• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:48
CEST 22:48
KST 05:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6204 users

[G] TheCore - Advanced Keyboard Layout - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 432 Next
VanGarde
Profile Joined July 2010
Sweden755 Posts
June 15 2012 23:03 GMT
#361
On June 16 2012 05:04 vesicular wrote:
Show nested quote +
On June 16 2012 02:05 JaKaTaK wrote:
On June 16 2012 02:03 maLaK1 wrote:
On June 15 2012 13:36 ScoSteSal wrote:
Now, when the hand rests on the left side of the keyboard, the weakest finger (pinky) has to contort itself and the whole hand to reach the shift key

you couldn't be more wrong,

most people that play on the left side of the keyboard have the pinky resting on shift,
how is that harder than using your thumb?



Because your thumb is stronger than your pinky. Good point made on the resting position though, many people don't know that.


Your thumb is by far your slowest finger. Pinkies are by far the fastest because of the muscle groups involved. Any drummer with any amount of experience will tell you the same. As such, pinkies should be used on the keys that are spammed the most.

"Weak" vs "strong" does not make any difference, it's small motor muscle groups that matter because they are the most easily manipulated, and thus have the fastest response rate when overal dexterity is increased.


Yeah I would not say that the thumb is the strongest finger either, the difference between the thumb and the pinkie is not response time though it is flexibility. Which is precisely why theCore has the best thumb position, by having the least flexible finger on the most used key and pretty much no other keys except for /. This means that the immobility of the thumb is negated while you get maximum use out of the thumb since it is always placed on shift, and the pinkie is quite correctly placed on the borderland between the more used and less used macro keys meaning that you can allow the flexibility of the pinkie to account for all of those keys that have a very wide range of how common they are.
War does not determine who is right - only who is left.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 15 2012 23:51 GMT
#362
@xTrim
Nice caps
Darkgrid has your hand resting on QWEF and space. Not shift.

@VanGarde/vesicular
I am open to the possibility of the thumb being overburdened right now, but I want to see some evidence as to why you think the thumb is weak/slow/inflexible.
Commentatorhttps://www.youtube.com/JaKaTaKtv
theolysis
Profile Joined May 2012
United States107 Posts
June 16 2012 00:13 GMT
#363
Am I the only person here who thinks theCore is the most comfortable keyboard layout I've ever used? Even though my keyboard has a nonstandard layout (it has "\" in between Shift and "/") so that my thumb has to reach over a key, I still think it's far more comfortable and intuitive than any other layout, Darkgrid included.
"You will be the penis."
Death_Gun
Profile Joined July 2003
Brazil76 Posts
June 16 2012 00:41 GMT
#364
On June 15 2012 13:36 ScoSteSal wrote:
@Death_Gun
with your thumb, it sounds like you aren't tilting the keyboard enough that the thumb naturally rests on cntrl and shift (i think Jakatak goes over that issue specifically in detail in the 1st video in the OP)

yes, you have to do some reaching with the pinky in this layout, and that is unfortunate, but the thing is that such pinky-stretching happens in every layout and is even worse in any layout that has your hand on the other side because your pinky has to reach over to shift every time you queue any commands

I dunno if the problem is lack of tilting, when I start overtilting the kb my other fingers begin having problems reaching the keys they are in charge of. I dunno but I think it would be better to keep that key that is at the side of the r-Control and use it for the shift function.

About the shift beeing activated by the thumb versus it beeing activated by the pinkie, I dunno if its better at all because in this setup the pinkie ends up being the most used finger of your hand and for critical activities, the ones taht needs precision and are game changers. I dont know if Id like to leave a lot of functions, important functions, to my least skilled finger.
vesicular
Profile Blog Joined March 2010
United States1310 Posts
June 16 2012 01:08 GMT
#365
On June 16 2012 08:51 JaKaTaK wrote:
@VanGarde/vesicular
I am open to the possibility of the thumb being overburdened right now, but I want to see some evidence as to why you think the thumb is weak/slow/inflexible.


The thumb is not weak! It is, along with the pinky the strongest finger on your hand as they are both connected to the largest muscle groups on the hand. But the thumb moves in a different direction from the other 4 digits. It's optimum movement is not up and down, it is rather towards the other fingers. This is why we use the thumbs for the space bar and not much else on the keyboard because the pads of the thumb do not lay or move flat like the other digits.

I also PM'd you some videos of why the pinky is often overlooked in how much dexterity it can have.
STX Fighting!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 16 2012 02:18 GMT
#366
@theolysis
Thanks so much, and it'll only get better :D

@death_gun
you cannot assign the shift function to any other button. If you could, the layout would likely look very different.

@vesicular
HOLY SHIT MAN!!! Thank you so much for this new insight, I will begin working on making changes most asaply.



Guys, check this shit out.
Commentatorhttps://www.youtube.com/JaKaTaKtv
oneblackcat
Profile Joined May 2012
United States4 Posts
June 16 2012 02:39 GMT
#367
After using TheCore for a little while now, the thought of using my pinky to hit shift makes my left hand ache a little. The main moves you have to do with your thumb are towards the other fingers, hitting "/" and "." for build/adv. build. The "home" position of J-I-O-P-Shift feels great, and while certain aspects are pretty weird (like trying to think about where right-hand-side keys are with your left hand) at the very start, the logic behind the whole setup is so solid that it sinks into the muscle-memory background really quickly (though i don't have years of competent SC2 mechanics to remap in my brain). I'm still an almost-brand-new-noob, but using TheCore has allowed me to focus on actual in-game stuff SO much more.

The dexterity stuff people are talking about kind of misses the point - not to understate how nimble some people's fingers are/can be, or the value of fast, accurate movements. But it seems like part of the sweetness of TheCore is that it demands LESS dexterity to perform the same. Your fingers physically move smaller distances, and your brain spends less time processing where to move your fingers. All those extra brain-cycles can be put towards time you spend using your eyes to look around the screen and think instead.
Pheint
Profile Joined March 2011
United States73 Posts
June 16 2012 03:36 GMT
#368
Can we get some more posts from people who have trained with it? A sweet bonus would be a view of your fingers whilst playing.
ScoSteSal
Profile Blog Joined March 2011
United States54 Posts
June 16 2012 05:01 GMT
#369
On June 16 2012 04:27 xTrim wrote:
TBH I agree with Malak in MANY points...

Also, I like to alt-tab quite often in the very early game... Of course it will be impossible to do it with my hand on the right side of the KB....

Finally, I still think darkgrid is superior: even though you have statistics of stuff and etc, the PINKY does rest in shift spot, and hell, having the thumb hit keys besides space is SO unorthodox!


also, with alt-tabbing u can reassign that behavior to another key combo either with the operating system options or with a program that you can dl off the internet that will mess with that for you

Iustum Agere Arduum Est...Sed Modo Sine Day9o
marble-house
Profile Joined April 2010
Canada15 Posts
June 16 2012 17:32 GMT
#370
I don't have a lot to say but I've been using this for almost two weeks now and I think it's fantastic. I love using thumb on ctrl/shift. Upgrades and spells are all easy to remember, and I use all the camera keys now which I never did before. Using 5-6 control groups per game now too, great for not losing overseers/easy muta harass in two places if necessary.
Imtamito
Profile Joined June 2012
Canada1 Post
June 16 2012 18:03 GMT
#371
As a zerg player I found it hard to inject using the cameras. Seeing as I never used the select next subgroup with the setup I used before I changed it to cycle the base camera as I use the backspace method. So now to inject I hit o i shift - click - click - click and on and on. The - key can be hit with the index finger when shift is being held with the thumb.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 16 2012 20:37 GMT
#372
@Pheint
I test my improvement method while using TheCore and always have the camera on my hands when I am streaming this. Right now I am limiting myself to Lvl 1, so that I can find out where that Lvl of the improvement system will land you, but feel free to give it a look occasionally. At least for mouse/keyboard setup and hand position. Hopefully I will move on to the more complex levels soon, but I am taking this moment to perfect my worker production, supply blocks, and spending so I will be on Lvl 1 for longer than the average player. Look at the info section of the Twitch Page to see what I mean about the Levels.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Tzuborg
Profile Joined April 2011
Norway171 Posts
Last Edited: 2012-06-17 06:50:59
June 17 2012 03:31 GMT
#373
Was doin some thinking.

You only really use ctrl for resetting a control group, right, since you can essentially create one with shift by adding to an empty group. This means it isn't really useful in combination with buildings, and since it has no use in combination with abilities either, why not use it for recalling locations? Much easier than ctrl + shift.

If you have base locations on IOPJK, they wont overlap with any of the unit control groups you actually need to reset sometimes, and you won't mess up your production control groups.

Ctrl + shift can be set to create control group for O and P, just in case, and as before, alt for create locations.
Tue
Profile Joined August 2011
United States11 Posts
June 17 2012 16:06 GMT
#374
Are you going to have access to the HotS beta so you will be able to implement the new upgrade and units?
ellaguru
Profile Joined March 2012
United States35 Posts
June 17 2012 16:18 GMT
#375
tried this against some CPUs and it feels very smooth and convenient.
im worried though the stutter stepping thing might be a deal breaker.

has anyone been successful with stutter stepping when attack and stop are both pinky keys?
Hylite
Profile Joined August 2010
Germany21 Posts
June 17 2012 17:40 GMT
#376
As someone pointed out the effective way to stutter step is : |: right mouse click (=move units) - attack move hotkey :|
so it's no problem with the pinky - and you can also do |: right click - patrol move :| or |: right click - stop moving :| as alternative methods if required - my point with |: stop moving - attack move :| was wrong! ;-)

So everything works pretty well for me atm. Only a few little issues but they are my personal learning problems - i.e. if I switch after a lot of zerg games to terran or protoss I mix the keys for CC and production, because hatcheries are on production hotkey and queens on CC hotkey and my brain has yet to learn the difference. Also it happens sometimes that my fingers shift a key to the right (using the Core RRM no mouse) after some thumb actions and also happening from time to time screwing up control groups by adding accidentally the wrong units - that happens fast when keys are so close by. but over all I think if it's all memorized and used very often it should not be a longterm problem.
Hebbedehäh
Frolossus
Profile Joined February 2010
United States4779 Posts
June 17 2012 20:05 GMT
#377
how does the hand position work for the left mouse user?
Antylamon
Profile Joined March 2011
United States1981 Posts
June 17 2012 21:15 GMT
#378
On June 18 2012 02:40 Hylite wrote:
As someone pointed out the effective way to stutter step is : |: right mouse click (=move units) - attack move hotkey :|
so it's no problem with the pinky - and you can also do |: right click - patrol move :| or |: right click - stop moving :| as alternative methods if required - my point with |: stop moving - attack move :| was wrong! ;-)

So much ":|"
It looks like bored faces lol

I can't tell what you're trying to say from it. Is that lowercase l or capital i or shift+slash?
uoeahtns
Profile Joined February 2012
52 Posts
Last Edited: 2012-06-17 22:17:14
June 17 2012 21:47 GMT
#379
Ok, new post:

One thing I noticed was how many times, according to the data analyzed while creating this setup, the select larvae key was selected. (463.289 times!) It seems like an injustice to place select larvae and then the drone key, the most built unit by the zerg, on the ring and pinky fingers. On darkgrid, I could place select larvae on f and then the 9 units on the 3x3 grid of letters ot the left. This allowed me to create every single unit with very much ease. However, on this setup, I find myself awkwardly scrambling around with my ring and pinky finger to create almost all of the units.

One thing that I think is important is to add up how many times a certain key is pressed, and not simply the functions. While ability 1 might be pressed (for units alone) 95,153; 45,353; and 39,883 times, but If you add up how many times the first ability is pressed for each unit and building, the number would be a lot higher than however many times most control groups are pressed.

If you add up the first ability for every "group" of commands then you will get, (again, for zerg) a total of 863,371 counts throughout all the replays.

Exceptions: ability 1 instead of attack, return cargo instead of build basic, unburrow instead of burrow, both root and uproot added for crawler.

Now, the most pressed control group was pressed 590,647 times. Seeing as how the most used ability was pressed more than the most used control group, I do not feel comfortable placing the first two control groups on the two easiest-to-press keys if the goal is the most efficient keyboard layout.

Edit: used wrong number for control group #1
Antylamon
Profile Joined March 2011
United States1981 Posts
June 17 2012 22:21 GMT
#380
On June 18 2012 06:47 uoeahtns wrote:
One thing I noticed was how many times, according to the data analyzed while creating this setup, the select larvae key was selected. (463.289 times!) It seems like an injustice to place select larvae and then the drone key, the most built unit by the zerg, on the ring and pinky fingers. On darkgrid, I could place select larvae on f and then the 9 units on the 3x3 grid of letters ot the left. This allowed me to create every single unit with very much ease. However, on this setup, I find myself awkwardly scrambling around with my ring and pinky finger to create almost all of the units.

The point is to make o and p, the macro control group keys, to be pressed more easily.

One thing that I think is important is to add up how many times a certain key is pressed, and not simply the functions. While ability 1 might be pressed (for units alone) 95,153; 45,353; and 39,883 times, but If you add up how many times the first ability is pressed for each unit and building, the number would be a lot higher than however many times most control groups are pressed.

Just because something is pressed more often, does that mean it wouldn't be pressed more often if it was in a more comfortable position?

Besides, this entire hotkey setup is mainly based around the frequency of occurences as a base. Everything else is secondary.

Now, the most pressed control group was pressed 544,972 times. Seeing as how the most used ability was pressed more than the most used control group, I do not feel comfortable placing the first two control groups on the two easiest-to-press keys if the goal is the most efficient keyboard layout.

Again, just because something is pressed more often, does that mean it wouldn't be pressed more often if it was in a more comfortable position?
Prev 1 17 18 19 20 21 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 561
UpATreeSC 93
JuggernautJason38
StarCraft: Brood War
MaD[AoV]6
Dota 2
NeuroSwarm102
febbydoto11
LuMiX0
League of Legends
Doublelift5
Counter-Strike
fl0m1510
shoxiejesuss1363
pashabiceps989
Super Smash Bros
Mew2King118
Heroes of the Storm
Grubby3218
Liquid`Hasu557
Other Games
Beastyqt717
FrodaN507
shahzam434
C9.Mang0292
XaKoH 104
Dewaltoss85
ZombieGrub72
Livibee33
Railgan32
Organizations
Other Games
gamesdonequick1615
BasetradeTV29
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21612
• WagamamaTV353
League of Legends
• TFBlade1247
Other Games
• imaqtpie618
• Shiphtur144
Upcoming Events
Replay Cast
3h 13m
IntoTheTV X SOOP
14h 13m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 1h
Replay Cast
1d 3h
IntoTheTV X SOOP
1d 14h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.