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[G] TheCore - Advanced Keyboard Layout - Page 187

Forum Index > StarCraft 2 Strategy
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thayneq
Profile Joined March 2013
96 Posts
April 16 2013 07:21 GMT
#3721
tomorrow I'll write up a detailed post for some sick roach micro tricks you can do with TheCore that just aren't possible with the standard layout.... ;-)

Jak, you really ought to consider setting up a wiki or a page of your core spreadsheet for some of these procedures, similar to the queen creep sheet18. This thread has some GEMS in it, and I'm discovering more and more as I play. I want to make sure the community has access to all of the information that showcases how cool TheCore is, especially if there are macro/micro tricks that are only possible with it!
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-16 09:36:48
April 16 2013 09:21 GMT
#3722
On April 16 2013 16:10 thayneq wrote:
5) hold Shift for the rest of the steps
6) press your base key. (I have this bound to F9 for easy reach). This will go cycle through all your bases in order.
7) at each base, simply click the new queen (you won't have to move your mouse since they all pop in the same corner!)


I use the base cams kl;90- just out of habit. It's nice since you're already holding shift to use the cams.

And yeah, a compilation of the little tips would be really nice. It wouldn't belong on the wiki though- maybe make some new google doc that people can add to?
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2013-04-16 12:40:34
April 16 2013 12:39 GMT
#3723
On April 16 2013 13:13 weazen wrote:
Diamond Terran here.

I'm having a lot of fun with The Core as a new system of keybindings. Having to re-map my mental pathways is extremely helpful for breaking bad old habits while at the same time creating better, more efficient and productive patterns.

I'm finding that although my overall control and execution is still sloppy, it is much easier to macro now. I find that this layout stresses production first as it puts it literally at the tips of your main fingers.

Although I'm only about 25 games into the switch, I feel that this might be the push I need to get into masters league!!!


That's cool. How do you feel about stimming, patrol, and stutter stepping? Personally, I prefer stutter stepping with stop command, but that requires moving my pinky. With a-move stuttering, it takes an extra click and is a bit less smooth, but doesn't require lifting my pinky. I'm still trying to strike out a balance and wonder what others are doing.

Also, how do you feel about setting your freecam on your army rally point? Freecams are harder to hit, but I now realize the potential of being in a fight, camera to rally, box and send reinforcements.
Pollofrio
Profile Joined April 2013
Australia2 Posts
April 16 2013 12:59 GMT
#3724
Hey Jakatak!

Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying!

Anyway, still awesome hotkey setup which I have been using for over 3 months now!
Build tanks and win
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-16 13:45:04
April 16 2013 13:44 GMT
#3725
@Thayneq,

That's awesome re: battle queens. You can use the same concept to add your injecting queens at the start, too. One thing I may mention, using K as the first base base is more efficient for the inject, since the combination is f1, f2, f3 instead of f1, f2, f1.

Looking forward to your roach post.

@ Jak

Some publically editable document or page would definitly be something to consider. Maybe you can attach it to your site.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
teuthida
Profile Joined March 2013
United States104 Posts
April 16 2013 14:05 GMT
#3726
On April 16 2013 21:39 Snoodles wrote:
That's cool. How do you feel about stimming, patrol, and stutter stepping? Personally, I prefer stutter stepping with stop command, but that requires moving my pinky. With a-move stuttering, it takes an extra click and is a bit less smooth, but doesn't require lifting my pinky. I'm still trying to strike out a balance and wonder what others are doing.

Also, how do you feel about setting your freecam on your army rally point? Freecams are harder to hit, but I now realize the potential of being in a fight, camera to rally, box and send reinforcements.


Re: Stutter stepping:

I think in Alpha 1.0 hold position is 'K', so I stutter step with that. Seems to work ok, and is still only two actions vs. three.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 16 2013 15:22 GMT
#3727
Small issue with putting buildings with upgrades on CGs:

If you try to attack move, and all your units have died, you might accidentally get an upgrade. For example, I just got charge when trying to attack with my zealots because I didn't realize I had no zealots left. We might have to change some keys to avoid this.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 16 2013 16:44 GMT
#3728
On April 16 2013 21:59 Pollofrio wrote:
Hey Jakatak!

Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying!

Anyway, still awesome hotkey setup which I have been using for over 3 months now!


So.... switch to Standard when watching replays.....
JDub
Profile Joined December 2010
United States976 Posts
April 16 2013 16:52 GMT
#3729
On April 17 2013 01:44 Kaitlin wrote:
Show nested quote +
On April 16 2013 21:59 Pollofrio wrote:
Hey Jakatak!

Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying!

Anyway, still awesome hotkey setup which I have been using for over 3 months now!


So.... switch to Standard when watching replays.....

That's not a particularly helpful attitude/response Kaitlin.

@Pollofrio
While the replay watching keys aren't the highest priority at the moment, they will be addressed and changed. Thank you for reporting the issue. For now, you can either rebind the speed controls yourself, or switch to Standard when you watch replays, as Kaitlin suggested.
thayneq
Profile Joined March 2013
96 Posts
April 16 2013 17:14 GMT
#3730
On April 16 2013 18:21 Borskey wrote:
Show nested quote +
On April 16 2013 16:10 thayneq wrote:
5) hold Shift for the rest of the steps
6) press your base key. (I have this bound to F9 for easy reach). This will go cycle through all your bases in order.
7) at each base, simply click the new queen (you won't have to move your mouse since they all pop in the same corner!)


I use the base cams kl;90- just out of habit. It's nice since you're already holding shift to use the cams.

And yeah, a compilation of the little tips would be really nice. It wouldn't belong on the wiki though- maybe make some new google doc that people can add to?


This is good when you have no macro hatches. If you do, I find it easier to use the global basecam key. Usually when you're in a situation where you are massing queens, you have excess minerals and will therefore be making multiple macro hatches so you can get more queens faster.

I'm thinking about starting my own document just to track my Zerg Core tricks. I'll publish it out in a few days if I have time this week to write it all up.
thayneq
Profile Joined March 2013
96 Posts
April 16 2013 17:17 GMT
#3731
On April 17 2013 00:22 JaKaTaK wrote:
Small issue with putting buildings with upgrades on CGs:

If you try to attack move, and all your units have died, you might accidentally get an upgrade. For example, I just got charge when trying to attack with my zealots because I didn't realize I had no zealots left. We might have to change some keys to avoid this.


The other issue, I think it was mentioned before, is we should understand the details of double tapping a CG with units and buildings. Where does the camera go and under what conditions? Understanding this might change the timing of when we mix units and CGs (ex: only add buildings to a CG once you have "X" more units than buildings??)
Kaitlin
Profile Joined December 2010
United States2958 Posts
Last Edited: 2013-04-16 17:33:06
April 16 2013 17:32 GMT
#3732
On April 17 2013 01:52 JDub wrote:
Show nested quote +
On April 17 2013 01:44 Kaitlin wrote:
On April 16 2013 21:59 Pollofrio wrote:
Hey Jakatak!

Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying!

Anyway, still awesome hotkey setup which I have been using for over 3 months now!


So.... switch to Standard when watching replays.....

That's not a particularly helpful attitude/response Kaitlin.

@Pollofrio
While the replay watching keys aren't the highest priority at the moment, they will be addressed and changed. Thank you for reporting the issue. For now, you can either rebind the speed controls yourself, or switch to Standard when you watch replays, as Kaitlin suggested.


I didn't intend to be not helpful.. If you are putting out a special layout for watching replays, then I misinterpreted his comment and was unaware about the extra layout. I was under the impression that he was having trouble watching replays because of a layout customized for efficient gameplay. Since I also use a heavily customized layout and have found it easier to switch to standard when watching replays, I offered that as a quick solution. My bad if you're actuallly concerned about efficiency of watching replays. I didn't mean to sound like a jerk.
Fritti
Profile Joined July 2010
Netherlands52 Posts
April 16 2013 17:35 GMT
#3733
@Pollofrio: ah right, I did not see that! That explains why it sometimes worked (beginning of the game) and sometimes failed.

@Kaitlin: well I don't think it's about efficiency when watching a replay, it's rather that a) switching layouts is a lot of clicks and b) I like to not take my hand off the keyboard when playing. It's actually rather neat to keep the same "home keys" when replay watching, except for the issue that Pollofrio mentioned ;-)
JDub
Profile Joined December 2010
United States976 Posts
April 16 2013 17:44 GMT
#3734
On April 17 2013 02:32 Kaitlin wrote:
Show nested quote +
On April 17 2013 01:52 JDub wrote:
On April 17 2013 01:44 Kaitlin wrote:
On April 16 2013 21:59 Pollofrio wrote:
Hey Jakatak!

Just coming here to mention that the hotkeys you have put for the replays are a bit annoying. If you want to speed up or slow down, the hotkeys don't work when the player that you are watching starts getting control groups. Instead of upping/decreasing the speed, it just clicks the control group. Gets a bit annoying!

Anyway, still awesome hotkey setup which I have been using for over 3 months now!


So.... switch to Standard when watching replays.....

That's not a particularly helpful attitude/response Kaitlin.

@Pollofrio
While the replay watching keys aren't the highest priority at the moment, they will be addressed and changed. Thank you for reporting the issue. For now, you can either rebind the speed controls yourself, or switch to Standard when you watch replays, as Kaitlin suggested.


I didn't intend to be not helpful.. If you are putting out a special layout for watching replays, then I misinterpreted his comment and was unaware about the extra layout. I was under the impression that he was having trouble watching replays because of a layout customized for efficient gameplay. Since I also use a heavily customized layout and have found it easier to switch to standard when watching replays, I offered that as a quick solution. My bad if you're actuallly concerned about efficiency of watching replays. I didn't mean to sound like a jerk.

I see, that's understandable. In the case of TheCore, a while ago Jak tried to make the replay watching work, and since your hand moves to the far side of the keyboard, this meant changing a lot of the keys for replay watching. So the customization to make replay-watching friendly for TheCore users is already in place, there are just bugs with it (as Pollofrio reported). So your suggestion will work for now, but TheCore, once it has stabilized, will support replay watching without having to switch layouts (just like it already supports playing through both the WoL and HotS campaigns without switching)
koza
Profile Joined April 2013
3 Posts
April 16 2013 18:10 GMT
#3735
The Core 0.6.3 Reference Spreadsheet

-- only has reference for Medium layout. What about Large and Small? Is there a separate document somewhere?
thayneq
Profile Joined March 2013
96 Posts
April 16 2013 19:34 GMT
#3736
hey Jak, what's the name of that unit tester you use in your videos? I can't seem to find a good HOTS tester....
Borskey
Profile Joined February 2012
160 Posts
April 16 2013 20:05 GMT
#3737
On April 17 2013 02:14 thayneq wrote:
I'm thinking about starting my own document just to track my Zerg Core tricks. I'll publish it out in a few days if I have time this week to write it all up.


Definitely looking forward to this.
Hell, it was your first creep post (where you'd hold CTRL the entire time while toggling shift) that started the freecam creep spread madness that led to us to option 7.
Rankith
Profile Joined August 2010
United States78 Posts
April 16 2013 20:14 GMT
#3738
On April 16 2013 14:33 slowbacontron wrote:
Show nested quote +
On April 16 2013 09:40 Rankith wrote:
On April 16 2013 09:24 fengshaun wrote:
On April 16 2013 09:19 Rankith wrote:
Or is it that you are spamming production keys all game so they need to be easy to hit?


That's the idea!


Dang, seems so awkward to reach up to 9 0 for army control.. Its definately awkward to spam those the whole game though as its putting my hadn out of position, guess ill try swapping.

Don't knock it 'til you've tried it, man. I for one was pleasantly surprised at how incredibly easy this kind of configuration made production. Workers are index finger-ring finger, and many army units are middle finger-pinky...all from the home position! I recommend giving it a try.


Hmm, Im high plat right now, and my mechanical skill is pretty bad. Think switching my macro keys to P O from 0 9 would really improve anything?

I see that everyone spams there production keys all game, but how important is that REALLY?

It would take me quite a while to reprogram my brain for army on 0 9 as opposed to P O as well as the maro swapping ><.
Hancho
Profile Joined July 2012
Germany89 Posts
April 16 2013 20:18 GMT
#3739
On April 17 2013 03:10 koza wrote:
The Core 0.6.3 Reference Spreadsheet

-- only has reference for Medium layout. What about Large and Small? Is there a separate document somewhere?


At the moment the document covers only the medium layouts (there is no separate for small or large)
small and large are like medium except that they shift one key to right or left.
J on medium is H on large and K on small (on right handed layouts)
to read the document for non medium layouts you have to shift the keys from the document in your head.

---
The question has often appeared. Maybe a case for the faq!?
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-04-16 21:17:05
April 16 2013 21:16 GMT
#3740
On April 17 2013 05:14 Rankith wrote:

Hmm, Im high plat right now, and my mechanical skill is pretty bad. Think switching my macro keys to P O from 0 9 would really improve anything?

I see that everyone spams there production keys all game, but how important is that REALLY?

It would take me quite a while to reprogram my brain for army on 0 9 as opposed to P O as well as the maro swapping ><.

You can ingrain some timings into your brain like Inject cycles, MULES, Chronoboosts, workers and naturally-spawning Larvae timings. But when you hit the midgame/lategame and you're producing from multiple structures, things need to be queued up/morphed/Warped in at varying intervals. In a perfect world, your production buildings should never remain idle unless absolutely necessary. Being able to keep that info on display and available to you is paramount, and it's a great way to keep your APM up through constant selection when you're idling between decisions.

You can call it spam because of how frequently the keys are pressed, but it's info that any player should be frequently viewing somehow. Some people put cameras over their buildings to see production progress, and some prefer to operate through hotkeys (the best way imo, at least for mid/lategame). Either way, knowing the status of your production structures is essential for not skipping a beat. Finding the easiest way to do that for yourself is what you should really strive for early on.
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