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On February 07 2012 07:03 Kloster wrote:Show nested quote +On February 07 2012 07:01 IMoperator wrote:On February 07 2012 06:51 IMoperator wrote: i'm not sure i understand this, but if you rebind the left click to scroll doesn't that mess with just normal mouse clicking? Can someone please answer? -_- No it will not. The scroll will simple work as a extra key. ok thanks. I'm at school and can't test this out right now, so I thought it would take over as the mouse button. Good to know! Also, I read on the reddit topic that this was actually not very helpful because shift queuing messes with the AI and it's not that helpful. True?
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On February 07 2012 06:42 chestnutcc wrote: For Christ's sake: Scroll jumping was never banned in CS! Duck jumping was a bug in the game engine, which was also later exploited to be able to jump from any height and take no damage. You didn't need to scroll to do it, you could do it by tapping too.
Other uses(?): Mineral stacking, just bind the up key to right click Worker harass: If you drop zealots into a mineral line, you can quickly shift click all the scvs to prevent the zealots from wandering away to nearby queens, spines, marines etc Gravitron Beam Queuing attack move commands or patrol movements (I find this an easier way than using the minimap and mouse scrolling about the screen)
been banned from CEVO CAL and WCG : cevo cal cevo WCG
most pro and most EU competition would agree the trick is only illegal used with the mousewheel (which is exactly what is being discussed here)
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lol, how imba snipes look used like that.
sad that it doesnt work with feedback :D
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On February 07 2012 07:05 kindle139 wrote: since you can't do this in-game without some third party software, it is obviously an unintended consequence and exploitative
.... what?
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On February 07 2012 02:49 SpeaKEaSY wrote:I hope Blizzard doesn't give Snipe a cooldown as a result of this 
Trust me, that's exactly what they will do.
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On February 07 2012 06:57 GoatSwarm wrote: I just tried this in a unit tester map, and then checked the replay. 3 - 8 000 apm as I spam up Infested Terrans. It's just not humanly possible to do without this thing, and I consider it a cheat for sure. As such, I won't use it.
Same thing for snipe really. When I face Terrans in the lategame I usually Transfuse my Broodlords, now it'll be almost impossible to do versus someone who uses this. >_>
I also tried with Feedback vs my friend stacking up Banshees, just for fun. 200/200 Banshee disappeared in a matter of seconds. We had a good laugh about it, but still, I consider it cheating to use on the ladder etc.
Oh wow, I didn't even think of feedback. Yeah this shit is kind of broken for every race
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20k APM may seem excessive but this is the pay blizzard gets for nerfing the apm...
And what about the players that always used this ? Im completely sure that lots of players used this already, even in tourneys , the game was released almost 2 years ago...
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if this work on HIGH TEMPLAR FEEDBACK someone tell MC fast and protoss shall win a GSL CODE S SOON !!
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Great find, Will definately become the norm.
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Binding keys to the mouse wheel isn't anything new... Gamers have been doing this to games for a long time. I remember I was first aware of it back playing CS 10 years ago. It's always been a cheap and dirty trick.
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I just wanted to say, I'm using a rat7 mouse, and this is the use my thumb wheel needed
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Guess the game is broken now
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On February 07 2012 07:07 navara wrote:Show nested quote +On February 07 2012 06:42 chestnutcc wrote: For Christ's sake: Scroll jumping was never banned in CS! Duck jumping was a bug in the game engine, which was also later exploited to be able to jump from any height and take no damage. You didn't need to scroll to do it, you could do it by tapping too.
Other uses(?): Mineral stacking, just bind the up key to right click Worker harass: If you drop zealots into a mineral line, you can quickly shift click all the scvs to prevent the zealots from wandering away to nearby queens, spines, marines etc Gravitron Beam Queuing attack move commands or patrol movements (I find this an easier way than using the minimap and mouse scrolling about the screen) been banned from CEVO CAL and WCG : cevo calcevoWCGmost pro and most EU competition would agree the trick is only illegal used with the mousewheel (which is exactly what is being discussed here)
Not duck jumping. Bhopping with scroll jump. Duck jumping is a bug, bhopping with scroll wheel is legal.
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On February 07 2012 06:42 chestnutcc wrote: For Christ's sake: Scroll jumping was never banned in CS! Duck jumping was a bug in the game engine, which was also later exploited to be able to jump from any height and take no damage. You didn't need to scroll to do it, you could do it by tapping too.
Other uses(?): Mineral stacking, just bind the up key to right click Worker harass: If you drop zealots into a mineral line, you can quickly shift click all the scvs to prevent the zealots from wandering away to nearby queens, spines, marines etc Gravitron Beam Queuing attack move commands or patrol movements (I find this an easier way than using the minimap and mouse scrolling about the screen)
Actually lots of tournaments banned binding mousewheel up/down to duck. It took skill to duck jump with key tapping and took no skill with mouse wheel.
Given that Blizzard is actively patching SC2, there should be a way for them to control this as compared to CS 1.6 where tournaments had to put in these rules since Valve was no longer supporting CS 1.6.
On the one hand it's always cool for a game to have little tricks like this that add layers of depth and up the skill ceiling, but on the other hand if it really affects balance it may not be worth it. I think it's hard to tell where this falls, but at first glance it seems like it's the latter and should be addressed by Blizzard.
Edit: I see you're not referring to duck, but to jump. Yes you are correct, binding mousewheel to jump was always legal. The reason is that this did not have as big of an impact on gameplay ever since the bunnyhop nerf patch in 1.6. Also the sound of a player jumping is not affected as it is with crouch hopping/duck jumping.
The point here is simply that there is a precedent for esports tournaments to disallow binding certain keys to mousewheel.
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On February 07 2012 07:17 xsnac wrote: if this work on HIGH TEMPLAR FEEDBACK someone tell MC fast and protoss shall win a GSL CODE S SOON !!
Using this for Feedback would be an incredible waste of energy, same with force fields, and everything else that can be over-used.
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That's crazy... now to pray that no terrans I play see this thread.
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On February 07 2012 07:40 Kaitlin wrote:Show nested quote +On February 07 2012 07:17 xsnac wrote: if this work on HIGH TEMPLAR FEEDBACK someone tell MC fast and protoss shall win a GSL CODE S SOON !! Using this for Feedback would be an incredible waste of energy, same with force fields, and everything else that can be over-used.
If your goal is to feedback everything with energy, you will only feedback as much as you can. Only time I can see it being wasteful is early on when you only have a few HT's and they only have medivacs. But against thor/banshee/raven/ghosts...shit is broken.
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Yeah just tried this in a real game, I did it very sloppily and wasn't even scrolling the mouse very fast, yet I hit 1000 apm. I'm sure if my opponent saw that he would be pretty displeased or felt cheated in some way.
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On February 07 2012 07:44 SolidMoose wrote:Show nested quote +On February 07 2012 07:40 Kaitlin wrote:On February 07 2012 07:17 xsnac wrote: if this work on HIGH TEMPLAR FEEDBACK someone tell MC fast and protoss shall win a GSL CODE S SOON !! Using this for Feedback would be an incredible waste of energy, same with force fields, and everything else that can be over-used. If your goal is to feedback everything with energy, you will only feedback as much as you can. Only time I can see it being wasteful is early on when you only have a few HT's and they only have medivacs. But against thor/banshee/raven/ghosts...shit is broken.
he is talking about how you can feedback a unit (not kill it because that doesn't happen unless most units are full on mana) and feedback it a second time (a unit will regen 1 mana) which the second feedback is an utter waste..... This scroll clicking does not really work for feedback unless someone can make a video proving me wrong...
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+ Show Spoiler +On February 07 2012 07:39 BuddhaMonk wrote:Show nested quote +On February 07 2012 06:42 chestnutcc wrote: For Christ's sake: Scroll jumping was never banned in CS! Duck jumping was a bug in the game engine, which was also later exploited to be able to jump from any height and take no damage. You didn't need to scroll to do it, you could do it by tapping too.
Other uses(?): Mineral stacking, just bind the up key to right click Worker harass: If you drop zealots into a mineral line, you can quickly shift click all the scvs to prevent the zealots from wandering away to nearby queens, spines, marines etc Gravitron Beam Queuing attack move commands or patrol movements (I find this an easier way than using the minimap and mouse scrolling about the screen) Actually lots of tournaments banned binding mousewheel up/down to duck. It took skill to duck jump with key tapping and took no skill with mouse wheel. Given that Blizzard is actively patching SC2, there should be a way for them to control this as compared to CS 1.6 where tournaments had to put in these rules since Valve was no longer supporting CS 1.6. On the one hand it's always cool for a game to have little tricks like this that add layers of depth and up the skill ceiling, but on the other hand if it really affects balance it may not be worth it. I think it's hard to tell where this falls, but at first glance it seems like it's the latter and should be addressed by Blizzard. Edit: I see you're not referring to duck, but to jump. Yes you are correct, binding mousewheel to jump was always legal. The reason is that this did not have as big of an impact on gameplay ever since the bunnyhop nerf patch in 1.6. Also the sound of a player jumping is not affected as it is with crouch hopping/duck jumping. The point here is simply that there is a precedent for esports tournaments to disallow binding certain keys to mousewheel.
Yes, but in that case, a bug in the engine could be exploited only in that manner. If Blizzard deems the exceedingly high apm this method permits a bug, then this will be illegal. If it is deemed a trick in the engine, it should not.
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