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This is not a macro.
I don't know about sniping zealots. You would require a lot of ghosts, with marauders to slow down the zealots. The answer to this imo is more zealots, and with warp ins, the effective number of zealots goes up. It could lead to a stylistic divide within terrans, with those favouring kiting vis a vis those favouring snipes.
PS: Vs zerg, a handful of ghosts would be more powerful than they are now.
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Pretty ridiculously fast infested terran-spawning going on! That is quite epic. I will want to experiment with that technique with Protoss warpins.
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On February 07 2012 04:29 chestnutcc wrote: This is not a macro.
I don't know about sniping zealots. You would require a lot of ghosts, with marauders to slow down the zealots. The answer to this imo is more zealots, and with warp ins, the effective number of zealots goes up. It could lead to a stylistic divide within terrans, with those favouring kiting vis a vis those favouring snipes.
PS: Vs zerg, a handful of ghosts would be more powerful than they are now.
I have really been noticign that the super late game Ghost/Marauder/Medivac/Viking with composition seems to be the army of choice vs the protoss deathaball. It seems they dont even want marines because they arent worth the PSI.
This new snipe ability could certainly provide for some entertaining matches!
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Nice find, and yea to all people that claims this is cheating, this is just binding legal actions to other keys so there is nothing illegal about it. Blizz prolly has to set a internal cooldown in the abilities, if this poses a problem which we don't know yet.
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LEGEND............wait for it.......
DARY
Came here from Wolf's tweet and glad I did.
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About the legal or not stuff... this reminds me of Counter-Strike 1.6.
There is something called "bunny hop". It consists in jumping repeatedly right after hitting the floor, and only using strafe keys ("A" and "D"), gaining extra velocity per jump, and making it harder for enemies to shoot you. It's nearly impossible to do that using the space bar due to it's difficult timing.
So players tried to figure out something to repeatedly press the space bar on an insanely high speed. And the only solution was to make a macro. But every kind of macro is illegal, so here is what they game up with:
Don't use the space bar anymore. Now the jumping command is your mouse scroll wheel pointing up. Players could do that by typing into the console: "bind mwheelup +jump; wait; -jump"
The result is that players no longer need to worry about the space bar, and will ALWAYS hit the bunny hop. Just spam the wheel on the direction you assigned and use your strafe keys.
There is also something similar with the "duck" command. If you press it and release it really quick, your model will WTFSEIZUREJUMP for a sec. Also making it harder for enemies to shoot you, with the bonus of MAKING NO SOUND ON MOVEMENT AT ALL! The command was "bind mwheeldown +duck; wait; -duck"
So yeah. What happened? They banned it.
Yes, yes. It is an in-game command, but is considered as an exploit for any championship or tournament league. Anything the player did related to it would result in a ban.
Anyway... this new find is made outside of the game... it's not a macro, but it is definitely something that changes the gameplay a lot. I don't think Blizzard can ban people by using it, but major tournaments definitely can.
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Hoooooly that is pretty good! I wish protoss could utilize this T_T
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On February 07 2012 04:24 KevinIX wrote:Show nested quote +On February 07 2012 04:09 kcdc wrote: This is going to make ghosts much better against zealots. Some players (at least Thorzain) were already favoring spending their APM on sniping instead of kiting against chargelots. With this trick, they'll be able to get their snipes off quickly enough to snipe AND kite effectively. It's going to be broken. Well, ghosts are too slow to kite, and regular mouse clicks are already quick enough to snipe templar. I don't think this will affect PvT much. It's much more devastating to Zerg.
I'm talking about sniping zealots. Normal Terran micro vs chargelots is EMP's then kite. I've seen Thorzain instead use EMP's, then burn his snipe energy on zealots, then kite, but the sniping phase takes long enough that he doesn't get much kiting done. This scroll button snipe micro will allow the snipe phase of that micro chain to be faster, so he'll get more kiting done.
Just watch--if this proves to be legal in tournament play, Terrans will build more ghosts and they'll burn their energy sniping before they start kiting. It will totally shift the metagame.
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It's not a simple keybind. The scroll wheel isn't a key.
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You rebound the keys in SC2?
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that's incredible, I must say.
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reminds me of using dualies on cs 1.6 XD
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On February 07 2012 04:20 goswser wrote:Show nested quote +On February 07 2012 04:09 Logo wrote:On February 07 2012 04:06 disco wrote: I believe it was coLgoswser who told me about rebinding scroll to click several months ago. He said its also d useful to split of zerglings from the main group when getting dropped etc. Dont know if he still uses it nor if he uses it in tournaments. That sounds like a good use. Hover over the first portrait when you have a ton of units selected and give the wheel a scroll and it should deselect a bunch of them while still leaving you with the rest selected. Not really that useful because you can just unbox a bunch of them from your group just as easily though.
So you stopped using it? I didn't try it 'cause I figured i'd "accidentally" click way too often.
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Can those people saying this is illegal tell me how it is different to assigning left click to the right mouse button for left handers?
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This is already being used in a little less obvious way. Sending your unit to a place and then shift queueing spells has the same effect. Insta infested terran rain you can see quite often, I still haven't seen cloaked ghosts shift queueing mineral lines, and I don't really know why noone is doing it.
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Oh dear god. Please don't do this with ghosts, it sucks hard enough broodlords get sniped, now they get sniped with no apm.
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Yes, this definitely isn't a simple key re-bind. It will be interesting to see if this has much of an effect on gameplay as a result of this difficulty.
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which key do you rebind? Left click?
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guess it is time to nerf the ghost again, cool down is incoming.
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