[G] TheCore - Advanced Keyboard Layout - Page 188
Forum Index > StarCraft 2 Strategy |
koza
3 Posts
| ||
Ninjury_J
Canada408 Posts
I am pretty sure that the reason for that is to make enough comfortable space for your hand. | ||
JaKaTaKSc2
United States2787 Posts
On April 16 2013 21:59 Pollofrio wrote: Hey Jakatak! Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying! Anyway, still awesome hotkey setup which I have been using for over 3 months now! This will be fixed for 1.0!!! :D | ||
JaKaTaKSc2
United States2787 Posts
On April 17 2013 04:34 thayneq wrote: hey Jak, what's the name of that unit tester you use in your videos? I can't seem to find a good HOTS tester.... UNIT_TEST_MAP on the arcade. (make sure its the HotS version) | ||
Irghen
Mexico5 Posts
Or at least I was before changing layouts, we'll see how well I do once I get back into ladder since I've been practicing against the AI so far. I feel I should stay there until my macro is at least as good as it was on standard. I'm working with 0.6.3 and I made some little adjustments and I would like to get some feedback on them from you guys. * Swapped Windows Menu key to Tab (cycle subgroups) * Swapped Right Windows key to Alt * Moved Add Reactor to "." * Moved Add Tech Lab to "/" I moved the add-ons first, because I kept having to move my hand and sometimes actually had to look at my keyboard to find them. I tried moving them to shift+"-" and shift+"]" but that just turned into a mess. Also, cycle subgroup and Alt were a bit to far to the left for my thumb so it just felt natural to move them closer to it's resting place. And second, and maybe most important is that my pinkie gets REALLY tired after a couple of games, having to stretch it so far was overkill for me; Now I hit them with my index and have had no problems so far. Here's a pic of my present layout: ![]() I also would like to ask you guys some questions (sorry if they have been answered before, I'm trying to make my way through the thread but man, 180+ pages? O_o): 1. As I mentioned before, I have to stop every couple of games to rest my pinkie maybe I need to build muscle memory so I don't repeatedly smash it to build Marine-Marauder-Medivac (i.e.: "I J J I J J I J J - Tab Tab - J J J"). I'm warming up and doing stretches, which has helped and maybe this is just temporary, but I was wondering if anyone had any insights to share on this matter. 2. I get most of the unbinds, but why is "Move camera to last alert" unbound? Is it really that bad of a habit? 3. Why are the groups set up that way, wouldn't it be easier to identify them on the cards if they were 9=G1, 0=G2, O=G3 P=G4 L=G5 ;=G8 ==G10? Anyways, hope you guys can help me and viceversa, thanks for the hard work! | ||
slowbacontron
United States7722 Posts
1. I'm not 100% sure on this, but I believe that once 1.0 comes out the hotkeys for functions such as next subgroup will be reformed, much for the better. Someone else will have to give more info on this one. 2. Move camera to last alert is notoriously unreliable (honestly, I'm not sure how you've ever been able to use that key ![]() 3. Try not to rely on the group numbers to recognize each group. Even though it will be fixed in 1.0, it's useless to remember groups by a number, and far better to remember what each group contains, such as CCs and upgrades, or all army production, etc. | ||
Niyanyo
Mexico71 Posts
| ||
JaKaTaKSc2
United States2787 Posts
![]() ![]() | ||
Floydian
United Kingdom374 Posts
On April 17 2013 19:27 Niyanyo wrote: Absolutely LOVING the new Creep Spread mechanics. Great job to all the Creep team!! my maps are know all purply and stuff. Which new creep spread mechanic? I'm intrigued. Is there a page somewhere with some cool tricks and mechanics that people have worked out? If there isn't, can I suggest that there should be? Or at least add them to the original post. This thread currently has 188 pages, sounds like a pain for people like me who have only just discovered this thread to try and find these things. | ||
ninjadavid09
United States6 Posts
| ||
JaKaTaKSc2
United States2787 Posts
| ||
JDub
United States976 Posts
That said, I really don't think you should be relying on the numbers at the bottom of the screen for help with the control groups anyway. If it really matters, you can switch the control group ordering around for your personal layout. It's not something that we are particularly concerned with for 1.0 | ||
Orgganon
Portugal28 Posts
when i create CG's for the units i mechanicaly remember them by fingers (ring for melee, mid for anything in between and index for flyers) so if it's just the case of looking and recognizing the group i don't see why not inverting their numbers (if that was really the question) about the new inject, been loving it really! way better mechanics since i tried it but still my issue is the CG for injecting queens. i placed the question to jak on the stream an d he took notes ![]() so, been trying out a bit and came to the conclusion that i can use the infestor CG "Ç" which is ";" on US layout, since infestors come much later on the game and even if u get to late game with queens and festors it's not that bad to have them toghether since u can transfuse and so... what're your thoughts on that? | ||
JaKaTaKSc2
United States2787 Posts
I thought you said creep spread queens on the stream...? | ||
Ninjury_J
Canada408 Posts
I'm afraid I don't understand what the problem is with SHIFT P. As it is, the inject sequence is Shift, p, o, k, l, ; Can you explain how putting queens on ; (which i am pretty sure is the ling control according to the new suggested CGs) would be an improvement? Why would one want their injecting queens with infestors? Won't they run around everywhere? | ||
Orgganon
Portugal28 Posts
sorry ninjury :D i meant new creep method, not inject :S yup, forgot to mention that i swapped around my groups just because it's more mechanical for me to 8-j, 9-j, 0-j despite less efficient. what i meant was putting your crrep queens with the group i used for infestors ( ; ) to clarify, the CG button right below P. the only issue i see with this is having queens run around infestors in late game when things go wrong... wanted to know how u feel in regards to that. P.S.- i still say inject when i mean creep cause my "trigger" for creep spread hits right after inject -.- | ||
Ninjury_J
Canada408 Posts
Wait. May have figured something out. In 5 minutes from this Edit, check out... OPTIONS 8. Edit: nope. | ||
Orgganon
Portugal28 Posts
i feel bad for giving u such trouble... my idea wasn't for the queens to be part of the cycle but for them to be accessible if we had to squeeze a few extra tumors and for the start of the spread. been checking the suggested CG's and "L" and ";" seem the most intuitive for me since they´re close to index. what i came across in-game that put me in the need of a queen was: at a given time i had 2 queens back and a few tumors way in the front, and i thought: "would be swell if i can pull those queens up to the front to thicken the spread without having to click the minimap" so don't "lose" too much time with it cause i'll feel bad that u don't do other scheduled stuff for this. | ||
Orgganon
Portugal28 Posts
sorry for everyone who reads this... (can delete after u read) ![]() | ||
Ninjury_J
Canada408 Posts
| ||
| ||