[G] TheCore - Advanced Keyboard Layout - Page 178
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Tzuborg
Norway171 Posts
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JDub
United States976 Posts
On April 10 2013 02:34 Tzuborg wrote: Is there any particular reason Ignite Afterburners is set to "U"? Why not "I"? For all of these sorts of key specific questions, please include which layout you are asking about. I assume TRM, but it's best for everyone if people include the name of the layout. | ||
Snoodles
401 Posts
On April 10 2013 02:20 Pelirrojo wrote: Just fyi to people having trouble with binding mouse buttons... When I used a mouse that had them, I often would bind the buttons to keys I never used. For instance, if you are using the right handed version of theCore, you could try binding your mouse buttons to Z and X, keys you'll never want to press in the game. Then you just set previous/next control group to Z or X and you're good to go. Brilliant! This solved my problem. | ||
JaKaTaKSc2
United States2787 Posts
I is for unload U is for afterburners I don't know what version you're talking about so I can't be sure. | ||
Lobotomist
United States1541 Posts
overall increased use of the index finger. Pages back there was a fierce debate over which fingers are strongest and which fingers should be used the most. Using (on ZRM) "/" for ability 3 and "=" as a control group and "]" as cancel (all index finger) seems like a great change. The suggested keys including upgrade buildings is strange to me. For evo/spire/forge/cyber/ebay/armory I can see wanting to keep tabs so that you don't forget to upgrade, but I probably only need to look at my infestation pit three times total in a game, at most. doesn't seem worth the investment to make sure it's hotkeyed. same thing with pool, RW, etc. Obviously you don't have to hotkey them, but im curious about the logic behind it. Is there a hotkey that jumps to alerts (what spacebar does by default)? this can actually be very useful for starting upgrades as soon as a building finishes. it isn't totally necessary (as you can get the same functionality from base cams) but I'm just wondering. minor questions/complaints, overall great work. | ||
Ninjury_J
Canada408 Posts
/ (and Z for lefties) is meant to be hit with the thumb, not the index. The logic behind the buildings with cgs is precisely that you do not need to go back to your base. Personally, I don't find that it takes very much mindspace or apm, because whenever I build unit builidings (not extractors, spores, spines, etc) I hotkey them. Secondly, it allows you to check your upgrades on the field, allowing you to decide whether to engage or stall. If you prefer to return to base, you can assign the return to previous alert on space, backslash, enter, backspace, of F9. I think it is a bit finicky since if two things happen fast in succession you may be sent to the wrong location. If I was forced to not hotkey my buildings, I'd probably use the basecams to get back to them. Hope this helps. | ||
Lobotomist
United States1541 Posts
I definitely see the value in having your upgrade buildings on a hotkey, but not so much things that are only upgraded once. I'll probably mess around with putting my evo and spire on a specific key. | ||
Ninjury_J
Canada408 Posts
Here is something I have been working on which makes injecting even faster than the already-hyper-awesome-base-cam-inject. Make your first base K (F), second base L (D), and third is ; (S). To inject, press SHIFT+P+O+K. This will immediately send you to your first base, select queens, and promt inject at the same time. This reduces action from 9 to 6! (make sure the P is at the same time as or before the O). Then just click, L, click ;. Done. Let me know what you think ![]() Alternatively quickly roll WEF/POK instead of trying to press them at the same time. | ||
Dark Seraph
United States30 Posts
On April 10 2013 09:48 Ninjury_J wrote: Hello Zerg Friends! Here is something I have been working on which makes injecting even faster than the already-hyper-awesome-base-cam-inject. Make your first base K (F), second base L (D), and third is ; (S). To inject, press SHIFT+P+O+K. This will immediately send you to your first base, select queens, and promt inject at the same time. This reduces action from 9 to 6! (make sure the P is at the same time as or before the O). Then just click, L, click ;. Done. Let me know what you think ![]() Alternatively quickly roll WEF/POK instead of trying to press them at the same time. I'm confused. I thought that it had always been clear that this is how it should be done. | ||
Ninjury_J
Canada408 Posts
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fengshaun
149 Posts
Anyway, I've decided to follow the path of Random, and as such, I'll be using PTR from now on (Long live ZRM and swarm superiority). *BUT* I really miss my layered Queen CG for injects and I was thinking maybe Shift+O could be a CG instead of the dot. This way, O can be used for T and P, but Shift+O will be for zerg queens. And nobody uses dot anyway, so Shift+O can be harass or misc CG for P and T. Any thoughts? EDIT: oh wait, O is camera! Nevermind! can anybody think of a way to optimize injects for PTR? Not a priority, but still! | ||
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FutureTrash
United States12 Posts
On April 10 2013 11:19 Ninjury_J wrote: Before it was suggested to go :LK. The tiny change to KL: allows you to do the first three action at the same time/in quicker succession. All that really is changing is the order of bases. I use -09 for my 1st, 2nd, and 3rd and KL; for 4th, 5th, 6th because it is incredibly annoying to keep jumping to base cams when shift building evo chambers in the early game. I think KL; is slightly more comfortable but is there a good solution to the base cam thing? | ||
Borskey
160 Posts
If you're playing random, I guess you mean RRM? | ||
Ninjury_J
Canada408 Posts
I'm not sure why it is a problem. For ZRM, Evos are on H. It should be easier with kl;, no? | ||
CursedFeanor
Canada539 Posts
On April 10 2013 16:00 Borskey wrote: What's PTR stand for? If you're playing random, I guess you mean RRM? I think it's Protoss Terran Random | ||
Ninjury_J
Canada408 Posts
![]() The layouts are still called PRM, TRM and RRM for clarity, but they are all identical. More generally, Pxy, Txy and Rxy are equivalent to PTRxy, where x is some hand orientation and y is some hand size. @ Feng, it's pretty fast. O,I,shift, P,O,; The only other way I can think of is to use shift9. Then it goes shift,P, 9, I, O, ;. This makes it more similar to ZRM. Unless 9 is a camera. You need a middle finger control group which is not a camera. Edit: so 9 is a camera. So are 0, L and O. Therefore I see no way it can be done without changing the modifiers. | ||
JDub
United States976 Posts
On April 11 2013 00:02 Ninjury_J wrote: @ Feng, it's pretty fast. O,I,shift, P,O,; This is how I have been injecting with RRM since TheCore 0.5. I really don't think it has much room for improvement, it feels really fast and good to me. | ||
fengshaun
149 Posts
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JDub
United States976 Posts
On April 11 2013 02:07 fengshaun wrote: hmm thanks Ninjury and JDub. I guess that'll have to do as I can't think of any improvements to that either! Although trying it for a bit, I think I can get used to it quickly! JDub, are you random or just use PTR for offrace zerg? I main as Zerg, but I play all 3 races a fair amount, so I went with RRM from the beginning. | ||
fengshaun
149 Posts
On April 11 2013 02:17 JDub wrote: I main as Zerg, but I play all 3 races a fair amount, so I went with RRM from the beginning. Thanks! That's exactly what I want to do! So I'll just use PTR instead of ZRM then! | ||
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