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[G] TheCore - Advanced Keyboard Layout - Page 188

Forum Index > StarCraft 2 Strategy
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koza
Profile Joined April 2013
3 Posts
April 16 2013 21:17 GMT
#3741
I am setting it up for the first time. The setup video suggests to remove two keys between right Alt and Ctrl to get easier access to right Shift, However, it is pretty simple to remap right Windows key to do something useful instead. Did anyone give it a thought?
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 16 2013 21:33 GMT
#3742
Hi koza,

I am pretty sure that the reason for that is to make enough comfortable space for your hand.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 16 2013 21:52 GMT
#3743
On April 16 2013 21:59 Pollofrio wrote:
Hey Jakatak!

Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying!

Anyway, still awesome hotkey setup which I have been using for over 3 months now!


This will be fixed for 1.0!!! :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-04-16 22:15:36
April 16 2013 22:12 GMT
#3744
On April 17 2013 04:34 thayneq wrote:
hey Jak, what's the name of that unit tester you use in your videos? I can't seem to find a good HOTS tester....


UNIT_TEST_MAP on the arcade. (make sure its the HotS version)
Commentatorhttps://www.youtube.com/JaKaTaKtv
Irghen
Profile Joined July 2010
Mexico5 Posts
April 17 2013 02:57 GMT
#3745
Gold Terran here.

Or at least I was before changing layouts, we'll see how well I do once I get back into ladder since I've been practicing against the AI so far. I feel I should stay there until my macro is at least as good as it was on standard.

I'm working with 0.6.3 and I made some little adjustments and I would like to get some feedback on them from you guys.
* Swapped Windows Menu key to Tab (cycle subgroups)
* Swapped Right Windows key to Alt
* Moved Add Reactor to "."
* Moved Add Tech Lab to "/"

I moved the add-ons first, because I kept having to move my hand and sometimes actually had to look at my keyboard to find them. I tried moving them to shift+"-" and shift+"]" but that just turned into a mess. Also, cycle subgroup and Alt were a bit to far to the left for my thumb so it just felt natural to move them closer to it's resting place.

And second, and maybe most important is that my pinkie gets REALLY tired after a couple of games, having to stretch it so far was overkill for me; Now I hit them with my index and have had no problems so far.

Here's a pic of my present layout:
[image loading]

I also would like to ask you guys some questions (sorry if they have been answered before, I'm trying to make my way through the thread but man, 180+ pages? O_o):

1. As I mentioned before, I have to stop every couple of games to rest my pinkie maybe I need to build muscle memory so I don't repeatedly smash it to build Marine-Marauder-Medivac (i.e.: "I J J I J J I J J - Tab Tab - J J J"). I'm warming up and doing stretches, which has helped and maybe this is just temporary, but I was wondering if anyone had any insights to share on this matter.

2. I get most of the unbinds, but why is "Move camera to last alert" unbound? Is it really that bad of a habit?

3. Why are the groups set up that way, wouldn't it be easier to identify them on the cards if they were 9=G1, 0=G2, O=G3 P=G4 L=G5 ;=G8 ==G10?

Anyways, hope you guys can help me and viceversa, thanks for the hard work!


Ok, here's the plan: The dragon hits me in the face and you guys stab him in the butt.
slowbacontron
Profile Joined October 2012
United States7722 Posts
April 17 2013 05:56 GMT
#3746
Hey Irghen! I'll do my best to help you with some of those.

1. I'm not 100% sure on this, but I believe that once 1.0 comes out the hotkeys for functions such as next subgroup will be reformed, much for the better. Someone else will have to give more info on this one.

2. Move camera to last alert is notoriously unreliable (honestly, I'm not sure how you've ever been able to use that key ). Most of the time when you try to jump to an event that just happened the camera jumps to some random unit that just completed from your rax. It's better to use other keys for that stuff.

3. Try not to rely on the group numbers to recognize each group. Even though it will be fixed in 1.0, it's useless to remember groups by a number, and far better to remember what each group contains, such as CCs and upgrades, or all army production, etc.
jjakji fan
Niyanyo
Profile Joined April 2011
Mexico71 Posts
April 17 2013 10:27 GMT
#3747
Absolutely LOVING the new Creep Spread mechanics. Great job to all the Creep team!! my maps are know all purply and stuff.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 17 2013 12:57 GMT
#3748
Hooray for the power of creep! They said we were crazy. They said it couldn't be done! They said, stop worrying about it and go ladder. But we have proven them wrong yet again Keep on creeping zergies
Commentatorhttps://www.youtube.com/JaKaTaKtv
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
April 17 2013 13:38 GMT
#3749
On April 17 2013 19:27 Niyanyo wrote:
Absolutely LOVING the new Creep Spread mechanics. Great job to all the Creep team!! my maps are know all purply and stuff.


Which new creep spread mechanic? I'm intrigued. Is there a page somewhere with some cool tricks and mechanics that people have worked out? If there isn't, can I suggest that there should be? Or at least add them to the original post. This thread currently has 188 pages, sounds like a pain for people like me who have only just discovered this thread to try and find these things.
ninjadavid09
Profile Joined December 2011
United States6 Posts
April 17 2013 14:05 GMT
#3750
I think the up to date creep info is mentioned in the April 15 update video. (for Option 7)
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 17 2013 14:22 GMT
#3751
We're working on such a page now!
Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
April 17 2013 14:26 GMT
#3752
FYI -- the groups are set up going left-to-right by number for left-handed players, b/c the left-handed medium versions of TheCore are the "seed" for the rest of the layouts. The right-handed ones are created by flipping the left-handed layout horizontally across the keyboard, which makes the groups numbered right-to-left instead of left-to-right.

That said, I really don't think you should be relying on the numbers at the bottom of the screen for help with the control groups anyway. If it really matters, you can switch the control group ordering around for your personal layout. It's not something that we are particularly concerned with for 1.0
Orgganon
Profile Joined April 2013
Portugal28 Posts
April 17 2013 15:38 GMT
#3753
just my 2 cents.

when i create CG's for the units i mechanicaly remember them by fingers (ring for melee, mid for anything in between and index for flyers) so if it's just the case of looking and recognizing the group i don't see why not inverting their numbers (if that was really the question)

about the new inject, been loving it really! way better mechanics since i tried it but still my issue is the CG for injecting queens. i placed the question to jak on the stream an d he took notes
so, been trying out a bit and came to the conclusion that i can use the infestor CG "Ç" which is ";" on US layout, since infestors come much later on the game and even if u get to late game with queens and festors it's not that bad to have them toghether since u can transfuse and so...

what're your thoughts on that?
Strength lies in the Hand, not in the Instrument - http://en.wikipedia.org/wiki/Organon
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 17 2013 15:47 GMT
#3754
@Orgganon
I thought you said creep spread queens on the stream...?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 17 2013 15:52 GMT
#3755
Hi Orgganon,

I'm afraid I don't understand what the problem is with SHIFT P. As it is, the inject sequence is Shift, p, o, k, l, ;

Can you explain how putting queens on ; (which i am pretty sure is the ling control according to the new suggested CGs) would be an improvement?

Why would one want their injecting queens with infestors? Won't they run around everywhere?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Orgganon
Profile Joined April 2013
Portugal28 Posts
Last Edited: 2013-04-17 16:18:31
April 17 2013 16:15 GMT
#3756
LOOOOOOOOOL

sorry ninjury :D i meant new creep method, not inject :S

yup, forgot to mention that i swapped around my groups just because it's more mechanical for me to 8-j, 9-j, 0-j despite less efficient. what i meant was putting your crrep queens with the group i used for infestors ( ; ) to clarify, the CG button right below P.
the only issue i see with this is having queens run around infestors in late game when things go wrong... wanted to know how u feel in regards to that.

P.S.- i still say inject when i mean creep cause my "trigger" for creep spread hits right after inject -.-
Strength lies in the Hand, not in the Instrument - http://en.wikipedia.org/wiki/Organon
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-17 18:48:58
April 17 2013 16:59 GMT
#3757
Haha no problem. I think that with "option 7", having queens in any group is actually less effective. Especially since ; is lings, queens clearly be disastrous on that group. Infestors are -, which is hard to reach in the modified creep homerow, although we can change that if it becomes advantageous. I'm trying to think of a way to put queens on some non standard key (like ctrl N or something weird) that will make it fit, but I so far cant think of anything.

Wait. May have figured something out. In 5 minutes from this Edit, check out... OPTIONS 8.

Edit: nope.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Orgganon
Profile Joined April 2013
Portugal28 Posts
April 17 2013 18:06 GMT
#3758
@ninjury

i feel bad for giving u such trouble... my idea wasn't for the queens to be part of the cycle but for them to be accessible if we had to squeeze a few extra tumors and for the start of the spread. been checking the suggested CG's and "L" and ";" seem the most intuitive for me since they´re close to index.
what i came across in-game that put me in the need of a queen was:
at a given time i had 2 queens back and a few tumors way in the front, and i thought: "would be swell if i can pull those queens up to the front to thicken the spread without having to click the minimap"

so don't "lose" too much time with it cause i'll feel bad that u don't do other scheduled stuff for this.
Strength lies in the Hand, not in the Instrument - http://en.wikipedia.org/wiki/Organon
Orgganon
Profile Joined April 2013
Portugal28 Posts
April 17 2013 18:09 GMT
#3759
oh but wait a minute, u might have something there! "O" for recall queens might work nice!
sorry for everyone who reads this... (can delete after u read)
Strength lies in the Hand, not in the Instrument - http://en.wikipedia.org/wiki/Organon
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 17 2013 18:49 GMT
#3760
So it does not work as part of the cycle/ it isn't beneficial. Trying to see if we can do what you suggest now.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
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