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sup sons. just completed a few searches in the strat forum pertaining to *see title*, didnt find any relevant discussion (atleast nothign recent)
cutting to the chase: im a diamond macro zerg that wants to talk about hotkeys, control groups, and mechanics. i guess ill start by giving a rundown of how i operate currently!
control groups: Q - all hatches ~ - all tech buildings 1 - main army control group 2 - secondary army control group 3 - harass/3rd army control group 4 - scout/misc drones etc 5 - only really used to group queen/drones from a base under attack while i run them away fwd-mouse - 2nd scout overlord back-mouse - initial scout overlord scroll-wheel - all queens
the backspace and spacebar functions are also switched, for basecam-cycle injects
which brings me to the mechanics!
i prefer to have all queens on the mouse scroll-wheel button, and do my injects by selecting all queens and then cycling bases with a v-click in between cycles. generally ill have 3 queens for injecting by the midgame and often more which i will use for injects on other hatches or for tumors or for defending depending on the situation.
i prefer to rally my hatches to one central location, preferably behind a buffer zone of several creep tumors.
when i morph larvae into units, i make a habit of ctrl-clicking the eggs and hotkeying them to the appropriate group as im morphing them. it keeps things organized and saved me the trouble of rounding up my units and hotkeying them on the fly. i suppose essentially its like treating the zerg macro mechanics as a filing system. it makes sense to me that since you can rally the eggs and have them all selected at once, that you should assign them a control group hotkey at the same time. work smarter, not harder!
lastly i feel i should mention that i did re-map a few of the default hotkeys for units.
i try to bind my upgrades to A-S-D (exception: hatches - which are bound to Z-X-C) F - infestor E - queen (since Q is rebound for hatcheries) R - burrow (i think the default is E?)
Z - pooping creep, changlings etc X - contaminate
i basically assign as many keys as possible to the (for lack of better word) grid on the left. tbh im not even 100% sure what exactly grid is, but by my own definition my keys are bound in a gridlike fashion. i have it set up like this for simplicitys sake, and also so i can play random with fewer keys to memorize.
1 more thing id like to add before concluding this longwinded OP, is that changelings are by far the best scouting resource a zerg has, and should be used much more frequently. changelings can hold a xel naga tower, and when pooped out in groups of 2-4, are demanding on an opponents multitasking during the mid-late game.
anyways, if anyone cares to read this and/or provide some of their own insights, that would be great. im all about streamlining/automating as many operations as i can in sc2 so that i can focus more intently on what really matters - strategy and execution!
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Just do what works. Nobody can tell you whats best for you.
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On February 01 2012 08:12 Mr Showtime wrote: Just do what works. Nobody can tell you whats best for you.
If he want's to start a discussion and get ideas from other people, that's his prerogative. Maybe someone will tell him what;s best for him.
One thing I like about not using the "backspace" inject method is that I have much better queen control against hellion/banshees/voidrays. Also I wanted to kill queens so many times when they went wandering.
I also tried to make upgrade hotkeys more intuitive: C = Cara, A = Range Attack and X = Melee attack.
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I use the most standard settings possible with hotkeys. I tried to switch them back in the days, but eventually figured I'm spending more time to get used to the new layout, than actually getting better with mechanics
As for control groups, really only 4 (hatcheries) and 5 (queens) are constant, rest depends on stage of the game and what units I have. Early game is usually 1 - lings, 2 - banes, then when mutas and infestors comes in, 1 - lings/blings, 2 - mutas, 3 infestors
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I found myself not injecting with more than 3 queen groups in the mid to late game so i moved from using "55v66v77v88v" to "qqvwwveevrrvttv". My injects got better but I had to ladder for 2 days to get the rest in place. ( I had a lot bound to qwer keys).
I guess if you use backspace that won't be of any use though. Binding individual queens help me spread creep and control them versus reaper harass etc.
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I just bind hatches individually from 4 onwards and use 1-3 for various units. Otherwise exactly the same as normal, I have burrow as Q, think thats the only thing i changed.
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On February 01 2012 08:20 CookieMaker wrote:Show nested quote +On February 01 2012 08:12 Mr Showtime wrote: Just do what works. Nobody can tell you whats best for you. If he want's to start a discussion and get ideas from other people, that's his prerogative. Maybe someone will tell him what;s best for him.
I just did that. He should use what feels best to him. Obviously there are terrible inefficient ways to layout the hotkeys, but he hasn't done that. So do what is most comfortable.
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On February 01 2012 09:03 Iksf wrote: I just bind hatches individually from 4 onwards and use 1-3 for various units. Otherwise exactly the same as normal, I have burrow as Q, think thats the only thing i changed.
As a suggestion, never bind hatches individually. I made mention in my previous post about doing what is comfortable, but it can't be inefficient. This is. All the hatches should be bound together and queens bound individually. I strongly suggest at least making this change. It's not too much different from what you have done, and it is far more efficient. The general consensus is that you do this, or the "backspace method" (such a weird name for it since most people re-bind the key to something other than backspace).
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On February 01 2012 05:31 bagina wrote: control groups: Q - all hatches ~ - all tech buildings 1 - main army control group 2 - secondary army control group 3 - harass/3rd army control group 4 - scout/misc drones etc 5 - only really used to group queen/drones from a base under attack while i run them away fwd-mouse - 2nd scout overlord back-mouse - initial scout overlord scroll-wheel - all queens Why not put your tech buildings in the same group as your queens?
You've also missed a trick: give hatcheries an alternate 'select larvae' hotkey as 'd' (so that you can hit 's' OR 'd' to select larvae). Congratulations, you can now simply hold down 'd' and let your keyboard repeat rate instantly morph a drone as soon as a larvae becomes available!
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I have seen sheth bind all his hatcherys inividually and then when he injects he doubleclick and boxes the queen, inject. Anyone know the reason why he doesnt bind the queen instead or queen+hatch?
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I use 1-3 for units, 4-7 for hatches. 8-0 all hatches/or something else of necessary
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On February 01 2012 05:31 bagina wrote:+ Show Spoiler +sup sons. just completed a few searches in the strat forum pertaining to *see title*, didnt find any relevant discussion (atleast nothign recent)
cutting to the chase: im a diamond macro zerg that wants to talk about hotkeys, control groups, and mechanics. i guess ill start by giving a rundown of how i operate currently!
control groups: Q - all hatches ~ - all tech buildings 1 - main army control group 2 - secondary army control group 3 - harass/3rd army control group 4 - scout/misc drones etc 5 - only really used to group queen/drones from a base under attack while i run them away fwd-mouse - 2nd scout overlord back-mouse - initial scout overlord scroll-wheel - all queens
the backspace and spacebar functions are also switched, for basecam-cycle injects
which brings me to the mechanics!
i prefer to have all queens on the mouse scroll-wheel button, and do my injects by selecting all queens and then cycling bases with a v-click in between cycles. generally ill have 3 queens for injecting by the midgame and often more which i will use for injects on other hatches or for tumors or for defending depending on the situation.
i prefer to rally my hatches to one central location, preferably behind a buffer zone of several creep tumors.
when i morph larvae into units, i make a habit of ctrl-clicking the eggs and hotkeying them to the appropriate group as im morphing them. it keeps things organized and saved me the trouble of rounding up my units and hotkeying them on the fly. i suppose essentially its like treating the zerg macro mechanics as a filing system. it makes sense to me that since you can rally the eggs and have them all selected at once, that you should assign them a control group hotkey at the same time. work smarter, not harder!
lastly i feel i should mention that i did re-map a few of the default hotkeys for units.
i try to bind my upgrades to A-S-D (exception: hatches - which are bound to Z-X-C) F - infestor E - queen (since Q is rebound for hatcheries) R - burrow (i think the default is E?)
Z - pooping creep, changlings etc X - contaminate
i basically assign as many keys as possible to the (for lack of better word) grid on the left. tbh im not even 100% sure what exactly grid is, but by my own definition my keys are bound in a gridlike fashion. i have it set up like this for simplicitys sake, and also so i can play random with fewer keys to memorize.
1 more thing id like to add before concluding this longwinded OP, is that changelings are by far the best scouting resource a zerg has, and should be used much more frequently. changelings can hold a xel naga tower, and when pooped out in groups of 2-4, are demanding on an opponents multitasking during the mid-late game.
anyways, if anyone cares to read this and/or provide some of their own insights, that would be great. im all about streamlining/automating as many operations as i can in sc2 so that i can focus more intently on what really matters - strategy and execution!
Thanks for this, although i've searched and tried different hotkey setups I really like this one and will try to incorporate it in my play. Not sure how you bind to Q and ~ but surely there are some options somwhere to do this. Really like it. My current hotkey setup is something I really need to change and improve.
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I use darkgrid.
All hatches on one side button on the mouse, all queens on another. Base cameras on alt+q, alt+w, alt+a, alt+s, alt+d and alt+f. Inject by selecting all queens, press and hold shift, press e, hold alt and press qwasdf (or the bases i want to inject). Army bulk on g, mutas on v, lings on r, banes on 4, infestors on space... Yeah I can continue forever, darkgrid is just so optimal.
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On February 01 2012 09:36 dabosaur wrote: I have seen sheth bind all his hatcherys inividually and then when he injects he doubleclick and boxes the queen, inject. Anyone know the reason why he doesnt bind the queen instead or queen+hatch? Individual hatch hotkeys allows you to set rally points for each base. Suppose that your opponent plants his army between your natural and 3rd - you'll want to rally the 3rd separately so reinforcements don't run into enemy troops. Additionally, when you have a single hatchery on a hotkey you can check its injection status without jumping away.
I've also noticed that a lot of Korean players use the box queen method for injects. It's a surefire way to avoid wandering queens, as well as useful when queens start dying.
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On February 01 2012 18:17 zylog wrote:Show nested quote +On February 01 2012 09:36 dabosaur wrote: I have seen sheth bind all his hatcherys inividually and then when he injects he doubleclick and boxes the queen, inject. Anyone know the reason why he doesnt bind the queen instead or queen+hatch? Individual hatch hotkeys allows you to set rally points for each base. Suppose that your opponent plants his army between your natural and 3rd - you'll want to rally the 3rd separately so reinforcements don't run into enemy troops. Additionally, when you have a single hatchery on a hotkey you can check its injection status without jumping away. I've also noticed that a lot of Korean players use the box queen method for injects. It's a surefire way to avoid wandering queens, as well as useful when queens start dying. Both are true for proper base cam use as well, only that base cams are way faster.
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I just change things as I see a need for them changed like ultralisk cavern, evo upgrades, nydus, prettymuch anything I would normally type with my right hand, that i'd need to do with my left.
I also changed build spore to B+G because B+A sometimes made me attack move all my drones if im not careful.
Evo is QWE with alternate as the original, MAC. So I end up pressing QAC ingame (melee, ranged, armor respectively).
Spire is QW with alternate as the orginial (whatever that is ^^)
I also moved 7-0 to F1-F4 since I don't currently use location hotkeys. Since my 7-0 are always tech buildings it seems pretty fitting. F1 evo, F2 evo, F3 spire, F4 baneling nest / roach warren / infestor pit / whatever tech im waiting on (mostly to look at, not to press stuff). I made 7=F1, 8=F2, 9=F3, 0=F4 so i can ctrl+7 and then tap F1, since i find it easier to do it that way.
If it matters to you, the control groups are
1. all hatches 2. all queens 3. army 1 4. army 2 5. both evos (or army 3 if i have broods or am not being lazy) 6. overseer/baneling trap/other 7. evo 1 8. evo 2 9. spire 0. tech im waiting on
I like the setup cuz it lets me rest my wrist and just pure pivot (other than hotkeying 6-0), so i dont have to jump and risk not being where i want on the keyboard.
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I have a different hotkey setup where 67890 is qwert, and all the other keys are on asdfgzxcvbnyuhnm I have hatches on Q, one hatch on W to check on inject and E for queens, R is Evo and T is important tech, usually Spire 1-5 is army or extra hotkeys for tech
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I have mine setup using the default 'Grid' with the bottom row of keys (Z,X,C) rebinded to F1, F2, and F3 and the backspace center on hatch remapped to the spacebar which lets me do injects by selecting the 'All Queens' hotkey then pressing space, F2, click and repeat and is actually a pretty quick method of injection. The 'Backspace' injection method is also used by quite a few pros.
As for hotkeys, I have 1-3 as units, 4 as all hatcheries and 5 as all queens with 6 as upgrade/tech buildings.
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Am I the only one who uses 0 for all the hatches? :D I know it's not optimal but it's just hard to get used to anything else and I'm not willing to practice that instead of real games. I select all my bases by clicking on the 0 icon above the portrait area, not by double tapping 0. Really lame right? I honestly think it's lame but it works for me... I'm in mid-low masters. One of these days I will change it though, I'm thinking of changing it to 3 instead for all hatches and also using ~ instead of backspace. I never used backspace.
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I also use backspace inject method, but I've changed backspace to alt. I find it more efficient
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