[G] TheCore - Advanced Keyboard Layout - Page 180
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JaKaTaKSc2
United States2787 Posts
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Floydian
United Kingdom374 Posts
As time went on I modified and tweaked it bit by bit to make it more efficient and comfortable until I realised that with each passing day it was starting to resemble TheCore more and more. It's only after that period of experimentation with my own layout that I'm starting to see that TheCore may actually be pretty good ![]() So now I'm back to square one. I may actually try TheCore properly this time. I may not end up sticking with it, but at least now I'll be trying it with a more open mind. | ||
Spaceboy
United Kingdom220 Posts
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JDub
United States976 Posts
Edit: To answer your question, it should be on O, not on T. | ||
Borskey
160 Posts
On April 12 2013 06:22 Spaceboy wrote: What's the correct command for assign to injecting queen control group for ZRS? It's currently Control+Shift+T which I'm gonna take a flying guess is wrong.. that's quite a stretch for people with small hands :D It's probably supposed to be CTRL SHIFT O, (it's on I for large), but I would reccomend putting it on L (K for Large), because when it's on O it can interfere with creep spreading. | ||
Ninjury_J
Canada408 Posts
Can you please explaing how queen assign on I interferes with creep spreading? Ctrl click, hold I, spread. Just let go of control before pressing I. This needs to be done anyway, because the game won't let you initialize creep spread if Ctrl is down (at least I don't think so) | ||
Spaceboy
United Kingdom220 Posts
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Borskey
160 Posts
On April 12 2013 06:32 Ninjury_J wrote: @Borskey, Can you please explaing how queen assign on I interferes with creep spreading? Ctrl click, hold I, spread. Just let go of control before pressing I. This needs to be done anyway, because the game won't let you initialize creep spread if Ctrl is down (at least I don't think so) I found myself adding tumors to the queen group by accident. If you move queen assign to K, you won't make that mistake, and it doesn't become necessary to toggle ctrl (you can spread just fine while holding it down), which makes it a bit faster to use the free cams. I see no downside to having "add to the inject control group" on K rather than I. | ||
thayneq
96 Posts
On April 12 2013 08:36 Borskey wrote: I found myself adding tumors to the queen group by accident. If you move queen assign to K, you won't make that mistake, and it doesn't become necessary to toggle ctrl (you can spread just fine while holding it down), which makes it a bit faster to use the free cams. I see no downside to having "add to the inject control group" on K rather than I. I completely agree. Ninjury, I thought we talked about this ~10 pages ago? My current method of spreading creep does involve holding CTRL down the entire time, in addition to holding I to spread creep (instead of shift + I). I believe your statement about the game not letting you initialize creep with CTRL down is incorrect. I keep CTRL held down so I can quickly reassign my free camera. I would recommend CTRL+K for the injecting queen group. Also, for what it's worth, I use this CG for my main nydus worm also, since this is the only zerg tech structure that doesn't have a logical CG defined in the alpha document. | ||
Ninjury_J
Canada408 Posts
Sorry for the confusion. | ||
Spaceboy
United Kingdom220 Posts
This might disappear with a little bit of mechanical practice.. but is still really annoying right now. Basically right when a queen pops out of a hatch, you'll generally want to assign them to control group and immediately inject. So (using ZRM as the reference) that's "click queen, Ctrl+I, O, click hatch to inject". However I'm finding as I try to do that quickly (with 0.6.3 I was doing it almost instantaneously).. Ctrl gets held down still when I hit O.... which immediately sends me off to a free camera ![]() | ||
Ninjury_J
Canada408 Posts
I think one solution is to go to the base, inject, and then add to a control group. Your inject will be slightly faster this way as well, since you use shift together back to a base. Adding to the cg first would required a double press with the thumb, right? | ||
my0s
United States193 Posts
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JaKaTaKSc2
United States2787 Posts
Start with medium, if you feel that Shift and Ctrl are too far away after a while, try small, if you feel cramped, try large. They are all exactly the same relative to the home position, so switching between them is fairly easy. If you are right handed you want PRM, if you are left handed you wand PLM, get it? | ||
KaoReal
Canada340 Posts
Question about the 1.0 version... I'm using Steelseries 6gv2 which has some non-standard things going on http://www.technobuffalo.com/wp-content/uploads/2011/02/steelseries-6gv2-enter-key-600x337.jpg Does anyone use this keyboard with 1.0 yet? I'm currently using RRMM .63 and everything is great, but with the changes involving the slash keys, I'm feeling a bit lost. I will probably just stick with .63, maybe with some minor mods depending on how 1.0 turns out. Any ideas? EDIT: For clarification, I currently use both the slash keys as my subgroup tabbing keys. | ||
FlOverlord
Germany19 Posts
I was just about ready to get used to the new suggested use of control groups for 0.6.3 but then figured I might as well go with 1.0 if I'm relearning anyway. I was wondering what the suggested way of doing things is, if you don't use mouse buttons for subgroups. -as a side note I also use the 6Gv2, but really I want to keep the layout as generic as possible - Maybe I'm old fashioned, but I feel weired if I'm only able to play the game with a mouse with side buttons. I do have one, but none the less I feel kind of resistant to be using them. I feel like you should be able to play the game with just any mouse and keyboard, but maybe that's the price of optimization. Thanks everybody for the great work!!! | ||
Spaceboy
United Kingdom220 Posts
On April 12 2013 12:14 Ninjury_J wrote: Spaceboy, I think one solution is to go to the base, inject, and then add to a control group. Your inject will be slightly faster this way as well, since you use shift together back to a base. Adding to the cg first would required a double press with the thumb, right? Yeah you're probably right! Good idea!.. The reason I didn't start out doing this is because early game I'm usually hovering over one of my hatches when my first queen (or queens against terran) pops out and in that situation A) I'm right there so I don't immediately have to use base cams to find the queen, and B) it's nice to slightly delay the inject (hence control grouping first) so that when your first inject pops off you've immediately got enough energy to go again instead of having to wait a second (or forgetting and accidentally wandering your queens), due to the fact that it takes slightly more time to accumulate energy to inject than it does for an inject to pop off. That said though, given that I'm trying to get the actions near instantaneous anyway reversing the order shouldn't make a meaningful difference anyway so your way makes a lot more sense! | ||
Floydian
United Kingdom374 Posts
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WFGolgoth
France13 Posts
just look at first post ![]() | ||
thayneq
96 Posts
On April 12 2013 10:20 Spaceboy wrote: Just having switched up to 1.0 I've found a problem I'm having right off the bat! This might disappear with a little bit of mechanical practice.. but is still really annoying right now. Basically right when a queen pops out of a hatch, you'll generally want to assign them to control group and immediately inject. So (using ZRM as the reference) that's "click queen, Ctrl+I, O, click hatch to inject". However I'm finding as I try to do that quickly (with 0.6.3 I was doing it almost instantaneously).. Ctrl gets held down still when I hit O.... which immediately sends me off to a free camera ![]() This is also solved if you change CTRL+I to CTRL+K for injecting queen layered CG. Jak, can you consider making this change permanent in 1.0? As I see it, CTRL+I for queen layered inject group is totally broken since CTRL+I is very often used in other places (e.g. creep spread). | ||
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