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[D] Zerg Hotkeys, Mechanics, Control Groups, etc - Page 4

Forum Index > StarCraft 2 Strategy
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Rosstock
Profile Joined December 2010
Sweden172 Posts
February 02 2012 11:16 GMT
#61
Here is my setup

§ - Queens
1 - Hatcheries
2 - Army
3- Army
4 - Army (Spellcasters)
5 - Overlords / Burrow banes / ect
F1 - F5 Camera Saves.
Shift V Cicle through Hatches for injects.
Alt Q - Idle workers

This works for me, however i have been trying to have my hatches on 4 and army on 1-2-3 but i just cant get used to it.
Dizz my Jizz
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-02-02 11:59:08
February 02 2012 11:55 GMT
#62
I wasn't saying that every pro player puts their army on 3 hotkeys, but most put their army on at least 2 hotkeys. Actually I think most pros use 2 or more, ie roach/infestor/muta, or something to that effect.

What that person had posted, was saying he used 3 total other hotkeys, as in 3 hotkeys to include his army, queens, tech structures, scouting units, infestors, mutas, and hatcheries, and that's what I had a hard time understanding.

If I'm the one who misunderstood, I'm sorry, but I'm pretty sure that's what he was saying.

I'm not saying you need to use lots of hotkeys (well you do), but I was thoroughly surprised this guy said he used 3 hotkeys only. Three hotkeys, and obviously 2 of the hotkeys are queens and hatcheries (at minimum). So that means his mutas, his infestors, his bl/infestor army, his ling/bane, his roach/hydra, he just balls them all together. Does that sound right to you at all? I seriously doubt anyone even in master+ uses only 3 hotkeys ever, as in never puts his scouts on a different hotkey, his army, et cetera. His mutas, his infestors, Saying you only use 3 hotkeys in total, or only 1 hotkey for army, just sounded ridiculous. That was what I was talking about.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Tribuno
Profile Joined August 2011
Italy261 Posts
February 02 2012 12:21 GMT
#63
i use
1 main army
2 second army (baneling for example)
3 Muta/infestor
4 All queen
5 all hatch
6-7-8 single queen

For the inject i usse 66v-77v in the first phase of the game or simply switch between hatches and manually inject selecting queen. In late game if i know i have the same number of queen and hatch i use backspace method but more than 1 time my queens go around the map and its not funny at all. i m searching for some other method..dunno..
sapht
Profile Blog Joined August 2010
Sweden141 Posts
February 02 2012 15:04 GMT
#64
On February 02 2012 20:55 Belial88 wrote:
I wasn't saying that every pro player puts their army on 3 hotkeys, but most put their army on at least 2 hotkeys. Actually I think most pros use 2 or more, ie roach/infestor/muta, or something to that effect.

What that person had posted, was saying he used 3 total other hotkeys, as in 3 hotkeys to include his army, queens, tech structures, scouting units, infestors, mutas, and hatcheries, and that's what I had a hard time understanding.

If I'm the one who misunderstood, I'm sorry, but I'm pretty sure that's what he was saying.

I'm not saying you need to use lots of hotkeys (well you do), but I was thoroughly surprised this guy said he used 3 hotkeys only. Three hotkeys, and obviously 2 of the hotkeys are queens and hatcheries (at minimum). So that means his mutas, his infestors, his bl/infestor army, his ling/bane, his roach/hydra, he just balls them all together. Does that sound right to you at all? I seriously doubt anyone even in master+ uses only 3 hotkeys ever, as in never puts his scouts on a different hotkey, his army, et cetera. His mutas, his infestors, Saying you only use 3 hotkeys in total, or only 1 hotkey for army, just sounded ridiculous. That was what I was talking about.


Not in the defense of this player, but you don't need to ball stuff just because you keep units on 1 hotkey. You can split units with your mouse as well. Lots of players have very good mouse control and minimap precision. I've seen Dimaga play on stream without setting hotkeys for queen or hatch, though only up to 2 base, he would manually click the queen and click the hatchery. Evidently not the fastest possible method, but serves to prove the irrelevancy of "feeling fast", that game was won because of superior decision making and baneling timing.

Though I myself have crap mouse precision and tend to use hotkeys often.
You can use control groups to train units without even looking at your base.
-_-
Profile Blog Joined November 2003
United States7081 Posts
February 02 2012 15:09 GMT
#65
I believe Stephano uses


1) army
2) army
3) all hatches
4) all queens

It's so simple yet effective. I enjoy watching him play with just 4 hotkeys!
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 02 2012 15:15 GMT
#66
On February 03 2012 00:04 sapht wrote:
Show nested quote +
On February 02 2012 20:55 Belial88 wrote:
I wasn't saying that every pro player puts their army on 3 hotkeys, but most put their army on at least 2 hotkeys. Actually I think most pros use 2 or more, ie roach/infestor/muta, or something to that effect.

What that person had posted, was saying he used 3 total other hotkeys, as in 3 hotkeys to include his army, queens, tech structures, scouting units, infestors, mutas, and hatcheries, and that's what I had a hard time understanding.

If I'm the one who misunderstood, I'm sorry, but I'm pretty sure that's what he was saying.

I'm not saying you need to use lots of hotkeys (well you do), but I was thoroughly surprised this guy said he used 3 hotkeys only. Three hotkeys, and obviously 2 of the hotkeys are queens and hatcheries (at minimum). So that means his mutas, his infestors, his bl/infestor army, his ling/bane, his roach/hydra, he just balls them all together. Does that sound right to you at all? I seriously doubt anyone even in master+ uses only 3 hotkeys ever, as in never puts his scouts on a different hotkey, his army, et cetera. His mutas, his infestors, Saying you only use 3 hotkeys in total, or only 1 hotkey for army, just sounded ridiculous. That was what I was talking about.


Not in the defense of this player, but you don't need to ball stuff just because you keep units on 1 hotkey. You can split units with your mouse as well. Lots of players have very good mouse control and minimap precision. I've seen Dimaga play on stream without setting hotkeys for queen or hatch, though only up to 2 base, he would manually click the queen and click the hatchery. Evidently not the fastest possible method, but serves to prove the irrelevancy of "feeling fast", that game was won because of superior decision making and baneling timing.

Though I myself have crap mouse precision and tend to use hotkeys often.

No matter how fast you are with your mouse, it's downright impossible to get even close to keyboard speed. Obviously, this won't win or lose you games, then again, so won't worker splitting, yet everyone does that. I don't see why you would want to gimp yourself just because a pro does, hotkeys are always way faster than using the mouse.
Mr.Rager
Profile Joined August 2011
United States59 Posts
February 02 2012 15:36 GMT
#67
I use the backspace inject method rebound to spacebar. I've thought about changing it so each individual queen is on a hotkey like: a = 5 on keyboard, s = 6, d = 7.
My hotkey setup is as follows:
1 = Army 1
2 = Army 2
3 = Army 3
4 = Hatcheries
5 = Queens
6 = evo chambers
I really don't like using 7+ because its just too hard to reach for me.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
February 02 2012 16:59 GMT
#68
On February 02 2012 20:55 Belial88 wrote:
I wasn't saying that every pro player puts their army on 3 hotkeys, but most put their army on at least 2 hotkeys. Actually I think most pros use 2 or more, ie roach/infestor/muta, or something to that effect.

What that person had posted, was saying he used 3 total other hotkeys, as in 3 hotkeys to include his army, queens, tech structures, scouting units, infestors, mutas, and hatcheries, and that's what I had a hard time understanding.

If I'm the one who misunderstood, I'm sorry, but I'm pretty sure that's what he was saying.

I'm not saying you need to use lots of hotkeys (well you do), but I was thoroughly surprised this guy said he used 3 hotkeys only. Three hotkeys, and obviously 2 of the hotkeys are queens and hatcheries (at minimum). So that means his mutas, his infestors, his bl/infestor army, his ling/bane, his roach/hydra, he just balls them all together. Does that sound right to you at all? I seriously doubt anyone even in master+ uses only 3 hotkeys ever, as in never puts his scouts on a different hotkey, his army, et cetera. His mutas, his infestors, Saying you only use 3 hotkeys in total, or only 1 hotkey for army, just sounded ridiculous. That was what I was talking about.

And again, you are wrong. I've been playing people in high master with only 3 hotkeys total. Protoss with only nexus to one hotkey, gateway and robo on one and then units on 1. Zerg with all hatcheries on 1, 2 and 3 for units. I bet there is people up there with terran using like CC on one hotkey, every production facility together on one and then units on 1 too.

And there is alot of people using only 1 hotkey for your army. What you do is that you regroup and box alot. The best players I know doing this is MVP and MMA.
[13:40] <Qbek> gosi i dreanmt about you
Iksf
Profile Joined March 2011
United Kingdom444 Posts
February 02 2012 21:05 GMT
#69
On February 02 2012 20:55 Belial88 wrote:
I wasn't saying that every pro player puts their army on 3 hotkeys, but most put their army on at least 2 hotkeys. Actually I think most pros use 2 or more, ie roach/infestor/muta, or something to that effect.

What that person had posted, was saying he used 3 total other hotkeys, as in 3 hotkeys to include his army, queens, tech structures, scouting units, infestors, mutas, and hatcheries, and that's what I had a hard time understanding.

If I'm the one who misunderstood, I'm sorry, but I'm pretty sure that's what he was saying.

I'm not saying you need to use lots of hotkeys (well you do), but I was thoroughly surprised this guy said he used 3 hotkeys only. Three hotkeys, and obviously 2 of the hotkeys are queens and hatcheries (at minimum). So that means his mutas, his infestors, his bl/infestor army, his ling/bane, his roach/hydra, he just balls them all together. Does that sound right to you at all? I seriously doubt anyone even in master+ uses only 3 hotkeys ever, as in never puts his scouts on a different hotkey, his army, et cetera. His mutas, his infestors, Saying you only use 3 hotkeys in total, or only 1 hotkey for army, just sounded ridiculous. That was what I was talking about.


If your refering to me, no you misunderstood. I use 3 hotkeys for army management and the rest for hatcheries, though 9 is sometimes tech and 0 is mass hatcheries in the lategame. I do not hotkey queens ever.
Brosef Stalin
Profile Joined January 2011
Australia2 Posts
February 02 2012 21:40 GMT
#70
1 - Army bulk, I.E. Lings/Roaches/Ultras
2 - Auxiliary army, I.E. Banelings/Hydras/Corruptors
3 - Specialised army, I.E. Mutas/Infestors
4 - Utility queens for early game, Broodlords added in when available
5 - All Hatches
6 - All Inject Queens
7 - Spine/Spore Crawler front-line
8 - Overseer
9 - All Overlords
0 - Nydus Worm

F2-F8 - Base camera keys

I like this most, cause it uses almost all aspects of sc2 zerg, however it can get tricky, but if you remember to Shift+9 your overlord eggs when hatching them, and with proper use of camera keys injects can be hit fairly regularly. My favorite thing about it is group 4, as by that time if I haven't been diligent, my queens will have 200/200 energy, and can transfuse the sweet bejesus into my broods.
sapht
Profile Blog Joined August 2010
Sweden141 Posts
February 03 2012 18:59 GMT
#71
On February 03 2012 00:15 Tobberoth wrote:
Show nested quote +
On February 03 2012 00:04 sapht wrote:
Not in the defense of this player, but you don't need to ball stuff just because you keep units on 1 hotkey. You can split units with your mouse as well. Lots of players have very good mouse control and minimap precision. I've seen Dimaga play on stream without setting hotkeys for queen or hatch, though only up to 2 base, he would manually click the queen and click the hatchery. Evidently not the fastest possible method, but serves to prove the irrelevancy of "feeling fast", that game was won because of superior decision making and baneling timing.

Though I myself have crap mouse precision and tend to use hotkeys often.

No matter how fast you are with your mouse, it's downright impossible to get even close to keyboard speed. Obviously, this won't win or lose you games, then again, so won't worker splitting, yet everyone does that. I don't see why you would want to gimp yourself just because a pro does, hotkeys are always way faster than using the mouse.


Using a very predictable interface such as a keyboard is clearly more conducive to fast play than a mouse, but the question, as you mention, lies in the relevancy. If it doesn't affect your win record, why bother? For me, two reasons: RSI and fun. Keyboards are definitely fun. Splitting workers is also fun.

I watch a lot of BW, where top players often have army control on-par or even superior to their SC2 counterparts, despite crippling limitations on such things as hotkeying and unit selection. The charm instead lies in quickly reassigning hotkeys, some players (bisu) are impressively dynamic about them. Screen hotkeys are also in frequent use.

What bothers me about this thread is the assumption that you need to change the system; that you need to change the interface. I'm of the opinion that adapting yourself to the interface is more fruitful in the genre of Starcraft, a perspective which actually comprises a large portion of my interest in Starcraft.
You can use control groups to train units without even looking at your base.
Kaleidos
Profile Joined October 2010
Italy172 Posts
Last Edited: 2012-02-03 19:58:53
February 03 2012 19:46 GMT
#72
Here is my sutup:

1 - All Hatches
2 - Army 1
3 - Army 2
4 - Army 3
Caps - Nydus Network
F1 - Main Hatch + Main Queen
F2 - Natural Hatch + Queen
F3 - 3rd Hatch + Queen
F4 - Queen (Creep) //late game Queen + 4th Hatch

Tab - Location 1


Notes:

Injects: F1 F1 Space click (etc)
Add to control group : alt + group
Create control group 2,3,4 : alt+w, alt+e, alt+d // ctrl+group for everything else
Create location 1: ctr+tab
Attack move: R
Skytt
Profile Joined June 2011
Scotland333 Posts
February 03 2012 19:53 GMT
#73
I have a Razer Naga, so I thought I could make use of the extra 14 buttons I have availible >.>

Camera locations bound to 1-8 on the Naga,
Bound hotkeys 9 and 0 to 11 and 12 on the Naga, which are used for Hatcheries and Queens respectively.
Cycle hatcheries is bound to mouse button 5 (Just next to left click)
This lets me use 1-8 on the Keyboard for whatever I want and I don't need to move away from the WASD area of the keyboard to inject, which I feel is pretty efficient.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
February 03 2012 20:44 GMT
#74
On February 03 2012 00:36 Mr.Rager wrote:
I use the backspace inject method rebound to spacebar. I've thought about changing it so each individual queen is on a hotkey like: a = 5 on keyboard, s = 6, d = 7.
My hotkey setup is as follows:
1 = Army 1
2 = Army 2
3 = Army 3
4 = Hatcheries
5 = Queens
6 = evo chambers
I really don't like using 7+ because its just too hard to reach for me.


I suggest using 7+ for overseers so you can quickly rally detection if you need it.
Maggost
Profile Joined August 2011
Venezuela296 Posts
February 03 2012 20:49 GMT
#75
How can i setup the FX's keys?
Quote
Dr_Hyde
Profile Joined February 2012
10 Posts
Last Edited: 2012-02-03 21:49:32
February 03 2012 21:33 GMT
#76
This is a very interesting topic to me which I've thought a lot about so I registered to post this, been lurking for awhile. I think this topic will become even more important when HOTS comes out due to there being even more units available.

I switched after several months to the Grid setup built into SC so that I didn't ever need to use my right hand on the keyboard and can keep it on my mouse. I also play random a good bit, especially on 2v2+ so grid is especially helpful there and I use similar type bindings for the other races. That being said, my mouse only has two extra buttons so I'm considering getting the Razer Naga Hex so that I have more buttons to use especially for the Camera position buttons that are currently set to the F keys. which are hard for me to reach.

My Hotkey setup is as follows:
1 - Lings
2 - Hydras or Corrupters - anti-air
3 - Roaches or Ultras if I don't have both
4 - Infestors

Because I use grid I have them setup this way as T is attack, when I used the regular key setup I had it switched, I like to be able to hit ling and attack with different fingers for instance to improve speed, same thing with casting with the infestors.

5 - All Hatches
6 - is my Natural hatch at first, I use it for special units later in the game (BL or Ultras)
7 - Queens - is bound to one of my extra mouse buttons (G700 Logitech I think)
8 - utility queens - my other extra mouse button
9 - banelings (bound to tab)
0 - air, usually mutas - bound to spacebar

I use the backspace method to inject but have bound backspace to Shift-spacebar

As mentioned, when I get the mouse with more buttons (razer Hex), I will use the position cams more which is holding me back a bit right now I think cuz I can't easily reach the F keys

The reason I find this topic so interesting is that I feel like I need MORE hotkeys, ideally I'd like to have a unique hotkey for each unit type PLUS be able to have a couple of extra hotkeys available for drops etc. (secondary army groups).

I also think that when HOTS comes out, with more unit types, we'll all need more hotkeys than we do now, what do you guys think?

Regarding many pros using fewer hotkeys, is there any possibility that this comes from old habits formed from playing BW? I don't know how many hotkeys are available in BW but I'd expect it to be less than SC2. It's hard to break habits, especially when you've been playing as long as these guys have, also it's a toss up between should they take the time to change their hotkey setup or to get better at strat and practicing new timings etc., in other words, their current practice routine. For many pros it my be a decreasing utility question that isn't necessarily worth doing given their current level and the demands that places on their time. When I switched to the grid after playing for a few months, it took me at least two or three weeks for my mind to "unlearn" my old habits (only three months of play time), the keys that had been stored to a unconscious competence level and rebind them to the new setup, it would probably take even longer for these guys to make the change given how long they've been doing their old habits. That does NOT mean however that they're using the most efficient method possible or that if they where able to spend more time on the game to improve their hotkey setup and memorize it to the point of unconscious competence that they wouldn't be even better than they are now.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
February 05 2012 07:20 GMT
#77
On February 04 2012 06:33 Dr_Hyde wrote:
This is a very interesting topic to me which I've thought a lot about so I registered to post this, been lurking for awhile. I think this topic will become even more important when HOTS comes out due to there being even more units available.

I switched after several months to the Grid setup built into SC so that I didn't ever need to use my right hand on the keyboard and can keep it on my mouse. I also play random a good bit, especially on 2v2+ so grid is especially helpful there and I use similar type bindings for the other races. That being said, my mouse only has two extra buttons so I'm considering getting the Razer Naga Hex so that I have more buttons to use especially for the Camera position buttons that are currently set to the F keys. which are hard for me to reach.

My Hotkey setup is as follows:
1 - Lings
2 - Hydras or Corrupters - anti-air
3 - Roaches or Ultras if I don't have both
4 - Infestors

Because I use grid I have them setup this way as T is attack, when I used the regular key setup I had it switched, I like to be able to hit ling and attack with different fingers for instance to improve speed, same thing with casting with the infestors.

5 - All Hatches
6 - is my Natural hatch at first, I use it for special units later in the game (BL or Ultras)
7 - Queens - is bound to one of my extra mouse buttons (G700 Logitech I think)
8 - utility queens - my other extra mouse button
9 - banelings (bound to tab)
0 - air, usually mutas - bound to spacebar

I use the backspace method to inject but have bound backspace to Shift-spacebar

As mentioned, when I get the mouse with more buttons (razer Hex), I will use the position cams more which is holding me back a bit right now I think cuz I can't easily reach the F keys

The reason I find this topic so interesting is that I feel like I need MORE hotkeys, ideally I'd like to have a unique hotkey for each unit type PLUS be able to have a couple of extra hotkeys available for drops etc. (secondary army groups).

I also think that when HOTS comes out, with more unit types, we'll all need more hotkeys than we do now, what do you guys think?

Regarding many pros using fewer hotkeys, is there any possibility that this comes from old habits formed from playing BW? I don't know how many hotkeys are available in BW but I'd expect it to be less than SC2. It's hard to break habits, especially when you've been playing as long as these guys have, also it's a toss up between should they take the time to change their hotkey setup or to get better at strat and practicing new timings etc., in other words, their current practice routine. For many pros it my be a decreasing utility question that isn't necessarily worth doing given their current level and the demands that places on their time. When I switched to the grid after playing for a few months, it took me at least two or three weeks for my mind to "unlearn" my old habits (only three months of play time), the keys that had been stored to a unconscious competence level and rebind them to the new setup, it would probably take even longer for these guys to make the change given how long they've been doing their old habits. That does NOT mean however that they're using the most efficient method possible or that if they where able to spend more time on the game to improve their hotkey setup and memorize it to the point of unconscious competence that they wouldn't be even better than they are now.


They prioritize what units they need to hotkey in any scenario, not having designated keys for specific types of units or anything. In longer games you see trends of things like mutalisks often getting their own unique unit but thats about it. Its quite funny watching players like LosirA somehow do some of the best ZvZ baneling micro in the world without hotkeying any of his units. Mouse good tool.
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
February 05 2012 08:00 GMT
#78
1 - Army
2 - Units in army that need to be controlled (Banelings, infestors)
3 - 2nd Control (Mutas or Infestors)
4 - Hatchers
5 - Queen
6 - Queen
7 - Queen
8 - Evo Chambers
9 - anything inmportant building that i might want to check.

I just use the standard hotkeys because I think its best.

I suppose that when talking about hotkeys you should mention APM so my apm in sc2gears is 250, but I don't think this setup needs much speed overall, apart from some game sense to know when to inject.
"Stargate units imba" - oGsMC
CursOr
Profile Blog Joined January 2009
United States6335 Posts
February 05 2012 08:01 GMT
#79
1= Scout or Harass unit
2= Main army
3= Casters, special units ie Infestors, Broodlords, Banelings
4= Hatch 1
5= Hatch 2
6= Hatch 3
...

All the way up to Zero with the Hatches.

I inject by 44, grab queen, inject, 55 grab queen, inject. I like the time to check saturation and visually notice any buildings that need upgrades and stuff- it serves as a reminder. I found with "Backspace" injecting, I would fuck up my saturation and not upgrade as much. Also, fiddle with my army too much. Best not to get too comfy looking at any 1 thing. This method keeps me moving around a lot.

The whole system is to be able to 11, 22, 33, 44, 55, 66 around the map and scout, harass, position army, then upgrade and tech and expand and just go in a cycle double tapping up and down the numbers.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
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