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[G] TheCore - Advanced Keyboard Layout - Page 185

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-04-14 04:16:54
April 14 2013 04:16 GMT
#3681
Hey hey! A little late, but here's the update:




Commentatorhttps://www.youtube.com/JaKaTaKtv
zyberjunior
Profile Joined April 2013
17 Posts
April 14 2013 04:58 GMT
#3682
Is B the optimal position for Ultralisks on ZRS? It seems like N would be a better key since it lies directly below J and your pinky rests there. Instead of stretching to reach B.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-14 05:03:52
April 14 2013 05:02 GMT
#3683
8 should be ultras for ZRS, I think.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
fengshaun
Profile Joined April 2012
149 Posts
April 14 2013 05:31 GMT
#3684
It'd be nice if you make a video about this new creep pooping mechanic everyone's talking about when it's all done and polished up!
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-14 06:57:13
April 14 2013 05:45 GMT
#3685
There's one thing I wanted to mention about option 5:

so the motion is CTRL+ HUI NJK, with U and J being creep spread buttons. The problem is, queens can't spread creep with J since J is attack. I had the idea that maybe if we bound new tumors to U and CTRL+J, there wouldn't be a conflict (since Ctrl+J is different from J). However, weirdly, it seems like you can't use modifiers on command card abilities.

If laying queen tumors with ctrl+J was possible, it would make the method MUCH nicer in my eyes. Personally, I'm thinking of making an autohotkey script that makes it so that when I press ctrl+J it outputs ctrl+U instead, which would make using queens in your second lane much smoother, and it wouldn't violate Blizzard's rules since that's a one-to-one rebind.

I guess that using autohotkey that way may not be tournament legal (not sure), but if we could convince Blizzard to allow binding "spawn creep tumor" to ctrl+J (I really see no reason why that shouldn't be allowed), autohotkey wouldn't be necessary.

The only reason I was leaning towards option 4 earlier was that you can more easily incorporate 2 creep queens. Option 5 definitely feels a lot smoother and is very easy to learn. Autohotkey (or blizzard allowing you to use modifiers on the command card in a later patch) solves the only problem I had with option 5, so I'm changing my stance. For me, option 5 seems the clear winner. If you aren't willing to use autohotkey with TheCore, I'd say option 4 deserves a good long test. It's harder to learn than option 5 is, but I think with practice it can be just as fast.
thayneq
Profile Joined March 2013
96 Posts
April 14 2013 07:37 GMT
#3686
On April 14 2013 14:45 Borskey wrote:
If laying queen tumors with ctrl+J was possible, it would make the method MUCH nicer in my eyes. Personally, I'm thinking of making an autohotkey script that makes it so that when I press ctrl+J it outputs ctrl+U instead, which would make using queens in your second lane much smoother, and it wouldn't violate Blizzard's rules since that's a one-to-one rebind.

I guess that using autohotkey that way may not be tournament legal (not sure), but if we could convince Blizzard to allow binding "spawn creep tumor" to ctrl+J (I really see no reason why that shouldn't be allowed), autohotkey wouldn't be necessary.


Here is your autohotkey script:

#IfWinActive ahk_class StarCraft II
#MaxHotkeysPerInterval 1000
^j::^u


simple eh?? ;-)
thayneq
Profile Joined March 2013
96 Posts
April 14 2013 07:55 GMT
#3687
Hey Jak, et. al. What do you think about making a section/wiki for TheCore HOTS Macro/micro tricks? I've been playing around with a unit tester and I'm learning all sorts of neat micro stuff that you can do with TheCore that you just can't do quickly with any other hotkey layout.

Examples:
- Easy and powerful roach burrowing/unburrowing micro
- swarm host rally tricks
- egg hotkeying
- creep spread
- how to defeat widow mines
- mass queens: spawning and rallying without interfering with your injecting queens
- how to quickly put/pull workers in gas without losing minerals
- how to quickly split units into multiple CG's and fix errors in CG's (I know Jak did a video on this with ling/baneling splitting).
- the right way to use infestors.


I know all of these are Zerg-centric, but that's only because I haven't played with the other races at all. I'm sure there's tons of useful combinations that TheCore enables that we haven't even discovered yet! It would be great to get them all collected and documented. What do you think?
Orgganon
Profile Joined April 2013
Portugal28 Posts
April 14 2013 10:09 GMT
#3688
ok... back to step 0 on the staircase after reading these last posts...
one thing i didn't quite get: those cams u speak of are the free cams, right?
so, u still use them as rally cams?
Strength lies in the Hand, not in the Instrument - http://en.wikipedia.org/wiki/Organon
Borskey
Profile Joined February 2012
160 Posts
April 14 2013 10:34 GMT
#3689
On April 14 2013 19:09 Orgganon wrote:
ok... back to step 0 on the staircase after reading these last posts...
one thing i didn't quite get: those cams u speak of are the free cams, right?
so, u still use them as rally cams?


When playing Zerg I don't really feel the need for a rally cam, as I'm in the habit of hotkeying my eggs.

Earlygame I might put a cam near a ramp or choke that's important for me to defend. Then I'll use them for creep spreading, and later on if I need to use them for something else (say, keeping an eye on my burrowed banelings) I will.

I'm still really new to this though, and I haven't played any real games with it. Just practicing the new layout against the computer. I'm sure there's tons of good uses for the free cams that I haven't thought of.

So you can still use the cams for whatever you want- but if you want to use them for creepspreading the new layout is a lot better than it used to be.
Orgganon
Profile Joined April 2013
Portugal28 Posts
April 14 2013 11:14 GMT
#3690
my thought exactly Borskey. i still use rally cam in mid game for some creep spread but never thought of dual cam for it. it's a greater compromise to creep which i guess would improve mechanics a lot.
will try it out asap. :D
Strength lies in the Hand, not in the Instrument - http://en.wikipedia.org/wiki/Organon
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 14 2013 13:31 GMT
#3691
On April 14 2013 10:12 Ninjury_J wrote:
@Jak,

I don't think that is the case. According to the keyscores [ is a 2 and ' is a 3.

Edit Q and [ are a 6, A and ' are an 8.


Indeed, at least that's what's on the key scores sheet in the document and it's what I would intuitively say. I've even done the ultimate blind test with my gf (who doesn't play games), starting from JIOP, only moving her index, she says it's much easier to type [ then ', which proves my point, as I didn't tell her my opinion beforehand

I know it can be a pain to adapt to a new key for build basic, but for the greater good of The Core, it should still be considered imho. It simply is more optimal and ergonomic, which is the core of this project as far as I know.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 14 2013 14:54 GMT
#3692
@Cursed

Sample size of 1... really? I'm disappointed. You should know better Cursed

Gotta make a video about the key scores. It'll be difficult, but I really need to make that happen ASAP.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Sejong
Profile Joined March 2010
Korea (South)153 Posts
April 14 2013 16:10 GMT
#3693
I started to use this layout tonight. I like it so far, and am going to stick with it. I particularly like the layered inject technique.


Question - The beta build document shows a Mutalisk / Spire control group. Is that suggesting that I group the spire into the mutalisk control group? Together? What is the purpose of putting the spire in there? Just curious as I am a noob.

It also shows Brood Lord / Queen .. Should I group those together into a control group? That seems like it might cause problems.



Thanks for putting this together! It was clearly a lot of work and continues to be so.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 14 2013 16:13 GMT
#3694
Putting the spire with the muta CG means that you can check your upgrade faster, as well as queue up the next one. Super important for Muta vs Muta

We also applied this principle to all upgrade structures.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 14 2013 16:37 GMT
#3695
@ Sejong,

Broods and queens were put together since they move at similar speeds. (battle queens, not creep or injecting queens of course). Do you think this is unwise?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Sejong
Profile Joined March 2010
Korea (South)153 Posts
April 14 2013 16:57 GMT
#3696
@ Ninjury

Aha~ I'm just a noob so don't really know. I always keep a queen beside my hatch and they sit there all day really. So, I don't have battle queens. Not yet But I could see the transufe ability being a lifesaver..

Trying to imagine what I would do if I *did* have battle queens. I get how they move slower and so fit well in a control group. When I use broodlords though, I almost always have them floating in the air behind my enemies mineral line, on any maps where there is open air/space. You know, kind of floating into their base from the back. So queens wouldn't fit there. Hm. Also while they both do move slow, they often would take different paths/routes so, I dunnooo~~

Thx for the replies though and thanks again for all the good work done here!
Fritti
Profile Joined July 2010
Netherlands52 Posts
April 14 2013 17:17 GMT
#3697
Hey,

I'm on RRM 1.0 alpha but this resonated, I've also made this mistake a few games:

On April 14 2013 10:03 Fiziks wrote:
I cannot keep lift-off on /. I've really truly sincerely tried to get used to this, but it totally sucks. It's much better than it was back in 0.6.3, but it's really not much better in 1.0. The worst part about it is when you get into a 30+ minute game and battles start to get really crazy. If you have any Bio, you end up using / a lot because of stim. That's just a recipe for disaster because trying to macro during a battle will always lead to a mistaken key press of some sort and invariably, in almost every game, I would have to go back to my base and land either a command center, a barracks, or all of my barracks. Sometimes I wouldn't even notice until I had no income and all of my production was halted. It's so incredibly frustrating that I'm seriously considering putting lift on Z so that there is no way I will ever accidentally hit it mid game. Realistically, it will probably just go on \.


Please consider changing it to not be on the same key as a battle key. It's way too easy to make a mistake and end up in a very hard place, without really noticing.

Other than that, I'm fine with build basic on ' etc., I've even gotten used to the mouse next subgroup. Keep it up!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 14 2013 17:34 GMT
#3698
@Fritti

I agree. We should start looking for alternatives.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-15 00:00:52
April 14 2013 22:53 GMT
#3699
@ Creep People,

Jak and I have discussed our options and have found what we think is a way to fluidly add the queens into the method.

You can check out option 7 in the doc on Sheet 18.

Once you make the modifications there, here is how you spread creep:

1) Holding Control the whole time, move your four fingers over to the left by one key
2) Press H to recall cam 1 (f4)
3) Click tumors.
4) Hold U to spread creep. (f3). If using queens, use them here.
5) Press I to set cam 1 (f2)
6) Press O to recall cam 2 (f1)
7) Click tumors.
8) Hold U (again) to spread creep. (f3). If using queens, use them here.
9) Press J to set cam 1 (f4). To press J, return to the homerow.

Additional benefits: a) Transfuse can be on I. b) K can be used to set and add to the injecting queen control group.

If you can test this out, that would be fantastic

Edit: I will be on the doc to talk with anyone interested.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
Last Edited: 2013-04-15 00:35:56
April 15 2013 00:29 GMT
#3700
Does anyone else find it super annoying that if you put your pool on your ling control group.. in the very early game when you've only got 2 lings for scouting, tapping that control group will take you to the pool and not your lings? :|

Edit: Also I really like Option 7 for the creep spread.. specifically the fact that a completed cycle leaves your fingers on the home keys + the fact that you can set and recall cam 2 from the homekeys (useful for early game when I tend to use a rally/ramp cam) are both awesome features.
I am terrible at this game!
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