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Infested Terran trick. By using mousewheel - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 35 Next All
IMoperator
Profile Joined October 2011
4476 Posts
February 06 2012 22:05 GMT
#301
On February 07 2012 07:03 Kloster wrote:
Show nested quote +
On February 07 2012 07:01 IMoperator wrote:
On February 07 2012 06:51 IMoperator wrote:
i'm not sure i understand this, but if you rebind the left click to scroll doesn't that mess with just normal mouse clicking?

Can someone please answer? -_-


No it will not. The scroll will simple work as a extra key.

ok thanks. I'm at school and can't test this out right now, so I thought it would take over as the mouse button. Good to know! Also, I read on the reddit topic that this was actually not very helpful because shift queuing messes with the AI and it's not that helpful. True?
navara
Profile Joined September 2010
France95 Posts
February 06 2012 22:07 GMT
#302
On February 07 2012 06:42 chestnutcc wrote:
For Christ's sake: Scroll jumping was never banned in CS! Duck jumping was a bug in the game engine, which was also later exploited to be able to jump from any height and take no damage. You didn't need to scroll to do it, you could do it by tapping too.

Other uses(?): Mineral stacking, just bind the up key to right click
Worker harass: If you drop zealots into a mineral line, you can quickly shift click all the scvs to prevent the zealots from wandering away to nearby queens, spines, marines etc
Gravitron Beam
Queuing attack move commands or patrol movements (I find this an easier way than using the minimap and mouse scrolling about the screen)


been banned from CEVO CAL and WCG :
cevo cal
cevo
WCG

most pro and most EU competition would agree the trick is only illegal used with the mousewheel (which is exactly what is being discussed here)
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
February 06 2012 22:09 GMT
#303
lol, how imba snipes look used like that.

sad that it doesnt work with feedback :D
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
enigamI
Profile Joined May 2010
Canada385 Posts
February 06 2012 22:12 GMT
#304
On February 07 2012 07:05 kindle139 wrote:
since you can't do this in-game without some third party software, it is obviously an unintended consequence and exploitative


.... what?
Hetz
Profile Joined September 2010
196 Posts
February 06 2012 22:13 GMT
#305
On February 07 2012 02:49 SpeaKEaSY wrote:
I hope Blizzard doesn't give Snipe a cooldown as a result of this


Trust me, that's exactly what they will do.
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 06 2012 22:14 GMT
#306
On February 07 2012 06:57 GoatSwarm wrote:
I just tried this in a unit tester map, and then checked the replay. 3 - 8 000 apm as I spam up Infested Terrans. It's just not humanly possible to do without this thing, and I consider it a cheat for sure. As such, I won't use it.

Same thing for snipe really. When I face Terrans in the lategame I usually Transfuse my Broodlords, now it'll be almost impossible to do versus someone who uses this. >_>

I also tried with Feedback vs my friend stacking up Banshees, just for fun. 200/200 Banshee disappeared in a matter of seconds. We had a good laugh about it, but still, I consider it cheating to use on the ladder etc.


Oh wow, I didn't even think of feedback. Yeah this shit is kind of broken for every race
tapk69
Profile Joined January 2011
Portugal264 Posts
February 06 2012 22:14 GMT
#307
20k APM may seem excessive but this is the pay blizzard gets for nerfing the apm...

And what about the players that always used this ? Im completely sure that lots of players used this already, even in tourneys , the game was released almost 2 years ago...
ja foste
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
February 06 2012 22:17 GMT
#308
if this work on HIGH TEMPLAR FEEDBACK someone tell MC fast and protoss shall win a GSL CODE S SOON !!
1/4 \pi \epsilon_0
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 06 2012 22:21 GMT
#309
Great find, Will definately become the norm.
Thief @ #teamliquid @ Quakenet
Spikeke
Profile Joined October 2010
Canada106 Posts
February 06 2012 22:21 GMT
#310
Binding keys to the mouse wheel isn't anything new... Gamers have been doing this to games for a long time. I remember I was first aware of it back playing CS 10 years ago. It's always been a cheap and dirty trick.
rbx270j
Profile Joined November 2010
Canada540 Posts
February 06 2012 22:25 GMT
#311
I just wanted to say, I'm using a rat7 mouse, and this is the use my thumb wheel needed
Damnight
Profile Blog Joined October 2010
Germany222 Posts
February 06 2012 22:35 GMT
#312
Guess the game is broken now
chestnutcc
Profile Joined July 2011
India429 Posts
February 06 2012 22:38 GMT
#313
On February 07 2012 07:07 navara wrote:
Show nested quote +
On February 07 2012 06:42 chestnutcc wrote:
For Christ's sake: Scroll jumping was never banned in CS! Duck jumping was a bug in the game engine, which was also later exploited to be able to jump from any height and take no damage. You didn't need to scroll to do it, you could do it by tapping too.

Other uses(?): Mineral stacking, just bind the up key to right click
Worker harass: If you drop zealots into a mineral line, you can quickly shift click all the scvs to prevent the zealots from wandering away to nearby queens, spines, marines etc
Gravitron Beam
Queuing attack move commands or patrol movements (I find this an easier way than using the minimap and mouse scrolling about the screen)


been banned from CEVO CAL and WCG :
cevo cal
cevo
WCG

most pro and most EU competition would agree the trick is only illegal used with the mousewheel (which is exactly what is being discussed here)


Not duck jumping. Bhopping with scroll jump. Duck jumping is a bug, bhopping with scroll wheel is legal.
BuddhaMonk
Profile Joined August 2010
781 Posts
Last Edited: 2012-02-06 22:44:21
February 06 2012 22:39 GMT
#314
On February 07 2012 06:42 chestnutcc wrote:
For Christ's sake: Scroll jumping was never banned in CS! Duck jumping was a bug in the game engine, which was also later exploited to be able to jump from any height and take no damage. You didn't need to scroll to do it, you could do it by tapping too.

Other uses(?): Mineral stacking, just bind the up key to right click
Worker harass: If you drop zealots into a mineral line, you can quickly shift click all the scvs to prevent the zealots from wandering away to nearby queens, spines, marines etc
Gravitron Beam
Queuing attack move commands or patrol movements (I find this an easier way than using the minimap and mouse scrolling about the screen)


Actually lots of tournaments banned binding mousewheel up/down to duck. It took skill to duck jump with key tapping and took no skill with mouse wheel.

Given that Blizzard is actively patching SC2, there should be a way for them to control this as compared to CS 1.6 where tournaments had to put in these rules since Valve was no longer supporting CS 1.6.

On the one hand it's always cool for a game to have little tricks like this that add layers of depth and up the skill ceiling, but on the other hand if it really affects balance it may not be worth it. I think it's hard to tell where this falls, but at first glance it seems like it's the latter and should be addressed by Blizzard.

Edit: I see you're not referring to duck, but to jump. Yes you are correct, binding mousewheel to jump was always legal. The reason is that this did not have as big of an impact on gameplay ever since the bunnyhop nerf patch in 1.6. Also the sound of a player jumping is not affected as it is with crouch hopping/duck jumping.

The point here is simply that there is a precedent for esports tournaments to disallow binding certain keys to mousewheel.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 06 2012 22:40 GMT
#315
On February 07 2012 07:17 xsnac wrote:
if this work on HIGH TEMPLAR FEEDBACK someone tell MC fast and protoss shall win a GSL CODE S SOON !!


Using this for Feedback would be an incredible waste of energy, same with force fields, and everything else that can be over-used.
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
February 06 2012 22:44 GMT
#316
That's crazy... now to pray that no terrans I play see this thread.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-02-06 22:45:19
February 06 2012 22:44 GMT
#317
On February 07 2012 07:40 Kaitlin wrote:
Show nested quote +
On February 07 2012 07:17 xsnac wrote:
if this work on HIGH TEMPLAR FEEDBACK someone tell MC fast and protoss shall win a GSL CODE S SOON !!


Using this for Feedback would be an incredible waste of energy, same with force fields, and everything else that can be over-used.


If your goal is to feedback everything with energy, you will only feedback as much as you can. Only time I can see it being wasteful is early on when you only have a few HT's and they only have medivacs. But against thor/banshee/raven/ghosts...shit is broken.
FinalForm
Profile Joined August 2010
United States450 Posts
February 06 2012 23:03 GMT
#318
Yeah just tried this in a real game, I did it very sloppily and wasn't even scrolling the mouse very fast, yet I hit 1000 apm. I'm sure if my opponent saw that he would be pretty displeased or felt cheated in some way.
Rorschach
Profile Joined May 2010
United States623 Posts
Last Edited: 2012-02-06 23:05:33
February 06 2012 23:05 GMT
#319
On February 07 2012 07:44 SolidMoose wrote:
Show nested quote +
On February 07 2012 07:40 Kaitlin wrote:
On February 07 2012 07:17 xsnac wrote:
if this work on HIGH TEMPLAR FEEDBACK someone tell MC fast and protoss shall win a GSL CODE S SOON !!


Using this for Feedback would be an incredible waste of energy, same with force fields, and everything else that can be over-used.


If your goal is to feedback everything with energy, you will only feedback as much as you can. Only time I can see it being wasteful is early on when you only have a few HT's and they only have medivacs. But against thor/banshee/raven/ghosts...shit is broken.



he is talking about how you can feedback a unit (not kill it because that doesn't happen unless most units are full on mana) and feedback it a second time (a unit will regen 1 mana) which the second feedback is an utter waste.....
This scroll clicking does not really work for feedback unless someone can make a video proving me wrong...
En Taro Adun, Executor!
chestnutcc
Profile Joined July 2011
India429 Posts
February 06 2012 23:06 GMT
#320
+ Show Spoiler +
On February 07 2012 07:39 BuddhaMonk wrote:
Show nested quote +
On February 07 2012 06:42 chestnutcc wrote:
For Christ's sake: Scroll jumping was never banned in CS! Duck jumping was a bug in the game engine, which was also later exploited to be able to jump from any height and take no damage. You didn't need to scroll to do it, you could do it by tapping too.

Other uses(?): Mineral stacking, just bind the up key to right click
Worker harass: If you drop zealots into a mineral line, you can quickly shift click all the scvs to prevent the zealots from wandering away to nearby queens, spines, marines etc
Gravitron Beam
Queuing attack move commands or patrol movements (I find this an easier way than using the minimap and mouse scrolling about the screen)


Actually lots of tournaments banned binding mousewheel up/down to duck. It took skill to duck jump with key tapping and took no skill with mouse wheel.

Given that Blizzard is actively patching SC2, there should be a way for them to control this as compared to CS 1.6 where tournaments had to put in these rules since Valve was no longer supporting CS 1.6.

On the one hand it's always cool for a game to have little tricks like this that add layers of depth and up the skill ceiling, but on the other hand if it really affects balance it may not be worth it. I think it's hard to tell where this falls, but at first glance it seems like it's the latter and should be addressed by Blizzard.

Edit: I see you're not referring to duck, but to jump. Yes you are correct, binding mousewheel to jump was always legal. The reason is that this did not have as big of an impact on gameplay ever since the bunnyhop nerf patch in 1.6. Also the sound of a player jumping is not affected as it is with crouch hopping/duck jumping.

The point here is simply that there is a precedent for esports tournaments to disallow binding certain keys to mousewheel.



Yes, but in that case, a bug in the engine could be exploited only in that manner. If Blizzard deems the exceedingly high apm this method permits a bug, then this will be illegal. If it is deemed a trick in the engine, it should not.
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