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[D] PvP Phoenix Play - Page 10

Forum Index > StarCraft 2 Strategy
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trips
Profile Joined December 2010
United Kingdom107 Posts
December 01 2011 11:37 GMT
#181
so whats the best advice against a pheniex build.??Zealot archon.?What do you fear the most with a pheneix opening exept a 4 gate.I watch a lot of pro replays on sc2casts and very rarly see any pheneix builds with pvp..
¯\_(ツ)_/¯
eugalp
Profile Joined August 2011
United States203 Posts
December 01 2011 21:06 GMT
#182
On December 01 2011 20:37 trips wrote:
so whats the best advice against a pheniex build.??Zealot archon.?What do you fear the most with a pheneix opening exept a 4 gate.I watch a lot of pro replays on sc2casts and very rarly see any pheneix builds with pvp..

Tyler mentioned that if you go robo, you should time your immortal such that you can still cancel it if you scout a stargate with obs.
"More GG more skill" - White-Ra
Treyus
Profile Joined February 2011
38 Posts
December 01 2011 22:50 GMT
#183
I think part of what makes Phoenixes so strong is the (quite frankly) INSANE dps vs light and still respectable dps vs armored. I think the hardest part of going phoenix is fighting the twilight council tech path. Blink stalkers make phoenix play harder, archons cannot be lifted, and of course the boogeyman of PvP (dt rushes).

All of that aside, the free scouting, map control, and harass is kinda nice too lol
unit
Profile Blog Joined March 2009
United States2621 Posts
December 01 2011 22:58 GMT
#184
On December 02 2011 07:50 Treyus wrote:
I think part of what makes Phoenixes so strong is the (quite frankly) INSANE dps vs light and still respectable dps vs armored. I think the hardest part of going phoenix is fighting the twilight council tech path. Blink stalkers make phoenix play harder, archons cannot be lifted, and of course the boogeyman of PvP (dt rushes).

All of that aside, the free scouting, map control, and harass is kinda nice too lol


all of this is solved by going stargate/robo ;3 if he goes tc stop at 4/6 phoenix and go either immortal or colossus (if colo preferably after an expand) if he goes blink then keel phoenix cut, if he starts switching into chargelot archon get more phoenix (cuz they wreck zealots)
d00fuz
Profile Joined September 2011
Malaysia129 Posts
December 06 2011 04:37 GMT
#185
Btw has anyone mentioned phoenixes are great because by just lifting one unit off the ground you're making your phoenix auto focus fire on it? Great in engagements because you're effectively removing units faster than the other person unless he's like some micro king ._."
willyallthewei
Profile Blog Joined October 2010
United States265 Posts
December 06 2011 04:48 GMT
#186
On November 30 2011 23:01 Ada wrote:
Show nested quote +
On November 29 2011 04:57 willyallthewei wrote:
Wrap ur head around this fun fact --> phoenix vs. STIMMED marines actually ends up with both units doing almost equal dps to each other. This mostly holds true as both units get upgraded with attack/armor and does not factor in the guardian shield that might be protecting the phoenix.

I'm not even kidding, look up the numbers.


Pure number theory crafting, doesn't work in real game.


I'm not recommending you fly your 150/100 phoenix into a ball of 50 mineral stimmed marines, the point is to show the DPS potential of the unit.
"never give up, never surrender"
sofakng
Profile Joined December 2011
100 Posts
December 06 2011 07:06 GMT
#187
Favourite pvp style currently ^^
Lets you react to what hes doing if he expos first you can crawl back in while keeping him scared. he is forced into a certain build which you can counter.
tuho12345
Profile Blog Joined July 2011
4482 Posts
December 06 2011 07:16 GMT
#188
On December 01 2011 20:37 trips wrote:
so whats the best advice against a pheniex build.??Zealot archon.?What do you fear the most with a pheneix opening exept a 4 gate.I watch a lot of pro replays on sc2casts and very rarly see any pheneix builds with pvp..

The best answer is mass blink stalkers and hit them before their colossus come in.Also expand yourself if you see the phoenixes are about 4+ cuz that mean they want to macro.
Just be cool, DON"T ever freak out and get a bunch of cannons and all-in. I've seen many dudes were stupid enough to get robo, forge, 3 cannon on 1 base and then all-in fail => proceed to call me trash T.T
sofakng
Profile Joined December 2011
100 Posts
December 06 2011 07:21 GMT
#189
On December 06 2011 16:16 tuho12345 wrote:
Show nested quote +
On December 01 2011 20:37 trips wrote:
so whats the best advice against a pheniex build.??Zealot archon.?What do you fear the most with a pheneix opening exept a 4 gate.I watch a lot of pro replays on sc2casts and very rarly see any pheneix builds with pvp..

The best answer is mass blink stalkers and hit them before their colossus come in.Also expand yourself if you see the phoenixes are about 4+ cuz that mean they want to macro.
Just be cool, DON"T ever freak out and get a bunch of cannons and all-in. I've seen many dudes were stupid enough to get robo, forge, 3 cannon on 1 base and then all-in fail => proceed to call me trash T.T


Its such a bitch to deal with because if you do go for quite a few blink stalkers he can just go immortals early into collosus and you cant go collosus for a little while at least.
tuho12345
Profile Blog Joined July 2011
4482 Posts
December 06 2011 07:22 GMT
#190
On November 30 2011 01:58 eugalp wrote:
What if he just turtles (makes forge/cannons in min line and then expands)? Are there any good transitions into late game after a phoenix opening?

forge/cannon to defend is always a wrong idea. Idk why ppl keep doing it. You don't have to harass and lose all your phoenixes, they're fast enough to kill 3-4 probes and leaves. Then just keep scouting and get map control. You know exactly when he moves out so feel free to tech up.

I had a game vs this good macro turtles dude. So I took 3 bases, keep him inside his base cuz he want 200 vs 200 and I killed all of his obs really fast. So he had no idea and had to turtles. Finally at 200 what I had were zealots heavy/archons/immortals/ and a few VRs. Use phoenixes to lift off his immortals or sentries. VRs shift-click on his colossi cuz they do extra-damage vs massive. The rest were just basically A-move and position them well.
tuho12345
Profile Blog Joined July 2011
4482 Posts
December 06 2011 07:26 GMT
#191
On December 06 2011 16:21 sofakng wrote:
Show nested quote +
On December 06 2011 16:16 tuho12345 wrote:
On December 01 2011 20:37 trips wrote:
so whats the best advice against a pheniex build.??Zealot archon.?What do you fear the most with a pheneix opening exept a 4 gate.I watch a lot of pro replays on sc2casts and very rarly see any pheneix builds with pvp..

The best answer is mass blink stalkers and hit them before their colossus come in.Also expand yourself if you see the phoenixes are about 4+ cuz that mean they want to macro.
Just be cool, DON"T ever freak out and get a bunch of cannons and all-in. I've seen many dudes were stupid enough to get robo, forge, 3 cannon on 1 base and then all-in fail => proceed to call me trash T.T


Its such a bitch to deal with because if you do go for quite a few blink stalkers he can just go immortals early into collosus and you cant go collosus for a little while at least.

If you scout phoenixes just cancel immortal and get blink + expo right away, then add more gates and hit him. Don't wait for too long, he must have more zealots and less stalkers/sentries cuz immortals sink gases as well.
GoStu
Profile Joined January 2012
Canada60 Posts
February 23 2012 00:45 GMT
#192
Bumped to discuss implications of latest patch:

Will the +2 Phoenix range available at Fleet Beacon have any potential for PvP Phoenix play? From the top of my head I can think that it might let you engage Colossi a little easier even if escorted by Stalkers, or could be a response to a mirror Phoenix build. One player getting more range on their Phoenix could give you a serious advantage in the mirror build.

I'd like the input of better players than I on those ideas.
"Honi Soit Qui Mal Y Pense"
quillian
Profile Joined April 2010
United States318 Posts
Last Edited: 2012-02-23 00:50:22
February 23 2012 00:50 GMT
#193
Well, if we're just theorycrafting... there was a strat floating around a while back that used mothership + obs/phoenix to snipe enemy obs and do a cloak push. If you've got the fleet beacon anyway, why not get the range upgrade and kill those pesky detectors easier?

In all honesty, though, fleet beacon is so late in the game, most PvP never get to 3 base, much less tier 3 air.
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