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[G] TheCore - Advanced Keyboard Layout - Page 184

Forum Index > StarCraft 2 Strategy
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Pelirrojo
Profile Joined April 2010
United States98 Posts
Last Edited: 2013-04-13 19:48:34
April 13 2013 19:44 GMT
#3661
Alpha RRM 1.0, as zerg, morph ultralisk is set to "N" when there is nothing on "M"? Seems strange because M is easier to press.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 13 2013 21:00 GMT
#3662
@Cursed
Why is it better to switch ' and [?

@Pelirrojo
I'll check that out

@Creep Spread Discussion
I can't even follow any of that. Like, I can't hold my breath long enough to get that deep Probably do some voice chat with the creep spread team later
Commentatorhttps://www.youtube.com/JaKaTaKtv
Rankith
Profile Joined August 2010
United States78 Posts
April 13 2013 21:11 GMT
#3663
So I had to pop out my FN key so I don't fat finger it. However, it controls my volume/mute buttons, anyone have suggestions for remapping those or remapping my FN key to the left side of my keyboard or something?
CursedFeanor
Profile Joined August 2010
Canada539 Posts
Last Edited: 2013-04-13 21:14:52
April 13 2013 21:14 GMT
#3664
On April 14 2013 06:00 JaKaTaK wrote:
@Cursed
Why is it better to switch ' and [?


Mainly because ' is used a TON more often (and much more importantly) as it's the "build basic" hotkey at the moment. it involves a stretch with the index every time, which could be easily avoided by using [ instead. [ is barely used at all anyway (control group 8), so it's no big deal.

Basically, it comes down to using the less "difficult" key for the more important/frequent action.
Borskey
Profile Joined February 2012
160 Posts
April 13 2013 21:28 GMT
#3665
On April 14 2013 06:00 JaKaTaK wrote:
@Creep Spread Discussion
I can't even follow any of that. Like, I can't hold my breath long enough to get that deep Probably do some voice chat with the creep spread team later


I'll post a write up of exactly how the two main methods being considered work in a few minutes.
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-14 01:08:49
April 13 2013 22:02 GMT
#3666
For creep spread, there's two main options to consider right now, I think.


Option 4:
Add to/create inject control group is on Ctrl/Ctrl+shift M or 8
Spread Creep Tumors is on U and K
Spawn new creep tumors (queen ability) is on U
Transfuse can be on I
Recall cam 1 is on ctrl+H
Set Cam 1 is on Ctrl+I
Recall cam 2 is on ctrl+J
set cam 2 is ctrl+O

Put your pinky/ring/middle fingers H/U/I, hold CTRL(the entire time) with the thumb
The steps with * next to them are optional, if there is a queen in the area

Press H with pinky to recall cam 1
Click tumors
Hold U and click a bunch to spread tumors
*Click queen (if there's an active tumor selected that I'm not spreading, I let go of U, rightclick to get rid of the "spawn new creep tumor" thing, and then leftclick the queen)
*Press U make new tumors
Move your screen so the new tumors are nicely positioned
press I to set your cam

Press J with your Ring finger to recall cam 2
Click on tumors
Hold K with middle finger and click a bunch to spread tumors
*Click queen
*U with ring finger and click to make new tumor
Move screen so that new tumors are nicely positioned
Press O with index to set cam

so if you're using queens you press HUUIJKUO and the finger order goes pinky mouse ring mouse ring mouse middle ring mouse middle mouse ring mouse index



Option 5:
Add to/create inject control group is Ctrl/Ctrl+Shift O
Spread Creep is on U and J
Spawn new creep tumor is on U
Transfuse on I
Recall Cam 1 is on Ctrl+H
Set Cam 1 is on Ctrl+I
Recall Cam 2 is on Ctrl+N
Set Cam 2 is on Ctrl+K

Put your pinky/ring/middle on HUI, hold CTRL the entire time
H to recall cam 1
Click tumors
Press U, spread tumors
*Click queen
*Press U, make tumor
Move camera to new position
Press I to set cam
Shift pinky/ring/middle to be on NJK
Press N to recall cam 2
Click tumors
Press J, spread tumors
Move cam to new position
Press K, set your cam

So this goes pinky ring middle pinky ring middle

Ninjury suggested maybe putting "spawn new creep tumor" (queen) on both U and / (which would be hit with the index finger in this case), so that you can work with a queen on the second cam. Without /, making new tumors in the second creep lane feels really awkward. I haven't tested it with /.

I think I'm leaning towards option 4, and Ninjury and Thayneq were leaning towards option 5. I haven't fully tested everything yet though, so I'm not set on which method I prefer.
Borskey
Profile Joined February 2012
160 Posts
April 13 2013 22:07 GMT
#3667
I should say though, I never took a close look at options 1 and 2. I mainly looked at 3 4 and 5. Ninjury seemed to think 1 and 2 were bad, so I never checked.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-13 23:12:31
April 13 2013 23:11 GMT
#3668
1 and 2 start with the middle or index finger, and therefore can't flow from making units. Dosent mean they are "bad", just they don't accomplish that specific goal. Also there are repetitive strokes.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-14 02:47:31
April 13 2013 23:21 GMT
#3669
Looking at option 2, it seems kind of bad, but option 1 is alright and lets you mix queens in to the second lane about as well as option 4 does. You'd go oiuhjik index middle ring pinky ring middle index. Without the queen its oiuhjk index middle ring pinky ring middle

So in summary: (without queen on second cam / with queen on second cam)

Option 1: oiuhjk / oiuhjik index->middle->ring->pinky->ring->middle / index->middle->ring->pinky->ring->middle->index

Option 4: huijko / huijkuo pinky->ring->middle->ring->middle->index / pinky->ring->middle->ring->middle->ring->index

Option 5: huinjk / huinj/k pinky->ring->middle->pinky->ring->middle / pinky->ring->middle->pinky->ring->index->middle

With options 4 and 5, you get to have transfuse on I instead of /. Personally, I'm alright with / but it seems most people prefer it on I.

Hopefully this makes sense to everyone.

On April 14 2013 08:11 Ninjury_J wrote:
1 and 2 start with the middle or index finger, and therefore can't flow from making units. Dosent mean they are "bad", just they don't accomplish that specific goal. Also there are repetitive strokes.


You don't always make units with those fingers- it depends on what unit you make. I'm not sure that's an issue. There's a repetitive finger in method 2, but not in method 1.

Nevermind, after testing it out option 1 is worse because both 4 and 5 combo better with egg hotkeying. Ninjury was right.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-13 23:24:56
April 13 2013 23:24 GMT
#3670
You add to control groups with the middle for 3 control groups, and often used ones at that.

Want to go back on the doc? Let's discuss there.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Fiziks
Profile Joined December 2010
United States59 Posts
Last Edited: 2013-04-14 03:36:08
April 14 2013 01:03 GMT
#3671
Spent a few more days on TRM 1.0 and have some feedback.

It's tough to execute a Patrol split against banelings when Patrol is on U. I've experimented with a few different options and switching Patrol with Hold position (which is on 8) makes a Patrol split much easier, especially if your Bio is on 0 like the reference sheet recommends. .

I cannot keep lift-off on /. I've really truly sincerely tried to get used to this, but it totally sucks. It's much better than it was back in 0.6.3, but it's really not much better in 1.0. The worst part about it is when you get into a 30+ minute game and battles start to get really crazy. If you have any Bio, you end up using / a lot because of stim. That's just a recipe for disaster because trying to macro during a battle will always lead to a mistaken key press of some sort and invariably, in almost every game, I would have to go back to my base and land either a command center, a barracks, or all of my barracks. Sometimes I wouldn't even notice until I had no income and all of my production was halted. It's so incredibly frustrating that I'm seriously considering putting lift on Z so that there is no way I will ever accidentally hit it mid game. Realistically, it will probably just go on \.

Also, can someone please explain the shift queuing technique that Jak explained in his last update video? He said that was the main reason to leave Build Basic on '. I see the benefit of it, but I'm wondering if there's something I'm missing because I'm not convinced this is really all that necessary. When does a scenario like that even come in to play?

It may be different on other people's keyboards, but ' is not convenient at all for me to hit and realistically I shift click SCVs to build 3 different types of buildings *maybe* one out of every 10 games. So it's cool to think we can optimize for that scenario, but I'd rather have it much easier/quicker for me to build supply depots, barracks, and command centers, which I do way more often than shift queue different building types to build.

That being said, here are all the changes I've made to TRM 1.0.

Build Basic --> /
CC --> /
Build Advanced --> '
Center Camera on Selection --> Space
Lift / land --> \
Hold Position --> U
Patrol --> 8
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 14 2013 01:10 GMT
#3672
On April 14 2013 06:14 CursedFeanor wrote:
Show nested quote +
On April 14 2013 06:00 JaKaTaK wrote:
@Cursed
Why is it better to switch ' and [?


Mainly because ' is used a TON more often (and much more importantly) as it's the "build basic" hotkey at the moment. it involves a stretch with the index every time, which could be easily avoided by using [ instead. [ is barely used at all anyway (control group 8), so it's no big deal.

Basically, it comes down to using the less "difficult" key for the more important/frequent action.


' is scored as an easier key than [ because [ requires more knuckle separation.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-14 01:16:34
April 14 2013 01:12 GMT
#3673
@ Fiziks,

I can't comment on your previous post, but damn your graphics for TheStaircase are cool! I think it would be awesome if you added the league badges next to each league requirement

@Jak,

I don't think that is the case. According to the keyscores [ is a 2 and ' is a 3.

Edit Q and [ are a 6, A and ' are an 8.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Borskey
Profile Joined February 2012
160 Posts
April 14 2013 01:13 GMT
#3674
Not sure what you mean by knuckle separation. [ seems marginally more comfortable to me than ' but not enough that I'd really care one way or the other what build basic goes on.
Fiziks
Profile Joined December 2010
United States59 Posts
April 14 2013 01:20 GMT
#3675
On April 14 2013 10:12 Ninjury_J wrote:
@ Fiziks,

I can't comment on your previous post, but damn your graphics for TheStaircase are cool! I think it would be awesome if you added the league badges next to each league requirement

LOL! Thanks man. That spreadsheet is all in JaK's hands now! He's the owner that gets to decide what graphics get added to make it even prettier. You guys are all the ones that do really good work. I'm just happy to help out.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-14 01:51:43
April 14 2013 01:21 GMT
#3676
Ha your help is awesome. He agreed with me, last time I checked. I wasn't sure how to do it. Can you tell me how please?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-04-14 03:47:08
April 14 2013 03:45 GMT
#3677
Two random things about ZRM A1.0:

Hydra den: Having hydra speed on H makes more sense since ling speed in on H too. Not a big deal, but I changed it on my setup anyway.

EDIT: nevermind, the archive has it correctly!

Also, I still don't understand why Hatch was moved to I instead of O.
Borskey
Profile Joined February 2012
160 Posts
April 14 2013 03:50 GMT
#3678
On April 14 2013 12:45 fengshaun wrote:
Two random things about ZRM A1.0:

Hydra den: Having hydra speed on H makes more sense since ling speed in on H too. Not a big deal, but I changed it on my setup anyway.

EDIT: nevermind, the archive has it correctly!

Also, I still don't understand why Hatch was moved to I instead of O.


On my copy of ZRM both ling speed and hydra speed are on J

I think hatch was moved to I so that it would be easier to make spine crawlers.
fengshaun
Profile Joined April 2012
149 Posts
April 14 2013 04:02 GMT
#3679
On April 14 2013 12:50 Borskey wrote:
I think hatch was moved to I so that it would be easier to make spine crawlers.


Ah, fair enough! Thanks!
Pelirrojo
Profile Joined April 2010
United States98 Posts
April 14 2013 04:06 GMT
#3680
On April 14 2013 04:44 Pelirrojo wrote:
Alpha RRM 1.0, as zerg, morph ultralisk is set to "N" when there is nothing on "M"? Seems strange because M is easier to press.


On April 14 2013 06:00 JaKaTaK wrote:
@Pelirrojo
I'll check that out


Ah jeez, I was wrong. I was playing a hotkey trainer that hadn't been updated for HotS yet, and so of course swarm hosts and vipers weren't showing up. Never mind!
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