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On November 30 2011 02:37 Kevin_Sorbo wrote: nice guide thx to you.
in which cases would you go up to 5-6 raxes before getting 3rd cc????
I think that it would make more sense to tell you when I would get a 3rd CC first, and the answer is when you deal significant damage to your opponent or favorable win an engagement, then you can cut corners on future unit production and get upgrades and economy going faster.
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thanks to the thread opener, nice guide. I think this will help me a lot to shape up my TvP. Always had problems to read my opponnent.
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this is actually a very well thought out and informative guide. I'm a masters terran player and I also have on and off days in TvP, so its refreshing to see a structured outline presented as shown. Good job, and look forward to replays!
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I just have a few questions.
My build of choice is the 3 racks and fast medivacs. Unfortunatly I find myself very starved for minerals. Getting the infrastructure up is a pain and I usually have a really hard time finding the minerals to put down the fact. At this point I have 3 rax producing (1 with tech lab for marauders and upgrades, 2 naked), scv and supply depot production (plus the occasional bunker etc).
The fact that you also recommand an early 1/1 is abit mind-boggling to me, since I never have that many minerals lying around. When do you usually get the upgrades?
This leads me to think I may have the timings wrong, when do you suggest putting down the fact? When should I put down the extra add-ons for the naked rax? When should I add the 2 extra racks after?
Lastly, if hes going for some kind of 12min collosi push, when should I be putting down a second reactored starport?
Edit: If anyone could post a replay of a well executed 3 racks medivac build I would be really greatfull.
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On November 30 2011 03:24 Bap181 wrote: I just have a few questions.
My build of choice is the 3 racks and fast medivacs. Unfortunatly I find myself very starved for minerals. Getting the infrastructure up is a pain and I usually have a really hard time finding the minerals to put down the fact. At this point I have 3 rax producing (1 with tech lab for marauders and upgrades, 2 naked), scv and supply depot production (plus the occasional bunker etc).
The fact that you also recommand an early 1/1 is abit mind-boggling to me, since I never have that many minerals lying around. When do you usually get the upgrades?
This leads me to think I may have the timings wrong, when do you suggest putting down the fact? When should I put down the extra add-ons for the naked rax? When should I add the 2 extra racks after?
Lastly, if hes going for some kind of 12min collosi push, when should I be putting down a second reactored starport?
Edit: If anyone could post a replay of a well executed 3 racks medivac build I would be really greatfull.
You can do that: 3rax, double gaz @100 gaz Factory Tech lab + stim asap Starport asap reactor on the fac
However you've to be sure no Xgate all in is coming.
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As a protoss I have to say thank you for the guide
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On November 30 2011 04:31 FreaKasparov wrote:As a protoss I have to say thank you for the guide 
Mwaha, I'm going to exploit this to get a better read on my lovely T opponents.
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The scouting section was very well done. Props.
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Thanks for the guide. I just cant seem to figure out this match up. Hopefully I'll get some wins finnaly.
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appreciated thank-you, especially scouting stuff, the more in-depth on scouting the better
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I am Protoss and I actually thank you for this guide :D
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Great guide statikg, this explains the tradeoffs of these builds really well! I often have trouble defending against early stalker pressure with 1rax FE, but that's probably because I need to make bunkers earlier on those smaller maps (obviously haha)...
One question I have though. When do you wall off against P? I've seen this discussed before, but I haven't gotten a definitive answer, more of a "personal preference" type of thing. The first time I got zealot rushed way back in silver league, I made the decision to start walling off against P, but the walloff can allow them to put stalker pressure if I have only marines. On more than one occasion since then, the walloff has hurt me.
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Thx - Just what i was looking for! Very wellwritten and helpful
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@K.Roy Walling off stops proxy 2 gate rush but hurts if protoss does void ray allin. For me void ray allin is more common so i dont wall off. So you make this choice based on the fact on what you face more often.
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United States177 Posts
On December 02 2011 02:06 Miggypops wrote: @K.Roy Walling off stops proxy 2 gate rush but hurts if protoss does void ray allin. For me void ray allin is more common so i dont wall off. So you make this choice based on the fact on what you face more often.
Or wall in purposely so they go void ray rush and you can crush it. That is ofc with reactor expand.
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Excellent guide I'm a big fan of the 1rax with tech lab expand into 4rax as well.
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Any thoughts on putting this guide into the liquipedia? I feel like the forums are a great place to discuss strategies and such, but really solidifying it in the liquidepia for quick reference/reading would be awesome!
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I don't really know how to put things into liquidpedia actually lol.
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Wow this is really nice, coming from a Protoss players perspective, basically all of what you said made sense to me, I think other Protoss players should read this just to help develop their own understanding of Terran and the PvT matchup in general.
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Very well thought out and interesting to read. Thank you!
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