCraft 2
EmSc Tv 21
EmSc2Tv 21
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie705
• Scarra434
• Shiphtur130
Upcoming Events
Replay Cast
2h 41m
GSL
13h 41m
AI Arena Tournament
19h 41m
Replay Cast
1d 2h
GSL
1d 13h
Shopify Rebellion Sundays
1d 17h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.