• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:59
CEST 21:59
KST 04:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2912Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back9BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? Weekly Cups (July 6 - 12): Protoss strike back Interview with an American 16 Year Old Grandmaster Serral wins HomeStory Cup 29 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7504 users

[G] A Guide to Standard TvP - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Notaa
Profile Blog Joined October 2010
Canada51 Posts
November 29 2011 06:47 GMT
#41
I would also like to add that the mistake a lot of lower level players are making when engaging colossus balls. I often see players stim up to try and snipe the colossus instead of continually kiting to minimize colossus damage. You have to realize that stimmed bio get absolutely destroyed by chargelots if they get a decent amount of contact time, especially in range of guardian shields. Also stimmed bio can kite colossus pretty effectively by staying just out of the 9 colossus range and picking off zealots that come forward until all the zealots are dead.
That's Halo, Dont worry
Yoshi Kirishima
Profile Blog Joined July 2009
United States10378 Posts
November 29 2011 07:05 GMT
#42
You know I was doubting such a small guide (compared to the broad topic) couldn't satisfy my hunger for info, but it seems like it's all juicy information (general rules, important thing to scout for, etc.)

Very nice, thank you!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Cortza
Profile Blog Joined January 2011
South Africa328 Posts
November 29 2011 07:53 GMT
#43
Nice guide. Ate it all up.
Glioburd
Profile Joined April 2008
France1911 Posts
November 29 2011 08:18 GMT
#44
Thanks ! Nice write up
"You should hate loosing, but you should never fear defeat." NaDa.
JudgementxMyuu
Profile Joined November 2010
Australia53 Posts
November 29 2011 09:33 GMT
#45
Good write up thanks a lot man really needed this haha
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 29 2011 10:02 GMT
#46
great OP and very informative additional discussion! My TvP has taken a recent hit so this couldn't be timed better :D
IamSoCrazy
Profile Joined August 2010
France25 Posts
November 29 2011 10:27 GMT
#47
Nice read, thank you !
monk
Profile Blog Joined May 2009
United States8477 Posts
November 29 2011 11:01 GMT
#48
Here are a few comments I have after a brief glance:

You really need to differentiate between the 1 rax tech lab expand and the 1 rax no gas expand more. 1 rax no gas expand has a lot more viable transitions. For example, 1 rax cc into 4 rax no gas, 1 rax cc into 5 rax no gas, 1 rax cc into 3rd cc, 1 rax cc into double gas for either marine tank timings or marine tank banshee timings.

I wouldn't call 1 rax naked expand "risky" at all, seeing as it's the standard in TvP. Just bad word choice imo. You say it's risky because of double stalker pressure, but that is only really viable on metal and xelnaga. I can't think of any other maps where a bunker wouldn't cover the entire choke.

You say 3 rax tech is unsafe vs immortal pushes, but you shouldn't be committing to 3 rax tech before you rule out a 1 base immortal push.

4 rax or 5 rax "tech" off of tech lab expand isn't standard at all. In fact, I don't ever recall seeing these in a pro game. All of the
transitions I named off of 1 rax no gas expand are way more common and "standard".

Ghost timing attacks aren't allin at all. You can very easily make a factory behind the attack. Many times the terran will decide not to commit to the attack and just retreat.
Moderator
Spitfire
Profile Joined September 2009
South Africa442 Posts
November 29 2011 11:07 GMT
#49
Excellent, thanks a lot!
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
November 29 2011 13:48 GMT
#50
Nice, I think this is one of the better guides around. I hope I can get this stuff working in my TvP.
upperbound
Profile Joined September 2011
United States2300 Posts
November 29 2011 14:03 GMT
#51
On November 29 2011 20:01 NrGmonk wrote:
Here are a few comments I have after a brief glance:

You really need to differentiate between the 1 rax tech lab expand and the 1 rax no gas expand more. 1 rax no gas expand has a lot more viable transitions. For example, 1 rax cc into 4 rax no gas, 1 rax cc into 5 rax no gas, 1 rax cc into 3rd cc, 1 rax cc into double gas for either marine tank timings or marine tank banshee timings.

I wouldn't call 1 rax naked expand "risky" at all, seeing as it's the standard in TvP. Just bad word choice imo. You say it's risky because of double stalker pressure, but that is only really viable on metal and xelnaga. I can't think of any other maps where a bunker wouldn't cover the entire choke.

You say 3 rax tech is unsafe vs immortal pushes, but you shouldn't be committing to 3 rax tech before you rule out a 1 base immortal push.

4 rax or 5 rax "tech" off of tech lab expand isn't standard at all. In fact, I don't ever recall seeing these in a pro game. All of the
transitions I named off of 1 rax no gas expand are way more common and "standard".

Ghost timing attacks aren't allin at all. You can very easily make a factory behind the attack. Many times the terran will decide not to commit to the attack and just retreat.

This is true, but 3rd cc is still viable off of tech lab expand, no?
getdeadplz
Profile Blog Joined April 2011
United States116 Posts
November 29 2011 14:14 GMT
#52
very nice to see a standard guides returning very nicely structured and written +1!

im not a terran player but i believe something benificial you could add would be what to do in the none standard but fairly common toss builds(I dont believe any immortal play is mentioned for example) tech is scouted.

I think you could do this by just having a section saying whitch one of these transitions should work against certain toss builds
lolz
FaKeSC2
Profile Joined September 2011
Germany78 Posts
November 29 2011 14:46 GMT
#53
Thanks a lot! We really need more standard guides on teamliquid!
Most of the other guides don't really help beyond the low-masters level.
Hossinaut
Profile Joined June 2011
United States453 Posts
November 29 2011 16:09 GMT
#54
I really like the variations you went through, as a Terran when I off race, I find basic guides like this really nice, simply because I don't have the time to learn the intricacies of other races :D

Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2011-11-29 17:55:26
November 29 2011 16:16 GMT
#55
My t friend does an upgrade centric (as in engie bay before ghosts) ghost timing into fast third, so I don't think that style has to be allin-ish.

4rax after cc is really bad imo. You shouldn't ever die to that as toss, and afterwards terran is very behind.

The best terran style imo is fast upgrades into mmm with ghosts or vikings, as long as you're active on the map and don't lose drops you're in a good position.
Valor is a poor substitute for numbers.
r_con
Profile Blog Joined May 2011
United States824 Posts
Last Edited: 2011-11-29 17:26:45
November 29 2011 16:25 GMT
#56
i go for the 2 rax opener where i get combat shield rather than concussive shell . I think it smashes 1 gate expands harder than the concussive opener as you can take 1 more zealot swipe.
Flash Fan!
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
November 29 2011 16:56 GMT
#57
On November 29 2011 09:09 Froadac wrote:
This doesn't seem like a bad little guide. I did learn quite a lot from it, assuming it's accurate

We've seen a lot of the koreans (and puma.. and thorzain) go one rax fe into 4 or 5 rax. Push, then expo and take double/triple gas. I've seen it enough it might be "standard". What are your thoughts on this?

I havent been watching games that closely but when in the build do they push with the rines?
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
November 29 2011 17:27 GMT
#58
On November 29 2011 09:28 -Aura- wrote:
One thing you didn't mention is that the reason why 1 rax marauder fast expand is somewhat unpopular is that it can lose very easily to 3 Gate Void Ray, because you have so few marines early. Cool guide by the way.


There's a lot of useful information in the guide, and having read through the replies, I'd like to highlight this comment. The main reason I go for a 1 rax gasless fast expand in my macro-centric TvP is because, and I'm willing to generally assert this, 1 rax concussive marauder FE suffers build order loss to 3 gate Void Ray all-in. You will never have the marines to defend it, and this build is very common on the ladder.

That being said, thanks for the effort but into this guide.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
JonB
Profile Joined February 2011
Sweden325 Posts
November 29 2011 17:34 GMT
#59
I liked this guide, and I'm not even a terran. The reason I switched was because of TvP though so ^^
hacker and programmer - the2me4u on skype
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
November 29 2011 17:37 GMT
#60
nice guide thx to you.

in which cases would you go up to 5-6 raxes before getting 3rd cc????
The mind is like a parachute, it doesnt work unless its open. - Zappa
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 215
BRAT_OK 63
Railgan 54
MindelVK 19
StarCraft: Brood War
Calm 2769
Britney 665
ggaemo 228
firebathero 164
Dewaltoss 105
Zeus 65
Dota 2
qojqva1953
Heroes of the Storm
Liquid`Hasu334
Other Games
Grubby3541
tarik_tv2161
fl0m1196
Liquid`RaSZi1080
Beastyqt555
C9.Mang0224
RotterdaM214
XaKoH 170
Livibee99
mouzStarbuck79
SteadfastSC67
CosmosSc2 19
Organizations
Other Games
gamesdonequick2551
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 90
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen40
League of Legends
• Shiphtur441
Other Games
• imaqtpie1067
Upcoming Events
Replay Cast
13h 1m
CrankTV Team League
15h 1m
Replay Cast
1d 13h
CrankTV Team League
1d 15h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.