[D] PvP Phoenix Play - Page 10
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trips
United Kingdom107 Posts
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eugalp
United States203 Posts
On December 01 2011 20:37 trips wrote: so whats the best advice against a pheniex build.??Zealot archon.?What do you fear the most with a pheneix opening exept a 4 gate.I watch a lot of pro replays on sc2casts and very rarly see any pheneix builds with pvp.. Tyler mentioned that if you go robo, you should time your immortal such that you can still cancel it if you scout a stargate with obs. | ||
Treyus
38 Posts
All of that aside, the free scouting, map control, and harass is kinda nice too lol | ||
unit
United States2621 Posts
On December 02 2011 07:50 Treyus wrote: I think part of what makes Phoenixes so strong is the (quite frankly) INSANE dps vs light and still respectable dps vs armored. I think the hardest part of going phoenix is fighting the twilight council tech path. Blink stalkers make phoenix play harder, archons cannot be lifted, and of course the boogeyman of PvP (dt rushes). All of that aside, the free scouting, map control, and harass is kinda nice too lol all of this is solved by going stargate/robo ;3 if he goes tc stop at 4/6 phoenix and go either immortal or colossus (if colo preferably after an expand) if he goes blink then keel phoenix cut, if he starts switching into chargelot archon get more phoenix (cuz they wreck zealots) | ||
d00fuz
Malaysia129 Posts
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willyallthewei
United States265 Posts
On November 30 2011 23:01 Ada wrote: Pure number theory crafting, doesn't work in real game. I'm not recommending you fly your 150/100 phoenix into a ball of 50 mineral stimmed marines, the point is to show the DPS potential of the unit. | ||
sofakng
100 Posts
Lets you react to what hes doing if he expos first you can crawl back in while keeping him scared. he is forced into a certain build which you can counter. | ||
tuho12345
4482 Posts
On December 01 2011 20:37 trips wrote: so whats the best advice against a pheniex build.??Zealot archon.?What do you fear the most with a pheneix opening exept a 4 gate.I watch a lot of pro replays on sc2casts and very rarly see any pheneix builds with pvp.. The best answer is mass blink stalkers and hit them before their colossus come in.Also expand yourself if you see the phoenixes are about 4+ cuz that mean they want to macro. Just be cool, DON"T ever freak out and get a bunch of cannons and all-in. I've seen many dudes were stupid enough to get robo, forge, 3 cannon on 1 base and then all-in fail => proceed to call me trash T.T | ||
sofakng
100 Posts
On December 06 2011 16:16 tuho12345 wrote: The best answer is mass blink stalkers and hit them before their colossus come in.Also expand yourself if you see the phoenixes are about 4+ cuz that mean they want to macro. Just be cool, DON"T ever freak out and get a bunch of cannons and all-in. I've seen many dudes were stupid enough to get robo, forge, 3 cannon on 1 base and then all-in fail => proceed to call me trash T.T Its such a bitch to deal with because if you do go for quite a few blink stalkers he can just go immortals early into collosus and you cant go collosus for a little while at least. | ||
tuho12345
4482 Posts
On November 30 2011 01:58 eugalp wrote: What if he just turtles (makes forge/cannons in min line and then expands)? Are there any good transitions into late game after a phoenix opening? forge/cannon to defend is always a wrong idea. Idk why ppl keep doing it. You don't have to harass and lose all your phoenixes, they're fast enough to kill 3-4 probes and leaves. Then just keep scouting and get map control. You know exactly when he moves out so feel free to tech up. I had a game vs this good macro turtles dude. So I took 3 bases, keep him inside his base cuz he want 200 vs 200 and I killed all of his obs really fast. So he had no idea and had to turtles. Finally at 200 what I had were zealots heavy/archons/immortals/ and a few VRs. Use phoenixes to lift off his immortals or sentries. VRs shift-click on his colossi cuz they do extra-damage vs massive. The rest were just basically A-move and position them well. | ||
tuho12345
4482 Posts
On December 06 2011 16:21 sofakng wrote: Its such a bitch to deal with because if you do go for quite a few blink stalkers he can just go immortals early into collosus and you cant go collosus for a little while at least. If you scout phoenixes just cancel immortal and get blink + expo right away, then add more gates and hit him. Don't wait for too long, he must have more zealots and less stalkers/sentries cuz immortals sink gases as well. | ||
GoStu
Canada60 Posts
Will the +2 Phoenix range available at Fleet Beacon have any potential for PvP Phoenix play? From the top of my head I can think that it might let you engage Colossi a little easier even if escorted by Stalkers, or could be a response to a mirror Phoenix build. One player getting more range on their Phoenix could give you a serious advantage in the mirror build. I'd like the input of better players than I on those ideas. | ||
quillian
United States318 Posts
In all honesty, though, fleet beacon is so late in the game, most PvP never get to 3 base, much less tier 3 air. | ||
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