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[G] TheCore - Advanced Keyboard Layout - Page 182

Forum Index > StarCraft 2 Strategy
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ACR_Daren
Profile Joined September 2011
6 Posts
Last Edited: 2013-04-13 01:07:15
April 13 2013 00:58 GMT
#3621
I just learned about this yesterday, and I've gotten pretty excited reading up on it. I just realized though, I have multiple keyboard layouts loaded up (QWERTY, DVORAK, QFMLWY, Italiano) and if I were to press CTRL+Shift at the same time in game it would change which keyboard layout I'm using. Is there a way around this, or do you have to delete/disable all other keyboard layouts to use Core? I keep QWERTY around because it's a PAIN to manually go through and change each and every single hotkey to match up with a different keyboard layout, and I'm in process of switching from DVORAK to QFMLWY so I bounce back and forth when I really need to type. Italian wouldn't come into the rotation though because the hotkey for that is Windows+Space.

Is there anything I can do besides either manually going through and changing Core to suit an alternate keyboard layout, or do I have to disable the other layouts and go back to QWERTY every single time I want to play?
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-13 01:14:55
April 13 2013 01:04 GMT
#3622
On April 13 2013 09:20 Ninjury_J wrote:
M is hold position

If burrow is the only problem, then we can use N (patrol) instead of H.


Do we have different hotkeys? Hold Position is 8 for me, and patrol is M.

I think U is a decent option for a free cam, if necessary. You seemed to overlook it.

Personally, I'd suggest that rather than change the free cam to N we simply swap setting and recalling

So rather than
Create free cam 1: ctrl + O
Go to free cam 1: ctrl + H


We would have
Create free cam 1: ctrl + H
Go to free cam 1: ctrl + O

That would prevent accidentally recalling the cam when burrowing. You may accidentally set the cam, but that isn't a disaster.


Edit: Actually, that also results in using the pinky twice in a row. So I guess U and N are the two options- I personally like U more than N (I hit U with my pinky).
fengshaun
Profile Joined April 2012
149 Posts
April 13 2013 01:11 GMT
#3623
On April 13 2013 09:58 ACR_Daren wrote:
I just learned about this yesterday, and I've gotten pretty excited reading up on it. I just realized though, I have multiple keyboard layouts loaded up (QWERTY, DVORAK, QFMLWY, Italiano) and if I were to press CTRL+Shift at the same time in game it would change which keyboard layout I'm using. Is there a way around this, or do you have to delete/disable all other keyboard layouts to use Core? I keep QWERTY around because it's a PAIN to manually go through and change each and every single hotkey to match up with a different keyboard layout, and I'm in process of switching from DVORAK to QFMLWY so I bounce back and forth when I really need to type. Italian wouldn't come into the rotation though because the hotkey for that is Windows+Space.

Is there anything I can do besides either manually going through and changing Core to suit an alternate keyboard layout, or do I have to disable the other layouts and go back to QWERTY every single time I want to play?


Just assign another shortcut to switch layouts. I just disabled all the shortcuts and use the layout switcher on the right of the taskbar.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-13 01:26:15
April 13 2013 01:25 GMT
#3624
Borskey, you are absolutely right. 8 is hold position.

The thing with U is that it is on the ring finger for most people and also constitutes a double finger press with I when spreading creep.

After thinking about it a bit more, I don't really see a problem. None of these abilities, including burrow, requires ctrl to be activated. So to use them, ctrl click the units, let go of ctrl and press the relevant key. This doesn't lose speed, since one can unpress ctrl as the other key is pressed. Hell, it could even act as a spring and make it quicker.

One of the design elements of TheCore, as I understand it, is not to optimize around potential mistake if training can make those mistake avoidable. Since this is the most efficient version so far on paper, I would suggest we all try it and test it, and report if any issues actually do come up. Does this make sense?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-04-13 02:22:43
April 13 2013 02:01 GMT
#3625
So I finally had time to try PTR 1.0 with Zerg...and no. Just no. I love O for ability too much, even for protoss and terran. Also building stuff was just so uncomfortable. So many stretches! On a similar note, I found the Build Basic was put on ' and Build advanced on /. I switched them around and found it much more comfortable to build things like extractors (' and K combo? Dat stretch on dem fingers!). I also changed hatchery to 'I' and spawning pool to 'N'. It felt pressing the combination of /I and /N felt better than their original. I don't know how that was decided, so I'll leave it to the experts.

Meanwhile, I have some relearning to do with ZRM and Protoss/Terran! I feel like the only downside is the Shift+P CG for productions. Any thoughts?

EDIT: ZRM dvorak layered CG create and add is messed up!
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-13 02:10:18
April 13 2013 02:04 GMT
#3626
I see one other option that has been overlooked- "."

"." was pause in my alpha 1.0 file. I wasn't sure if that was intentional, but I unbound it because I didn't like having it there. I changed it so that pause was the same as it is on TRM. So in my Zerg layout "." currently does nothing.

Whether you hit "." with your index or middle finger, there aren't double presses.

I'm fine with it staying on H, but so far I haven't played any real games with that setup (just tested out creep spreading with no opponent), so I haven't had to use burrow.

(I also made one other change to my Zerg layout- I moved overlords from "/" back to "I". Roaches were on "I", so I put them on "/". This isn't relevant to the discussion about camera hotkeys, but I figure it's worth mentioning in general to those designing the layout)
Borskey
Profile Joined February 2012
160 Posts
April 13 2013 02:17 GMT
#3627
@fengshaun- why not use use PTR for when you're playing P or T and just use ZRM when you play Z?
rebelsaint
Profile Joined June 2011
United States24 Posts
April 13 2013 02:20 GMT
#3628
I really think that the freecam method of creep spread is not optimal. It is limited to two lanes and also requires both of your freecams to use. I am still of the opinion that the drag scroll method is most efficient: it requires the fewest actions, doesn't risk messing up control groups, and doesn't fall apart if you incorrectly execute it (requiring you to reset cameras which we're now talking about having different assigning and recall keys for).

I like the freecam method in principle because hitting a repetitive series of keys is potentially ideal over mouse movement, but I don't think it can be justified because of its limitations. I want my freecams to be easy to use and versatile. I think sacrificing that for a two-lane restriction and the need to execute keystrokes perfectly isn't worth it.
Borskey
Profile Joined February 2012
160 Posts
April 13 2013 02:26 GMT
#3629
You're not limited to ONLY using the freecams for creep spread and ONLY creepspreading with the cams. I still use drag-scroll for anything outside the two main areas where I am spreading. And if I wanted to use a cam for something else (burrowed banelings comes to mind) I would do so and just revert to spreading creep the old fashioned way.
fengshaun
Profile Joined April 2012
149 Posts
April 13 2013 02:44 GMT
#3630
On April 13 2013 11:17 Borskey wrote:
@fengshaun- why not use use PTR for when you're playing P or T and just use ZRM when you play Z?


The two are quite different! I'd prefer to learn one and play with all races with that!
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-13 02:49:58
April 13 2013 02:45 GMT
#3631
@ Feng,

One option is to make shift P double with another control group (9,0, or L). Replace that control group with . since it is unbound. I haven't tried this but I think it should work.

@Borskey,

According to the doc f8 is pause

I makes overlords

K makes roaches

/ does not make units because O is better for drones, overlords require repetitive keystrokes (and / is terrible for that) and all other units get egg hotkeyed into some control group with the thumb.

. does nothing. I use it as Drag Scroll. I actually did considered it for this, but I felt it was way too far. Do you think it is better than H? I still am not convinced there is a problem with it.

@ Rebelsaint,

Let's say for the sake of argument that you only had to spread creep in one lane. Which ever is the fastest and most efficient method is obviously best. Let's also assume that we only have one free cam, and that this method we are discussing happens to be fastest. Then clearly this would be preferable. But imagine now that we need to spread creep on two lanes. One option is not to use this method, since it can only be used on one lane. Another option is to use it for one lane, and use the mini map or drag scroll for the other. Since using it is faster (in this little thought experiment) for one lane, then it means that using it will be faster for two lanes. Hence Borskey's above suggestion is great

Now, is it actually faster? I don't know, because it needs to be tested by someone who is proficient at both. I am still concerned about the lift-the-mouse-issue with drag scrolling: since we spread creep outwards from the base, the mouse will move more and more off the mouse pad.

On a related note, you can see optimal settings for starcraft in this video by Jak:



Often it is suggested to turn off mouse acceleration. This means that the mouse will (and should) always be in the same place relative to the cursor, more or less. Drag Scroll breaks up this relationship, so I am not sure it is best to use for something toggled as often and as in wide an area as creep spread requires.

I am also not sure it is faster than the minimap method.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
rebelsaint
Profile Joined June 2011
United States24 Posts
Last Edited: 2013-04-13 02:58:54
April 13 2013 02:51 GMT
#3632
That's true, I suppose. Still, drag-scroll requires fewer actions. Swoop, CTRL-click, spread. If you're going to use drag-scrolling as a backup when you need an extra freecam or you have more than two lanes of creep, I would rather that be the default method and optimize it in the Core.

It's not a huge deal to me because obviously the Core is completely customizable, but I almost always have more than two lanes of creep and think simpler keybindings for freecams are the way to go. Freecam creepspread seems a lot like putting each of your inject queens in a separate control group - sure you can unbind them if you need them, but I would rather start the game planning to use them on something else.

Edit: The lift-the-mouse thing isn't exclusive to drag-scrolling. Any time you move the mouse to the edge of the screen to scroll it you are changing your mouse's relative position on the mousepad. I readjust my mouse occasionally throughout the game. I'll take a look at that video though and see if I'm missing something.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 13 2013 02:56 GMT
#3633
Actions are only as important as the amount of time they take. If drag scrolling takes longer than this (when trained), then it does not matter that it takes less actions.

It's definitely something to consider though. Do you think we should ask Jak to put up some sort of poll asking players what they think? As a group we seem to be having trouble with this one.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-13 03:03:38
April 13 2013 03:00 GMT
#3634
On April 13 2013 11:45 Ninjury_J wrote:
@Borskey,

According to the doc f8 is pause

I makes overlords

K makes roaches

/ does not make units because O is better for drones, overlords require repetitive keystrokes (and / is terrible for that) and all other units get egg hotkeyed into some control group with the thumb.

. does nothing.


Then your version of the core is different from what I have. I guess the ZRM 1.0 alpha file on github is incorrect/outdated then? It still has Ovies on /, roaches on I, and pause on ".".
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 13 2013 03:04 GMT
#3635
Very possible. I really couldn't say. I am pretty sure that the version I am using (with the exception of 8 and M being swapped) is the same as the doc indicates. Maybe check yours against it? (The Zerg 1.0 page, not Main),
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Borskey
Profile Joined February 2012
160 Posts
April 13 2013 03:21 GMT
#3636
Do you mean https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDJUT19PTmR1TVhhTklQWm5aVFl3YUE#gid=12 ?
On there, ovies are still / and roaches are I
fengshaun
Profile Joined April 2012
149 Posts
April 13 2013 03:22 GMT
#3637
I don't think doubling Shift+P would work since I use all of my CGs. I guess I don't *have* to use [ ! That would actually make a nice production cycle together with PO for probes/scvs.
fengshaun
Profile Joined April 2012
149 Posts
April 13 2013 03:22 GMT
#3638
On April 13 2013 12:21 Borskey wrote:
Do you mean https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDJUT19PTmR1TVhhTklQWm5aVFl3YUE#gid=12 ?
On there, ovies are still / and roaches are I


No. This: https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDJUT19PTmR1TVhhTklQWm5aVFl3YUE#gid=18
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-13 03:30:56
April 13 2013 03:27 GMT
#3639
On April 13 2013 12:22 fengshaun wrote:
Show nested quote +
On April 13 2013 12:21 Borskey wrote:
Do you mean https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDJUT19PTmR1TVhhTklQWm5aVFl3YUE#gid=12 ?
On there, ovies are still / and roaches are I


No. This: https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDJUT19PTmR1TVhhTklQWm5aVFl3YUE#gid=18


Oh, I never realized that was there. Yeah, that's very different from what's currently on github. Guess I have to manually edit everything now.

Hmm, on there ovies are K rather than I- so I guess both Ninjury and I are outdated?
Tinweasele
Profile Joined December 2010
22 Posts
April 13 2013 03:27 GMT
#3640
So i tried out the new way of doing creep spread, and yeah it takes getting used too but feels pretty great, my only question is how long are people spending doing creep spread? i was running about 10 seconds doing inject, adding new units to groups and spreading creep alone.. so 25% of my time BEFORE having to make tactical, strategic and micro decisions. Maybe i am just getting overloaded trying to be good at everything at once.
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