• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:09
CET 21:09
KST 05:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Mexico's Drug War US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2044 users

[G] TheCore - Advanced Keyboard Layout - Page 278

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 276 277 278 279 280 432 Next
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-31 17:46:19
August 31 2013 17:46 GMT
#5541
On September 01 2013 02:35 JaKaTaK wrote:
@Ant
Technically we'd be holding it down, and not doing anything with shift, so it is eligible for Slash. For now we're not going to be making any changes like this though. Just bug fixes (or we'll never get 1.0 released). In the meantime, it would be helpful if you used this in your own personal version and came back with feedback after a month or so of use.

EDIT: Missed a bug where cancel was incorrect on zerg layouts. Redownload as of the time stamp on the version in the OP.

Welp, I made a huge oversight. Unless we find a different method for non-Zealot warp-ins, it's not going to work. :|

That said, I would love to find a new way to do that. It feels relatively awkward to use Shift and Apostrophe.
mohanico
Profile Joined May 2013
7 Posts
Last Edited: 2013-08-31 18:57:09
August 31 2013 18:40 GMT
#5542
I think I've got another bug for ya.

In RRL Create Camera 5 is on Alt + 0 and it should be Alt + 9.
Same for Jump to Camera 5
PZ31k0nauT
Profile Joined December 2012
13 Posts
August 31 2013 22:33 GMT
#5543
Hi folks.

At first I want to thank you Jak and all of you who contributed to TheCore. I´m looking forward to the 1.0 version, but I think TheCore in its current version is already a really big gift for my starcraft experience.

I know that right now it´s the time to get those little bugs out of the way. I just want to state that I have the same opinion as Antylamon regarding the non-Zealot warp-ins. I´m using the RRM layout (my main is toss) and I altered the rapid fire key to "k". For me it works fine to press "k" and shift at the same time. I had to make small adjustments (e.g. move chronoboost). No problems so far with zerg and protoss. I will test it out and after a few weeks I will again give you my feedback.
Btw I also use "k"(rapid fire) for "feedback" of the templars. But you have to be careful with this because feedback is also triggered when the target has no energy left.

I wish the best to all of you
GLHF
Slashiepie
Profile Joined May 2013
107 Posts
September 01 2013 10:56 GMT
#5544
Terran Layout: sharing the build key with the "Tell the workers to GTFI" is not a good idea.

Bulgogi
Profile Joined March 2010
United States60 Posts
September 01 2013 11:41 GMT
#5545
Encountered weird bug when making hatcheries. Sometimes it would make the hatchery without the second button press to plant it. Also it would sometimes go into advanced buildings and make a hydra den. I think this might be related to the rapid fire key and possible an addition of lag, but it seems to pop up occasionally enough. Good thing I haven't lost any games because of it yet, but it seems to be doing things I don't want it to do.
sil0r
Profile Joined March 2013
Germany43 Posts
September 01 2013 15:22 GMT
#5546
I remember there was a problem with holding Ctrl+I+Click to burrow all widow mines on screen e.g. when dropping. If you do so the camera would jump to your 8th Screenlocation. I think this is still an issue.
The early third hatches the drone
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-01 16:42:57
September 01 2013 16:28 GMT
#5547
On September 01 2013 07:33 PZ31k0nauT wrote:
Hi folks.

At first I want to thank you Jak and all of you who contributed to TheCore. I´m looking forward to the 1.0 version, but I think TheCore in its current version is already a really big gift for my starcraft experience.

I know that right now it´s the time to get those little bugs out of the way. I just want to state that I have the same opinion as Antylamon regarding the non-Zealot warp-ins. I´m using the RRM layout (my main is toss) and I altered the rapid fire key to "k". For me it works fine to press "k" and shift at the same time. I had to make small adjustments (e.g. move chronoboost). No problems so far with zerg and protoss. I will test it out and after a few weeks I will again give you my feedback.
Btw I also use "k"(rapid fire) for "feedback" of the templars. But you have to be careful with this because feedback is also triggered when the target has no energy left.

I wish the best to all of you
GLHF

If you have to be careful with Feedback anyways, then there's no point in using rapidfire. Especially when you have your keyboard repeat delay set to minimum and can't be careful.

K is a pretty good backup plan if I can't figure out any new hotkey tricks, though. Unfortunately Sentries wouldn't be usable with rapidfire, but it's not really a big deal. You don't usually want to be rapidfiring Sentries. I can't imagine the pain I would feel to see 1k gas being wasted on Sentries. On the bright side, I liked having Zealots on K for some reason.

@Jak: You could probably use the newly released WCS replays to update the racial ability use data.
1conoclast
Profile Joined September 2013
Poland4 Posts
September 01 2013 16:52 GMT
#5548
Hi! I have been messing with my hotkeys for a while and recently decided to give The Core a shot. It seems superior to what I came up with on my own. I have been looking for a keyboard best suited for The Core and found this one:

http://www.techpowerup.com/reviews/Tt_eSPORTS/Meka/images/the_keyboard.jpg

Notice that Alt, Ctrl and Shift keys are all nicely clumped together so there is no need for removing any keys. There even is a possibility to use the arrow keys with your thumb. The forward slash button is moved but I don't think that it will cause any problems though. What do you guys think?

I also wanted to ask whether The Core 1.0 will differ a lot from the beta or if it is a consolidating and bug-fixing work.

Thank you for your work and good luck.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-01 17:06:10
September 01 2013 17:01 GMT
#5549
On September 02 2013 01:52 1conoclast wrote:
Hi! I have been messing with my hotkeys for a while and recently decided to give The Core a shot. It seems superior to what I came up with on my own. I have been looking for a keyboard best suited for The Core and found this one:

http://www.techpowerup.com/reviews/Tt_eSPORTS/Meka/images/the_keyboard.jpg

Notice that Alt, Ctrl and Shift keys are all nicely clumped together so there is no need for removing any keys. There even is a possibility to use the arrow keys with your thumb. The forward slash button is moved but I don't think that it will cause any problems though. What do you guys think?

I also wanted to ask whether The Core 1.0 will differ a lot from the beta or if it is a consolidating and bug-fixing work.

Thank you for your work and good luck.

Well, you would have to use Large with Slash moved to Period, because the Ctrl and Shift keys are moved to the left.

At second glance, you would probably have to make an XL size.

It wouldn't really make a difference, though. Sure the arrow keys are closer, but that potential is kind of counterracted by the fact that you would have to remove the Left Arrow key for Ctrl+Shift.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-09-01 17:49:33
September 01 2013 17:49 GMT
#5550
On September 02 2013 00:22 sil0r wrote:
I remember there was a problem with holding Ctrl+I+Click to burrow all widow mines on screen e.g. when dropping. If you do so the camera would jump to your 8th Screenlocation. I think this is still an issue.

Thanks for the heads up.


PEOPLE OF THECORE
the change to 1.0 will be issue solving and bug fixing only. Once we're bug free (or at least real damn close) and the videos/spreadsheets are updated we'll be good. That being said there's a couple of issues we're working on and will have out soon.

PTR hatches, ccs, and nexi are not built with the same key. We'll be fixing this.
Adding back in alternates for cameras, base camera, and center camera for some cool tricks.
Changing build advanced for zerg layouts back to the homerow.

and various other small bug fixes.

I have no time today to work on it, so you can expect progress on monday.

GLHF,
JaK
Commentatorhttps://www.youtube.com/JaKaTaKtv
JoropoRoll
Profile Joined August 2012
Venezuela3 Posts
September 01 2013 17:54 GMT
#5551
Hello

I'm trying to get into The Core Is very good hotkey set, thanks for give it to the community.

But, for being short, I have a problem, since I changed to The Core I don't know why I can't make my scvs been stoped while they are doing a building. Is rare because they stop if they are moving or are attacking, but not if they are constructing, not

For being more specific no matter how many time I press the Stop (X) button, with the hotkey assigned it or even if I do with the mouse the SCV just continue with the build until is finished

Best Regards
PZ31k0nauT
Profile Joined December 2012
13 Posts
September 01 2013 21:40 GMT
#5552
On September 02 2013 01:28 Antylamon wrote:
Show nested quote +
On September 01 2013 07:33 PZ31k0nauT wrote:
Hi folks.

At first I want to thank you Jak and all of you who contributed to TheCore. I´m looking forward to the 1.0 version, but I think TheCore in its current version is already a really big gift for my starcraft experience.

I know that right now it´s the time to get those little bugs out of the way. I just want to state that I have the same opinion as Antylamon regarding the non-Zealot warp-ins. I´m using the RRM layout (my main is toss) and I altered the rapid fire key to "k". For me it works fine to press "k" and shift at the same time. I had to make small adjustments (e.g. move chronoboost). No problems so far with zerg and protoss. I will test it out and after a few weeks I will again give you my feedback.
Btw I also use "k"(rapid fire) for "feedback" of the templars. But you have to be careful with this because feedback is also triggered when the target has no energy left.

I wish the best to all of you
GLHF

If you have to be careful with Feedback anyways, then there's no point in using rapidfire. Especially when you have your keyboard repeat delay set to minimum and can't be careful.

K is a pretty good backup plan if I can't figure out any new hotkey tricks, though. Unfortunately Sentries wouldn't be usable with rapidfire, but it's not really a big deal. You don't usually want to be rapidfiring Sentries. I can't imagine the pain I would feel to see 1k gas being wasted on Sentries. On the bright side, I liked having Zealots on K for some reason.

@Jak: You could probably use the newly released WCS replays to update the racial ability use data.


Actually I swapped the production of sentries and zealots. And I have no problem with it so far. I just have to get used to it.
I still have to test if the rapidfire-feedback makes sense for me. The only scenarios where a rapidfire-feedback "RFF" makes sense are eg. a bioball with a lot of ghosts/medivac and a ton of infestor or a ton of pheonix (tested in the unit tester, makes a lot of fun trust me). For single targeting (like a drop with two medivacs) I would use shift and left click.
Maybe you try the RFF in the unit tester. I would love to hear your thoughts on that after you tried this.

Today I played a lot zerg and did not have any problems with rapidfire being on "k" (Infested Terrans, Creep, Mass abduct ).

Btw I love TheCore
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-01 22:33:39
September 01 2013 22:22 GMT
#5553
You mean you moved Feedback off of K?

Regardless, just tried it out. It works a lot better than I thought, even with minimum repeat delay.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 01 2013 22:58 GMT
#5554
On September 02 2013 02:54 JoropoRoll wrote:
Hello

I'm trying to get into The Core Is very good hotkey set, thanks for give it to the community.

But, for being short, I have a problem, since I changed to The Core I don't know why I can't make my scvs been stoped while they are doing a building. Is rare because they stop if they are moving or are attacking, but not if they are constructing, not

For being more specific no matter how many time I press the Stop (X) button, with the hotkey assigned it or even if I do with the mouse the SCV just continue with the build until is finished

Best Regards


Halt construction and stop are two entirely separate things. Your problem is that you're attempting to use stop instead of Halt Construction. This has nothing to do with TheCore.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 01 2013 23:10 GMT
#5555
On August 29 2013 00:46 JaKaTaK wrote:
@Spooge
In the most recent version of TheCore for Protoss, Random, and Terran, all siege units have be synchronized. So Spines, Spores, Warp Prisms, Widow Mines, Siege Tanks, and Swarm hosts all function in the same basic manner and have the same keys for "siege" and "unsiege".


Hmm I see the idea, I'm just not too sure if I like it or not. I think burrow consistency (where burrow is an actual thing in the game) is perhaps more important than some 'siege' consistency (where siege is some semi-arbitrary definition of yours that does not inherently have an association in the game).

I'm a zerg player that has used the random layout up until now, but I think there's enough reason to swap to the Zerg layout for the 1.0 release. So this specific thing won't bug me personally any more; and perhaps this form of consistency is better for the true random players (and offracing protoss / terrans), but it's food for thought.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-01 23:16:46
September 01 2013 23:15 GMT
#5556
On September 02 2013 08:10 SpoogeCoffer wrote:
Show nested quote +
On August 29 2013 00:46 JaKaTaK wrote:
@Spooge
In the most recent version of TheCore for Protoss, Random, and Terran, all siege units have be synchronized. So Spines, Spores, Warp Prisms, Widow Mines, Siege Tanks, and Swarm hosts all function in the same basic manner and have the same keys for "siege" and "unsiege".


Hmm I see the idea, I'm just not too sure if I like it or not. I think burrow consistency (where burrow is an actual thing in the game) is perhaps more important than some 'siege' consistency (where siege is some semi-arbitrary definition of yours that does not inherently have an association in the game).

Well, I'd say siege consistency is more important in the case of the Widow Mine since Terran doesn't otherwise have Burrow. Well, actually, I guess it's called Activate Mine.

But other than that, I agree with you.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
Last Edited: 2013-09-01 23:27:23
September 01 2013 23:23 GMT
#5557
On September 02 2013 01:52 1conoclast wrote:
Hi! I have been messing with my hotkeys for a while and recently decided to give The Core a shot. It seems superior to what I came up with on my own. I have been looking for a keyboard best suited for The Core and found this one:

http://www.techpowerup.com/reviews/Tt_eSPORTS/Meka/images/the_keyboard.jpg

Notice that Alt, Ctrl and Shift keys are all nicely clumped together so there is no need for removing any keys. There even is a possibility to use the arrow keys with your thumb. The forward slash button is moved but I don't think that it will cause any problems though. What do you guys think?

I also wanted to ask whether The Core 1.0 will differ a lot from the beta or if it is a consolidating and bug-fixing work.

Thank you for your work and good luck.


This keyboard is much better imo. http://www.kinesis-ergo.com/images/kb_adv-pro_met720x471.jpg

Of course you'd have to map the keys over yourself from the right side to the left and adjust the functions of the thumb keys to shift+ctrl but the keyboard is entirely configurable. The advantages being that when you wanted to type one of your hands is already on it's homerow, only need to bring the mouse hand to the right side of the keyboard. There would be no need to tilt your keyboard either as it's all already on a grid (and has vertical offsets for each finger). And it comes in dvorak.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 01 2013 23:25 GMT
#5558
On September 02 2013 08:15 Antylamon wrote:
Show nested quote +
On September 02 2013 08:10 SpoogeCoffer wrote:
On August 29 2013 00:46 JaKaTaK wrote:
@Spooge
In the most recent version of TheCore for Protoss, Random, and Terran, all siege units have be synchronized. So Spines, Spores, Warp Prisms, Widow Mines, Siege Tanks, and Swarm hosts all function in the same basic manner and have the same keys for "siege" and "unsiege".


Hmm I see the idea, I'm just not too sure if I like it or not. I think burrow consistency (where burrow is an actual thing in the game) is perhaps more important than some 'siege' consistency (where siege is some semi-arbitrary definition of yours that does not inherently have an association in the game).

Well, I'd say siege consistency is more important in the case of the Widow Mine since Terran doesn't otherwise have Burrow. Well, actually, I guess it's called Activate Mine.

But other than that, I agree with you.

Yeah I see no reason to tie terran burrow in with zerg burrow, thus the mine should be the same as the tank. But I think it's fairly important for zerg burrow to be consistent.
PZ31k0nauT
Profile Joined December 2012
13 Posts
September 02 2013 00:14 GMT
#5559
I tested the rapidfire a little bit more.

The Corruption ability on the corruptor can also cause problems with rapid fire. So its possible to cast multiple corruption on one target (same problem as feedback). But it feels much worse than feedback. So I moved corruption away from my rapidfire key.
Btw you can shift-rapidfire with abilities too. Let´s say you want to cast a ton of auto-turrets with the raven. The rapidfire key is used for auto-turret. So you press the key for auto-turrets+shift and spam with your rapidfire key. Works pretty good. I have not found any other example for when this method could be useful. Maybe I try this for the feedback of templars.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-09-02 01:00:27
September 02 2013 01:00 GMT
#5560
On September 02 2013 09:14 PZ31k0nauT wrote:
I tested the rapidfire a little bit more.

The Corruption ability on the corruptor can also cause problems with rapid fire. So its possible to cast multiple corruption on one target (same problem as feedback). But it feels much worse than feedback. So I moved corruption away from my rapidfire key.
Btw you can shift-rapidfire with abilities too. Let´s say you want to cast a ton of auto-turrets with the raven. The rapidfire key is used for auto-turret. So you press the key for auto-turrets+shift and spam with your rapidfire key. Works pretty good. I have not found any other example for when this method could be useful. Maybe I try this for the feedback of templars.

Oh, I have an idea. Maybe Shift+K should be used for rapidfire. It would allow rapidfire abilities to be much easier to use without sacrificing the position of any non-rapidfire abilities on K. Also, Corruption and Feedback rapidfire would then be preference-based.

The only downside is that you have to hold Shift, but that's not a big deal since you have time while moving your ring finger anyways. In fact, it actually makes non-Zealot rapidfire warp-ins and the AutoTurret trick consistent with all other rapidfire.
Prev 1 276 277 278 279 280 432 Next
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
17:00
PHSC2 Tour S26 Cup #1
RotterdaM815
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 815
ProTech123
elazer 110
JuggernautJason81
Nathanias 64
StarCraft: Brood War
Britney 23094
Calm 2592
Mini 151
actioN 113
Dewaltoss 98
soO 17
Sacsri 8
Dota 2
qojqva1527
canceldota39
Counter-Strike
byalli2501
Super Smash Bros
Mew2King90
Heroes of the Storm
Khaldor432
Other Games
tarik_tv5758
Grubby3596
FrodaN2379
fl0m2077
Liquid`RaSZi1682
B2W.Neo862
Beastyqt635
Liquid`Hasu162
Harstem141
ToD111
QueenE101
KnowMe56
Organizations
Other Games
gamesdonequick1473
StarCraft 2
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH138
• Freeedom10
• maralekos10
• OhrlRock 5
• Reevou 5
• Kozan
• sooper7s
• AfreecaTV YouTube
• Response 0
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV386
League of Legends
• Jankos2730
• Shiphtur307
Other Games
• imaqtpie1139
Upcoming Events
Replay Cast
3h 52m
Replay Cast
12h 52m
Wardi Open
15h 52m
Monday Night Weeklies
20h 52m
OSC
1d 3h
WardiTV Winter Champion…
1d 15h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Proleague 2026-02-22
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.