Jak, you really ought to consider setting up a wiki or a page of your core spreadsheet for some of these procedures, similar to the queen creep sheet18. This thread has some GEMS in it, and I'm discovering more and more as I play. I want to make sure the community has access to all of the information that showcases how cool TheCore is, especially if there are macro/micro tricks that are only possible with it!
[G] TheCore - Advanced Keyboard Layout - Page 187
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thayneq
96 Posts
Jak, you really ought to consider setting up a wiki or a page of your core spreadsheet for some of these procedures, similar to the queen creep sheet18. This thread has some GEMS in it, and I'm discovering more and more as I play. I want to make sure the community has access to all of the information that showcases how cool TheCore is, especially if there are macro/micro tricks that are only possible with it! | ||
Borskey
160 Posts
On April 16 2013 16:10 thayneq wrote: 5) hold Shift for the rest of the steps 6) press your base key. (I have this bound to F9 for easy reach). This will go cycle through all your bases in order. 7) at each base, simply click the new queen (you won't have to move your mouse since they all pop in the same corner!) I use the base cams kl;90- just out of habit. It's nice since you're already holding shift to use the cams. And yeah, a compilation of the little tips would be really nice. It wouldn't belong on the wiki though- maybe make some new google doc that people can add to? | ||
Snoodles
401 Posts
On April 16 2013 13:13 weazen wrote: Diamond Terran here. I'm having a lot of fun with The Core as a new system of keybindings. Having to re-map my mental pathways is extremely helpful for breaking bad old habits while at the same time creating better, more efficient and productive patterns. I'm finding that although my overall control and execution is still sloppy, it is much easier to macro now. I find that this layout stresses production first as it puts it literally at the tips of your main fingers. Although I'm only about 25 games into the switch, I feel that this might be the push I need to get into masters league!!! That's cool. How do you feel about stimming, patrol, and stutter stepping? Personally, I prefer stutter stepping with stop command, but that requires moving my pinky. With a-move stuttering, it takes an extra click and is a bit less smooth, but doesn't require lifting my pinky. I'm still trying to strike out a balance and wonder what others are doing. Also, how do you feel about setting your freecam on your army rally point? Freecams are harder to hit, but I now realize the potential of being in a fight, camera to rally, box and send reinforcements. | ||
Pollofrio
Australia2 Posts
Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying! Anyway, still awesome hotkey setup which I have been using for over 3 months now! | ||
Ninjury_J
Canada408 Posts
That's awesome re: battle queens. You can use the same concept to add your injecting queens at the start, too. One thing I may mention, using K as the first base base is more efficient for the inject, since the combination is f1, f2, f3 instead of f1, f2, f1. Looking forward to your roach post. @ Jak Some publically editable document or page would definitly be something to consider. Maybe you can attach it to your site. | ||
teuthida
United States104 Posts
On April 16 2013 21:39 Snoodles wrote: That's cool. How do you feel about stimming, patrol, and stutter stepping? Personally, I prefer stutter stepping with stop command, but that requires moving my pinky. With a-move stuttering, it takes an extra click and is a bit less smooth, but doesn't require lifting my pinky. I'm still trying to strike out a balance and wonder what others are doing. Also, how do you feel about setting your freecam on your army rally point? Freecams are harder to hit, but I now realize the potential of being in a fight, camera to rally, box and send reinforcements. Re: Stutter stepping: I think in Alpha 1.0 hold position is 'K', so I stutter step with that. Seems to work ok, and is still only two actions vs. three. | ||
JaKaTaKSc2
United States2787 Posts
If you try to attack move, and all your units have died, you might accidentally get an upgrade. For example, I just got charge when trying to attack with my zealots because I didn't realize I had no zealots left. We might have to change some keys to avoid this. | ||
Kaitlin
United States2958 Posts
On April 16 2013 21:59 Pollofrio wrote: Hey Jakatak! Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying! Anyway, still awesome hotkey setup which I have been using for over 3 months now! So.... switch to Standard when watching replays..... | ||
JDub
United States976 Posts
On April 17 2013 01:44 Kaitlin wrote: So.... switch to Standard when watching replays..... That's not a particularly helpful attitude/response Kaitlin. @Pollofrio While the replay watching keys aren't the highest priority at the moment, they will be addressed and changed. Thank you for reporting the issue. For now, you can either rebind the speed controls yourself, or switch to Standard when you watch replays, as Kaitlin suggested. | ||
thayneq
96 Posts
On April 16 2013 18:21 Borskey wrote: I use the base cams kl;90- just out of habit. It's nice since you're already holding shift to use the cams. And yeah, a compilation of the little tips would be really nice. It wouldn't belong on the wiki though- maybe make some new google doc that people can add to? This is good when you have no macro hatches. If you do, I find it easier to use the global basecam key. Usually when you're in a situation where you are massing queens, you have excess minerals and will therefore be making multiple macro hatches so you can get more queens faster. I'm thinking about starting my own document just to track my Zerg Core tricks. I'll publish it out in a few days if I have time this week to write it all up. | ||
thayneq
96 Posts
On April 17 2013 00:22 JaKaTaK wrote: Small issue with putting buildings with upgrades on CGs: If you try to attack move, and all your units have died, you might accidentally get an upgrade. For example, I just got charge when trying to attack with my zealots because I didn't realize I had no zealots left. We might have to change some keys to avoid this. The other issue, I think it was mentioned before, is we should understand the details of double tapping a CG with units and buildings. Where does the camera go and under what conditions? Understanding this might change the timing of when we mix units and CGs (ex: only add buildings to a CG once you have "X" more units than buildings??) | ||
Kaitlin
United States2958 Posts
On April 17 2013 01:52 JDub wrote: That's not a particularly helpful attitude/response Kaitlin. @Pollofrio While the replay watching keys aren't the highest priority at the moment, they will be addressed and changed. Thank you for reporting the issue. For now, you can either rebind the speed controls yourself, or switch to Standard when you watch replays, as Kaitlin suggested. I didn't intend to be not helpful.. If you are putting out a special layout for watching replays, then I misinterpreted his comment and was unaware about the extra layout. I was under the impression that he was having trouble watching replays because of a layout customized for efficient gameplay. Since I also use a heavily customized layout and have found it easier to switch to standard when watching replays, I offered that as a quick solution. My bad if you're actuallly concerned about efficiency of watching replays. I didn't mean to sound like a jerk. | ||
Fritti
Netherlands52 Posts
@Kaitlin: well I don't think it's about efficiency when watching a replay, it's rather that a) switching layouts is a lot of clicks and b) I like to not take my hand off the keyboard when playing. It's actually rather neat to keep the same "home keys" when replay watching, except for the issue that Pollofrio mentioned ;-) | ||
JDub
United States976 Posts
On April 17 2013 02:32 Kaitlin wrote: I didn't intend to be not helpful.. If you are putting out a special layout for watching replays, then I misinterpreted his comment and was unaware about the extra layout. I was under the impression that he was having trouble watching replays because of a layout customized for efficient gameplay. Since I also use a heavily customized layout and have found it easier to switch to standard when watching replays, I offered that as a quick solution. My bad if you're actuallly concerned about efficiency of watching replays. I didn't mean to sound like a jerk. I see, that's understandable. In the case of TheCore, a while ago Jak tried to make the replay watching work, and since your hand moves to the far side of the keyboard, this meant changing a lot of the keys for replay watching. So the customization to make replay-watching friendly for TheCore users is already in place, there are just bugs with it (as Pollofrio reported). So your suggestion will work for now, but TheCore, once it has stabilized, will support replay watching without having to switch layouts (just like it already supports playing through both the WoL and HotS campaigns without switching) | ||
koza
3 Posts
-- only has reference for Medium layout. What about Large and Small? Is there a separate document somewhere? | ||
thayneq
96 Posts
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Borskey
160 Posts
On April 17 2013 02:14 thayneq wrote: I'm thinking about starting my own document just to track my Zerg Core tricks. I'll publish it out in a few days if I have time this week to write it all up. Definitely looking forward to this. Hell, it was your first creep post (where you'd hold CTRL the entire time while toggling shift) that started the freecam creep spread madness that led to us to option 7. | ||
Rankith
United States78 Posts
On April 16 2013 14:33 slowbacontron wrote: Don't knock it 'til you've tried it, man. I for one was pleasantly surprised at how incredibly easy this kind of configuration made production. Workers are index finger-ring finger, and many army units are middle finger-pinky...all from the home position! I recommend giving it a try. Hmm, Im high plat right now, and my mechanical skill is pretty bad. Think switching my macro keys to P O from 0 9 would really improve anything? I see that everyone spams there production keys all game, but how important is that REALLY? It would take me quite a while to reprogram my brain for army on 0 9 as opposed to P O as well as the maro swapping ><. | ||
Hancho
Germany89 Posts
On April 17 2013 03:10 koza wrote: The Core 0.6.3 Reference Spreadsheet -- only has reference for Medium layout. What about Large and Small? Is there a separate document somewhere? At the moment the document covers only the medium layouts (there is no separate for small or large) small and large are like medium except that they shift one key to right or left. J on medium is H on large and K on small (on right handed layouts) to read the document for non medium layouts you have to shift the keys from the document in your head. --- The question has often appeared. Maybe a case for the faq!? | ||
eneyeseekay
239 Posts
On April 17 2013 05:14 Rankith wrote: Hmm, Im high plat right now, and my mechanical skill is pretty bad. Think switching my macro keys to P O from 0 9 would really improve anything? I see that everyone spams there production keys all game, but how important is that REALLY? It would take me quite a while to reprogram my brain for army on 0 9 as opposed to P O as well as the maro swapping ><. You can ingrain some timings into your brain like Inject cycles, MULES, Chronoboosts, workers and naturally-spawning Larvae timings. But when you hit the midgame/lategame and you're producing from multiple structures, things need to be queued up/morphed/Warped in at varying intervals. In a perfect world, your production buildings should never remain idle unless absolutely necessary. Being able to keep that info on display and available to you is paramount, and it's a great way to keep your APM up through constant selection when you're idling between decisions. You can call it spam because of how frequently the keys are pressed, but it's info that any player should be frequently viewing somehow. Some people put cameras over their buildings to see production progress, and some prefer to operate through hotkeys (the best way imo, at least for mid/lategame). Either way, knowing the status of your production structures is essential for not skipping a beat. Finding the easiest way to do that for yourself is what you should really strive for early on. | ||
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