Mass Snipes leading the way for a terran army in close quarter engagements...that's just scary...
Infested Terran trick. By using mousewheel - Page 19
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XChoke
Australia45 Posts
Mass Snipes leading the way for a terran army in close quarter engagements...that's just scary... | ||
Killershade
United States12 Posts
On February 07 2012 10:57 crydee wrote: anyone able to do this with setpoint? I created a profile to detect when sc2.exe launch but the mouse wheel isn't rebinding to left click. It is only possible on the newer mice. I have to use X-Mouse on my MX518. But if you have a mouse that can do it from the newest drivers just find the binding for the wheel down command and rebind it to a macro that does a single "left click" command. | ||
FinalForm
United States450 Posts
However when your ghost numbers start getting high, like above 8, it gets increasingly difficult to dump the snipe energy as fast as possible using R spamming without this technique, as there are more ghosts now and the cooldowns are more available. It is stupidly easy to dump ghost energy with this technique. With 12+ ghosts (which usually are only present in 200 vs 200 TvZ battles), its imperative that you dump ghost energy ASAP so you have move on to other micro, or you are limited in time because the zerg wave of bane ultra fungal is about to hit your ghost pack hard. I'm curious if MLG will ban this specifically. If they do it will set a good precendent for future tournaments, because IMO it's not good for the game overall. Late game snipe spamming should blossom in the hands of a high APM player, not to the masses. | ||
Jisall
United States2054 Posts
On February 07 2012 11:29 FinalForm wrote: So, as some others have already mentioned, this technique is more effective when the ghost count increases. With only 4 ghosts, it's relatively easy to spam R fast enough so that you are still limited by the small internal cooldown on the snipe ability on small squad of ghosts. However when your ghost numbers start getting high, like above 8, it gets increasingly difficult to dump the snipe energy as fast as possible using R spamming without this technique, as there are more ghosts now and the cooldowns are more available. It is stupidly easy to dump ghost energy with this technique. With 12+ ghosts (which usually are only present in 200 vs 200 TvZ battles), its imperative that you dump ghost energy ASAP so you have move on to other micro, or you are limited in time because the zerg wave of bane ultra fungal is about to hit your ghost pack hard. I'm curious if MLG will ban this specifically. If they do it will set a good precendent for future tournaments, because IMO it's not good for the game overall. Late game snipe spamming should blossom in the hands of a high APM player, not to the masses. Its like Roids for APM. Do roids improve the game, or take away from the game is the question. | ||
FinalForm
United States450 Posts
On February 07 2012 11:32 Jisall wrote: Its like Roids for APM. Do roids improve the game, or take away from the game is the question. tbh, if we actually saw someone do this on the main stage of MLG, I think there would be a lot of boo'ing from the crowd | ||
Twistacles
Canada1327 Posts
The ghost with the wheel is hilariously broken o_o...to bad my mousewheel doesnt work | ||
Zanno
United States1484 Posts
On February 07 2012 11:32 Jisall wrote: Its like Roids for APM. Do roids improve the game, or take away from the game is the question. that's a pretty seriously flawed argument blowing a line of adderall before a match would be like roids for apm this is like buying a better golf club, and when do you finally cross the threshold where you have to set limits on what the equipment for the sport can do On February 07 2012 11:34 FinalForm wrote: just based on the insanity in the GSL i'm pretty sure the koreans already know about this (mvp's snipes come to mind) and we're just finding out nowtbh, if we actually saw someone do this on the main stage of MLG, I think there would be a lot of boo'ing from the crowd i'm not defending it at all but i think we're attacking the wrong thing, the real issue is you shouldn't be able to hold shift and a key and just keep clicking in the first place we don't need to scale the UI back to cloning in BW but you really should have to hit one keystroke per spell fixing the mousewheel issue is literally impossible but to get around the former you'd need a macro keyboard which already is illegal | ||
Noremack.cm
Australia91 Posts
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Moochlol
United States456 Posts
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v3ctor
Canada53 Posts
![]() You can use the following script: + Show Spoiler + ~r & WheelDown::Click ~r & WheelUp::Click where r can be replaced by t/e/s/whatever hotkey your spells are set to. | ||
TheDougler
Canada8302 Posts
On February 07 2012 07:40 Kaitlin wrote: Using this for Feedback would be an incredible waste of energy, same with force fields, and everything else that can be over-used. Feedback can't be overused. If the unit doesn't have energy left it won't be cast. However I think I AM going to just rock this hard with psi storms. Mutas might be considerably less of a problem with this. | ||
MurDeRsc2
133 Posts
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ShatterZer0
United States1843 Posts
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vaderseven
United States2556 Posts
You can bring a mouse that stores profiles on it (MANY mice do this) and it would work 100% fine at the driver level with no installing of a program on your computer. I confirmed this myself with a Xai and a G9. On February 07 2012 12:36 MurDeRsc2 wrote: If you can't bind this within starcraft 2 there's no reason why this would be legal in competition. I can't imagine an MLG would allow 3rd party programs to help you bind keys. Posts like this are correct in the rules about 3rd party programs but fail to understand that you do not need to do that to use this ability. | ||
LimeNade
United States2125 Posts
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AimlessAmoeba
Canada704 Posts
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acrimoneyius
United States983 Posts
Really cool trick, i wonder if this will lead to more ghost heavy compositions in TvP and swing the favor in to terran. | ||
3rdEYEsix
United States28 Posts
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Ciryandor
United States3735 Posts
If they remove smart-casting because of this though... AHHHH | ||
g.
Australia123 Posts
the same should apply to sc2 | ||
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