[G] TheCore - Advanced Keyboard Layout - Page 184
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Pelirrojo
United States98 Posts
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JaKaTaKSc2
United States2787 Posts
Why is it better to switch ' and [? @Pelirrojo I'll check that out @Creep Spread Discussion I can't even follow any of that. Like, I can't hold my breath long enough to get that deep ![]() ![]() | ||
Rankith
United States78 Posts
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CursedFeanor
Canada539 Posts
On April 14 2013 06:00 JaKaTaK wrote: @Cursed Why is it better to switch ' and [? Mainly because ' is used a TON more often (and much more importantly) as it's the "build basic" hotkey at the moment. it involves a stretch with the index every time, which could be easily avoided by using [ instead. [ is barely used at all anyway (control group 8), so it's no big deal. Basically, it comes down to using the less "difficult" key for the more important/frequent action. | ||
Borskey
160 Posts
On April 14 2013 06:00 JaKaTaK wrote: @Creep Spread Discussion I can't even follow any of that. Like, I can't hold my breath long enough to get that deep ![]() ![]() I'll post a write up of exactly how the two main methods being considered work in a few minutes. | ||
Borskey
160 Posts
Option 4: Add to/create inject control group is on Ctrl/Ctrl+shift M or 8 Spread Creep Tumors is on U and K Spawn new creep tumors (queen ability) is on U Transfuse can be on I Recall cam 1 is on ctrl+H Set Cam 1 is on Ctrl+I Recall cam 2 is on ctrl+J set cam 2 is ctrl+O Put your pinky/ring/middle fingers H/U/I, hold CTRL(the entire time) with the thumb The steps with * next to them are optional, if there is a queen in the area Press H with pinky to recall cam 1 Click tumors Hold U and click a bunch to spread tumors *Click queen (if there's an active tumor selected that I'm not spreading, I let go of U, rightclick to get rid of the "spawn new creep tumor" thing, and then leftclick the queen) *Press U make new tumors Move your screen so the new tumors are nicely positioned press I to set your cam Press J with your Ring finger to recall cam 2 Click on tumors Hold K with middle finger and click a bunch to spread tumors *Click queen *U with ring finger and click to make new tumor Move screen so that new tumors are nicely positioned Press O with index to set cam so if you're using queens you press HUUIJKUO and the finger order goes pinky mouse ring mouse ring mouse middle ring mouse middle mouse ring mouse index Option 5: Add to/create inject control group is Ctrl/Ctrl+Shift O Spread Creep is on U and J Spawn new creep tumor is on U Transfuse on I Recall Cam 1 is on Ctrl+H Set Cam 1 is on Ctrl+I Recall Cam 2 is on Ctrl+N Set Cam 2 is on Ctrl+K Put your pinky/ring/middle on HUI, hold CTRL the entire time H to recall cam 1 Click tumors Press U, spread tumors *Click queen *Press U, make tumor Move camera to new position Press I to set cam Shift pinky/ring/middle to be on NJK Press N to recall cam 2 Click tumors Press J, spread tumors Move cam to new position Press K, set your cam So this goes pinky ring middle pinky ring middle Ninjury suggested maybe putting "spawn new creep tumor" (queen) on both U and / (which would be hit with the index finger in this case), so that you can work with a queen on the second cam. Without /, making new tumors in the second creep lane feels really awkward. I haven't tested it with /. I think I'm leaning towards option 4, and Ninjury and Thayneq were leaning towards option 5. I haven't fully tested everything yet though, so I'm not set on which method I prefer. | ||
Borskey
160 Posts
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Ninjury_J
Canada408 Posts
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Borskey
160 Posts
So in summary: (without queen on second cam / with queen on second cam) Option 4: huijko / huijkuo pinky->ring->middle->ring->middle->index / pinky->ring->middle->ring->middle->ring->index Option 5: huinjk / huinj/k pinky->ring->middle->pinky->ring->middle / pinky->ring->middle->pinky->ring->index->middle With options 4 and 5, you get to have transfuse on I instead of /. Personally, I'm alright with / but it seems most people prefer it on I. Hopefully this makes sense to everyone. On April 14 2013 08:11 Ninjury_J wrote: 1 and 2 start with the middle or index finger, and therefore can't flow from making units. Dosent mean they are "bad", just they don't accomplish that specific goal. Also there are repetitive strokes. Nevermind, after testing it out option 1 is worse because both 4 and 5 combo better with egg hotkeying. Ninjury was right. | ||
Ninjury_J
Canada408 Posts
Want to go back on the doc? Let's discuss there. | ||
Fiziks
United States59 Posts
It's tough to execute a Patrol split against banelings when Patrol is on U. I've experimented with a few different options and switching Patrol with Hold position (which is on 8) makes a Patrol split much easier, especially if your Bio is on 0 like the reference sheet recommends. . I cannot keep lift-off on /. I've really truly sincerely tried to get used to this, but it totally sucks. It's much better than it was back in 0.6.3, but it's really not much better in 1.0. The worst part about it is when you get into a 30+ minute game and battles start to get really crazy. If you have any Bio, you end up using / a lot because of stim. That's just a recipe for disaster because trying to macro during a battle will always lead to a mistaken key press of some sort and invariably, in almost every game, I would have to go back to my base and land either a command center, a barracks, or all of my barracks. Sometimes I wouldn't even notice until I had no income and all of my production was halted. It's so incredibly frustrating that I'm seriously considering putting lift on Z so that there is no way I will ever accidentally hit it mid game. Realistically, it will probably just go on \. Also, can someone please explain the shift queuing technique that Jak explained in his last update video? He said that was the main reason to leave Build Basic on '. I see the benefit of it, but I'm wondering if there's something I'm missing because I'm not convinced this is really all that necessary. When does a scenario like that even come in to play? It may be different on other people's keyboards, but ' is not convenient at all for me to hit and realistically I shift click SCVs to build 3 different types of buildings *maybe* one out of every 10 games. So it's cool to think we can optimize for that scenario, but I'd rather have it much easier/quicker for me to build supply depots, barracks, and command centers, which I do way more often than shift queue different building types to build. That being said, here are all the changes I've made to TRM 1.0. Build Basic --> / CC --> / Build Advanced --> ' Center Camera on Selection --> Space Lift / land --> \ Hold Position --> U Patrol --> 8 | ||
JaKaTaKSc2
United States2787 Posts
On April 14 2013 06:14 CursedFeanor wrote: Mainly because ' is used a TON more often (and much more importantly) as it's the "build basic" hotkey at the moment. it involves a stretch with the index every time, which could be easily avoided by using [ instead. [ is barely used at all anyway (control group 8), so it's no big deal. Basically, it comes down to using the less "difficult" key for the more important/frequent action. ' is scored as an easier key than [ because [ requires more knuckle separation. | ||
Ninjury_J
Canada408 Posts
I can't comment on your previous post, but damn your graphics for TheStaircase are cool! I think it would be awesome if you added the league badges next to each league requirement ![]() @Jak, I don't think that is the case. According to the keyscores [ is a 2 and ' is a 3. Edit Q and [ are a 6, A and ' are an 8. | ||
Borskey
160 Posts
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Fiziks
United States59 Posts
On April 14 2013 10:12 Ninjury_J wrote: @ Fiziks, I can't comment on your previous post, but damn your graphics for TheStaircase are cool! I think it would be awesome if you added the league badges next to each league requirement ![]() LOL! Thanks man. That spreadsheet is all in JaK's hands now! He's the owner that gets to decide what graphics get added to make it even prettier. You guys are all the ones that do really good work. I'm just happy to help out. | ||
Ninjury_J
Canada408 Posts
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fengshaun
149 Posts
Hydra den: Having hydra speed on H makes more sense since ling speed in on H too. Not a big deal, but I changed it on my setup anyway. EDIT: nevermind, the archive has it correctly! Also, I still don't understand why Hatch was moved to I instead of O. | ||
Borskey
160 Posts
On April 14 2013 12:45 fengshaun wrote: Two random things about ZRM A1.0: Hydra den: Having hydra speed on H makes more sense since ling speed in on H too. Not a big deal, but I changed it on my setup anyway. EDIT: nevermind, the archive has it correctly! Also, I still don't understand why Hatch was moved to I instead of O. On my copy of ZRM both ling speed and hydra speed are on J I think hatch was moved to I so that it would be easier to make spine crawlers. | ||
fengshaun
149 Posts
On April 14 2013 12:50 Borskey wrote: I think hatch was moved to I so that it would be easier to make spine crawlers. Ah, fair enough! Thanks! | ||
Pelirrojo
United States98 Posts
On April 14 2013 04:44 Pelirrojo wrote: Alpha RRM 1.0, as zerg, morph ultralisk is set to "N" when there is nothing on "M"? Seems strange because M is easier to press. On April 14 2013 06:00 JaKaTaK wrote: @Pelirrojo I'll check that out Ah jeez, I was wrong. I was playing a hotkey trainer that hadn't been updated for HotS yet, and so of course swarm hosts and vipers weren't showing up. Never mind! | ||
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