• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:02
CET 23:02
KST 07:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1435 users

[G] TheCore - Advanced Keyboard Layout - Page 178

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 176 177 178 179 180 432 Next
Tzuborg
Profile Joined April 2011
Norway171 Posts
Last Edited: 2013-04-09 17:40:31
April 09 2013 17:34 GMT
#3541
Is there any particular reason Ignite Afterburners is set to "U"? Why not "I"?
JDub
Profile Joined December 2010
United States976 Posts
April 09 2013 17:59 GMT
#3542
On April 10 2013 02:34 Tzuborg wrote:
Is there any particular reason Ignite Afterburners is set to "U"? Why not "I"?

For all of these sorts of key specific questions, please include which layout you are asking about. I assume TRM, but it's best for everyone if people include the name of the layout.
Snoodles
Profile Joined March 2012
401 Posts
April 09 2013 18:30 GMT
#3543
On April 10 2013 02:20 Pelirrojo wrote:
Just fyi to people having trouble with binding mouse buttons...

When I used a mouse that had them, I often would bind the buttons to keys I never used. For instance, if you are using the right handed version of theCore, you could try binding your mouse buttons to Z and X, keys you'll never want to press in the game. Then you just set previous/next control group to Z or X and you're good to go.


Brilliant! This solved my problem.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 09 2013 18:43 GMT
#3544
(probably)

I is for unload
U is for afterburners

I don't know what version you're talking about so I can't be sure.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Lobotomist
Profile Joined May 2010
United States1541 Posts
April 09 2013 21:20 GMT
#3545
so I've been checking out the alpha build 1.0 document. definitely like what I see. a couple thoughts:

overall increased use of the index finger. Pages back there was a fierce debate over which fingers are strongest and which fingers should be used the most. Using (on ZRM) "/" for ability 3 and "=" as a control group and "]" as cancel (all index finger) seems like a great change.

The suggested keys including upgrade buildings is strange to me. For evo/spire/forge/cyber/ebay/armory I can see wanting to keep tabs so that you don't forget to upgrade, but I probably only need to look at my infestation pit three times total in a game, at most. doesn't seem worth the investment to make sure it's hotkeyed. same thing with pool, RW, etc. Obviously you don't have to hotkey them, but im curious about the logic behind it.

Is there a hotkey that jumps to alerts (what spacebar does by default)? this can actually be very useful for starting upgrades as soon as a building finishes. it isn't totally necessary (as you can get the same functionality from base cams) but I'm just wondering.

minor questions/complaints, overall great work.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 09 2013 21:54 GMT
#3546
Hi Lobotomist,

/ (and Z for lefties) is meant to be hit with the thumb, not the index.

The logic behind the buildings with cgs is precisely that you do not need to go back to your base. Personally, I don't find that it takes very much mindspace or apm, because whenever I build unit builidings (not extractors, spores, spines, etc) I hotkey them. Secondly, it allows you to check your upgrades on the field, allowing you to decide whether to engage or stall.

If you prefer to return to base, you can assign the return to previous alert on space, backslash, enter, backspace, of F9. I think it is a bit finicky since if two things happen fast in succession you may be sent to the wrong location. If I was forced to not hotkey my buildings, I'd probably use the basecams to get back to them.

Hope this helps.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Lobotomist
Profile Joined May 2010
United States1541 Posts
April 09 2013 23:57 GMT
#3547
"/" is supposed to be hit with the thumb? Hmmmmm, definitely missed that. it's about equi-distant for moving your thumb and your index, seems like either works.

I definitely see the value in having your upgrade buildings on a hotkey, but not so much things that are only upgraded once. I'll probably mess around with putting my evo and spire on a specific key.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-10 01:16:29
April 10 2013 00:48 GMT
#3548
Hello Zerg Friends!

Here is something I have been working on which makes injecting even faster than the already-hyper-awesome-base-cam-inject.

Make your first base K (F), second base L (D), and third is ; (S).

To inject, press SHIFT+P+O+K. This will immediately send you to your first base, select queens, and promt inject at the same time. This reduces action from 9 to 6! (make sure the P is at the same time as or before the O). Then just click, L, click ;. Done. Let me know what you think .

Alternatively quickly roll WEF/POK instead of trying to press them at the same time.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2013-04-10 01:53:19
April 10 2013 01:52 GMT
#3549
On April 10 2013 09:48 Ninjury_J wrote:
Hello Zerg Friends!

Here is something I have been working on which makes injecting even faster than the already-hyper-awesome-base-cam-inject.

Make your first base K (F), second base L (D), and third is ; (S).

To inject, press SHIFT+P+O+K. This will immediately send you to your first base, select queens, and promt inject at the same time. This reduces action from 9 to 6! (make sure the P is at the same time as or before the O). Then just click, L, click ;. Done. Let me know what you think .

Alternatively quickly roll WEF/POK instead of trying to press them at the same time.


I'm confused. I thought that it had always been clear that this is how it should be done.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 10 2013 02:19 GMT
#3550
Before it was suggested to go :LK. The tiny change to KL: allows you to do the first three action at the same time/in quicker succession. All that really is changing is the order of bases.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
fengshaun
Profile Joined April 2012
149 Posts
Last Edited: 2013-04-10 05:51:10
April 10 2013 05:47 GMT
#3551
omg, guys, chill out! Slow down! Soooooo many posts!

Anyway, I've decided to follow the path of Random, and as such, I'll be using PTR from now on (Long live ZRM and swarm superiority). *BUT* I really miss my layered Queen CG for injects and I was thinking maybe Shift+O could be a CG instead of the dot. This way, O can be used for T and P, but Shift+O will be for zerg queens. And nobody uses dot anyway, so Shift+O can be harass or misc CG for P and T. Any thoughts?

EDIT: oh wait, O is camera! Nevermind!

can anybody think of a way to optimize injects for PTR? Not a priority, but still!
FutureTrash
Profile Joined January 2012
United States12 Posts
April 10 2013 06:06 GMT
#3552
On April 10 2013 11:19 Ninjury_J wrote:
Before it was suggested to go :LK. The tiny change to KL: allows you to do the first three action at the same time/in quicker succession. All that really is changing is the order of bases.

I use -09 for my 1st, 2nd, and 3rd and KL; for 4th, 5th, 6th because it is incredibly annoying to keep jumping to base cams when shift building evo chambers in the early game. I think KL; is slightly more comfortable but is there a good solution to the base cam thing?
"
Borskey
Profile Joined February 2012
160 Posts
April 10 2013 07:00 GMT
#3553
What's PTR stand for?

If you're playing random, I guess you mean RRM?
Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 10 2013 12:39 GMT
#3554
@ futuretrash,

I'm not sure why it is a problem. For ZRM,
Evos are on H. It should be easier with kl;, no?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 10 2013 13:59 GMT
#3555
On April 10 2013 16:00 Borskey wrote:
What's PTR stand for?

If you're playing random, I guess you mean RRM?


I think it's Protoss Terran Random
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-10 16:15:12
April 10 2013 15:02 GMT
#3556
Yes

The layouts are still called PRM, TRM and RRM for clarity, but they are all identical. More generally, Pxy, Txy and Rxy are equivalent to PTRxy, where x is some hand orientation and y is some hand size.

@ Feng,

it's pretty fast. O,I,shift, P,O,;

The only other way I can think of is to use shift9. Then it goes shift,P, 9, I, O, ;. This makes it more similar to ZRM.

Unless 9 is a camera. You need a middle finger control group which is not a camera.

Edit: so 9 is a camera. So are 0, L and O. Therefore I see no way it can be done without changing the modifiers.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JDub
Profile Joined December 2010
United States976 Posts
April 10 2013 17:00 GMT
#3557
On April 11 2013 00:02 Ninjury_J wrote:
@ Feng,
it's pretty fast. O,I,shift, P,O,;

This is how I have been injecting with RRM since TheCore 0.5. I really don't think it has much room for improvement, it feels really fast and good to me.
fengshaun
Profile Joined April 2012
149 Posts
April 10 2013 17:07 GMT
#3558
hmm thanks Ninjury and JDub. I guess that'll have to do as I can't think of any improvements to that either! Although trying it for a bit, I think I can get used to it quickly! JDub, are you random or just use PTR for offrace zerg?
JDub
Profile Joined December 2010
United States976 Posts
April 10 2013 17:17 GMT
#3559
On April 11 2013 02:07 fengshaun wrote:
hmm thanks Ninjury and JDub. I guess that'll have to do as I can't think of any improvements to that either! Although trying it for a bit, I think I can get used to it quickly! JDub, are you random or just use PTR for offrace zerg?

I main as Zerg, but I play all 3 races a fair amount, so I went with RRM from the beginning.
fengshaun
Profile Joined April 2012
149 Posts
April 10 2013 17:24 GMT
#3560
On April 11 2013 02:17 JDub wrote:
Show nested quote +
On April 11 2013 02:07 fengshaun wrote:
hmm thanks Ninjury and JDub. I guess that'll have to do as I can't think of any improvements to that either! Although trying it for a bit, I think I can get used to it quickly! JDub, are you random or just use PTR for offrace zerg?

I main as Zerg, but I play all 3 races a fair amount, so I went with RRM from the beginning.


Thanks! That's exactly what I want to do! So I'll just use PTR instead of ZRM then!
Prev 1 176 177 178 179 180 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 259
UpATreeSC 205
JuggernautJason74
StarCraft: Brood War
Calm 3499
Leta 38
Counter-Strike
fl0m1536
Heroes of the Storm
Liquid`Hasu510
Trikslyr50
Other Games
Grubby4200
FrodaN1877
B2W.Neo536
DeMusliM295
RotterdaM182
mouzStarbuck177
KnowMe88
C9.Mang087
SteadfastSC32
ZombieGrub27
ViBE24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• sitaska27
• Hupsaiya 3
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• 80smullet 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4807
• masondota21167
• WagamamaTV544
• Ler121
League of Legends
• TFBlade1269
Other Games
• imaqtpie1107
• Shiphtur359
• Scarra355
Upcoming Events
RSL Revival
9h 28m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
13h 58m
SC Evo League
14h 28m
IPSL
18h 58m
Julia vs Artosis
JDConan vs DragOn
OSC
18h 58m
BSL 21
21h 58m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 9h
Wardi Open
1d 15h
IPSL
1d 21h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 21h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
2 days
OSC
2 days
Monday Night Weeklies
2 days
OSC
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
LAN Event
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.