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[G] TheCore - Advanced Keyboard Layout - Page 177

Forum Index > StarCraft 2 Strategy
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Ninjury_J
Profile Joined August 2012
Canada408 Posts
April 08 2013 20:23 GMT
#3521
I don't think that is really a solution, since we have a base cam. Perhaps there is somewhere else we should shoosh to? But that begs the question: why not make that location accessible by camera as well?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2013-04-08 21:31:38
April 08 2013 21:30 GMT
#3522
That's interesting. I have a razer deathadder and all this time on multiple computers and with driver updates i havent been able to set mouse buttons to hotkeys. I thought it was a blizzard decision but maybe it's an issue with Razer... Does this mean to use the next core I'd have to buy a new mouse?
Fiziks
Profile Joined December 2010
United States59 Posts
April 08 2013 22:05 GMT
#3523
@Snoodles. I currently use the Razer Deathadder and have no problem using mouse buttons. I used it on a WinXP, Windows Vista, and now a Win 7 machine, all with no issues whatsoever. I would keep trying to troubleshoot if I were you. No reason to shell out on a new mouse if you can fix it for free with a little troubleshooting.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 08 2013 22:52 GMT
#3524
@Snoodles
You do not have to get a new mouse to use TheCore. Switching from Mouse buttons to no mouse buttons is only a couple of rebinds.
Commentatorhttps://www.youtube.com/JaKaTaKtv
rebelsaint
Profile Joined June 2011
United States24 Posts
April 08 2013 22:57 GMT
#3525
Just a thought, late game freecams can be used for Evo Chamber banks for Viper play, or spore/spinefields.
zyberjunior
Profile Joined April 2013
17 Posts
April 08 2013 23:37 GMT
#3526
Is there a way to get the creep drag scrolling method to work with the middle mouse button. I prefer using the middle button for my scrolling because I hate my screen moving whenever I try to click on a unit near the edge of my screen. THe method posted earlier where you do a little dance was a little difficult for me to do.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-08 23:57:10
April 08 2013 23:52 GMT
#3527
@zyberjunior,

Sure, you can use it as middle mouse button. Its just that doing so will be slightly less accurate because the next action you need to do is clicking a tumor. I am not sure what you mean by "a little dance". All you need to do is rebind drag scroll as . or ctrl J, and then it operates the same as if it was bound to the middle mouse button.

@rebelsaint,

I like that. They can be utility cams for evos, nydus, back of opponents base, etc...

.... or creep. I still don't know how to evaluate which method is optimal
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
KaibaCorp
Profile Joined November 2010
Canada9 Posts
Last Edited: 2013-04-09 00:34:27
April 09 2013 00:25 GMT
#3528
On April 06 2013 03:54 Fiziks wrote:
Usually, my layered cams are set as (P) Main Base, (O) Production location, (0) natural, (9) main rally point, ; for 3rd, and L 4th. This way all of my bases are under my forefinger (except my 4th) and other important locations are under middle finger.

...


Just tried this out (with centre selection on space instead of alt). Really liking this for terran, as I found it kinda tricky to set hotkeys for base cams (especially before the base was up).

Thanks for the tips!

@JaKaTaK

What buttons do you recommend (TRM) for cycle subgroup using a mouse with no mouse buttons? I was thinking of using mouse3 and alt + mouse3, and disabling zoom in/out. I really just wish the Razer Abyssus had some side buttons!

Thanks for your time.
If you want to make one goal to win you must lose - WhiteRa
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 09 2013 00:49 GMT
#3529
I suggest using either enter, \, or backspace for next/previous subgroup.
Commentatorhttps://www.youtube.com/JaKaTaKtv
zyberjunior
Profile Joined April 2013
17 Posts
April 09 2013 00:55 GMT
#3530
@Ninjury By the little dance I meant the method posted by Thayneq on page 173 where you change between shift and control and differeent camersas/control groups. The problem with the middle mouse method is the you need to unclick the mouse button to place the creep, unlike the drag method where you can place it even when dragging. Unless I don't understand how the drag method works, I'm viewing it as though you can drag out and do a bit of clicking along the way placing tumors along the way.
rebelsaint
Profile Joined June 2011
United States24 Posts
April 09 2013 03:37 GMT
#3531
I know this isn't top top top priority, but CG7 is messed up in the Alpha ZRL build. It is being set and added to with E, which is on the opposite side of the keyboard.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
April 09 2013 07:25 GMT
#3532
Just started learning this, what do you put on your control groups for a TRL or TRM?
¯\_(シ)_/¯
Hancho
Profile Joined July 2012
Germany89 Posts
April 09 2013 09:06 GMT
#3533
On April 09 2013 16:25 Whatson wrote:
Just started learning this, what do you put on your control groups for a TRL or TRM?


one proposal can be found in FAQ 10
thayneq
Profile Joined March 2013
96 Posts
April 09 2013 10:46 GMT
#3534
Here's a cool queen trick I discovered.

Queens always spawn out of the bottom corners of the hatchery. So if you want to mass up some queens for use in the battlefield (for say a swarm host + queen + nydus 2 base timing attack vs. protoss), here is a handy trick.

Put your injecting queens in your normal injecting control group, but physically move them to the north side of your hatchery. New queens will pop out the lower left corner, assuming it's not blocked by a building. If you want to add all your secondary queens to your battle group, but leave your injecting queens alone, here's how you can do it fairly easily and have it work with TheCore:

1- make sure you have a key set up for "Base Camera" in the hotkey settings. I prefer F9 because it's just to the upper left of my "0" button, which is my control group for fighting queens, per the 1.0 alpha suggestion.
2- tap base camera (F9) to center on the nearest base.
3- mouse over the queen that popped out in the lower left corner. You can also distinguish her because she has 25 energy ready to go, and your other queen is likely much below that or much above it, depending on your diligence with injects.
4- click the queen, then press CTRL+0 to add her to your queen group.
5- release CTRL, then tap F9 to cycle to the next base.
6- repeat steps 4 and 5 for each base you spawned a new queen from (if you do it extra times, it's ok). The great part is you don't have to move your mouse at al, so it's very very fast.
7- before you send all your queens away to battle, you can easily check to make sure you got them all by mousing away from the queen, pressing "0" to highlight the queen group, then rapidly spam F9. You should see all the queens in the lower left corner of the hatch have a green circle around them. If any don't, then you missed one. Also a good time to check you didn't grab your injecting queens by accident.
8- with "0" already selected, your new queen group is ready for battle!

I tried to combine this technique with the previously posted tip of adding ALL queens to your injecting group, which does work well, but I found it to be not ergonomic to cycle between F9 and CTRL+K, which is the ZRM for adding a queen to your inject group, plus it means you have to cycle through all your bases twice to 1) add the queens to your injecting group, then 2) pull only the ones you want to fight out into battle. It ended up being much slower for me.
thayneq
Profile Joined March 2013
96 Posts
April 09 2013 10:53 GMT
#3535
also, I'm loving using buildings and units on shared CG's! It makes checking for upgrades so fast! Great addition to 1.0!
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2013-04-09 12:37:05
April 09 2013 12:35 GMT
#3536
On April 09 2013 16:25 Whatson wrote:
Just started learning this, what do you put on your control groups for a TRL or TRM?



TRMM user here, based on the original suggested groups from the first core, don't know if it has changed but it works for me:


All your Command centers and upgrade buildings(engineering bay, tech labs, ghost academy, armory,etc) on one control group. Probably P for you, it's mouse button for me. Whenever you make SCVs, this allows you to tab real quick and start upgrades or check their progress. Every time you throw down a CC or start a tech lab just shift add it to the control group.

Then, all your army production structures: barracks, factory, starport, on "O" or your other mouse button. You wont believe you used to keep them seperate. "O", marine, tab, tanks, tab, medivac, all from the same hotkey, done.

All in all you'll be able to concentrate on your army and do all of the above without lifting your hand or changing screens until you mule or drop a new building
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-04-09 13:20:47
April 09 2013 12:57 GMT
#3537
@Thayneq,

I think ctrl I is the add to and create CG for injecting queens. Building on your suggestion, you can make base cam B.

That way you cycle through each base with the pinkie, and press ctrl I + 0 (or one after the other in quick succession) to add queens to injecting and battle CG.

Edit: to clarify, hold down ctrl, I and 0, and press b to cycle. Alternatively hold ctrl, press b, and after clicking each queen press I and 0.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 09 2013 15:33 GMT
#3538
We recently revamped the suggested Control Groups and they are a vast improvement over the old ones. You can check them out on the document.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Fiziks
Profile Joined December 2010
United States59 Posts
April 09 2013 17:16 GMT
#3539
Trying to get used to the new Suggested CGs in 1.0. I think upgrades layered with various Army keys are awesome, but what do you guys think about putting the Rax Tech Lab on a better key than "="?

Stim is usually an absolute must (shields are pretty important too), so it should have a little higher priority. Plus, layering these upgrades with the key suggested for Vikings doesn't really make much sense logically. I think putting it on 0 with M&M or even ; for army would be much easier to access early game and also easier to remember.
Pelirrojo
Profile Joined April 2010
United States98 Posts
April 09 2013 17:20 GMT
#3540
Just fyi to people having trouble with binding mouse buttons...

When I used a mouse that had them, I often would bind the buttons to keys I never used. For instance, if you are using the right handed version of theCore, you could try binding your mouse buttons to Z and X, keys you'll never want to press in the game. Then you just set previous/next control group to Z or X and you're good to go.
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