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[G] TheCore - Advanced Keyboard Layout - Page 180

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 11 2013 15:20 GMT
#3581
TheCore Update for Today:




Commentatorhttps://www.youtube.com/JaKaTaKtv
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
April 11 2013 19:03 GMT
#3582
You know it's pretty interesting, I found this topic about 3 weeks ago. It really intrigued me but there were some parts I really didn't like, so I decided to make my own heavily modified layout with similar ideas (layered hotkeys, using the right hand side of the keyboard so your thumb gets more use etc) but with some pretty major differences.

As time went on I modified and tweaked it bit by bit to make it more efficient and comfortable until I realised that with each passing day it was starting to resemble TheCore more and more. It's only after that period of experimentation with my own layout that I'm starting to see that TheCore may actually be pretty good

So now I'm back to square one. I may actually try TheCore properly this time. I may not end up sticking with it, but at least now I'll be trying it with a more open mind.
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 11 2013 21:22 GMT
#3583
What's the correct command for assign to injecting queen control group for ZRS? It's currently Control+Shift+T which I'm gonna take a flying guess is wrong.. that's quite a stretch for people with small hands :D
I am terrible at this game!
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2013-04-11 21:28:09
April 11 2013 21:27 GMT
#3584
The queen control group is messed up for Alpha Zerg Right-handed users. This will be fixed shortly (the very helpful GitHub user reddox just did a pull request to fix it, but I'll need to re-generate the rest of the files tonight).

Edit: To answer your question, it should be on O, not on T.
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-04-11 21:28:43
April 11 2013 21:28 GMT
#3585
On April 12 2013 06:22 Spaceboy wrote:
What's the correct command for assign to injecting queen control group for ZRS? It's currently Control+Shift+T which I'm gonna take a flying guess is wrong.. that's quite a stretch for people with small hands :D


It's probably supposed to be CTRL SHIFT O, (it's on I for large), but I would reccomend putting it on L (K for Large), because when it's on O it can interfere with creep spreading.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 11 2013 21:32 GMT
#3586
@Borskey,

Can you please explaing how queen assign on I interferes with creep spreading? Ctrl click, hold I, spread. Just let go of control before pressing I. This needs to be done anyway, because the game won't let you initialize creep spread if Ctrl is down (at least I don't think so)
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 11 2013 21:51 GMT
#3587
Cool, thanks guys.. I shall watch out for any problems with creep spread/control group mixups!
I am terrible at this game!
Borskey
Profile Joined February 2012
160 Posts
April 11 2013 23:36 GMT
#3588
On April 12 2013 06:32 Ninjury_J wrote:
@Borskey,

Can you please explaing how queen assign on I interferes with creep spreading? Ctrl click, hold I, spread. Just let go of control before pressing I. This needs to be done anyway, because the game won't let you initialize creep spread if Ctrl is down (at least I don't think so)


I found myself adding tumors to the queen group by accident. If you move queen assign to K, you won't make that mistake, and it doesn't become necessary to toggle ctrl (you can spread just fine while holding it down), which makes it a bit faster to use the free cams.

I see no downside to having "add to the inject control group" on K rather than I.
thayneq
Profile Joined March 2013
96 Posts
April 11 2013 23:40 GMT
#3589
On April 12 2013 08:36 Borskey wrote:
Show nested quote +
On April 12 2013 06:32 Ninjury_J wrote:
@Borskey,

Can you please explaing how queen assign on I interferes with creep spreading? Ctrl click, hold I, spread. Just let go of control before pressing I. This needs to be done anyway, because the game won't let you initialize creep spread if Ctrl is down (at least I don't think so)


I found myself adding tumors to the queen group by accident. If you move queen assign to K, you won't make that mistake, and it doesn't become necessary to toggle ctrl (you can spread just fine while holding it down), which makes it a bit faster to use the free cams.

I see no downside to having "add to the inject control group" on K rather than I.


I completely agree. Ninjury, I thought we talked about this ~10 pages ago?

My current method of spreading creep does involve holding CTRL down the entire time, in addition to holding I to spread creep (instead of shift + I). I believe your statement about the game not letting you initialize creep with CTRL down is incorrect. I keep CTRL held down so I can quickly reassign my free camera.

I would recommend CTRL+K for the injecting queen group. Also, for what it's worth, I use this CG for my main nydus worm also, since this is the only zerg tech structure that doesn't have a logical CG defined in the alpha document.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 12 2013 00:16 GMT
#3590
I agreed based on the whole shift + ctrl idea. I'm not sure how you manage you hold ctrl the whole time. Is it the cam method I originally thought of with you or the one you modified?

Sorry for the confusion.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 12 2013 01:20 GMT
#3591
Just having switched up to 1.0 I've found a problem I'm having right off the bat!

This might disappear with a little bit of mechanical practice.. but is still really annoying right now. Basically right when a queen pops out of a hatch, you'll generally want to assign them to control group and immediately inject. So (using ZRM as the reference) that's "click queen, Ctrl+I, O, click hatch to inject". However I'm finding as I try to do that quickly (with 0.6.3 I was doing it almost instantaneously).. Ctrl gets held down still when I hit O.... which immediately sends me off to a free camera leaving me disorientated and my poor hatchery un-injected!
I am terrible at this game!
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 12 2013 03:14 GMT
#3592
Spaceboy,

I think one solution is to go to the base, inject, and then add to a control group. Your inject will be slightly faster this way as well, since you use shift together back to a base. Adding to the cg first would required a double press with the thumb, right?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
my0s
Profile Joined March 2010
United States193 Posts
April 12 2013 05:25 GMT
#3593
So what profile do I want for no mouse button Protoss? I don't get the small/med/large size thing or which i should be trying to use.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 12 2013 06:02 GMT
#3594
@my0s
Start with medium, if you feel that Shift and Ctrl are too far away after a while, try small, if you feel cramped, try large. They are all exactly the same relative to the home position, so switching between them is fairly easy.

If you are right handed you want PRM, if you are left handed you wand PLM, get it?
Commentatorhttps://www.youtube.com/JaKaTaKtv
KaoReal
Profile Joined May 2010
Canada340 Posts
Last Edited: 2013-04-12 08:23:47
April 12 2013 08:21 GMT
#3595
Hi guys,

Question about the 1.0 version... I'm using Steelseries 6gv2 which has some non-standard things going on http://www.technobuffalo.com/wp-content/uploads/2011/02/steelseries-6gv2-enter-key-600x337.jpg

Does anyone use this keyboard with 1.0 yet? I'm currently using RRMM .63 and everything is great, but with the changes involving the slash keys, I'm feeling a bit lost. I will probably just stick with .63, maybe with some minor mods depending on how 1.0 turns out.

Any ideas?

EDIT: For clarification, I currently use both the slash keys as my subgroup tabbing keys.
Life can only be understood backwards, but must be lived forward
FlOverlord
Profile Joined November 2012
Germany19 Posts
April 12 2013 09:09 GMT
#3596
Hey,

I was just about ready to get used to the new suggested use of control groups for 0.6.3 but then figured I might as well go with 1.0 if I'm relearning anyway.
I was wondering what the suggested way of doing things is, if you don't use mouse buttons for subgroups.
-as a side note I also use the 6Gv2, but really I want to keep the layout as generic as possible -
Maybe I'm old fashioned, but I feel weired if I'm only able to play the game with a mouse with side buttons.
I do have one, but none the less I feel kind of resistant to be using them. I feel like you should be able to play the game with just any mouse and keyboard, but maybe that's the price of optimization.

Thanks everybody for the great work!!!
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
April 12 2013 10:26 GMT
#3597
On April 12 2013 12:14 Ninjury_J wrote:
Spaceboy,

I think one solution is to go to the base, inject, and then add to a control group. Your inject will be slightly faster this way as well, since you use shift together back to a base. Adding to the cg first would required a double press with the thumb, right?


Yeah you're probably right! Good idea!.. The reason I didn't start out doing this is because early game I'm usually hovering over one of my hatches when my first queen (or queens against terran) pops out and in that situation A) I'm right there so I don't immediately have to use base cams to find the queen, and B) it's nice to slightly delay the inject (hence control grouping first) so that when your first inject pops off you've immediately got enough energy to go again instead of having to wait a second (or forgetting and accidentally wandering your queens), due to the fact that it takes slightly more time to accumulate energy to inject than it does for an inject to pop off. That said though, given that I'm trying to get the actions near instantaneous anyway reversing the order shouldn't make a meaningful difference anyway so your way makes a lot more sense!
I am terrible at this game!
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
April 12 2013 15:04 GMT
#3598
How do I get the alpha version everyone is talking about?
WFGolgoth
Profile Joined June 2012
France13 Posts
April 12 2013 16:57 GMT
#3599
@Floydian

just look at first post
thayneq
Profile Joined March 2013
96 Posts
April 12 2013 16:58 GMT
#3600
On April 12 2013 10:20 Spaceboy wrote:
Just having switched up to 1.0 I've found a problem I'm having right off the bat!

This might disappear with a little bit of mechanical practice.. but is still really annoying right now. Basically right when a queen pops out of a hatch, you'll generally want to assign them to control group and immediately inject. So (using ZRM as the reference) that's "click queen, Ctrl+I, O, click hatch to inject". However I'm finding as I try to do that quickly (with 0.6.3 I was doing it almost instantaneously).. Ctrl gets held down still when I hit O.... which immediately sends me off to a free camera leaving me disorientated and my poor hatchery un-injected!


This is also solved if you change CTRL+I to CTRL+K for injecting queen layered CG.

Jak, can you consider making this change permanent in 1.0? As I see it, CTRL+I for queen layered inject group is totally broken since CTRL+I is very often used in other places (e.g. creep spread).
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