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On February 07 2012 04:46 noaziN wrote: About the legal or not stuff... this reminds me of Counter-Strike 1.6.
There is something called "bunny hop". It consists in jumping repeatedly right after hitting the floor, and only using strafe keys ("A" and "D"), gaining extra velocity per jump, and making it harder for enemies to shoot you. It's nearly impossible to do that using the space bar due to it's difficult timing.
So players tried to figure out something to repeatedly press the space bar on an insanely high speed. And the only solution was to make a macro. But every kind of macro is illegal, so here is what they game up with:
Don't use the space bar anymore. Now the jumping command is your mouse scroll wheel pointing up. Players could do that by typing into the console: "bind mwheelup +jump; wait; -jump"
The result is that players no longer need to worry about the space bar, and will ALWAYS hit the bunny hop. Just spam the wheel on the direction you assigned and use your strafe keys.
There is also something similar with the "duck" command. If you press it and release it really quick, your model will WTFSEIZUREJUMP for a sec. Also making it harder for enemies to shoot you, with the bonus of MAKING NO SOUND ON MOVEMENT AT ALL! The command was "bind mwheeldown +duck; wait; -duck"
So yeah. What happened? They banned it.
Yes, yes. It is an in-game command, but is considered as an exploit for any championship or tournament league. Anything the player did related to it would result in a ban.
Anyway... this new find is made outside of the game... it's not a macro, but it is definitely something that changes the gameplay a lot. I don't think Blizzard can ban people by using it, but major tournaments definitely can.
This is what I was going to post. They banned binding duck to mousewheel in CS and it was way less sketchy than this. You could do it thru the regular menu options without the need of configs or drivers and it was still banned. Granted they didn't ban it right away. It was allowed for quite a while after it was discovered and after it as deemed game breaking it was banned; I belive WCG was the first to hit it with the ban-hammer. If it breaks the game (the balance of the game in this case) then it should be banned if it's not patched regardless of how it's achieved, and the fact that it can't be done just changing in-game binds is just ONE of the reasons why it should. I shouldn't be punished because I don't use the drivers my mouse comes with or not having a mouse that even with drivers allows me to. Then again imagine if it was allowed in tournaments because SteelSeries and Razer worked behind curtains and forced tournaments to allow it so people had to buy their stuff Wuahahaha >
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This is an amazing idea. You could create a new style of mouse around this. It will either be banned or snipe will be given a short cool down either way, given how powerful that spell suddenly becomes.
If you simply took the time to get use to a scroll style left click, you could simply adjust your speed for whatever you're doing. It may even be better on your fingers to reduce RSI.
If allowed... BW SCV micro could be easier with this too (SCV's attack faster than their animation, so rebind wheel to right click to spam attack)
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Based on their past history, I'd imagine this is going to get patched real soon. Anyone remember scv mineral shift-clicking?
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I find that this insanely favours high-level Terrans. :p Ghosts are already amazing, now BLs are a non-issue, and so are Ultras.
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Holy balls, this technique has changed my life. O.O
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Gonna get nerfed so fast I'm afraid. (1 sec Cool-down on snipe probably).
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Things like this make SC2 less mirco =/
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Can also be used for some sick feedbacks. :D
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Erm there are thousands of things in SC2 to make it less micro intensive. Blizzard designed it like that.
Anyway, I'm pretty sure there is a small cooldown on snipe anyway, way less than a second, but about the same as a pro click speed. If you shift queue snipes they don't happen instantly, there is a small gap between each one.
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On February 07 2012 05:25 Kukaracha wrote: I find that this insanely favours high-level Terrans. :p Ghosts are already amazing, now BLs are a non-issue, and so are Ultras.
This is a classic example of an overgenerlization. The ghosts do not receive more energy from using this method, and may even waste snipes using this method as the snipes occur ALL AT ONCE.
In the video, 5 ghosts were used to snipe the ultralisk but this was the perfect amount TO KILL the ultralisk. The usual method would not waste any snipes. The adjusted method would waste snipe energy and so you would still have to micro the right amount of ghosts using this method.
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On February 07 2012 05:50 Willzzz wrote: Erm there are thousands of things in SC2 to make it less micro intensive. Blizzard designed it like that.
Anyway, I'm pretty sure there is a small cooldown on snipe anyway, way less than a second, but about the same as a pro click speed. If you shift queue snipes they don't happen instantly, there is a small gap between each one.
Might be a cool down but when you have like 6+ ghosts the cool down doesn;t play a part =/
Lets put it this way.. DRG gets like 15 Blords... terrran gets around 10+ ghosts.. Boom dead in like 10 seconds the zerg will not be able to kill them fast enough because the Ghosts Sniper have Sick range and now with his sick speed =/
The infestor problem is not as bad but the sniper is alot worse
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On February 07 2012 05:49 mhsMILKe wrote: Can also be used for some sick feedbacks. :D
I don't understand how it helps with feedback since we already have smartcasting... Snipe in contrast can be cast multiple times on a single unit and be useful. Unlike feedback more than one per unit is just a waste. Seeing as this only spams the left click faster I don't see how its going to be faster than you can click on the indvidual units....
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omg im gona get some sick forcefields and guardian shields
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hmm.. I don't think I can call this legit if you can't rebind it that was ingame. I won't use it - but I'm protoss, so it's relatively useless for me anyway
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On February 07 2012 05:53 zmansman17 wrote:Show nested quote +On February 07 2012 05:25 Kukaracha wrote: I find that this insanely favours high-level Terrans. :p Ghosts are already amazing, now BLs are a non-issue, and so are Ultras. This is a classic example of an overgenerlization. The ghosts do not receive more energy from using this method, and may even waste snipes using this method as the snipes occur ALL AT ONCE. In the video, 5 ghosts were used to snipe the ultralisk but this was the perfect amount TO KILL the ultralisk. The usual method would not waste any snipes. The adjusted method would waste snipe energy and so you would still have to micro the right amount of ghosts using this method. This is a classic example of not knowing what your talking about. This way doesn't waste any snipes, you don't have to micro it right. Even with scroll wheel they are not cast all at once, they are just cast quickly one after the other. As soon as the unit being sniped dies, ghosts aren't using extra energy. For example, if you have 20 ghosts and scroll wheel snipe an ultra its not like 20 snipes or 40 snipes or whatever will just happen, the number that will happen is the exact number needed to kill everything you spam scroll wheel on.
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Russian Federation4295 Posts
Protoss can warp-in TONS of units and VERY FAST, with that scroll-wheel rebind.
hmm.. I don't think I can call this legit if you can't rebind it that was ingame. I won't use it - but I'm protoss, so it's relatively useless for me anyway Everything, that is under rule "One button - one thing - one hotkey", is legit.
If you can rebind shift in windows and will use rebinded Shift in any application, like Word or Excel, why not in SC2? It's not increases your chances to get win, it's not increases number of infested terrans, etc
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On February 07 2012 04:54 Tomazi wrote: It's not a simple keybind. The scroll wheel isn't a key.
But you can get the same effect (actually better) by rebinding an actual key on your keyboard to left-click, instead of the scroll wheel. That's how I got the 20k APM shown earlier.
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On February 07 2012 06:03 goswser wrote:Show nested quote +On February 07 2012 05:53 zmansman17 wrote:On February 07 2012 05:25 Kukaracha wrote: I find that this insanely favours high-level Terrans. :p Ghosts are already amazing, now BLs are a non-issue, and so are Ultras. This is a classic example of an overgenerlization. The ghosts do not receive more energy from using this method, and may even waste snipes using this method as the snipes occur ALL AT ONCE. In the video, 5 ghosts were used to snipe the ultralisk but this was the perfect amount TO KILL the ultralisk. The usual method would not waste any snipes. The adjusted method would waste snipe energy and so you would still have to micro the right amount of ghosts using this method. This is a classic example of not knowing what your talking about. This way doesn't waste any snipes, you don't have to micro it right. Even with scroll wheel they are not cast all at once, they are just cast quickly one after the other. As soon as the unit being sniped dies, ghosts aren't using extra energy. For example, if you have 20 ghosts and scroll wheel snipe an ultra its not like 20 snipes or 40 snipes or whatever will just happen, the number that will happen is the exact number needed to kill everything you spam scroll wheel on.
I believe you misunderstand him. It takes 11 snipes to do 495 damage vs an ultralisk. That means the 12th snipe has 40 wasted damage. It is best to just let the ghost attack once rather than use that last snipe.
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People didn't know about this? Been done since early CoD and CS days and subsequently banned. Heck, Valve even fixed it with the pistols in TF2.
I feel like this exposes the design flaw in snipe rather than an exploit that needs to be fixed. The fact that snipe is gimmicky whether you hold shift or hold fire just makes this all the more attractive.
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