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[G] TheCore - Advanced Keyboard Layout - Page 192

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 190 191 192 193 194 432 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 18 2013 23:49 GMT
#3821
Ideas/Things to do

Drag CC or rax or w/e into a CG and then pressing that key acts as selecting the CG
Update for all versions of TheCore 1.0
Add in more keyboard versions (to TheCore itself as well as visualizations).
Integrate file download?

Just firing off as the come into my brain. Let me know what you think.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-18 23:56:12
April 18 2013 23:51 GMT
#3822
@Snoodles,

I don't think EntropyFails was addressing you're comment, I think he was talking to someone else..

As Jak mentioned, MM support isn't abandoned. It takes two simple rebinds, and production is on the mouse. The other original co-developer of TheCore is a huge advocate of mouse macro, so I wouldn't worry that this feature is going anywhere .
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JamesMadison
Profile Joined April 2013
United States7 Posts
April 18 2013 23:53 GMT
#3823
Really psyched to hear the positive feedback, guys! This has been my baby for the past week or so, and I'm pretty proud of it despite the rough edges. Love to hear the suggestions, and I am looking forward to bringing a next version out. Jak, I'm getting back to you
JamesMadison
Profile Joined April 2013
United States7 Posts
April 18 2013 23:55 GMT
#3824
On April 19 2013 08:44 Spaceboy wrote:
Wow, amazing work James! :D I doubt it'll ever be super useful for me as I use a UK keyboard (where the right side is arranged a bit differently) and ZRS.. but for those it applies to that looks pretty incredible!


Support for other keyboard layouts is there, but the only other layout I built in is Dvorak, which is pretty useless. It should be easy to support alternate keyboards, even if the keys look different— PM me a picture of your keyboard and I'll try to fast-track it.
Orgganon
Profile Joined April 2013
Portugal28 Posts
April 19 2013 00:00 GMT
#3825
OMFG!
madison... you are the son of chuck norris!
awesome!
Strength lies in the Hand, not in the Instrument - http://en.wikipedia.org/wiki/Organon
EntropyFails
Profile Blog Joined September 2010
81 Posts
April 19 2013 00:04 GMT
#3826
I don't want to derail the thread any more with this "what if the designers abandon TheCore" question but I do feel strongly that this is a red herring.

The argument is, "What reasons would make learning TheCore a bad thing for my Starcraft play?" If you posit an assertion of "The creators may abandon it" that is, in fact, a red herring. TheCore is a gameplay mechanic. Its support from the developers has nothing to do with it helping or harming your gameplay. This is doubly true given that you can rebind any edge cases that abandonment would cause.

Let's not bring this up anymore.
Snoodles
Profile Joined March 2012
401 Posts
April 19 2013 00:07 GMT
#3827
On April 19 2013 08:55 JamesMadison wrote:
Show nested quote +
On April 19 2013 08:44 Spaceboy wrote:
Wow, amazing work James! :D I doubt it'll ever be super useful for me as I use a UK keyboard (where the right side is arranged a bit differently) and ZRS.. but for those it applies to that looks pretty incredible!


Support for other keyboard layouts is there, but the only other layout I built in is Dvorak, which is pretty useless.


Not Useless
JamesMadison
Profile Joined April 2013
United States7 Posts
April 19 2013 00:13 GMT
#3828
On April 19 2013 08:49 JaKaTaK wrote:
Ideas/Things to do

Drag CC or rax or w/e into a CG and then pressing that key acts as selecting the CG
Update for all versions of TheCore 1.0
Add in more keyboard versions (to TheCore itself as well as visualizations).
Integrate file download?

Just firing off as the come into my brain. Let me know what you think.


That's along the lines of my thinking. Basically the current commands are mapped straight from the keybinds, which you know are pretty uninformative, and it's not aware of any game logic. So there's no connection between the SCV and the SCV Basic Build or whatever. To replace that I want to build in a little state machine version of StarCraft, so it keeps track of the control groups and knows when commands change what's selected and such.
JamesMadison
Profile Joined April 2013
United States7 Posts
April 19 2013 00:17 GMT
#3829
On April 19 2013 09:07 Snoodles wrote:
Show nested quote +
On April 19 2013 08:55 JamesMadison wrote:
On April 19 2013 08:44 Spaceboy wrote:
Wow, amazing work James! :D I doubt it'll ever be super useful for me as I use a UK keyboard (where the right side is arranged a bit differently) and ZRS.. but for those it applies to that looks pretty incredible!


Support for other keyboard layouts is there, but the only other layout I built in is Dvorak, which is pretty useless.


Not Useless



Don't tell anyone... I actually use Dvorak too. But I didn't bundle in a Dvorak hotkey layout, so there's no way to use it currently.
Snoodles
Profile Joined March 2012
401 Posts
April 19 2013 00:20 GMT
#3830
Oh, bummer. I'm on a public computer and was eager to try it when I get home.
JamesMadison
Profile Joined April 2013
United States7 Posts
April 19 2013 00:26 GMT
#3831
Well, you can still try it, you just have to try the QWERTY version and pretend. Sorry
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 19 2013 01:21 GMT
#3832
TheCore Update for Today:




Commentatorhttps://www.youtube.com/JaKaTaKtv
thayneq
Profile Joined March 2013
96 Posts
April 19 2013 03:06 GMT
#3833
damn James, great work!! This is seriously awesome stuff here!
thayneq
Profile Joined March 2013
96 Posts
April 19 2013 03:12 GMT
#3834
And regarding APM, I'm glad to hear that APM has changed in HotS, because I don't have a baseline to compare to since I started playing starcraft with TheCore immediately. I never felt like my multitasking was very good (I know it's not), so very surprised to see me end a game with 250-300 APM.

I apologize to the folks on here if my previous post was rude or condescending. My intention was to show my support for the benefits of this hotkey layout, not start a fight. So.... sorry!

Has anyone had any luck with my swarm host tricks a few pages back?
thayneq
Profile Joined March 2013
96 Posts
April 19 2013 03:18 GMT
#3835
On April 19 2013 05:39 Snoodles wrote:
Show nested quote +
On April 18 2013 06:34 JDub wrote:
On April 18 2013 05:45 Snoodles wrote:
Hey guys, alpha TRM is incomplete for me
http://i.imgur.com/hSs3LDy.jpg

edit: USDvorak

Is it possible that you didn't download it correctly? Here's a direct link: Alpha TRM Dvorak



That's weird, I also got the original from github, and it has the same name. No matter, this one works, it has everything bound except create/jump location 8, which I can do myself. Thanks. Time for another 25 rounds of multitasking trainer. BTW, I highly recommend it to you guys for practicing the core, it's what I used to get fluent, it's a custom map where you do your build order vs the AI, while on a separate island running a probe away from a zergling the entire game. Your minerals can never go above a certain limit, your macro energy can never get too high(injects, mules, chrono). You're very much forced to use camera locations, hotkeys,
[image loading]



I could never figure out how to "win" with the multitasking trainer.... I probably should read the instructions again... There was some objective you have to complete, picking up a guy or something? I could never figured out how to actually make that happen, and would inevitably die.
Sickafant
Profile Joined April 2010
Canada19 Posts
April 19 2013 03:40 GMT
#3836
I am going to try TheCore out. It seems like version 1 is fleshed out to the point that I should be jumping into that one instead of 0.6?

It also seems that the hotkeys are starting to specialize to each race. Does this mean that the Random hotkeys are kind of gimped? When off-racing, would it be more effective to pick a race and load the hotkeys designed for that race?
teuthida
Profile Joined March 2013
United States104 Posts
April 19 2013 04:33 GMT
#3837
James, that is awesome and super useful!

Sickafant, personally, I'd suggest jumping into 1.0 at this point, especially if you play protoss or terran as those races seem pretty settled right now.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2013-04-19 04:40:06
April 19 2013 04:37 GMT
#3838
I personally think a visualization (kinda like the one that FleetKeys has) would be helpful. There are already layouts without CGs and hotkeys for all the beta versions, but I think it would benefit greatly for beginners (like me lol) seeing immediately how to make a different control group, camera hotkeys, ability keys, etc.
Just a thought, but i guess it would be pretty hard since there's so many different key setups (and the core seems to be always changing), so it may not be worthwhile.
EDIT: Oh, I didn't even see the update lol. I guess that kinda makes this obsolete ;P

+ Show Spoiler +
http://i.imgur.com/4eWMojh.jpg
¯\_(シ)_/¯
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 19 2013 04:49 GMT
#3839
I have a general question. You analyzed so many replays to get the most used functions, but dont you have to analyze again for HotS?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-19 05:12:59
April 19 2013 05:10 GMT
#3840
@Sickafant,

I would suggest jumping right into alpha 1.0. The terran, protoss and random layouts are actually identical. The zerg one is different, since zerg are, in a word, weird. Unless you main zerg, if you want to offrace or go random, I would suggest going with the other layout.

@Granite,

The original data was obtained by finding the easiest keys to press and matching them with the most used in game functions. Since then, the developers have refined the process to make certain combinations easier and some things more intuitive and easier to remember. By now, the system used is general: it generally follows the cost of units/buildings. So to answer your question directly, another 2000 games is not necessary to obtain and analyze. That being said, throughout the beta and up until now, many people on this thread have been watching and commenting to ensure that most problems get addressed. The project is actually so dynamic that something new has pretty much changed every week for the last 4 weeks that I can remember. I expect it to slow down once the release of 1.0 gets finalized.

My personal philosophy is this: There is one and only one most efficient, fully general (which means for many users, not just for one) hotkey layout. It is statistically unlikely that we ever get there, but hey, by now we must be pretty damn close.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
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