• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:35
CET 18:35
KST 02:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book9Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info6herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Gypsy to Korea BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1502 users

[G] A Guide to Standard TvP - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
xOff
Profile Joined October 2010
United States247 Posts
December 02 2011 03:05 GMT
#81
I do the 2 rax pressure differently, I will try it your way and post back with results!
Anything can be accomplished through sheer discipline.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
Last Edited: 2011-12-02 03:12:54
December 02 2011 03:12 GMT
#82
I'm curious what your preferred response to a Nexus first is?
When I face it on ladder I never know whether to try to all-in or try to take a faster third to compensate, or if there is a third option.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-12-02 03:24:02
December 02 2011 03:15 GMT
#83
On December 02 2011 12:12 Dhalphir wrote:
I'm curious what your preferred response to a Nexus first is?
When I face it on ladder I never know whether to try to all-in or try to take a faster third to compensate, or if there is a third option.


My preferred response to a nexus first is to immediately build an extra OC in my base and go for faster then usual 3rd. If you take a 3rd right away at this stage in the game you may find yourself to thinly spread but a 3rd OC in base for the extra scvs and mules should catch u up in economy no problem. You will want to build a couple more bunkers then usual if you scout a 6gate transition which is the most dangerous counter response to this response. You also have to prepare yourself for the ridiculous mineral income your about to have (take gases earlier etc.) its quite a difference, I am somewhat used to it since I open double CC after rax in TvZ most games.

Alternatively sometimes I just play from behind, I don't believe there is anyway to punish nexus first unless you were already opening aggressively (aka the 2rax), maybe if your marine micro is sick you could cancel your CC and try 5-6rax pressure.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 02 2011 03:26 GMT
#84
On December 02 2011 12:15 statikg wrote:
Show nested quote +
On December 02 2011 12:12 Dhalphir wrote:
I'm curious what your preferred response to a Nexus first is?
When I face it on ladder I never know whether to try to all-in or try to take a faster third to compensate, or if there is a third option.


My preferred response to a nexus first is to immediately build an extra OC in my base and go for faster then usual 3rd. If you take a 3rd right away at this stage in the game you may find yourself to thinly spread but a 3rd OC in base for the extra scvs and mules should catch u up in economy no problem. You will want to build a couple more bunkers then usual if you scout a 6gate transition which is the most dangerous counter response to this response. You also have to prepare yourself for the ridiculous mineral income your about to have (take gases earlier etc.) its quite a difference, I am somewhat used to it since I open double CC after rax in TvZ most games.

Alternatively sometimes I just play from behind, I don't believe there is anyway to punish nexus first unless you were already opening aggressively (aka the 2rax), maybe if your marine micro is sick you could cancel your CC and try 5-6rax pressure.


interesting

followup question - by what method do you choose where to scan in the Protoss main base? Scanning at the nexus doesn't always reveal everything, and what if you miss crucial things?
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
statikg
Profile Joined May 2010
Canada930 Posts
December 02 2011 03:32 GMT
#85
On December 02 2011 12:26 Dhalphir wrote:
Show nested quote +
On December 02 2011 12:15 statikg wrote:
On December 02 2011 12:12 Dhalphir wrote:
I'm curious what your preferred response to a Nexus first is?
When I face it on ladder I never know whether to try to all-in or try to take a faster third to compensate, or if there is a third option.


My preferred response to a nexus first is to immediately build an extra OC in my base and go for faster then usual 3rd. If you take a 3rd right away at this stage in the game you may find yourself to thinly spread but a 3rd OC in base for the extra scvs and mules should catch u up in economy no problem. You will want to build a couple more bunkers then usual if you scout a 6gate transition which is the most dangerous counter response to this response. You also have to prepare yourself for the ridiculous mineral income your about to have (take gases earlier etc.) its quite a difference, I am somewhat used to it since I open double CC after rax in TvZ most games.

Alternatively sometimes I just play from behind, I don't believe there is anyway to punish nexus first unless you were already opening aggressively (aka the 2rax), maybe if your marine micro is sick you could cancel your CC and try 5-6rax pressure.


interesting

followup question - by what method do you choose where to scan in the Protoss main base? Scanning at the nexus doesn't always reveal everything, and what if you miss crucial things?


I usually scan where I saw the majority of the pylons in my scv scout, typically this gives you enough information, even if they hide a couple of gateways to decide if its going to be pressure or not. The protoss is taking a greater risk by spreading out their buildings then a terran because they are easier to unpower, but your right sometimes they do it. In that case its basically up to your experience to scout the protoss unit composition and try to figure out what is coming, for example if you scv scout at 8minutes and you see 5-6 sentries then you are most likely facing aggression since that gas otherwise would be tied up in tech buildings. In all matchups actually its useful to try to ask yourself, "where is the gas".

I'm going to add this bit to my guide.
FaKeSC2
Profile Joined September 2011
Germany78 Posts
December 02 2011 04:27 GMT
#86
Do you have any advices on how to stop/scout 1 base 4gate/warpprism allin with 1rax gasless FE into 3rax? It comes at around 7 minutes and you can usually just see that he's one base. Also if you scout for example 3 gates and a robo it could still be an immortal push and then you're fucked if you leave your units in the main. I'm kinda helpless against any kind of warpprism allins. low/mid masters here.
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-12-02 05:00:54
December 02 2011 04:59 GMT
#87
On December 02 2011 13:27 FaKeSC2 wrote:
Do you have any advices on how to stop/scout 1 base 4gate/warpprism allin with 1rax gasless FE into 3rax? It comes at around 7 minutes and you can usually just see that he's one base. Also if you scout for example 3 gates and a robo it could still be an immortal push and then you're fucked if you leave your units in the main. I'm kinda helpless against any kind of warpprism allins. low/mid masters here.


I believe that the typical response to 4gate warpprism all-in is that you immediately grab your units and then when they are in your base you attack move with all your scvs and units and force him to pick up and leave, since your on two bases and you delay his ability to warp in units you should pull ahead quickly as long as you have your buildings spread out to see when hes coming. Since he hasnt expanded past the 6minute mark you should definitely have some bunkers at your front so maybe leave 1 unit in each bunker so he is afraid to attack the front. It is definitely a difficult thing to defend esp with the 3rax play.

The timing for the warp prism play is much sooner then the immortal push but I still wouldn't leave your units in your main unless you are 100% certain for some reason (you shouldn't have this information unless you pull off a miracle scan)

With building placement it is essentially a matter of watching your minimap closely. I would suggest playing without sound to train your minimap awareness.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
December 02 2011 06:47 GMT
#88
Good guide. What scouting time is recommended for the scv? I typically scout after my barracks finishes and this seems to b e good enough unless I scout them last and they already have a stalker. It seems all you really care about knowing is that they have two gas, but even then that doesn't give you much information that can help you prepare, especially when some people get two gas and just expand. It just seems that without a lucky scan it is basically impossible to scout a protoss build beyond just knowing if they have two gas all the way up until you get a factory to scout, so I am not really sure why it is even worth trying to scout them with an scv this early.
Creator of sc2unmasked.com
FirstGear
Profile Joined June 2011
Australia185 Posts
December 02 2011 12:24 GMT
#89
On December 02 2011 13:59 statikg wrote:
I would suggest playing without sound to train your minimap awareness.



Nukes, nydus and to a lesser extent invisi units really suck if you try this.
superalby
Profile Joined March 2011
16 Posts
December 02 2011 12:37 GMT
#90
nice
policymaker
Profile Joined September 2010
Greece152 Posts
December 02 2011 15:15 GMT
#91
thanx for the guide really helpful
Hardcore gamer/Hellenic Community Enthusiast
Nathanias
Profile Blog Joined April 2010
United States290 Posts
December 02 2011 16:01 GMT
#92
This guide was very helpful and I really appreciate it as a mid-high master player who is trying to play more Standard TvP.

However I've recently been stumped on when to throw down a CC when I do the 2rax pressure opener. I feel like sometimes either my macro is bad and I can afford to get the expo before the add-ons finish and then delay my push by about 30 seconds, but I've been being told I should be throwing down the CC as the units move out which usually leaves me feeling like I have excess money when I put down the cc (500-ish minerals). This is of course with constant scv production, I'm still comfortable with the build just curious as the guide does not state for that opener when to drop your CC most efficiently
CommentatorNever give up, Never surrender
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 02 2011 16:27 GMT
#93
Thank you very much.

I'm struggling bigtime in TvP
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 02 2011 17:32 GMT
#94
OK looking at that last replay, it is abnoxious how Protoss is able to hold for 5+ minutes against +90 population Terran...
Crowned
Profile Joined August 2011
United States368 Posts
December 03 2011 17:47 GMT
#95
I've been trying the no gas fe into 4 rax since checking this, results haven't been good. I see the potential though, usually I'm trying the 9:30 push and getting shutdown and having a hard time stopping the counter.
It's cool to love to win, but it's better to hate to lose.
statikg
Profile Joined May 2010
Canada930 Posts
December 03 2011 18:15 GMT
#96
Well on most maps against a strong opponent it shouldn't right out win you the game. You need to stay on top of your macro, fall back if the FFs are good and be sure to put down the factory quickly to stop the collosus pushback. Check out the replays and see if your army is as strong as it could be.
Zion9
Profile Blog Joined January 2011
Romania347 Posts
December 03 2011 18:26 GMT
#97
This is something I really really needed ! Had hard times with protoss, basically I always loose vs. Master protoss and can't get promoted
In my opinion this guide is really clear and you clarified every important aspect of the TvP matchup !
Would love to hear some opinion about how to get a good concave for example, and a TvZ guide from you would be awesome aswell !

Thank you very much for your hard work, you helped a lot of Terran players now!
¯\_(ツ)_/¯ SlayerS_MMA| Taeja | ThorZain and Naama Fan!!
Macpain
Profile Joined August 2010
France19 Posts
December 03 2011 18:32 GMT
#98
Nice writing missing pic/video tho
statikg
Profile Joined May 2010
Canada930 Posts
December 03 2011 18:33 GMT
#99
On December 04 2011 03:26 Zion9 wrote:
This is something I really really needed ! Had hard times with protoss, basically I always loose vs. Master protoss and can't get promoted
In my opinion this guide is really clear and you clarified every important aspect of the TvP matchup !
Would love to hear some opinion about how to get a good concave for example, and a TvZ guide from you would be awesome aswell !

Thank you very much for your hard work, you helped a lot of Terran players now!


Just try to spread your units out from the ball formation into a line, perpendicular to the protoss force, then stim and A move and you will naturally get a good concave. As long as the protoss force is not miles away.

There is quite a good TvZ guide already actually. It's called something like "docs somewhat definitive guide to TvZ" that I would suggest you read if you need help. Any guide I would write would just be mainly copied from that with maybe some of my own slightly different builds etc. If you'd like to talk to me about TvZ beyond whats in that guide you can PM me.
Crowned
Profile Joined August 2011
United States368 Posts
December 03 2011 18:46 GMT
#100
On December 04 2011 03:15 statikg wrote:
Well on most maps against a strong opponent it shouldn't right out win you the game. You need to stay on top of your macro, fall back if the FFs are good and be sure to put down the factory quickly to stop the collosus pushback. Check out the replays and see if your army is as strong as it could be.


Yea, wasn't expecting it to outright win but it's getting shutdown. It has won me some early games and i've been able to build on it and win easily. Still working on it though. Overall I think you're right about the best way to follow up that opening vs P is the 4 rax.
It's cool to love to win, but it's better to hate to lose.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#39
RotterdaM495
TKL 146
IndyStarCraft 145
SteadfastSC40
BRAT_OK 0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Grubby 2510
RotterdaM 495
mouzHeroMarine 181
TKL 146
IndyStarCraft 145
UpATreeSC 55
SteadfastSC 40
BRAT_OK 0
StarCraft: Brood War
Calm 3479
Bisu 1031
firebathero 780
Hyuk 471
EffOrt 333
Mini 320
Larva 299
ggaemo 185
Sharp 161
Soulkey 147
[ Show more ]
hero 84
Mong 83
Bonyth 67
Rush 65
Mind 44
Backho 43
Movie 32
soO 26
Shuttle 25
Aegong 21
Rock 18
Shinee 17
Shine 10
JulyZerg 8
Dota 2
Gorgc3613
qojqva1994
420jenkins224
BananaSlamJamma95
League of Legends
C9.Mang023
Counter-Strike
fl0m1524
adren_tv104
oskar101
ptr_tv39
Other Games
FrodaN1002
hiko911
Beastyqt761
ArmadaUGS226
crisheroes193
Liquid`VortiX151
Mew2King113
Hui .96
Trikslyr48
MindelVK14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 34
• Shameless 23
• iHatsuTV 5
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV370
League of Legends
• TFBlade1616
• Stunt370
• Shiphtur303
Upcoming Events
Replay Cast
6h 25m
Sparkling Tuna Cup
16h 25m
LiuLi Cup
17h 25m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 7h
Replay Cast
1d 15h
LiuLi Cup
1d 17h
Clem vs Rogue
SHIN vs Cyan
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.